Search found 359 matches
- Wed Feb 04, 2009 3:20 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Wed Feb 04, 2009 3:14 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>Of course. I intend to report all of my failures (and hopefully successes) to y'all. <br/> I honestly don't think it needs to happen but I don't think it would adversely affect anything. If anything it would make that player a little bit happier if his wizard managed to hit one of the three times...
- Wed Feb 04, 2009 3:02 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Wed Feb 04, 2009 2:47 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Wed Feb 04, 2009 2:47 am
- Forum: Open Discussion
- Topic: Ultimate Toolbox from AEG RELEASE ANNOUNCED!
- Replies: 23
- Views: 1627
- Wed Feb 04, 2009 2:36 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>Heh, this is only one part of such an idea, naturally.<br/> <br/> I don't intend to allow magical enhancement to supply To Hit/AC bonuses. To me that is just pointless escalation. Damage bonuses remain however. Only truly epic weapons would supply a +1 or +2 for To Hit/AC.<br/> <br/> At any given...
- Wed Feb 04, 2009 2:25 am
- Forum: Open Discussion
- Topic: Catalog
- Replies: 40
- Views: 3081
- Wed Feb 04, 2009 2:20 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
<t>Scary! <br/> I'm generally a calm d00d but that doesn't stop people from ahsploding on me. Must be that strongly opinionated thing I do. <br/> Let me see here, plenty of SIEGE engine flavored goodness for our stew... So's we got Fantasy, Post-Apocalyptic, Pulp, Sci-Fi and Supers. Most of which is...
- Wed Feb 04, 2009 2:14 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>Whoa... Wait, WHOA!!!<br/> <br/> Someone agrees with me.<br/> <br/> One small victory for MacLeod!!!<br/> <br/> So this is what an uphill battle feels like? <br/> Kidding aside... Yes, that is exactly my point. The wizard will hit more often but he still won't be doing any more damage than he use...
- Wed Feb 04, 2009 12:53 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
<t>Time to go penny hunting, gorshdangit.<br/> <br/> In all honesty, I'd probably be able to get them next week... ugh... The next printing of the PH isn't until May. I'm not sure if I can hold out that long.<br/> <br/> Isn't it neat how you guys bash and hate on me in other threads but are so nice ...
- Wed Feb 04, 2009 12:47 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>haha... I didn't know the mud around here had so many sticks in it. I've never been known to take "safe" routes in arguments so I should just start expecting these sorts of responses. <br/> I don't think the wizard should get anymore weapon/armor choices either. I don't think he should get any sp...
- Wed Feb 04, 2009 12:36 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Wed Feb 04, 2009 12:31 am
- Forum: Open Discussion
- Topic: Unapologetic
- Replies: 58
- Views: 3595
- Tue Feb 03, 2009 8:15 pm
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Tue Feb 03, 2009 8:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>@Gideon: *sigh* Well, the point is... The wizard should be able to hit a d00d with his stick with a bit more accuracy. It could save his life if he gets cornered. <br/> Plus, not every battle should require magic a massive attack spell or a party buff. What if the enemy is known for dispelling ma...
- Tue Feb 03, 2009 8:06 pm
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Tue Feb 03, 2009 7:52 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>That is only in hitting a target. Damage is a whole 'nother universe, com padre. Factor in Extra Attack, Strength modifier, superior weapons and armor... No matter what, the wizard is better off not wading into melee. My only point is that the guy should be able to at least whack a d00d with his ...
- Tue Feb 03, 2009 7:43 pm
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Tue Feb 03, 2009 7:43 pm
- Forum: Open Discussion
- Topic: Unapologetic
- Replies: 58
- Views: 3595
- Tue Feb 03, 2009 7:35 pm
- Forum: Open Discussion
- Topic: Unapologetic
- Replies: 58
- Views: 3595
- Tue Feb 03, 2009 7:34 pm
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Tue Feb 03, 2009 7:20 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
- Tue Feb 03, 2009 7:16 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>I actually think my numbers will end up smaller... a 20th Level Fighter will have a BtH of +14. <br/> Indeed. So how would it break the game to say that he can hit a dude with a staff once every 300 battles or so? The guy walks around with that thing enough, you'd think he would be familiar enoug...
- Tue Feb 03, 2009 6:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>Oh, I get the whole point of course... Think about it this though. Even if the wizard had a +7 BtH at 12th Level, he still wouldn't be nearly as effective as the fighter. The wizard would still rather sling spells at a distance to avoid melee because he can't wear armor. Also, if he did manage to...
- Tue Feb 03, 2009 6:22 pm
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Tue Feb 03, 2009 9:39 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
- Tue Feb 03, 2009 9:18 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: SIEGE Supers?
- Replies: 62
- Views: 12755
- Tue Feb 03, 2009 8:14 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>My futzing is the greatest futzing thing you'll ever know. <br/> Can the classes that don't progress at Lv -1 for BtH hit anything at all? Looking at the 12th Level, it is either +3 or +4 as compared to a +11. That is huuuge.<br/> _________________<br/> In this world of LIES... the TRUTH, it mean...
- Tue Feb 03, 2009 8:04 am
- Forum: Open Discussion
- Topic: Unapologetic
- Replies: 58
- Views: 3595
- Tue Feb 03, 2009 8:01 am
- Forum: Open Discussion
- Topic: PROOF!
- Replies: 6
- Views: 604