For just a second I thought you were telling me to go play D&D 4E. I was gonna smite you with all the internets in the world!
I'm always willing to give a set of rules a shot.
Search found 359 matches
- Thu Jan 29, 2009 3:43 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Classes and XP Progression
- Replies: 48
- Views: 1794
- Thu Jan 29, 2009 3:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
- Thu Jan 29, 2009 3:35 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>Eh, cuz one modifier isn't static with HD? Thus, allowing that particular monster a slight bit of uniqueness when compared to a monster with the same HD but different physical characteristics.<br/> <br/> @Serlean: Depends on what picture we are looking at.<br/> <br/> It seems strange that the mon...
- Thu Jan 29, 2009 3:23 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A skill system for Castles & Crusades
- Replies: 61
- Views: 4041
- Thu Jan 29, 2009 3:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>My only thing is... if the game is going to tell me how much damage a monster can do, it seems just as well for them to tell me how strong it is.<br/> <br/> Systems, eh? Where are these things you speak of?<br/> @Peter: As I noted before... all that would have to be listed would be the modifier. ...
- Thu Jan 29, 2009 3:10 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>Indeed. I can respect that the writers have given the game room for easy adjustments... Its just that 300 monsters isn't something I would like to have to write out my own modifications for. I love writing and creating but that is the sort of tedious work I expect to be done for me by the game ma...
- Thu Jan 29, 2009 3:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A skill system for Castles & Crusades
- Replies: 61
- Views: 4041
- Thu Jan 29, 2009 3:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>Hm... yes. But who is TLG trying to make happy in order to increase sales? Fans. Such an addition seems so minor... We are talking about 300 additional lines, right? Isn't that something like one, two maybe three pages?<br/> <br/> I think I should probably just accept that it will never happen bu...
- Thu Jan 29, 2009 2:52 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>I get what you are saying, guy. But think about what you are saying... Fighter has a prime in Strength as well. At Level 15 that fighter is every bit as strong as the massive Cloud Giant and then some because he is has attribute bonuses and magical equipment.<br/> <br/> Oh, yeah. I completely und...
- Thu Jan 29, 2009 2:38 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A skill system for Castles & Crusades
- Replies: 61
- Views: 4041
- Thu Jan 29, 2009 2:34 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
<t>I'm just saying... If a cloud giant has to make a Strength Check, he doesn't have any modifiers to relate just how strong he is except for a +14 for HD. It is in the attack bonuses as well. 14 HD means a +14 To Hit. But a 15th Level Fighter could have a +20 To Hit from attributes, BTH and weapon ...
- Thu Jan 29, 2009 2:04 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mystery Monsters
- Replies: 182
- Views: 2423
Mystery Monsters
<t>I still haven't been able to start playing C&C but I have been looking over the books...<br/> <br/> It seems kind of odd that Attributes aren't included with the monster descriptions (given that it would only consume 1 or 2 additional lines). Without bonuses from attributes, the monsters seem...
- Thu Jan 29, 2009 1:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A skill system for Castles & Crusades
- Replies: 61
- Views: 4041
- Thu Jan 29, 2009 12:51 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A skill system for Castles & Crusades
- Replies: 61
- Views: 4041
- Thu Jan 29, 2009 12:50 am
- Forum: The Artist's Alley
- Topic: New cover
- Replies: 20
- Views: 8312
- Wed Jan 28, 2009 11:59 pm
- Forum: The Artist's Alley
- Topic: New cover
- Replies: 20
- Views: 8312
- Wed Jan 28, 2009 11:51 pm
- Forum: Open Discussion
- Topic: Sword and the Sorcerer Sequel
- Replies: 8
- Views: 517
- Wed Jan 28, 2009 11:44 pm
- Forum: The Artist's Alley
- Topic: New cover
- Replies: 20
- Views: 8312
- Wed Jan 28, 2009 11:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A skill system for Castles & Crusades
- Replies: 61
- Views: 4041
<t>I'm in sort of a pickle, so to say.<br/> <br/> My players hardly remembered to use skills in 3.X... they would often fumble around like idiots unless I made everything very obvious and broke up moving from place to place with a bunch of monsters.<br/> <br/> A bit of an exaggeration but they still...
- Wed Jan 28, 2009 11:36 pm
- Forum: The Artist's Alley
- Topic: New cover
- Replies: 20
- Views: 8312
- Wed Jan 28, 2009 7:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Classes and XP Progression
- Replies: 48
- Views: 1794
<t>Yes, 4E... a special product. But it has a couple of decent ideas. Unfortunately they make very little difference against the rest of mechanics. x_x<br/> <br/> I played GURPS in a super hero setting a looong time ago, when I was just a wee one. My character was a blind samurai who could supernatu...
- Wed Jan 28, 2009 7:17 pm
- Forum: Upon the Forge's Anvil!
- Topic: Available Now {08-20-09} TLG 7651 Tainted Lands
- Replies: 140
- Views: 59819
- Wed Jan 28, 2009 2:31 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Classes and XP Progression
- Replies: 48
- Views: 1794
- Tue Jan 27, 2009 11:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does anyone like the Barbarian
- Replies: 128
- Views: 2975
- Tue Jan 27, 2009 11:47 pm
- Forum: Upon the Forge's Anvil!
- Topic: Available Now {08-20-09} TLG 7651 Tainted Lands
- Replies: 140
- Views: 59819
- Tue Jan 27, 2009 8:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A skill system for Castles & Crusades
- Replies: 61
- Views: 4041
- Tue Jan 27, 2009 8:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does anyone like the Barbarian
- Replies: 128
- Views: 2975
- Tue Jan 27, 2009 8:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Classes and XP Progression
- Replies: 48
- Views: 1794
<t>Aww. Oh well. I think that also means I'm also solely responsible for injecting a little more life into the forums. <br/> I don't like the way GURPS handles Health. In fact, I don't like the attributes at all. I don't like the way the powers scale in damage. You can build a power that kills most ...
- Tue Jan 27, 2009 8:38 pm
- Forum: Upon the Forge's Anvil!
- Topic: Available Now {08-20-09} TLG 7651 Tainted Lands
- Replies: 140
- Views: 59819
- Tue Jan 27, 2009 3:37 am
- Forum: Castles & Crusades Society News
- Topic: Detroit Area C&C
- Replies: 6
- Views: 3324