Search found 375 matches

by Emryys
Wed Sep 06, 2006 2:43 am
Forum: Open Discussion
Topic: Dungeon brainstorming form
Replies: 9
Views: 3150

I love the fact that everybody shares!
Man, if I had to come up with all this great stuff by myself!
Thankfully my share is currently 1/302 nd...
_________________
by Emryys
Wed Sep 06, 2006 2:30 am
Forum: Open Discussion
Topic: I wasn't too out of line, was I?
Replies: 61
Views: 13381

angelius wrote: It'll take time for them to see things our way. I think most of us here are matured posters that have been around long enough to "get" what we're trying to say. Or at least are more logical and do not let fanboyism get in the way of a constructive debate. [Fanboy Freakout]...
by Emryys
Wed Sep 06, 2006 2:18 am
Forum: Open Discussion
Topic: Dungeon Tiles
Replies: 52
Views: 8223

moriarty777 wrote:
I currently don't use mini's purposely as one of my players in a hardcore tactical 3.5 fan. I'm trying to break him out of the 3.5 mindset and denying him the use of mini's is cruel but will hopefully be effect.

Does he shake from the withdrawls...
_________________
by Emryys
Tue Sep 05, 2006 2:25 am
Forum: Castles & Crusades Adventure Modules
Topic: Combat Kyle Fun With Maps
Replies: 60
Views: 11920

I like
Now I'm in the position of being a terrible drawer, but was always good at drafting
Working in these programs I find fairly straight forward, but I am by no means a Master... maybe of disaster
_________________
by Emryys
Tue Sep 05, 2006 1:46 am
Forum: Castles & Crusades Adventure Modules
Topic: Serleran's S-Series : Map I
Replies: 17
Views: 4247

I made this hexmapper map a while ago...


I found some great hexes and symbols someone made on the net for HM
_________________
by Emryys
Tue Sep 05, 2006 1:37 am
Forum: Castles & Crusades Adventure Modules
Topic: Combat Kyle Fun With Maps
Replies: 60
Views: 11920

grrrowler39 wrote: So, is CC2 the mapping program of choice? I recently picked up Dunjinni, and it is nice for developing Dungeons and close scale maps, but I haven't figured out how to create a map that covers a large area. CC2 generally for "overland" or area maps, Dunjinni for "du...
by Emryys
Tue Sep 05, 2006 1:31 am
Forum: Castles & Crusades Adventure Modules
Topic: Combat Kyle Fun With Maps
Replies: 60
Views: 11920

Combat_Kyle wrote: I am strating to put them in Digital Art - Fantasy now, hopefully I'll figure out the resolution thing soon. Resolution: "Select Edit Menu >> Clipboard >> Options Select the size and color options you want, then click OK Select File Menu >> Save As Select BMP Bitmap File fro...
by Emryys
Mon Sep 04, 2006 5:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: (HR) Skill/Attribute Checks
Replies: 18
Views: 3989

<t>Update to the PDF...<br/> <br/> Slight rule change:<br/> <br/> "Class Skills: These skills are the equivalent of "untrained" for the purpose of checks, but the player only gets the level bonus rounded down."<br/> <br/> This way skills that mimic class abilities aren't quite as good, even in the b...
by Emryys
Mon Sep 04, 2006 4:11 am
Forum: Open Discussion
Topic: Steve Irwin dead?!
Replies: 24
Views: 5007

It's in the Miami Herald
_________________
by Emryys
Mon Sep 04, 2006 3:59 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: So I made a character sheet...
Replies: 12
Views: 3242

Nice stuff!
Treebore's sheet I can use with my skill system too...
_________________
by Emryys
Sun Sep 03, 2006 8:51 pm
Forum: Open Discussion
Topic: I wasn't too out of line, was I?
Replies: 61
Views: 13381

<t>It seems the discussion went from solving a percieved mechanical deficiency to a question of trust in gaming. How that happened....<br/> <br/> In rules light games, it seems possible for abuse by the DM and in hard coded games there is possiblities of abuse by the players (DM's hands are tied). M...
by Emryys
Sun Sep 03, 2006 7:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Plans for Ilshara
Replies: 4
Views: 1753

Ambitious!

Will be watching...
_________________
by Emryys
Sun Sep 03, 2006 7:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: (HR) Skill/Attribute Checks
Replies: 18
Views: 3989

<t>When a character uses a class ability of another class, they don't get to add their level.<br/> <br/> One interesting thing to note is situations like when a Ranger wishes to move silently. Both he and a rogue have this ability, but the Ranger's ability is for wilderness settings. Here the CK wou...
by Emryys
Sun Sep 03, 2006 3:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute check clarity
Replies: 5
Views: 2416

I was asking so I could figure out my skill system, which I posted in this thread...

(HR) Skill/Attribute Checks

and to play correctly... for now
_________________
by Emryys
Sun Sep 03, 2006 1:24 am
Forum: Open Discussion
Topic: Adding to the Drama
Replies: 24
Views: 2407

DangerDwarf wrote:
I also like to make "pointless" dice rolls, which is an art form I'm afraid some of those newer to gaming have yet to grasp.

