I love the fact that everybody shares!
Man, if I had to come up with all this great stuff by myself!
Thankfully my share is currently 1/302 nd...
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Search found 375 matches
- Wed Sep 06, 2006 2:43 am
- Forum: Open Discussion
- Topic: Dungeon brainstorming form
- Replies: 9
- Views: 3150
- Wed Sep 06, 2006 2:30 am
- Forum: Open Discussion
- Topic: I wasn't too out of line, was I?
- Replies: 61
- Views: 13381
- Wed Sep 06, 2006 2:18 am
- Forum: Open Discussion
- Topic: Dungeon Tiles
- Replies: 52
- Views: 8223
- Tue Sep 05, 2006 2:25 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Combat Kyle Fun With Maps
- Replies: 60
- Views: 11920
- Tue Sep 05, 2006 1:46 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Serleran's S-Series : Map I
- Replies: 17
- Views: 4247
- Tue Sep 05, 2006 1:37 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Combat Kyle Fun With Maps
- Replies: 60
- Views: 11920
- Tue Sep 05, 2006 1:31 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Combat Kyle Fun With Maps
- Replies: 60
- Views: 11920
- Mon Sep 04, 2006 5:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
<t>Update to the PDF...<br/> <br/> Slight rule change:<br/> <br/> "Class Skills: These skills are the equivalent of "untrained" for the purpose of checks, but the player only gets the level bonus rounded down."<br/> <br/> This way skills that mimic class abilities aren't quite as good, even in the b...
- Mon Sep 04, 2006 4:11 am
- Forum: Open Discussion
- Topic: Steve Irwin dead?!
- Replies: 24
- Views: 5007
- Mon Sep 04, 2006 3:59 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: So I made a character sheet...
- Replies: 12
- Views: 3242
- Sun Sep 03, 2006 8:51 pm
- Forum: Open Discussion
- Topic: I wasn't too out of line, was I?
- Replies: 61
- Views: 13381
<t>It seems the discussion went from solving a percieved mechanical deficiency to a question of trust in gaming. How that happened....<br/> <br/> In rules light games, it seems possible for abuse by the DM and in hard coded games there is possiblities of abuse by the players (DM's hands are tied). M...
- Sun Sep 03, 2006 7:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Plans for Ilshara
- Replies: 4
- Views: 1753
- Sun Sep 03, 2006 7:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
<t>When a character uses a class ability of another class, they don't get to add their level.<br/> <br/> One interesting thing to note is situations like when a Ranger wishes to move silently. Both he and a rogue have this ability, but the Ranger's ability is for wilderness settings. Here the CK wou...
- Sun Sep 03, 2006 3:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute check clarity
- Replies: 5
- Views: 2416
- Sun Sep 03, 2006 1:24 am
- Forum: Open Discussion
- Topic: Adding to the Drama
- Replies: 24
- Views: 2407
- Sun Sep 03, 2006 1:13 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
serleran wrote: What about including some as racial skills? For example, a magically inclined elf persona might be more prone to know a tad more of spellcrafting than the less fortunate dwarf? Part2, perhaps... or I can always edit. Have a look at the pdf and post changes (including racial ones) he...
- Sun Sep 03, 2006 12:54 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
- Sun Sep 03, 2006 12:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
- Sat Sep 02, 2006 11:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
- Sat Sep 02, 2006 11:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
Inkpot wrote: THANK YOU SO MUCH FOR THIS!!!!!!! Really? If people find it useful, I can make a pdf... As you will notice at the top, it's not a skill points system but is used to make judgement calls on what the mechanics are for what players do. Anything missing, needs changing, suggestions... ? _...
- Sat Sep 02, 2006 9:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: (HR) Skill/Attribute Checks
- Replies: 18
- Views: 3989
(HR) Skill/Attribute Checks
<t>This is not a skill point system, but more of a guideline for attibute/skill checks during the game.<br/> <br/> --------------------------<br/> <br/> Untrained Skills<br/> <br/> Appraise INT<br/> <br/> Balance DEX*<br/> <br/> Bluff CHA<br/> <br/> Climb STR*<br/> <br/> Concentration CON<br/> <br/>...
- Sat Sep 02, 2006 7:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute check clarity
- Replies: 5
- Views: 2416
Attribute check clarity
<t>Do you add level ONLY for class related actions or do you NOT add level for ONLY OTHER class actions.<br/> <br/> So if a fighter does thief class actions: no level bonus<br/> <br/> fighter does fighter class actions: level bonus<br/> <br/> fighter does regular actions not specifically related to ...
- Sat Sep 02, 2006 5:48 am
- Forum: Open Discussion
- Topic: Back in the saddle
- Replies: 18
- Views: 4180
- Fri Sep 01, 2006 7:19 pm
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
- Thu Aug 31, 2006 6:08 am
- Forum: Open Discussion
- Topic: Dungeon Tiles
- Replies: 52
- Views: 8223
Re: Also rans
Chugosh wrote:
I've blown rather a bit of money and cardstock on that fun!
...and ink!
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- Thu Aug 31, 2006 3:04 am
- Forum: Upon the Forge's Anvil!
- Topic: (C&C) After Winters Dark (NOW AVAILABLE)
- Replies: 206
- Views: 55912
Re: Subliminally Red
Let me see here....
Oh My!
I think you better listen!...
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DangerDwarf wrote:
finish the Aihrde book or suffer...
Oh My!
I think you better listen!...
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- Thu Aug 31, 2006 3:01 am
- Forum: Open Discussion
- Topic: Dungeon Tiles
- Replies: 52
- Views: 8223
- Thu Aug 31, 2006 3:00 am
- Forum: Open Discussion
- Topic: CK Screens!
- Replies: 62
- Views: 13094
- Thu Aug 31, 2006 1:24 am
- Forum: Open Discussion
- Topic: Fantasy Grounds
- Replies: 10
- Views: 2316
<t>In Fantasy grounds, both the Ref and the players need to buy the software, be it full or lite (player only).<br/> <br/> I plan on running my game with both GRiP and use Screen Monkey lite for the mapping. GRiP is in the same vote as only the Ref needs to purchase anything. <br/> <br/> SM is nice,...
- Thu Aug 31, 2006 12:21 am
- Forum: Haunted Highlands Campaign Setting
- Topic: Hex Map is up...
- Replies: 41
- Views: 20251