Search found 4 matches

by Scott
Mon Dec 24, 2007 7:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bow damage
Replies: 78
Views: 3228

<t>Just had a thought while I'm sitting here on hold with the satellite company...<br/> <br/> Given that HPs are so abstract with respect to what they represent in any event, maybe the whole faster, flatter shooting, more powerful, heavier arrow thing can just be represented by the damage done (and ...
by Scott
Mon Dec 24, 2007 4:46 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bow damage
Replies: 78
Views: 3228

<t>I skimmed through the thread, but I might have missed someone making this point...<br/> <br/> Arrows aren't like bullets. Hydrostatic shock just isn't really part of the equation when it comes to damage. Velocity helps for accuracy, range, and penetration, but assuming the arrow gets there with e...
by Scott
Sat May 13, 2006 12:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Making Primes optional
Replies: 21
Views: 10400

<t>I've thought about doing this as well, and probably will if I run a C&C campaign. However, at a minimum, I would still require Wizards to take INT and Priests WIS.<br/> <br/> I could even see restricting certain prime choices for certain classes. For example, perhaps Wizards couldn't take STR...
by Scott
Fri May 12, 2006 10:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Critical Failure and Critical Hit
Replies: 53
Views: 8219

<t>Natural 1 = Auto-Miss. In addition, in melee, the foe may make an immediate riposte (i.e. free counter-attack).<br/> <br/> For natural 20's, I'm not a fan of the double damage option--unless it only applies to PC's. Monsters that normally score massive amounts of damage are just no fun if allowed...