I checked their forums, and as far back as '04 they said soon...
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Search found 375 matches
- Sat Sep 30, 2006 8:14 am
- Forum: Open Discussion
- Topic: NobleKnightGames
- Replies: 18
- Views: 2706
- Sat Sep 30, 2006 6:03 am
- Forum: Open Discussion
- Topic: NobleKnightGames
- Replies: 18
- Views: 2706
- Sat Sep 23, 2006 2:35 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attacking then moving
- Replies: 13
- Views: 2710
- Fri Sep 22, 2006 6:10 am
- Forum: Castles & Crusades Adventure Modules
- Topic: New map - outdoor with tower
- Replies: 54
- Views: 10396
- Thu Sep 21, 2006 1:25 am
- Forum: Open Discussion
- Topic: Product Tenability
- Replies: 17
- Views: 4009
<t>Agreed <br/> Your work is good and worth compensation.<br/> <br/> Have you seen this product...<br/> Old School Gazette<br/> <br/> The reason I mention it, is it may be the format you could use. A small pdf compilation of articles produced periodically, yet lighter than the crusader <br/> _______...
- Mon Sep 18, 2006 11:04 pm
- Forum: Open Discussion
- Topic: PDF's versus hard copies
- Replies: 27
- Views: 5331
<t>I personally like PDF's of smaller items like modules. I find them extremely useful in preparing player handouts, etc... Just a little cut 'n' paste <br/> Although maps are nice in quality hardcopy, there is so much that I can create if I have them in electronic format.<br/> <br/> For Core books ...
- Mon Sep 18, 2006 10:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rules question
- Replies: 68
- Views: 11262
<t>For gritty you could have only the first 4 levels have hit dice, then start the fixed hp bonus per level. Constitution bonuses apply <br/> Adjustments to magic, etc, may be necessary...<br/> <br/> If I did this then I would give max at 1st level... imagine rolling 4 ones <br/> _________________</t>
- Fri Sep 15, 2006 10:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A Character Sheet
- Replies: 29
- Views: 3058
- Fri Sep 15, 2006 4:17 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rules question
- Replies: 68
- Views: 11262
Re: Rules question
gideon_thorne wrote:
Yes
Yes
Yikes
Not sure if I will do that but it brings back memories... not all good even!
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- Thu Sep 14, 2006 6:34 am
- Forum: Open Discussion
- Topic: Updated CNCplayer.net
- Replies: 22
- Views: 4841
- Thu Sep 14, 2006 2:27 am
- Forum: Open Discussion
- Topic: Updated CNCplayer.net
- Replies: 22
- Views: 4841
- Wed Sep 13, 2006 4:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Links, Web Resources, and Other Interweb Utilities
- Replies: 62
- Views: 2300
- Tue Sep 12, 2006 10:35 pm
- Forum: Open Discussion
- Topic: gary and I
- Replies: 11
- Views: 3267
Inkpot wrote: For my video-gaming buck, multiplayer Neverwinter Nights 2 (due out next month) is the hands-down winner. If it's half as fun as the original Neverwinter Nights, I'll be happy. Next Month! 8) A PW Server does sound like alot of work, but could be worth it... even if you just made it f...
- Tue Sep 12, 2006 10:14 pm
- Forum: Open Discussion
- Topic: CK Screens!
- Replies: 62
- Views: 13094
- Mon Sep 11, 2006 10:11 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: Small dungeon map
- Replies: 12
- Views: 3190
<t>Mr Volz,<br/> <br/> How many websites do you have?<br/> <br/> Fudge forum, Natural twenty, a d6 place...<br/> <br/> I've been following your stuff becuase I play online too, and find your material and insight useful <br/> But you sure have alot of projects on the go... Do you sleep? <br/> _______...
- Mon Sep 11, 2006 2:13 am
- Forum: Open Discussion
- Topic: I can't find my Against the Giants modules!!
- Replies: 10
- Views: 2825
- Mon Sep 11, 2006 2:11 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Small dungeon map
- Replies: 12
- Views: 3190
- Mon Sep 11, 2006 2:06 am
- Forum: The Artist's Alley
- Topic: Hello all -- wanted to post some of my work for comment
- Replies: 8
- Views: 3163
- Mon Sep 11, 2006 1:58 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
<t>I just made a new version of my House Rules Skills Guidelines<br/> Emryys CNCSkills Version 2<br/> <br/> There is now Class skills where the player receives a +1 bonus and gets only the level bonus rounded down.<br/> <br/> E.g. Skill checks:<br/> <br/> Un-Trained, non-prime, non-class: Lvl, TN 18...
- Sun Sep 10, 2006 11:25 pm
- Forum: Open Discussion
- Topic: I can't find my Against the Giants modules!!
- Replies: 10
- Views: 2825
- Sun Sep 10, 2006 11:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do I understand this rule correctly?
- Replies: 42
- Views: 11149
- Sun Sep 10, 2006 11:20 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: Combat Kyle Fun With Maps
- Replies: 60
- Views: 11920
- Sat Sep 09, 2006 9:18 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: NOW HERE - Killer Gnoll Cave
- Replies: 45
- Views: 11665
- Sat Sep 09, 2006 8:55 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Newbie questions
- Replies: 21
- Views: 1331
- Sat Sep 09, 2006 3:14 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Newbie questions
- Replies: 21
- Views: 1331
- Fri Sep 08, 2006 7:50 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Combat Kyle Fun With Maps
- Replies: 60
- Views: 11920
angelius wrote:
check out some of my maps at www.lykarnia.com
Damn fine sir!
Have CC2 as well, but need to put in more time...
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- Fri Sep 08, 2006 7:48 am
- Forum: Castles & Crusades Online
- Topic: Players wanted for C&C via Skype + Maptool
- Replies: 13
- Views: 7906
<t>I'm in Vancouver and could be interested <br/> I've been a regular at RPTools since the beginning... but haven't really played around with skype<br/> <br/> I'd eventually like to run a game using Maptool and GRiP<br/> <br/> Been helping with the Maptool feature suggestions, so maybe one day just ...
- Fri Sep 08, 2006 2:51 am
- Forum: Upon the Forge's Anvil!
- Topic: Removed (GFW) Cosmos Builder
- Replies: 32
- Views: 15269
- Thu Sep 07, 2006 4:43 am
- Forum: Open Discussion
- Topic: Toronto C&C?
- Replies: 14
- Views: 3995
- Wed Sep 06, 2006 4:35 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Combat Kyle Fun With Maps
- Replies: 60
- Views: 11920