Search found 13495 matches
- Tue Jul 11, 2006 12:55 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EPP & Game Mechanics
- Replies: 8
- Views: 4299
<t>For an example of how the classes are built, see the file called on my website (through my signature) on class deconstruction. I cannot provide you with all of the details since that is a part of the CKG and/or another book called Adventurer's Backpack, and is entirely up to Davis Chenault on how...
- Tue Jul 11, 2006 2:51 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multiple Attacks?
- Replies: 25
- Views: 1551
- Mon Jul 10, 2006 10:41 pm
- Forum: Open Discussion
- Topic: Serl's Website Update
- Replies: 1
- Views: 2020
Serl's Website Update
Just letting people know I've added a new file to my section of cncplayer. I hope its of some use. Its not about new rules or anything... so, if you're not interested in the "mundane," you might find it useless. Anyway, its just a brief (6 page) lexicon of some Celtic stuff.
- Mon Jul 10, 2006 9:06 pm
- Forum: Open Discussion
- Topic: What AD&D Books Have You Dusted Off?
- Replies: 31
- Views: 1047
- Mon Jul 10, 2006 8:35 pm
- Forum: Open Discussion
- Topic: Heroclix collectors - offer to C&C fans
- Replies: 8
- Views: 4085
- Mon Jul 10, 2006 2:16 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Summoning Undead
- Replies: 16
- Views: 5357
<t>If undead summoning were possible, I would make it harmful to the caster, especially in the case of bringing forth those creatures with intelligence or near extraplanar qualities, like wraiths and ghosts. My reasoning is: undead are strictly tied to alternate planes, even the lowliest of skeleton...
- Mon Jul 10, 2006 2:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multiple Attacks?
- Replies: 25
- Views: 1551
<t>BtH - 6 = +1 attack, if one were inclined to do such, same as 3.X.<br/> <br/> Example, a 12th level Fighter has a BtH of 12, so 1 attack at +12, second at +6. Ignore the Extra Attack ability, since this would replace it, but, if you wanted to keep it, I would grant a third attack at the +6 adjust...
- Mon Jul 10, 2006 1:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Listen as a Class Ability vs. Wisdom checks
- Replies: 23
- Views: 7200
<t>It is also possible that the CK simply disallow any character who does not have a listed ability to try. For example, few classes have the Climb ability, so when presented with a 90 degree wall of ice with no rope or grapple device, and no handholds, the only classes able to try it would be those...
- Mon Jul 10, 2006 1:53 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Thoughts on Initiative?
- Replies: 19
- Views: 6175
<t>I play:<br/> <br/> Declare actions (some cause delays automatically, like "if that Orc moves, I shoot him".)<br/> <br/> Roll 1d10.<br/> <br/> Highest resolves first.<br/> <br/> Ties are simultaneous actions, though the players resolve their actions first (that is, they roll their dice before I do...
- Mon Jul 10, 2006 1:03 pm
- Forum: Open Discussion
- Topic: What AD&D Books Have You Dusted Off?
- Replies: 31
- Views: 1047
- Mon Jul 10, 2006 2:13 am
- Forum: Open Discussion
- Topic: Goodman Games DCC Campaign Setting
- Replies: 66
- Views: 1632
- Sat Jul 08, 2006 5:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sword of Wounding
- Replies: 7
- Views: 4242
<t>I'd have to read the sword description, to see exactly how it works, but I'm guessing:<br/> <br/> -1 Con saves / hit. Monsters do have Physical saves, of which one is Con-related. Its not as if they cannot suffer specific penalties (that is, the creature's ability to resist a constriction or para...
- Sat Jul 08, 2006 5:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Summoning Undead
- Replies: 16
- Views: 5357
- Sat Jul 08, 2006 5:21 pm
- Forum: Open Discussion
- Topic: Setting choice help!
- Replies: 24
- Views: 5973
<t>I would say: run a campaign in the world that you 1) know best or 2) want to explore. If you've ran several in the same setting, you might be bored of it, but you will also be able to make it spring to life. The trick is to make it new to yourself, and not a rehash. Since I don't know what games ...
- Sat Jul 08, 2006 5:19 pm
- Forum: Open Discussion
- Topic: Character Sheets PDF
- Replies: 10
- Views: 4347
<t>I think it would be a good idea to put the Character Reference Sheets as a PDF. They are very helpful. However, I do wish the "combat maneuvers" had been listed on the back page rather than on the Fighter sheet, since any character can try them. Alas. Perhaps we can convince the Trolls to make a ...
