Search found 13495 matches

by serleran
Tue Jul 11, 2006 12:55 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EPP & Game Mechanics
Replies: 8
Views: 4299

<t>For an example of how the classes are built, see the file called on my website (through my signature) on class deconstruction. I cannot provide you with all of the details since that is a part of the CKG and/or another book called Adventurer's Backpack, and is entirely up to Davis Chenault on how...
by serleran
Tue Jul 11, 2006 2:51 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multiple Attacks?
Replies: 25
Views: 1551

Page 25 of the AD&D PHB.
by serleran
Mon Jul 10, 2006 10:41 pm
Forum: Open Discussion
Topic: Serl's Website Update
Replies: 1
Views: 2020

Serl's Website Update

Just letting people know I've added a new file to my section of cncplayer. I hope its of some use. Its not about new rules or anything... so, if you're not interested in the "mundane," you might find it useless. Anyway, its just a brief (6 page) lexicon of some Celtic stuff.
by serleran
Mon Jul 10, 2006 9:06 pm
Forum: Open Discussion
Topic: What AD&D Books Have You Dusted Off?
Replies: 31
Views: 1047

I should clarify:

None of my AD&D products have needed to be pulled. I use them for inspiration with any game. However, I have pulled stuff from other game systems, notably TORG, RIFTS, and Chill.
by serleran
Mon Jul 10, 2006 8:35 pm
Forum: Open Discussion
Topic: Heroclix collectors - offer to C&C fans
Replies: 8
Views: 4085

The only figures I would consider would be Ghost Rider, Wolverine, and The Punisher (or as they were known: The Hearts of Darkness), and I assume of those, only Wolverine was made. Oh well.
by serleran
Mon Jul 10, 2006 2:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Summoning Undead
Replies: 16
Views: 5357

<t>If undead summoning were possible, I would make it harmful to the caster, especially in the case of bringing forth those creatures with intelligence or near extraplanar qualities, like wraiths and ghosts. My reasoning is: undead are strictly tied to alternate planes, even the lowliest of skeleton...
by serleran
Mon Jul 10, 2006 2:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multiple Attacks?
Replies: 25
Views: 1551

<t>BtH - 6 = +1 attack, if one were inclined to do such, same as 3.X.<br/> <br/> Example, a 12th level Fighter has a BtH of 12, so 1 attack at +12, second at +6. Ignore the Extra Attack ability, since this would replace it, but, if you wanted to keep it, I would grant a third attack at the +6 adjust...
by serleran
Mon Jul 10, 2006 1:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Listen as a Class Ability vs. Wisdom checks
Replies: 23
Views: 7200

<t>It is also possible that the CK simply disallow any character who does not have a listed ability to try. For example, few classes have the Climb ability, so when presented with a 90 degree wall of ice with no rope or grapple device, and no handholds, the only classes able to try it would be those...
by serleran
Mon Jul 10, 2006 1:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Thoughts on Initiative?
Replies: 19
Views: 6175

<t>I play:<br/> <br/> Declare actions (some cause delays automatically, like "if that Orc moves, I shoot him".)<br/> <br/> Roll 1d10.<br/> <br/> Highest resolves first.<br/> <br/> Ties are simultaneous actions, though the players resolve their actions first (that is, they roll their dice before I do...
by serleran
Mon Jul 10, 2006 1:03 pm
Forum: Open Discussion
Topic: What AD&D Books Have You Dusted Off?
Replies: 31
Views: 1047

I've no need to dust off books. Mine don't get that way.
by serleran
Mon Jul 10, 2006 2:13 am
Forum: Open Discussion
Topic: Goodman Games DCC Campaign Setting
Replies: 66
Views: 1632

So, is this a setting stolen from the DCCs, or a wholly new one? I might get it, but I need to know if its new stuff or just compiled.
by serleran
Sat Jul 08, 2006 5:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sword of Wounding
Replies: 7
Views: 4242

<t>I'd have to read the sword description, to see exactly how it works, but I'm guessing:<br/> <br/> -1 Con saves / hit. Monsters do have Physical saves, of which one is Con-related. Its not as if they cannot suffer specific penalties (that is, the creature's ability to resist a constriction or para...
by serleran
Sat Jul 08, 2006 5:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Summoning Undead
Replies: 16
Views: 5357

I would not allow a summoning spell for undead, as that eliminates the need for the spells that create them.
by serleran
Sat Jul 08, 2006 5:21 pm
Forum: Open Discussion
Topic: Setting choice help!
Replies: 24
Views: 5973

<t>I would say: run a campaign in the world that you 1) know best or 2) want to explore. If you've ran several in the same setting, you might be bored of it, but you will also be able to make it spring to life. The trick is to make it new to yourself, and not a rehash. Since I don't know what games ...
by serleran
Sat Jul 08, 2006 5:19 pm
Forum: Open Discussion
Topic: Character Sheets PDF
Replies: 10
Views: 4347

<t>I think it would be a good idea to put the Character Reference Sheets as a PDF. They are very helpful. However, I do wish the "combat maneuvers" had been listed on the back page rather than on the Fighter sheet, since any character can try them. Alas. Perhaps we can convince the Trolls to make a ...
by serleran
Sat Jul 08, 2006 5:14 pm
Forum: Open Discussion
Topic: I would like everyone to contribute to this thread
Replies: 50
Views: 14586

