Search found 375 matches

by Emryys
Thu Aug 31, 2006 12:19 am
Forum: Open Discussion
Topic: Fantasy Grounds
Replies: 10
Views: 2316

Treebore wrote: Emryss, Is what your talking about a live chat set up? Yes It's like chat with features! The CK can send multi-media to the players as well as a real time map. Check the "What is GRiP" link in my sig. Different VT's have various features, but they all do roughly the same t...
by Emryys
Wed Aug 30, 2006 11:45 pm
Forum: Open Discussion
Topic: Fantasy Grounds
Replies: 10
Views: 2316

<t>Here's the Prices for FG<br/> <br/> Here's a list of Virtual Tabletops<br/> <br/> Commercial...<br/> Klooge<br/> Fantasy Grounds<br/> ScreenMonkey<br/> BRPG<br/> GRiP<br/> <br/> Free...<br/> OpenRPG<br/> RPTools<br/> Gametable<br/> <br/> Take a look as they all have advantages and disadvantages.....
by Emryys
Wed Aug 30, 2006 12:25 am
Forum: Open Discussion
Topic: Wilderlands of High Adventure: Maps with Hexes or no?
Replies: 52
Views: 2992

Shinydemon wrote:
GOOD DEAL. I'm willing to pay more for good stuff.

Ditto!
_________________
by Emryys
Tue Aug 29, 2006 6:37 am
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 15021

Crusaders! All call to arms to vote in this poll...
RPG.Net Poll
_________________
by Emryys
Tue Aug 29, 2006 4:58 am
Forum: Haunted Highlands Campaign Setting
Topic: Hex Map is up...
Replies: 41
Views: 20251

Treebore wrote: Looks good! Even when I enlarge it. The one I posted is a "shrunk" version. It looks way better at full, but I didn't post it 'cause I'd like to hear the official word on this. It also has some ugly areas that could do with some fixing and the hexes are difficult... ______...
by Emryys
Tue Aug 29, 2006 12:25 am
Forum: Haunted Highlands Campaign Setting
Topic: Hex Map is up...
Replies: 41
Views: 20251

It's still got bits of "extra" that would need to be removed by hand probably... I'll see what I can do.
_________________
by Emryys
Tue Aug 29, 2006 12:19 am
Forum: Haunted Highlands Campaign Setting
Topic: Hex Map is up...
Replies: 41
Views: 20251

Is this better?


It's at 25%, so I have the full size...
_________________
by Emryys
Mon Aug 28, 2006 3:56 am
Forum: The Artist's Alley
Topic: terrainmonkey map showcase
Replies: 49
Views: 13658

I think someone is bucking for a job!...
Nice quality!
_________________
by Emryys
Mon Aug 28, 2006 3:52 am
Forum: Open Discussion
Topic: Wilderlands of High Adventure: Maps with Hexes or no?
Replies: 52
Views: 2992

serleran wrote: I vote: world map -- hex. Player's map: grid, unkeyed. I like hexes for when I make smaller maps of the bigger ones. One big hex is a new map. Perhaps like Serelan says, hexes on the GM's map or a B/w extra or smaller version... I mapped the whole Vesve forest in Greyhawk in smaller...
by Emryys
Mon Aug 28, 2006 3:43 am
Forum: Open Discussion
Topic: Discounts Rule
Replies: 7
Views: 1859

5 items, $10... not bad at all!
and some of them are even good...
_________________
by Emryys
Mon Aug 28, 2006 3:30 am
Forum: Haunted Highlands Campaign Setting
Topic: Hex Map is up...
Replies: 41
Views: 20251

Treebore wrote: My wife is seeing if she can alter it to print nicely in B/W. If she is successful I'll be requesting e-mails. She says that it being a pdf format complicates things, but she will see. Done This is just a small version to show what it looks like. Click on the image to see a 25% vers...
by Emryys
Mon Aug 28, 2006 3:18 am
Forum: Open Discussion
Topic: How many new monsters/spells/magic items should be in a mod?
Replies: 25
Views: 4168

miller6 wrote: I've got two more non-killer cave mods I'm debating posting on the forum versus exanding them for publication. Anyone interested? Any one interested... Sheeesh... Of Course! Silly... If you expanded them and still wanted to keep them free (very noble of you), you could submit them to...
by Emryys
Sun Aug 27, 2006 10:05 am
Forum: Haunted Highlands Campaign Setting
Topic: Hex Map is up...
Replies: 41
Views: 20251

Awesome!

I got HH, soo... how long till DB2 The Crater of Umeshti?

Cause I reeeally need it!
_________________
by Emryys
Sun Aug 27, 2006 10:02 am
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 15021

Breakdaddy wrote: I like ENWORLD a lot, but with the understanding that there seem to be established "cliques" (for lack of a better term) of people there. ... when one member of a particular pack feels slighted or makes a point in a heated debate, the other members of that pack tend to r...
by Emryys
Sun Aug 27, 2006 9:56 am
Forum: Open Discussion
Topic: Canadian National Gaming Expo
Replies: 4
Views: 1227

Canadian National Gaming Expo.. Hmph

How come it's always in TO?

