Search found 4 matches
- Mon Dec 24, 2007 7:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bow damage
- Replies: 78
- Views: 3228
<t>Just had a thought while I'm sitting here on hold with the satellite company...<br/> <br/> Given that HPs are so abstract with respect to what they represent in any event, maybe the whole faster, flatter shooting, more powerful, heavier arrow thing can just be represented by the damage done (and ...
- Mon Dec 24, 2007 4:46 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bow damage
- Replies: 78
- Views: 3228
<t>I skimmed through the thread, but I might have missed someone making this point...<br/> <br/> Arrows aren't like bullets. Hydrostatic shock just isn't really part of the equation when it comes to damage. Velocity helps for accuracy, range, and penetration, but assuming the arrow gets there with e...
- Sat May 13, 2006 12:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Making Primes optional
- Replies: 21
- Views: 10400
- Fri May 12, 2006 10:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Critical Failure and Critical Hit
- Replies: 53
- Views: 8219
<t>Natural 1 = Auto-Miss. In addition, in melee, the foe may make an immediate riposte (i.e. free counter-attack).<br/> <br/> For natural 20's, I'm not a fan of the double damage option--unless it only applies to PC's. Monsters that normally score massive amounts of damage are just no fun if allowed...