Search found 212 matches
- Thu Jul 24, 2008 12:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Too many setting options...
- Replies: 11
- Views: 338
<t>I have Birthright, Fields of Blood and the RC War Machine/Dominion Rules. But those are too detailed for the time available and the players involved. I've talked in another thread about this, but it basically comes down to me taking the best of al lthese and combining them into something new, whi...
- Thu Jul 24, 2008 3:06 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Too many setting options...
- Replies: 11
- Views: 338
Too many setting options...
<t>I've pretty much stuck to WFRP for years now, but since I purchased the C&C books, I've been itching to run something with them. So far there are three different types of campaign I'm thinking about but, not having the time to run them all, I have to pick one. Problem is, I can't decide. Whic...
- Tue Jul 22, 2008 5:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rules for PC Regents and Kingdoms in C&C...
- Replies: 12
- Views: 464
Quote: Re: Mass Combat..... Do you mean as a wargame or as an abstract formula to handle battles? As stated above Bowb has come up with a really cool concept for wargaming mbattles that (IMO) is simple, keeps things moving quickly, is faithful to the Siege Engine and allows PCs to influence battles...
- Tue Jul 22, 2008 4:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rules for PC Regents and Kingdoms in C&C...
- Replies: 12
- Views: 464
- Tue Jul 22, 2008 3:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rules for PC Regents and Kingdoms in C&C...
- Replies: 12
- Views: 464
- Tue Jul 22, 2008 2:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rules for PC Regents and Kingdoms in C&C...
- Replies: 12
- Views: 464
- Tue Jul 22, 2008 1:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rules for PC Regents and Kingdoms in C&C...
- Replies: 12
- Views: 464
Rules for PC Regents and Kingdoms in C&C...
<t>I have Birthright, and while it is a great campaign system and easily adapted to C&C, it is incredibly complex, probably to much so for some of my players. Not only that, but the rules are tied very closely into the setting.<br/> <br/> I've also looked at Eden Studios Fields of Blood suppleme...
- Thu Jul 17, 2008 4:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Romans, Normans and Saxons
- Replies: 59
- Views: 2154
<t>You know, I'm not trying to be disrespectful of anyone's ideas or anything, but anytime I see a list of rules like some of those above, I start to fall asleep or my brain starts to hurt. My intentions are always more along the lines of KISS. If I have to start overhauling the entire book, I tend ...
- Thu Jul 17, 2008 3:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Conceptualising Hit Points
- Replies: 48
- Views: 1111
- Wed Jul 16, 2008 9:00 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellcasting Houserule...
- Replies: 15
- Views: 1481
Quote: Spellcasting becomes very difficult. A 20th level wizard with an 18 Intelligence, to cast a 9th level spell would need to roll a 16 --- d20 + 20 + 3 >= 12 +27. That leaves a very low % of success, and a very high chance of miscast failure; you'd be better off just applying a backlash effect ...
- Wed Jul 16, 2008 7:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellcasting Houserule...
- Replies: 15
- Views: 1481
Quote: My preferred system is a spellcheck system. Fighters make rolls to do what they do best, why not wizards? That's why I love the WFRP magic system so much as it works in much the same way. You know how to cast the spell, but are you powerful enough and do you want to risk the potential side e...
- Wed Jul 16, 2008 3:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Alternate experience thread (awarding x.p.s)
- Replies: 11
- Views: 419
<t>WFRP uses a flat XP reward system, 100xp per 3-4 hours of play, and that encourages smarter play on the part of the characters. It is based on the concept that every experience is valuable and failure is often a better teacher than success.<br/> <br/> Back when 3e first came out, I planned all of...
- Wed Jul 16, 2008 1:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellcasting Houserule...
- Replies: 15
- Views: 1481
<t>Good points. I actually forgot about most spells needing 'to-hit' rolls in 4e and hadn't considered the 'saves' problem although I think the other points are really just variations on those two.<br/> <br/> Me personally, I wasn't planning on using this houserule, as I said, it was an academic exe...
- Tue Jul 15, 2008 4:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Romans, Normans and Saxons
- Replies: 59
- Views: 2154
Quote: I was considering making all one handed weapons do the same damage, because any could kill with one hit. I think the video you posted it brought me around to my orginal reasoning (much like your post) This is the way that WFRP does it, all hand weapons are the same, and it works well. Weapon...
- Tue Jul 15, 2008 1:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellcasting Houserule...
- Replies: 15
- Views: 1481
- Fri Jul 11, 2008 11:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellcasting Houserule...
