Search found 57 matches
- Tue Oct 13, 2015 2:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: RPG Benefits for Chidren; Articles?
- Replies: 5
- Views: 1491
Re: RPG Benefits for Chidren; Articles?
I don't have any articles or papers at hand right this moment, but I'm kinda sure they are out there. RPGs have sparked some research work over the years. But then, there's also other kinds of RPG games out there as well by now, fit for the younger ages, with material that's easier on the mind of pa...
- Mon Sep 28, 2015 8:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Musings on house rules
- Replies: 14
- Views: 3241
Re: Musings on house rules
During development, it was considered to use to hit rolls as a modified version of the SIEGE system but was discarded for a variety of reasons. One being that, assuming Dexterity is super important (which seems logical), thieves would quickly become the best fighters -- they have Dexterity Prime by...
- Mon Sep 28, 2015 7:24 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Musings on house rules
- Replies: 14
- Views: 3241
Re: Musings on house rules
True, and thanks for the reminder. I was more hoping for your opinions on whether this idea would be was or hard to implement, and if there are mechanical consequences I might have overlooked that could turn into train wreckers. :D The collected practical game experience of the board, so to speak. A...
- Mon Sep 28, 2015 5:43 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Musings on house rules
- Replies: 14
- Views: 3241
Musings on house rules
Reading the CKG's chapter on The SIEGE engine' rationale got me crunching some numbers, and thinking. I might get some brand new players for C&C with some luck, and I don't know if we'll pls long enough (or regular enough) for the characters to reach heroic levels. Since I want them to feel like...
- Sat Sep 26, 2015 10:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class XP construction/deconstruction rules - still coming?
- Replies: 8
- Views: 2487
Re: Class XP construction/deconstruction rules - still comin
Yeah, I know what you mean. Apart from assuming an inherent bias towards the superiority of wizard magic vs. illusion is magic, I'd not know how to interpret the identical XP tables of both classes. Hard to deconstruct personal for or against something. 
- Sat Sep 26, 2015 10:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class XP construction/deconstruction rules - still coming?
- Replies: 8
- Views: 2487
Re: Class XP construction/deconstruction rules - still comin
Heh, yeah, I remember ( :o ) 8 years back, when I puzzled together my Necromancer, I was stoked to get that stuff from the back-then announced Castle Keeper's Guide (where I still expected it when I finally snagged it up :lol: ). And though the whole "New Races" part is great, it's not wha...
- Fri Sep 25, 2015 1:45 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class XP construction/deconstruction rules - still coming?
- Replies: 8
- Views: 2487
Re: Class XP construction/deconstruction rules - still comin
For the racial classes, why don't you just use the XP table from BECMI? Basically because I'm a tinkerer (when the mood hits me), and I doubt that my idea of an "Elf" racial class for C&C would shake out like the old class, XP-wise. I'm planning to offer only Fighter, Cleric, Rogue, a...
- Fri Sep 25, 2015 12:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class XP construction/deconstruction rules - still coming?
- Replies: 8
- Views: 2487
Class XP construction/deconstruction rules - still coming?
Hi folks, it's been a while since I posted here (long enough to have to reactivate my password, actually :shock: ), but here's the best place to post my question after all. :) A few years ago, serleran had a class deconstruction document online, containing his breakdown of the XP costs for the separ...
- Sun Mar 16, 2008 10:35 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Converting 1e/2e Clerical spells to C&C
- Replies: 9
- Views: 416
<t>That answer probably occured to you already, but I'd look up the D20 equivalent of the spell in question (if it exists, of course) and convert that, making any changes back to 1E/2E stats (duration, range) to my preference during that conversion. I've found a LOT of the older spells made their wa...
- Tue Feb 26, 2008 1:40 pm
- Forum: Open Discussion
- Topic: World of Mystara?
- Replies: 30
- Views: 1234
<t>I can only recommend the various Gazetteers for in-deep information about the different nations of the Known World. Some are deadly serious, some downright silly (GAZ 4, I'm looking at you!), but overall, it's a fun campaign setting with a LOT of Sense of Wonder implanted into it from its time as...
- Fri Feb 22, 2008 10:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Challenge Level for skills. Help please!
- Replies: 25
- Views: 487
Re: Challenge Level for skills. Help please!
LordSeurek wrote: Ok, so I am attempting to run my first c&c game in a few weeks and know all about DC for skills in 3.5 Do these carry over in c&c? For example, a player is making a search check to find an item in a chest. In 3.5, the DC is 10. Does this number equate to 10 in c&c? Or ...
- Thu Feb 14, 2008 11:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Elves vs. Ghouls- Paralyzation
- Replies: 13
- Views: 754
- Tue Feb 12, 2008 10:06 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Primes and Classes
- Replies: 32
- Views: 2019
<t>I basically switched Str with Dex as Prime for the Ranger class. Haven't found a similarly easy solution for the Rogue, but on the other hand I can live with the fact that most of the less urbanized (compared to human civilizations) demi-human races simply don't have the same kind of proficient r...