Vancouver's part of Canada.. Eh!
You guys have all the luck...
Oh well we do have V-Con! over 30 yrs and still going strong...
_________________
by Emryys
Sat Aug 26, 2006 7:51 am
Forum: Open Discussion
Topic: Fun Stuff in Video Games
Replies: 18
Views: 3712

miller6 wrote:
Got all of the older games questions right. Where was the question that asks what can be picked up in the black castle to get to the secret screen on Atari "Adventure"?

Exactly for 52%
Bring on the Atari 2600, Commodore 64 and Intellivision!
_________________
by Emryys
Sat Aug 26, 2006 1:53 am
Forum: Castles & Crusades Online
Topic: A Meeting of Friends PbP (OOC)
Replies: 115
Views: 45585

angelius wrote:
I'm actually also starting a new site , www.lykarnia.com which is an atlas of sorts....thats going to take a while to finish. I just need a place to store all my profantasy maps

Nice stuff! I'll be following....
_________________
by Emryys
Fri Aug 25, 2006 6:03 pm
Forum: Open Discussion
Topic: What Does Old School Gaming Mean To You?
Replies: 53
Views: 10851

<t>Old School is about role-playing and thus rules that fade into the background, and allow this to happen.<br/> <br/> Ths Seige engine mechanic is great for this in that the CK can determine the appropriate attribute on the fly with modifiers based on the roleplaying of the player... then roll and ...
by Emryys
Fri Aug 25, 2006 5:48 pm
Forum: Open Discussion
Topic: What is your screename and avatar?
Replies: 94
Views: 15235

My tag name is Celtic for Ambroise, meaning: the immortal

My Avatar I designed myself using TerraGen!
I use TerraGen to design all kinds of pics for scenery in my games...

_________________
by Emryys
Fri Aug 25, 2006 5:40 pm
Forum: Open Discussion
Topic: Castle Keeper guide?
Replies: 31
Views: 1181

I'd be interested in playtesting, and buying the damn thing!...
_________________
by Emryys
Thu Aug 24, 2006 5:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Opinions on my house rules
Replies: 8
Views: 3108

Nice work! These two stand out as quite good... seskis281 wrote: Initiative: Each player will add the modifiers for Dexterity & Wisdom (whether they are + or numbers) and determine their Initiative Modifier. This number will then be added or subtracted to the 1d10 roll for initiative at the begi...
by Emryys
Thu Aug 24, 2006 5:27 am
Forum: Open Discussion
Topic: One Hit Wonders . . . Sam Gamgee with Gollum
Replies: 12
Views: 2738

Good stuff
There are other funny flash vids there...
http://www.albinoblacksheep.com/flash
_________________
by Emryys
Thu Aug 24, 2006 5:22 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20 DCs and SIEGE [Shackled City]
Replies: 25
Views: 6093

Useful stuff, even just for the comparisons!
_________________
by Emryys
Thu Aug 24, 2006 12:52 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20 DCs and SIEGE [Shackled City]
Replies: 25
Views: 6093

serleran wrote: Should work for every non-monster/spell DC, like traps, hazards, door breaking, listening, and whatnot. Excellent! Mosters are the HD and spells the level... so most are covered then, yes? This will be handy for conversions and could be combined with the info in the Goodman games th...
by Emryys
Thu Aug 24, 2006 12:48 am
Forum: Open Discussion
Topic: Introduction Thread -- Say Hi!
Replies: 927
Views: 54425

<t>Thomas here <br/> I live in Vancouver Canada and have been playing RPG's since '79. My only claim to fame in RPG's so far is designing the cover for the new Traveller 1248 source book, Out of the Darkness<br/> <br/> Got back into RPGing in '03, with the discovery of some of the online tools to pl...
by Emryys
Thu Aug 24, 2006 12:36 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20 DCs and SIEGE [Shackled City]
Replies: 25
Views: 6093

serleran wrote: Or, you can just use the DC / 3 = difficulty. This way, a 25 DC is an 8 difficulty, making it a d20 + stat modifier + level + other bonuses (magic items, tools, circumstances) >= 12 or 18 + 8. Is the DC / 3 a standard formula that can work in most situations? If so, this would be re...
by Emryys
Wed Aug 23, 2006 1:30 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Into C&C!
Replies: 30
Views: 7041

Rhuvein wrote: Hmm, I keep forgetting about the C&C condensed version PDF, since I have everything else and wouldn't need this. But after looking at it, this also seems like a good introduction. Free download of Rising Knight and it's a complete night of gaming to check out C&C! 8) I got th...
by Emryys
Mon Aug 21, 2006 3:11 pm
Forum: Open Discussion
Topic: C&C vs. AD&D
Replies: 38
Views: 8962

Dragonhelm wrote:
How about just THAC?

Isn't that the sound of an arrow hitting PC's in the back...
_________________
by Emryys
Sat Aug 19, 2006 11:59 pm
Forum: Haunted Highlands Campaign Setting
Topic: DB1 Haunted Highlands
Replies: 94
Views: 34352

Arioch wrote:
Well just got mine today,but am currently pressing it between some books to get it back to looking like a module after the postman bent it to heck and back to fit in my mail box

ken

Apparently he failed an INT check ....
_________________
by Emryys
Sat Aug 19, 2006 11:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

<t>I think part of the problem is the choice in words...<br/> <br/> "As a rule of thumb, a challenge level of 1 to 5 is adequate for easy tasks. For difficult tasks, a challenge level of 6 to 10 works well. For very difficult tasks, a challenge level of 11 to 15 suffices. Heroic actions require a ch...