- Replies: 15
- Views: 1481
<t>If 4e did anything right, it was changing spell durations into three distinct time elements instead of giving you one more thing to keep track of.<br/> <br/> Of course then they go and add a hundred little buffs, heals, effects, etc. to keep track of, which completely defeats that purpose, but th...
- Fri Jul 11, 2008 8:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellcasting Houserule...
- Replies: 15
- Views: 1481
Spellcasting Houserule...
<t>I've heard a lot of good ideas for modifying the Vancian Magic System lately. Here's another one I came up with to bridge the middle ground between that and the 4e at-will/encounter/daily power system.<br/> <br/> A wizard can become increasingly familiar with his magic as he grows in experience. ...
- Tue Jul 08, 2008 9:29 pm
- Forum: Other Games
- Topic: Favorite non-D&Desque RPG?
- Replies: 47
- Views: 12633
<t>I have to say James Bond was well ahead of it's time. I have the main rules, the Q-Manual the great solitaire adventure 'On Her Majesties Secret Service' and the nigh indispensible 'Assault' boardgame. A little Torrent Necromancy has allowed me to complete my collection with everything else.<br/>...
- Tue Jul 08, 2008 8:54 pm
- Forum: Other Games
- Topic: Anyone secretly porting the better elements of 4e?
- Replies: 45
- Views: 15286
<t>Actually, the Ritual idea is a goodun. Especially considering how I've always seen Vancian Magic not as 'memorizing' and 'forgetting,' but 'spell hanging' ala the Amber novels.<br/> <br/> In the Merlin series of Amber novels, Sorcery and spellcasting is the poor red-headed step brother to Pattern...
- Tue Jul 08, 2008 6:49 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: M&T Poisons confusion...
- Replies: 2
- Views: 405
M&T Poisons confusion...
<t>I posted this in the stickied sectoin on M&T errata, but since that thread has really gotten no play since then, I'm reprinting it here. On page 126-127 in the Poisons section, there are a couple of things that seem in need of errata, unless I'm just having a real duh moment. <br/> <br/> On 1...
- Tue Jul 01, 2008 5:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Possible House Rules: Any advice...?
- Replies: 18
- Views: 468
<t>I'm quite pleased with the SEIGE engines flexibility in this regard and I've actually used almost the exact same type of example when telling others about it on RPG.net (Maxwell Luther) and other places to show just how flexible a 'fighter' is (also, see my last post on this thread for options a ...
- Tue Jul 01, 2008 2:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Possible House Rules: Any advice...?
- Replies: 18
- Views: 468
- Tue Jul 01, 2008 1:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Possible House Rules: Any advice...?
- Replies: 18
- Views: 468
- Mon Jun 30, 2008 11:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Possible House Rules: Any advice...?
- Replies: 18
- Views: 468
- Sun Jun 29, 2008 2:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Possible House Rules: Any advice...?
- Replies: 18
- Views: 468
Quote: I've used a similar spell-casting method for a campaign in which Vancian magic wasn't appropriate (specifically, trying to recreate the Aes Sedai from Robert Jordan's Wheel of Time series)... What I did was allow the caster a number of spell-points equal to 1 point per spell slot per spell l...
- Sat Jun 28, 2008 8:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Possible House Rules: Any advice...?
- Replies: 18
- Views: 468
Possible House Rules: Any advice...?
<t>After digesting the lot of the rules by this point, my mind was turning over on the types of changes I might make to 'personalize' the game for my campaigns. Kudo's to TLG, because normally I'm a BTB guy and this is the first time I've really been encouraged to houserule, not because the rules ar...
- Fri Jun 27, 2008 3:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Paladins...meh.
- Replies: 49
- Views: 1751
- Thu Jun 26, 2008 6:42 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Paladins...meh.
- Replies: 49
- Views: 1751
Tenser's Floating Disk wrote: This is in danger of deteriorating into one of those rec.games.frp.dnd alignment threads, but when you have Good and Law objectively defined in the rules, I don't think there should be too much difficulty in deciding what a Paladin should and should not do. Does anyone...
- Thu Jun 26, 2008 6:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Really Simple Question for a CK
- Replies: 8
- Views: 262
- Thu Jun 26, 2008 3:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Paladins...meh.
- Replies: 49
- Views: 1751
Joe wrote: Exactly... Just as churches and clerics are suceptible to corruption, a paladin is above even the established church they adhere to. In todays world of contradiction, political correctness, and relativity of good and evil being subject to the beholder, an icon of good and law seems to gr...