Search found 375 matches
- Thu Aug 31, 2006 12:19 am
- Forum: Open Discussion
- Topic: Fantasy Grounds
- Replies: 10
- Views: 2316
- Wed Aug 30, 2006 11:45 pm
- Forum: Open Discussion
- Topic: Fantasy Grounds
- Replies: 10
- Views: 2316
<t>Here's the Prices for FG<br/> <br/> Here's a list of Virtual Tabletops<br/> <br/> Commercial...<br/> Klooge<br/> Fantasy Grounds<br/> ScreenMonkey<br/> BRPG<br/> GRiP<br/> <br/> Free...<br/> OpenRPG<br/> RPTools<br/> Gametable<br/> <br/> Take a look as they all have advantages and disadvantages.....
- Wed Aug 30, 2006 12:25 am
- Forum: Open Discussion
- Topic: Wilderlands of High Adventure: Maps with Hexes or no?
- Replies: 52
- Views: 2992
- Tue Aug 29, 2006 6:37 am
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
- Tue Aug 29, 2006 4:58 am
- Forum: Haunted Highlands Campaign Setting
- Topic: Hex Map is up...
- Replies: 41
- Views: 20251
- Tue Aug 29, 2006 12:25 am
- Forum: Haunted Highlands Campaign Setting
- Topic: Hex Map is up...
- Replies: 41
- Views: 20251
- Tue Aug 29, 2006 12:19 am
- Forum: Haunted Highlands Campaign Setting
- Topic: Hex Map is up...
- Replies: 41
- Views: 20251
- Mon Aug 28, 2006 3:56 am
- Forum: The Artist's Alley
- Topic: terrainmonkey map showcase
- Replies: 49
- Views: 13658
- Mon Aug 28, 2006 3:52 am
- Forum: Open Discussion
- Topic: Wilderlands of High Adventure: Maps with Hexes or no?
- Replies: 52
- Views: 2992
serleran wrote: I vote: world map -- hex. Player's map: grid, unkeyed. I like hexes for when I make smaller maps of the bigger ones. One big hex is a new map. Perhaps like Serelan says, hexes on the GM's map or a B/w extra or smaller version... I mapped the whole Vesve forest in Greyhawk in smaller...
- Mon Aug 28, 2006 3:43 am
- Forum: Open Discussion
- Topic: Discounts Rule
- Replies: 7
- Views: 1859
- Mon Aug 28, 2006 3:30 am
- Forum: Haunted Highlands Campaign Setting
- Topic: Hex Map is up...
- Replies: 41
- Views: 20251
Treebore wrote: My wife is seeing if she can alter it to print nicely in B/W. If she is successful I'll be requesting e-mails. She says that it being a pdf format complicates things, but she will see. Done This is just a small version to show what it looks like. Click on the image to see a 25% vers...
- Mon Aug 28, 2006 3:18 am
- Forum: Open Discussion
- Topic: How many new monsters/spells/magic items should be in a mod?
- Replies: 25
- Views: 4168
miller6 wrote: I've got two more non-killer cave mods I'm debating posting on the forum versus exanding them for publication. Anyone interested? Any one interested... Sheeesh... Of Course! Silly... If you expanded them and still wanted to keep them free (very noble of you), you could submit them to...
- Sun Aug 27, 2006 10:05 am
- Forum: Haunted Highlands Campaign Setting
- Topic: Hex Map is up...
- Replies: 41
- Views: 20251
- Sun Aug 27, 2006 10:02 am
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
- Sun Aug 27, 2006 9:56 am
- Forum: Open Discussion
- Topic: Canadian National Gaming Expo
- Replies: 4
- Views: 1227
- Sat Aug 26, 2006 7:51 am
- Forum: Open Discussion
- Topic: Fun Stuff in Video Games
- Replies: 18
- Views: 3712
- Sat Aug 26, 2006 1:53 am
- Forum: Castles & Crusades Online
- Topic: A Meeting of Friends PbP (OOC)
- Replies: 115
- Views: 45585
angelius wrote:
I'm actually also starting a new site , www.lykarnia.com which is an atlas of sorts....thats going to take a while to finish. I just need a place to store all my profantasy maps
Nice stuff! I'll be following....
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- Fri Aug 25, 2006 6:03 pm
- Forum: Open Discussion
- Topic: What Does Old School Gaming Mean To You?
- Replies: 53
- Views: 10851
<t>Old School is about role-playing and thus rules that fade into the background, and allow this to happen.<br/> <br/> Ths Seige engine mechanic is great for this in that the CK can determine the appropriate attribute on the fly with modifiers based on the roleplaying of the player... then roll and ...
- Fri Aug 25, 2006 5:48 pm
- Forum: Open Discussion
- Topic: What is your screename and avatar?
- Replies: 94
- Views: 15235
- Fri Aug 25, 2006 5:40 pm
- Forum: Open Discussion
- Topic: Castle Keeper guide?
- Replies: 31
- Views: 1181
- Thu Aug 24, 2006 5:37 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Opinions on my house rules
- Replies: 8
- Views: 3108
- Thu Aug 24, 2006 5:27 am
- Forum: Open Discussion
- Topic: One Hit Wonders . . . Sam Gamgee with Gollum
- Replies: 12
- Views: 2738
Good stuff
There are other funny flash vids there...
http://www.albinoblacksheep.com/flash
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There are other funny flash vids there...
http://www.albinoblacksheep.com/flash
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- Thu Aug 24, 2006 5:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20 DCs and SIEGE [Shackled City]
- Replies: 25
- Views: 6093
- Thu Aug 24, 2006 12:52 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20 DCs and SIEGE [Shackled City]
- Replies: 25
- Views: 6093
serleran wrote: Should work for every non-monster/spell DC, like traps, hazards, door breaking, listening, and whatnot. Excellent! Mosters are the HD and spells the level... so most are covered then, yes? This will be handy for conversions and could be combined with the info in the Goodman games th...
- Thu Aug 24, 2006 12:48 am
- Forum: Open Discussion
- Topic: Introduction Thread -- Say Hi!
- Replies: 927
- Views: 54425
<t>Thomas here <br/> I live in Vancouver Canada and have been playing RPG's since '79. My only claim to fame in RPG's so far is designing the cover for the new Traveller 1248 source book, Out of the Darkness<br/> <br/> Got back into RPGing in '03, with the discovery of some of the online tools to pl...
- Thu Aug 24, 2006 12:36 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20 DCs and SIEGE [Shackled City]
- Replies: 25
- Views: 6093
serleran wrote: Or, you can just use the DC / 3 = difficulty. This way, a 25 DC is an 8 difficulty, making it a d20 + stat modifier + level + other bonuses (magic items, tools, circumstances) >= 12 or 18 + 8. Is the DC / 3 a standard formula that can work in most situations? If so, this would be re...
- Wed Aug 23, 2006 1:30 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Into C&C!
- Replies: 30
- Views: 7041
- Mon Aug 21, 2006 3:11 pm
- Forum: Open Discussion
- Topic: C&C vs. AD&D
- Replies: 38
- Views: 8962
- Sat Aug 19, 2006 11:59 pm
- Forum: Haunted Highlands Campaign Setting
- Topic: DB1 Haunted Highlands
- Replies: 94
- Views: 34352
- Sat Aug 19, 2006 11:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
<t>I think part of the problem is the choice in words...<br/> <br/> "As a rule of thumb, a challenge level of 1 to 5 is adequate for easy tasks. For difficult tasks, a challenge level of 6 to 10 works well. For very difficult tasks, a challenge level of 11 to 15 suffices. Heroic actions require a ch...