Search found 8 matches
- Sat Oct 07, 2006 8:29 am
- Forum: The Crusader
- Topic: Crusader 4
- Replies: 96
- Views: 31982
- Sat Sep 09, 2006 7:52 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Newbie questions
- Replies: 21
- Views: 1331
<t>Treebore,<br/> <br/> No, your memory is good: I haven't introduced, as I was waiting on a proper avatar...but since you ask <br/> Been RPing for almost 30 years now, and have tried many systems, but have found that with limited time, attention and memory cells the simpler systems suit me more. C&...
- Sat Sep 09, 2006 10:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Newbie questions
- Replies: 21
- Views: 1331
<t>I use Green Ronin's system for backgrounds, since I run a campaign with almost exclusively human PCs: each background gives you access to a bunch of skill-like abilities, and your level is added to the checks. So a 10th level wizard with the Nomad background would add +10 to their ride checks. Ge...
- Sun Aug 27, 2006 9:11 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Clerics and Domains?
- Replies: 51
- Views: 11024
<t>I've used domains in place of Turn Undead (mostly because I tend to run campaigns heavy on the human monster, so by default the cleric's special ability was rarely usable), and it has worked just fine.<br/> <br/> While off-topic for this thread, I've also been using the variant spell casting syst...
- Sun Jul 16, 2006 11:08 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: multiclass rules
- Replies: 37
- Views: 4066
multiclass rules
<t>Well, I'll try and clarify my original point: I know there are lots of house-rules for MC, but I was referring to Castle Zagyg's, and whether or not I understood it correctly (I think I do, and think that they're unbalanced exactly as Grey Lord points out: more versatility and more power, with re...
- Sat Jul 15, 2006 4:16 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: multiclass rules
- Replies: 37
- Views: 4066
moriarty777 wrote: Thanks Treebore, that is decidely a lot better for the BTH values than giving him the best BTH value of the two classes for the total of character levels. Simple too! In my old games (both running and playing)... we didn't do much of mulitclassing or dualclassing. There were perm...
- Sat Jul 15, 2006 4:06 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: multiclass rules
- Replies: 37
- Views: 4066
Re: multiclass rules
moriarty777 wrote: Well, that's given me something to think about. I think the current rules as given in the CZ can work and but there is a couple of things that must be taken into account. Using your example: A fighter/wizard level 8/8 would have a BTH of +16. You see, like hitpoints which are det...
- Sat Jul 15, 2006 11:04 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: multiclass rules
- Replies: 37
- Views: 4066
multiclass rules
<t>I did some quick analysis on the CZ multiclass rules, and started with a 10th-lvl fighter (502k exp); the same character as a fighter/wizard would be 8th-lvl/8th-lvl (251k/251k exp). If I read the multiclass rules correctly the latter is actually considered a 16th-lvl character. Details are:<br/>...