- Thu Dec 06, 2007 12:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bow damage
- Replies: 78
- Views: 3228
<t>Why not simply give shortbows 1d6, longbows 1d8, and the composite variant simply adds a "+1" to the damage (i.e. 1d6+1 and 1d8+1)? Easy solution.<br/> <br/> By the way, the Range increment is less about the direct power of the bow in question, but more about how efficiently you hit at that range...
- Thu Nov 22, 2007 10:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Hit Points.
- Replies: 21
- Views: 1807
<t>It's kinda funny to see that some people have no problems at all with a divine miracle restoring health, knitting bones and replacing lost blood, but balk at the idea of a divine miracle being able to return a portion of divine favour/luck back to the hero who clearly used up his allotment in ord...
- Tue Nov 20, 2007 11:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Order of the Phoenix
- Replies: 20
- Views: 422
- Tue Nov 20, 2007 1:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Order of the Stars
- Replies: 11
- Views: 1680
<t>Definitely sounds nice. I'd add some details about how they test your caster level, like some verification exam where you are supposed to cast a spell of your highest potential in front of a group of judges who must verify the spell you cast, that it came from you and not a magic item or an intri...
- Tue Nov 20, 2007 10:51 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: An "Easy" task fails 7 out of 10 times?
- Replies: 0
- Views: 137
An "Easy" task fails 7 out of 10 times?
<t>Recently I did some number crunching on probabilities, and the effect of bonuses on the outcome of a check with a certain CL, and I've got to say it made me go quite a bit. Namely, with the current set of challenge bases 12/18 C&C is employing, and a 0-5 CL for "Easy" tasks, a 1st level chara...
- Sun Nov 18, 2007 9:53 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Social ranking system
- Replies: 8
- Views: 683
- Wed Nov 07, 2007 12:53 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: My first attempt at a class tweak: The swashbucker.
- Replies: 8
- Views: 606
- Tue Nov 06, 2007 10:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
<t>Would be an alternative, but I was planning to stay with the PHB material so far, because that would make it easier to use any "XP deconstruction system" they might publish in the CKG later.<br/> <br/> Also, I thought if I took out the two class abilities of the Illusionist, and instead put in th...
- Tue Nov 06, 2007 10:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
<t>That's why I'm hoping for the CkG, to get my hands on the XP building tables for character classes. I'll cross-check the necromancer first thing with those. Should prove to be interesting. <br/> And I'm really happy people like it...looking forward to anybody posting how it handled in play situat...
- Tue Nov 06, 2007 7:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
Alcahaelas wrote: Excellent! I like it. I may let one of my veteran players take a swing at this class if they're up for it, or generate an NPC Necro that consistently hires/blackmails the current group to protect/serve him/her in their quest/ambition to battle evil/subjugate the world. Glad you li...
- Tue Nov 06, 2007 7:46 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
moriarty777 wrote: This does look pretty sweet (by glancing through it quickly). I've been wanting a Necromancer class for some time to have a class to balance off against the Illusionist. I know there was something like one from an old Dragon Magazine but this one might fit the bill! I'll take a l...
- Tue Nov 06, 2007 2:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
<r>Okay, for those who waited for the pdf version, here it is. I cribbed some illustrations from the net and other publications (for private use I really hope that is okay), actually added the 0-level spell descriptions (had to extract them from their pdf, since I had lost the doc), and changed Turn...
- Sun Nov 04, 2007 9:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
- Sun Nov 04, 2007 8:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
<t>Yeah, I can post it as pdf as well..but I wanted to wait with making it a pdf until I had added the XP table, one or two more pictures and gone over it for some errata again. Spell writeups are posted up to level 7 in the old Dragonsfoot thread about the Necromancer I started back then. I could s...
- Sun Nov 04, 2007 8:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
<t>I can post the most important parts of it, yeah...the whole document is a bit long, since I added the spell descriptions of all new spells to it. So I'll simply post the class description bits. <br/> And yep, I wrote the whole thing on Office 2000 sorry for any potential inconveniences. I wish I ...
- Sun Nov 04, 2007 7:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Necromancer class for C&C; please review :)
- Replies: 23
- Views: 4636
Necromancer class for C&C; please review :)
<r>Okay, maybe some people here actually remember when I started out with that class. Well, it looks like it's as good as finished now, after a lot of interrupts and one hard drive crash. The only exception is that I still haven't found a good way to integrate the Death Hulk into C&C, but I thin...
- Mon Aug 13, 2007 2:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: OGL or C&C Necromancer
- Replies: 6
- Views: 647
<r>Got the 1st level spells converted again, and posted the download link in the thread on Dragonsfoot. But just in case, I'll post them here as well. <URL url="http://rapidshare.com/files/48745078/1st_level_Necromancer_spells.pdf.html"><LINK_TEXT text="http://rapidshare.com/files/48745078/1s ... s....