gideon_thorne wrote: Oh good. I just happen to have some spacecraft designs around here. *digs under piles of stuff* Just make sure that they are huge, can contain many different biomes in various configurations...and then see if Jim is in a position to have a support product published. Cheers, Gary
<t>Jim will be delighted that so many are looking into the new edition of the MA game. I for one do not think that those who play it will be disappointed. That will be needed in the near future, though, are modules to support play, and perhaps a supplemental book giving GMs variant plans for other s...
Breakdaddy wrote: Metamorphosis Alpha was an excellent game as I recall, but I haven't had a copy in years. Gamma World was our longest running non D&D game back in the day, and loads of fun. The new MA game comes in a hardbound book and has all mannae if intresting and useful now information. ...
Julian Grimm wrote: I see TLG, Necro, Goodman and of course Trigee as the ones that will continue the hobby. I hear that Necromancer is hanging up the gloves. Trigee is a creative house only, but I must say that we have a whole lof of designers that have done projects for us and are doing so now. T...
tylermo wrote: I'll be sure to look at the quick start rules. And, Todd Gray recently told me that you'd probably be at the booth. Definately looking forward to meeting you in person. Can't wait to read your next installment in the Crusader. Also hoping the next Zagyg supplement will be available a...
<t>Hi Tylermo,<br/> <br/> Thanks for the kind words. Be sure and stop by and see me at GenCon. Likely I'll be at the Trolls booth whenever I am not speaking on some panel or autographing at another booth.<br/> <br/> As for the La game, download the Quickstart Rules from the Trolls' homepage. that wa...
rabindranath72 wrote: I guess there will always be the problem that the name D&D is associated to something which is only a travesty of what the game was by Gary's definition. Whether 3rd, 4th or whatever edition, only a return to the roots (like C&C does) could make the D&D name worth ...
angelius wrote: I just hope this is a catalyst for change in the RPG industry. We need some new talented people to get creative, start their own company and overthrow the d20 tyrant! (Oh wait, that could be TLG!) TLG and a handful of others as wekk BTW, I have a T-shirt with that dwarf commenting o...
serleran wrote: Yeah, but LA is not a D&D-like derivative (in that you, I believe, purposefully designed it to be "different",) either... so its rather a moot comparison. There are some instances of likeness (fantasy demands it), but that is all. Besides, I said "can," not &...
Quote: 2. They have no creative control over material produced under the licenses. Quote: Not entirely true. Licensed products have to go through WotC for review. If WotC says something is nixed, it's gone. This is absolutely untrue in regards the OGL, If the publisher follows its terms and conditi...
Philotomy Jurament wrote: Oh, I see what you're getting at. I thought you meant a limiting problem with the terms of the OGL, itself, rather than how people have chosen to use it. I'd call that a problem with judgment, rather than a problem with the OGL.. What i am getting at is that is was a gross...
serleran wrote: Magic in general... and monsters. Those monsters are rather iconic, in many ways. You know, goblins, orcs, kobolds, ogres, trolls... of course, one can take a more folklorish way, but the average gamer is gonna want the D&D version, since that's the staple. Even a few changes ca...
dcs wrote: Spells! D&D has lots of them and, in my opinion, the hardest part of designing a new fantasy game is spells. If one is going for a different system and different genre, then there's probably no reason to use the OGL. Bah! I managed hundreds of new and interesting spells for bnoth the...
Philotomy Jurament wrote: ... Can you please elaborate on this? I can see that applying to the d20 license, but I don't understand how the OGL limits diversity. Ot should be obvious from the number of non-D20 RPGs that have converted to a D20-like system using the OGL, that done in (generally vain)...
gideon_thorne wrote: I can attest to that. Up untill about year 2000 or so, I had never heard of EnWorld, Dragonsfoot or not had the idea occur to me at all that there were any online gaming communities. I spent most of my time in game shops/ book stores talking to people face to face. A mode of co...
serleran wrote: It might sound odd, but I hope 4e goes the way of the wargame, because then, it will lose most of its association with a roleplaying game, allowing true RPGs to emerge as the "best of the niche" and D&D will be forced to compete with the, probably, best-known one curre...
Dragonhelm wrote: The loss of Dragon and Dungeon will definitely cut out exposure for other companies, though I think there are still alternatives like EN World and GamingReport.com. Personally, I think EN World has affected my RPG purchase decisions more than Dragon has. As a matter of fact, the m...
Philotomy Jurament wrote: That's my take on it, too. I don't think the OGL was very good for WotC (not in the long term, anyway), but it was really good for gamers, IMO. Personally, I like seeing things like C&C, Yggsburgh, and the Pied Piper modules in print -- the OGL helped make that possibl...
Keolander wrote: As someone that was hoping to put adds for his own self-published RPG in Dragon Magazine (great, just when I get the cash together at last to get artwork produced and a website done) I must say this sucks big donkey t**ti**e. Where else will some small company be able to put in a 1...
ZeornWarlock wrote: I just think WotC is doing all this in preparation of their D&D 4th ed. Now that dragon and dungeon mags became good selling points "again" because of Paizo's hard work, they want them back. WotC should drop D&D altogether and call the game something like the &...
Dragonhelm wrote: Mr. Gygax, I must respectfully disagree. While I don't agree with all of WotC's decisions, I do think that the OGL has allowed for some remarkable gaming material, not the least of which was Castles & Crusades! Disagree as you will, but in doing so address the assertion that w...
ZeornWarlock wrote:
AH! And where was that written in the books? Just kidding. Thanks for clearing this up for me and a box of cereal to you to, sir.
ZW.
Which calls to mind the ancient axiom: "A word to the wise is sufficient."
ZeornWarlock wrote: ... ...(I never understood the alignment language thing, Mr. Gygax. How does Chaotic Neutral sound like?) But it was and still is a whole lot of a fun game. ... ZW. Pretty much the same as how Latin sounds toRoman Catholics today, only the Alignment Languages envisioned in OAD&a...
<t>A quick comment regarding the D20 and OGL.<br/> <br/> Both were very stupid concepts that harmed WotC, the OGL permanently.<br/> <br/> The D20 license also screwed WotC (and collateraly Hasbro), fans, and the RPG industry.<br/> <br/> The reasons I make such assertions should be self-evident.<br/>...
<t>I posted much the same thing on Dragonsfoot in regards this yopic:<br/> <br/> Howdy,<br/> <br/> FWIW, I think the yanking of the licenses from Piazo is merely the latest in a long line of errors of judgement by WotC. This one hurts not only Wizards but the whole of the RPG hobby, as it removes th...
serleran wrote: Now that's an idea I could deal with, if I had a copy of said MA edition. I have the first edition, only, and I only have 4 hours to game each session, so jumping in and playing straight away is of utmost importance... meaning, a game like the one they are used to is best, and I've ...