It truely is a CK craft!
Puts fear into the hearts of Men! ... and Dwarves, elves, etc...
_________________
by Emryys
Sun Sep 03, 2006 1:13 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: (HR) Skill/Attribute Checks
Replies: 18
Views: 3989

serleran wrote: What about including some as racial skills? For example, a magically inclined elf persona might be more prone to know a tad more of spellcrafting than the less fortunate dwarf? Part2, perhaps... or I can always edit. Have a look at the pdf and post changes (including racial ones) he...
by Emryys
Sun Sep 03, 2006 12:54 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: (HR) Skill/Attribute Checks
Replies: 18
Views: 3989

Here's the pdf...
Emryys CNCSkills

Hope you like
You may add this to CnC Player, if you like...
Please provide critiques....
_________________
by Emryys
Sun Sep 03, 2006 12:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: (HR) Skill/Attribute Checks
Replies: 18
Views: 3989

serleran wrote: Survival should not be untrained Agreed, that was a misprint... PeelSeel2 wrote: I am working on my next version of the CK Screen program. Do you mind if I put this in their? It is much better than what I had. Sure Almost done with the PDF... and thing else...? _________________
by Emryys
Sat Sep 02, 2006 11:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: (HR) Skill/Attribute Checks
Replies: 18
Views: 3989

Working on it as we speak
Will take formating into consideration and maybe this can be hosted at CnCPlayer!

I've added Tracking to the "trained" category.

Any other suggestions, changes to the contents?
_________________
by Emryys
Sat Sep 02, 2006 11:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: (HR) Skill/Attribute Checks
Replies: 18
Views: 3989

Inkpot wrote: THANK YOU SO MUCH FOR THIS!!!!!!! Really? If people find it useful, I can make a pdf... As you will notice at the top, it's not a skill points system but is used to make judgement calls on what the mechanics are for what players do. Anything missing, needs changing, suggestions... ? _...
by Emryys
Sat Sep 02, 2006 9:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: (HR) Skill/Attribute Checks
Replies: 18
Views: 3989

(HR) Skill/Attribute Checks

<t>This is not a skill point system, but more of a guideline for attibute/skill checks during the game.<br/> <br/> --------------------------<br/> <br/> Untrained Skills<br/> <br/> Appraise INT<br/> <br/> Balance DEX*<br/> <br/> Bluff CHA<br/> <br/> Climb STR*<br/> <br/> Concentration CON<br/> <br/>...
by Emryys
Sat Sep 02, 2006 7:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute check clarity
Replies: 5
Views: 2416

Attribute check clarity

<t>Do you add level ONLY for class related actions or do you NOT add level for ONLY OTHER class actions.<br/> <br/> So if a fighter does thief class actions: no level bonus<br/> <br/> fighter does fighter class actions: level bonus<br/> <br/> fighter does regular actions not specifically related to ...
by Emryys
Sat Sep 02, 2006 5:48 am
Forum: Open Discussion
Topic: Back in the saddle
Replies: 18
Views: 4180

Julian Grimm wrote: That wouldn't be a bad addition to the SIEGE engine. In some cases C&C picked up where AD&D left off it would be nice to see TLG pick up the Boot Hill torch as well. Go Fer Yer Gun! uses similar mechanics as CnC... It's what I'm going to use to run a Western game _______...
by Emryys
Fri Sep 01, 2006 7:19 pm
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 15021

Inkpot wrote:
I've actually found the rpg.net forums to be a much friendlier place...although they cover EVERYTHING there. But, there seems to be alot of C&C love....

Agreed. I'm also seeing more CnC threads poking out between the sea of Exalted...
_________________
by Emryys
Thu Aug 31, 2006 6:08 am
Forum: Open Discussion
Topic: Dungeon Tiles
Replies: 52
Views: 8223

Re: Also rans

Chugosh wrote:
I've blown rather a bit of money and cardstock on that fun!

...and ink!
_________________
by Emryys
Thu Aug 31, 2006 3:04 am
Forum: Upon the Forge's Anvil!
Topic: (C&C) After Winters Dark (NOW AVAILABLE)
Replies: 206
Views: 55912

Re: Subliminally Red

Let me see here....
DangerDwarf wrote:
finish the Aihrde book or suffer...

Oh My!
I think you better listen!...
_________________
by Emryys
Thu Aug 31, 2006 3:01 am
Forum: Open Discussion
Topic: Dungeon Tiles
Replies: 52
Views: 8223

Link
_________________
by Emryys
Thu Aug 31, 2006 3:00 am
Forum: Open Discussion
Topic: CK Screens!
Replies: 62
Views: 13094

Have you guys seen the Savage Worlds Custom GM Screen?

It's made like a menu with the pockets to insert your own custom inserts etc... I saw one in my FLGS and it looks cool!
Have inserts for each of your different games or scenarios...
_________________
by Emryys
Thu Aug 31, 2006 1:24 am
Forum: Open Discussion
Topic: Fantasy Grounds
Replies: 10
Views: 2316

<t>In Fantasy grounds, both the Ref and the players need to buy the software, be it full or lite (player only).<br/> <br/> I plan on running my game with both GRiP and use Screen Monkey lite for the mapping. GRiP is in the same vote as only the Ref needs to purchase anything. <br/> <br/> SM is nice,...
by Emryys
Thu Aug 31, 2006 12:21 am
Forum: Haunted Highlands Campaign Setting
Topic: Hex Map is up...
Replies: 41
Views: 20251

I have the B/W map touched up and will post the full sized version if I'm given permission...
_________________