Quote: I freely credit this theory to Serleran Thanks, Sieg. Sometimes I forget I had something to do with it. As for why I like C&C: The system is modular. Subsytems can be imported, altered, or wholly created and added, removed, or whatever else with little impact on the remainder of the game...
by serleran
Fri Jul 07, 2006 7:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic Item Creation Conundrum
Replies: 16
Views: 6114

serleran in Web Enhancement wrote: Enchant (6th level): This spell allows the caster to prepare a nonmagical item for magical enchantment. The item must be one of superior craftsmanship, that is, have a gold piece cost equal to at least 15 times that of the same item at regular gold piece cost. Onc...
by serleran
Fri Jul 07, 2006 5:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic Item Creation Conundrum
Replies: 16
Views: 6114

<t>Metamagic is easy:<br/> <br/> Alter Magic (Intelligence or Wisdom): Powerful spellcasters have the ability to alter their spells, whether it be area of effect, duration, or any other variable, including damage, turning an ordinary spell into a specific, single-use variety. Each variation has a di...
by serleran
Fri Jul 07, 2006 5:29 pm
Forum: Open Discussion
Topic: Default Mood of C&C
Replies: 23
Views: 7133

<t>I believe C&C is sword-and-sorcery / grim fantasy with a heavy emphasis on epic stories. Its not as S&S as say, Conan, but the seeming lower magic overall (emphasized by the treasure tables and the fact that there are fewer spellcasting classes in C&C than in AD&D), but I get that...
by serleran
Fri Jul 07, 2006 4:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic Item Creation Conundrum
Replies: 16
Views: 6114

<t>Or, they can just wait and get what we sort-of worked out together... your healer class, and my herbal lore document. Until then, though, there's numerous ways to bypass costs, the easiest of which is to ignore them and make them what the CK wants. That's the glory of being the CK.... play and al...
by serleran
Fri Jul 07, 2006 3:19 pm
Forum: Castles & Crusades Adventure Modules
Topic: looking ahead to killer troll cave
Replies: 10
Views: 4527

Heh. Shouldn't be too terribly difficult to create Troll-like trolls.
by serleran
Fri Jul 07, 2006 3:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: I am burnt out on running 3rd, and I am converting
Replies: 56
Views: 16998

<t>Actually, if one uses Domains of Dread as a resource for class changes and each individual Domain rules, especially such a thing as Necropolis (where players can be Undead characters), there is quite a bit to convert. Of course, my preference is to conversion of the Van Richten Monster Hunter Com...
by serleran
Fri Jul 07, 2006 3:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic Item Creation Conundrum
Replies: 16
Views: 6114

<t>If you want people to have easier access, lower the prices, or reduce the item creation rules from where they are, to a lower level. Alternatively, you can drop in potions whenever you give out treasure rewards. If you want an extraordinarily high magic level, you could use the D&D rules exac...
by serleran
Thu Jul 06, 2006 1:03 pm
Forum: Open Discussion
Topic: The Future of The C&C MSN Group
Replies: 4
Views: 2608

In case you're interested in seeing it, and checking out what's around the group:
http://groups.msn.com/CastlesandCrusades/_whatsnew.msnw

You do have to register, which means I have to "ok" you.
by serleran
Thu Jul 06, 2006 6:04 am
Forum: Open Discussion
Topic: The Future of The C&C MSN Group
Replies: 4
Views: 2608

The Future of The C&C MSN Group

Here's the "intro," from the MSN group, just in case you're curious: serleran's MSN Group banner wrote: The call to arms, a blasting trumpet, and a banner borne on high, waving in the air, as orcs, trolls, and worse, surround. You are hope, glory, deep within the falling wreckage of the ru...
by serleran
Thu Jul 06, 2006 4:41 am
Forum: Castles & Crusades Adventure Modules
Topic: When will we see new material?
Replies: 20
Views: 6088

Heh, I come to the forums to get away from writing for a while. Sometimes those little breaks are very needed. Course... I don't know why I come to C&C forums... hmmm. Maybe I should stop that?
by serleran
Thu Jul 06, 2006 3:34 am
Forum: Open Discussion
Topic: One question on the sale...
Replies: 32
Views: 11774

Quote:
They are very good with orders.

Hehe. I wish. Oh, wait.. you meant another kind of order.... oh, ok. I can let that pass.
by serleran
Thu Jul 06, 2006 2:42 am
Forum: Castles & Crusades Adventure Modules
Topic: When will we see new material?
Replies: 20
Views: 6088

Several modules were slated for the printer. Steve will make an announcement when he is back, and when they are available, but I imagine it will be soon. Other than that, some of us are busy plugging away at huge projects.
by serleran
Wed Jul 05, 2006 4:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Converting 3.5 D&D Monsters and Treasures...
Replies: 7
Views: 3808

If you have any questions, please feel free to ask them. Welcome to the Crusade!
by serleran
Wed Jul 05, 2006 3:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Converting 3.5 D&D Monsters and Treasures...
Replies: 7
Views: 3808

<t>Let me just point you to another thread:<br/> Conversion<br/> <br/> As for magic items... there isn't much needed. Weapons that do +X to hit and damage are the same (of course, I would not allow Epic-level magic items [that's the things that go from +6 - +whatever insane number you want]).<br/> <...