Search found 67 matches

by tex
Thu Jul 03, 2008 6:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Higher Level HP Gap
Replies: 11
Views: 116

serleran wrote: We must have different measures of believability . . . I think you're right about that. Myself and others have differing subjective standards for this stuff, which is perfectly okay. So long as you realize that your subjective standards are just as subjective as ours are. : ] Anyway...
by tex
Thu Jul 03, 2008 3:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Higher Level HP Gap
Replies: 11
Views: 116

serleran wrote: They don't. Fighter-wizards have more HP than a straight wizard, but, average less than a straight fighter. Okay then usually. I bet it happens whenever the two hit dice are of similar size. In my own case I found this was true and my two classes had the same hit die (d10). Jackal w...
by tex
Thu Jul 03, 2008 2:31 pm
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

<t>I borrowed the Midnight Campaign Setting (2nd Edition) from my friend and I've been reading. It seems as if C&C needs a little extra crunch to accomodate Midnight mechanically, mostly because the system uses feats to give every character the chance to learn to cast spells. I'm not sure I want...
by tex
Wed Jul 02, 2008 1:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Higher Level HP Gap
Replies: 11
Views: 116

I noticed this too in the online game I'm playing and decided not to multiclass because I wanted my character to be tougher.

Although it makes sense from a fairness perspective, it doesn't seem very believable to me that multiclass characters should always suffer a toughness problem.
by tex
Tue Jul 01, 2008 12:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Are attribute scores even needed? and NINJAS!
Replies: 24
Views: 846

jamesmishler wrote: One thing y'all are forgetting is that in C&C, not all bonuses are created equal. Actually I didn't forget that; my own take on how to do it is intentionally not exactly the same, for the sake of simplicity. I don't see the value in maintaining a curved shape for a mechanic ...
by tex
Tue Jul 01, 2008 3:36 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Are attribute scores even needed? and NINJAS!
Replies: 24
Views: 846

<t>You guys are right, they're pretty much unneeded. Some other systems only use the modifiers and do well mechanically (my favorite is Dream Pod 9's Silhouette).<br/> <br/> Anyway, I think it would be much simpler to leave attribute drain the way it is on the monster side, then keep track of it on ...
by tex
Mon Jun 30, 2008 11:51 pm
Forum: Open Discussion
Topic: Will TLG do 4e?
Replies: 46
Views: 1781

Re: Good on them.

Thegreenman wrote:
Good... maybe it (and windows Vista) will just fade away.

I don't think the C&C crowd can have that much influence, save by converting D&D players.

Oh wait, show of hands, who's a C&C fan because they got fed up with D&D?

Hmm. : D
by tex
Mon Jun 30, 2008 5:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Two-Weapon Fighting question
Replies: 17
Views: 1926

serleran wrote: Dexterity, magical adjustments, and any relevant special ability, such as weapon specialization, or a backstab, all apply to the use of "Florentine fighting." This means a high Dex thief that gets you from behind can kick your mule in no time. It also means a decent Dex fi...
by tex
Mon Jun 30, 2008 12:37 pm
Forum: Castles & Crusades Online
Topic: Sharing PDF's on line.
Replies: 13
Views: 3442

Treebore wrote: I found this part in section 102 of article 17 very interesting: "(b) In no case does copyright protection for an original work of authorship extend to any idea, procedure, process, system, method of operation, concept, principle, or discovery, regardless of the form in which i...
by tex
Mon Jun 30, 2008 3:29 am
Forum: Castles & Crusades Online
Topic: Sharing PDF's on line.
Replies: 13
Views: 3442

Ah, now I see. A knowledgeable and experienced professional in the industry is sufficiently trustworthy, I think most people would agree. : ]
by tex
Mon Jun 30, 2008 3:26 am
Forum: Castles & Crusades Online
Topic: Planning to adventure in this free setting:
Replies: 12
Views: 3992

<r>D'oh, somebody needs to set their content-type! It should be text/html but it's erroneously set to text/plain.<br/> <br/> Firefox users, don't give up, instead install this add-on which lets you pick the content-type manually:<br/> <URL url="https://addons.mozilla.org/en-US/firefox/addon/3207">ht...
by tex
Mon Jun 30, 2008 2:34 am
Forum: Castles & Crusades Online
Topic: Sharing PDF's on line.
Replies: 13
Views: 3442

Excuse me, but that doesn't say anything about the situation you describe necessarily. It outlines Fair Use as a general matter but doesn't actually speak to the specifics.
by tex
Sun Jun 29, 2008 11:54 pm
Forum: Castles & Crusades Online
Topic: Sharing PDF's on line.
Replies: 13
Views: 3442

Re: Sharing PDF's on line.