- Sat Jul 08, 2006 5:14 pm
- Forum: Open Discussion
- Topic: I would like everyone to contribute to this thread
- Replies: 50
- Views: 14586
- Fri Jul 07, 2006 7:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic Item Creation Conundrum
- Replies: 16
- Views: 6114
serleran in Web Enhancement wrote: Enchant (6th level): This spell allows the caster to prepare a nonmagical item for magical enchantment. The item must be one of superior craftsmanship, that is, have a gold piece cost equal to at least 15 times that of the same item at regular gold piece cost. Onc...
- Fri Jul 07, 2006 5:49 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic Item Creation Conundrum
- Replies: 16
- Views: 6114
<t>Metamagic is easy:<br/> <br/> Alter Magic (Intelligence or Wisdom): Powerful spellcasters have the ability to alter their spells, whether it be area of effect, duration, or any other variable, including damage, turning an ordinary spell into a specific, single-use variety. Each variation has a di...
- Fri Jul 07, 2006 5:29 pm
- Forum: Open Discussion
- Topic: Default Mood of C&C
- Replies: 23
- Views: 7133
- Fri Jul 07, 2006 4:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic Item Creation Conundrum
- Replies: 16
- Views: 6114
<t>Or, they can just wait and get what we sort-of worked out together... your healer class, and my herbal lore document. Until then, though, there's numerous ways to bypass costs, the easiest of which is to ignore them and make them what the CK wants. That's the glory of being the CK.... play and al...
- Fri Jul 07, 2006 3:19 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: looking ahead to killer troll cave
- Replies: 10
- Views: 4527
- Fri Jul 07, 2006 3:16 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: I am burnt out on running 3rd, and I am converting
- Replies: 56
- Views: 16998
<t>Actually, if one uses Domains of Dread as a resource for class changes and each individual Domain rules, especially such a thing as Necropolis (where players can be Undead characters), there is quite a bit to convert. Of course, my preference is to conversion of the Van Richten Monster Hunter Com...
- Fri Jul 07, 2006 3:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic Item Creation Conundrum
- Replies: 16
- Views: 6114
- Thu Jul 06, 2006 1:03 pm
- Forum: Open Discussion
- Topic: The Future of The C&C MSN Group
- Replies: 4
- Views: 2608
In case you're interested in seeing it, and checking out what's around the group:
http://groups.msn.com/CastlesandCrusades/_whatsnew.msnw
You do have to register, which means I have to "ok" you.
http://groups.msn.com/CastlesandCrusades/_whatsnew.msnw
You do have to register, which means I have to "ok" you.
- Thu Jul 06, 2006 6:04 am
- Forum: Open Discussion
- Topic: The Future of The C&C MSN Group
- Replies: 4
- Views: 2608
The Future of The C&C MSN Group
Here's the "intro," from the MSN group, just in case you're curious: serleran's MSN Group banner wrote: The call to arms, a blasting trumpet, and a banner borne on high, waving in the air, as orcs, trolls, and worse, surround. You are hope, glory, deep within the falling wreckage of the ru...
- Thu Jul 06, 2006 4:41 am
- Forum: Castles & Crusades Adventure Modules
- Topic: When will we see new material?
- Replies: 20
- Views: 6088
- Thu Jul 06, 2006 3:34 am
- Forum: Open Discussion
- Topic: One question on the sale...
- Replies: 32
- Views: 11774
- Thu Jul 06, 2006 2:42 am
- Forum: Castles & Crusades Adventure Modules
- Topic: When will we see new material?
- Replies: 20
- Views: 6088
- Wed Jul 05, 2006 4:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Converting 3.5 D&D Monsters and Treasures...
- Replies: 7
- Views: 3808
- Wed Jul 05, 2006 3:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Converting 3.5 D&D Monsters and Treasures...
- Replies: 7
- Views: 3808
<t>Let me just point you to another thread:<br/> Conversion<br/> <br/> As for magic items... there isn't much needed. Weapons that do +X to hit and damage are the same (of course, I would not allow Epic-level magic items [that's the things that go from +6 - +whatever insane number you want]).<br/> <...