Search found 13495 matches
- Tue Jul 18, 2006 12:24 pm
- Forum: World of Aihrde Campaign Setting
- Topic: Anybody else notice this?
- Replies: 16
- Views: 6785
- Tue Jul 18, 2006 11:45 am
- Forum: Open Discussion
- Topic: ENNIES Voting
- Replies: 15
- Views: 5698
It's that whole Troll-Time Continuum thing. Remember: serleran on Dragonsfoot wrote: Hmm. Let's figure this out, and see how it applies: Trolls regenerate 3 hit points per turn. One turn = 1 minute. Normal people regenerate one hit point per day. One day has 1440 minutes. A troll regenerates 480 hit...
- Mon Jul 17, 2006 7:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Halfling Bonus With Slings?
- Replies: 3
- Views: 2494
- Mon Jul 17, 2006 3:37 am
- Forum: Open Discussion
- Topic: What C&C do you want me to Run at Gen Con?
- Replies: 17
- Views: 5129
- Mon Jul 17, 2006 3:27 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Forbidden Classes
- Replies: 46
- Views: 2109
<t>I would if I were CK, based on the campaign setting and specific racial reasons. Then again, I typically have variants of the forbidden classes, available to NPCs only. For example, in my games, dwarves cannot be wizards, but they can be runecallers which works similar to a wizard in many ways, b...
- Sun Jul 16, 2006 5:38 am
- Forum: Open Discussion
- Topic: What C&C do you want me to Run at Gen Con?
- Replies: 17
- Views: 5129
- Sun Jul 16, 2006 4:51 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creatures with Poison Ability
- Replies: 6
- Views: 3503
<t>You can do what you want with the monster saves. You can say: "Poison: The bite of a thri-kreen is poisonous, but because it is constant, the delibitating effect is reduced. Therefore, the difficulty to resist such an attack is considered X, instead of its normal HD." There is no "right" way to d...
- Sun Jul 16, 2006 4:49 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monsters & Treasures - Vampire Entry
- Replies: 17
- Views: 5904
- Sat Jul 15, 2006 7:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monsters & Treasures - Vampire Entry
- Replies: 17
- Views: 5904
<t>Umm, I don't knpow why the "create spawn" rules were cut, but its not like they're needed, either. If someone becomes a vampire from being attacked by one, they become a NPC, at which point it doesn't matter to the player what the "rules" are, other than, they're not playing that character anymor...
- Sat Jul 15, 2006 6:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monsters & Treasures - Vampire Entry
- Replies: 17
- Views: 5904
- Fri Jul 14, 2006 5:56 pm
- Forum: Open Discussion
- Topic: Godd and Bad News
- Replies: 84
- Views: 18054
<t>Jynx: That link was originally posted on April 1st (04 or 05 if I remember right) so it was a joke.<br/> <br/> Otherwise, the "rumor" of 4th edition has been around for about 2 years. It will be coming... but when is anyone's guess. Those on the inside admit there are no official discussions of i...
- Fri Jul 14, 2006 5:45 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What does a game of C&C feel like?
- Replies: 43
- Views: 14949
- Fri Jul 14, 2006 5:39 pm
- Forum: Open Discussion
- Topic: Covers for C&C books/mods
- Replies: 23
- Views: 7163
- Thu Jul 13, 2006 10:10 pm
- Forum: Open Discussion
- Topic: Question on book binding
- Replies: 9
- Views: 4628
- Thu Jul 13, 2006 4:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magical healing...
- Replies: 14
- Views: 4964
<t>A character affected by a magical healing spell, or effect, will automatically restore the character to zero HP. This is a very powerful tool, especially when considering that a character at -3 is not, officially dead, and even the weakest of healing spells will automtically give 3 HP instead of ...
- Wed Jul 12, 2006 9:05 pm
- Forum: Open Discussion
- Topic: Anyone willing to do the Blackmoor MMRPG using C&C?
- Replies: 4
- Views: 2973
<t>In general, settings don't require any "conversion." Its the fluff-disguised-as-mechanics that needs the conversion, like "special" classes that "don't exist" anywhere else, or the introduction of new monsters, spells, and other whatnots like extraneous restrictions. Would not be hard to use Blac...
- Wed Jul 12, 2006 8:57 pm
- Forum: Open Discussion
- Topic: Here's to hoping!!
- Replies: 19
- Views: 6095
<t>I suggest using The Rising Knight. It is a great "primer" type module and full of interesting things, plus, it ties into numerous other modules which will be appearing, or have already been printed. Other suggestions are: don't let the lack of experience get in the way. Just play. Make a ruling i...
- Wed Jul 12, 2006 3:53 pm
- Forum: Open Discussion
- Topic: TLG bangs out the products!
- Replies: 30
- Views: 9918
- Wed Jul 12, 2006 3:52 pm
- Forum: Open Discussion
- Topic: Here's to hoping!!
- Replies: 19
- Views: 6095
- Wed Jul 12, 2006 3:34 pm
- Forum: Open Discussion
- Topic: Failed my dexterity check but made my con save
- Replies: 28
- Views: 8338
- Wed Jul 12, 2006 3:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: multiclass rules
- Replies: 37
- Views: 4068
- Wed Jul 12, 2006 3:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Racial Class modifiers
- Replies: 17
- Views: 4859
- Wed Jul 12, 2006 3:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multiple Attacks?
- Replies: 25
- Views: 1551
<t>I rarely care how long a round is, since its used almost exclusively for combat, so in my games, generally, a round is a round... its not any set amount of time. Pretty much, just as long as it takes to resolve all the actions the participants take. The only time it really matters what the exact ...
- Wed Jul 12, 2006 2:21 am
- Forum: Open Discussion
- Topic: I would like everyone to contribute to this thread
- Replies: 50
- Views: 14586
- Wed Jul 12, 2006 1:55 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Racial Class modifiers
- Replies: 17
- Views: 4859
<t>Yep. They do not, officially, add together, though many, like myself, stack them, as a way to encourage racial archetypes (that is, halflings are better rogues than they are druids...). Note, though, that the racial adjustment still applies if the CK allows the character to make a check for an un...
- Tue Jul 11, 2006 5:53 pm
- Forum: Open Discussion
- Topic: Peter B's Gnomes
- Replies: 41
- Views: 14266
<t>Hey! You must've been reading all about my gnome character Greemdun. If I were you, I wouldn't go to sleep around him, either... Greemdun Thistle<br/> <br/> Mind you, the character is in 3.X format since I've been playing him in a "Living Dungeon" game over at Necromancer's forums for about 3 and...
- Tue Jul 11, 2006 5:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What does a game of C&C feel like?
- Replies: 43
- Views: 14949
- Tue Jul 11, 2006 5:38 pm
- Forum: Open Discussion
- Topic: Peter B's Gnomes
- Replies: 41
- Views: 14266
- Tue Jul 11, 2006 4:46 pm
- Forum: Open Discussion
- Topic: Goodman Games DCC Campaign Setting
- Replies: 66
- Views: 1632
- Tue Jul 11, 2006 4:29 pm
- Forum: Open Discussion
- Topic: Peter B's Gnomes
- Replies: 41
- Views: 14266