Treebore, where did you get this data? Not that I don't trust you -- it's just that I like to have sources. There is a lot of misinformation out there.
by tex
Sat Jun 28, 2008 3:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A Question about races' ability modifiers
Replies: 26
Views: 711

That looks correct to me. Heh, you have to admit it was a particularly funny typo. : P
by tex
Fri Jun 27, 2008 6:53 pm
Forum: Castles & Crusades Online
Topic: Need adventurers for PbP game
Replies: 4
Views: 1990

Woot! :D
by tex
Fri Jun 27, 2008 6:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A Question about races' ability modifiers
Replies: 26
Views: 711

Lord Dynel wrote: Is that printed in the rules somewhere, or is that just accepted knowledge? Actually, I guess I can't find definitive proof on this in the PHB. Maybe I missed it? Can anyone provide a page reference? If there really is no proof then it's probably up to CK discretion, but that real...
by tex
Fri Jun 27, 2008 2:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A Question about races' ability modifiers
Replies: 26
Views: 711

Lord Dynel wrote: Okay, on the the listening. The racial entry for Enhanced Senses states a +2 to Listen checks. At the end of the elf description, it states elf rogues and assassins get a +2 to listen. This is just reapeated, for posterity, and the two +2's do not stack. It's just summerizing, I a...
by tex
Fri Jun 27, 2008 2:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A Question about races' ability modifiers
Replies: 26
Views: 711

I find it gratifying that this very subject has come up again a week after I tried to make a case that the rules about class ability "infringement" as I was interpreting them were terribly strange. Anyway, I think racial and class abilities are "created equal" in the sense that t...
by tex
Thu Jun 26, 2008 6:15 pm
Forum: Castles & Crusades Online
Topic: Need adventurers for PbP game
Replies: 4
Views: 1990

Is this offer still effective?
by tex
Thu Jun 26, 2008 1:45 am
Forum: Open Discussion
Topic: another comic that jokes about roll-playing (sometimes)
Replies: 4
Views: 243

Heh, caution -- recent QC has been barely SFW. ; ]
by tex
Wed Jun 25, 2008 2:05 pm
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

<t>Okay, I'll poke my pal for the Midnight setting book and start reading through it.<br/> <br/> Like DangerDwarf I have limited time too, but I'll contribute what I can.<br/> <br/> I have an especial itch to write rules-mechanical stuff, if there's a need, but I can write guidelines and I'm a good ...
by tex
Wed Jun 25, 2008 4:08 am
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

Okay, cool. : ] I can't get the setting book until Saturday probably so you'll have to start without me, but I'm willing to dedicate some time to this.

Shall we invite anyone else to pitch in?
by tex
Wed Jun 25, 2008 3:50 am
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

daddystabz wrote: Come on guys! Don't make fun of my typo! :oops: My typo racks!!!! :P Yeah it . . . hey, where'd it go? I AM SO CONFUSED. O_O In all seriousness, would you be interested in an attempt at collaborating on some kind of document that would, er, document how to play Midnight with C&...
by tex
Tue Jun 24, 2008 4:21 pm
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

DangerDwarf wrote:
Madnight rocks.

YA IT IS MAI FAVOREET SATTENG!
by tex
Tue Jun 24, 2008 4:20 pm
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

DangerDwarf wrote: Most of those people are wrong. Well, sorta. "Powers" are not all magical, but many of them are. Only Rangers, Rogues, Warlords, and Fighters are not magical in their power source, which is half the classes. I don't know the breakdown interally though, because I already...
by tex
Tue Jun 24, 2008 1:58 pm
Forum: Open Discussion
Topic: At Last! Earthdawn Collection is Complete!
Replies: 5
Views: 174

Heh, for the second time in two days I'm going Yay FOO! Where FOO is a setting or system I like. : ]

So anyway:

Earthdawn! I have the basic book, seems pretty cool.
by tex
Tue Jun 24, 2008 12:06 pm
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

<t>You guys may know this already, but the 4th Edition PHB explicitly promises monks and druids in a future supplement.<br/> <br/> My own impression of Midnight's typical player character is that they need to be subtle. I don't think 4th Edition player characters are subtle at all. Subtlety can natu...
by tex
Tue Jun 24, 2008 2:48 am
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

<t>I really like Midnight, though I've only thumbed through the big book once. I found it compelling in a sort of poetic sense, which I imagine is rare for a d20 campaign setting.<br/> <br/> I think C&C would be a good fit for the setting, mechanics-wise.<br/> <br/> For those unfamiliar, the set...
by tex
Fri Jun 20, 2008 5:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New to Castles & Crusades: Need SIEGE Help
Replies: 77
Views: 1527

Matthew wrote: That depends on your definition of consistant. I don't think you have to use the same mechanic to resolve the same task at different times. I get what you mean here I think: "A foolish consistency is the hobgoblin of little minds," is how Emerson put it. : ] Quote: Similarl...
by tex
Fri Jun 20, 2008 1:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: An alternate attribute system for your review
Replies: 18
Views: 888

shadoes wrote: I would tend to agree but then again sometimes one has to take what one can get :) This is so very true! The players at the table may be the only ones available. Roleplaying systems, if they are really aimed at helping people have fun, should do what they can to help even "diver...