I'd love a copy as well.
diskperf at gmail dot com
P.S.: did you see that WotC is re-releasing Dark Sun in 2010 as their new campaign world for 4e.
Search found 14 matches
- Tue Aug 18, 2009 5:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Dark Sun Adaptation
- Replies: 32
- Views: 2831
- Thu Jun 04, 2009 5:23 pm
- Forum: The Crusades
- Topic: First C&C games
- Replies: 6
- Views: 3588
- Thu Jun 04, 2009 11:56 am
- Forum: The Crusades
- Topic: First C&C games
- Replies: 6
- Views: 3588
First C&C games
<t>After a break, our D&D group picked-up C&C hoping for a "less-crunchy" game than what has evolved recently.<br/> <br/> We are playing A1 with the Rising Knight intro.<br/> <br/> We have now finished our 2nd session, and have added some house-rules (which is easy to do in C&C) based on...
- Tue Jun 02, 2009 7:53 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question about teleport
- Replies: 26
- Views: 2411
gideon_thorne wrote: There is a rules light solution. Common sense. No reason a caster couldn't teleport out of a pair of shackles. Or a web spell, or similar. But why would they waste such a spell? I guess common sense is a difficult call when you are dealing with a world based entirely on fantasy...
- Tue Jun 02, 2009 7:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question about teleport
- Replies: 26
- Views: 2411
serleran wrote: 1) No -- he likely cannot perform somatic components, if they are a requirement, so the teleport / dimension door is foiled before it can even begin... As shown, Vocal only. serleran wrote: ...even if he could, the chains are part of the wall, and do not go along with the caster. Re...
- Tue Jun 02, 2009 3:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question about teleport
- Replies: 26
- Views: 2411
Question about teleport
<t>A question about Teleport, Dimension Door, etc.<br/> <br/> Most teleport-type spells allow you to bring along your posessions. Defining "posessions" has prompted many arguments in our game. Here are a few examples:<br/> <br/> Can a wizard teleport away if he was manicaled to a wall? If so, do the...
- Fri May 22, 2009 12:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C and melee classes at higher levels
- Replies: 26
- Views: 1778
HatterMadness wrote: ...you shouldn't be comparing classes by their ability to kill each other... Why not? If I have a 12th-level party and I want them to encounter enemy 12th-level NPC wizards - I would hope that the encounter would be balanced*. (* environmental and XP value factors aside) CK's h...
- Thu May 21, 2009 12:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Stat Blocks in Modules
- Replies: 47
- Views: 2053
Re: Stat Blocks in Modules
<t>I have only read one module (A1) so far. The stat blocks are minimal, but usable. <br/> <br/> While I like a narritive approach (it is great when it states the monster's tactics), some "at your finger-tip" stats really save a CK time:<br/> <br/> HD, HP, AC, Saves, Attacks, Damage, Movement, Brief...
- Wed May 20, 2009 5:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Discussion - Dual and Multi-Classing Broken Lets fix it
- Replies: 58
- Views: 3221
<t>What about a system where there are no downsides to multi/dual-classing? For example:<br/> <br/> - XP is divided between classes as desired.<br/> <br/> - Saving Throws: Your classes are added together to determine level. <br/> <br/> - Class abilities: only use the class level (overlapping abiliti...
- Wed May 20, 2009 3:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Discussion - Dual and Multi-Classing Broken Lets fix it
- Replies: 58
- Views: 3221
<t>When dealing with a small group of players, multi/dual classing is almost essencial.<br/> <br/> Our group (YMMV) often lacks healing power. Most players would like to take a single level of cleric but they don't care to advance that class much beyond 1st level.<br/> <br/> From a CK point-of-view,...
- Sat May 16, 2009 8:39 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: Blacktooth Ridge+Caves of Chaos
- Replies: 6
- Views: 2182
Thanks Maliki. Maliki wrote: ...if I did it again, I don't think I would use quite so many locations, or at least spread other adventures in between. Are you suggesting other dungeons in between 'caves' or wilderness adventures between each 'cave'? Second question: your opening post had several mons...
- Sat May 16, 2009 1:55 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: Blacktooth Ridge+Caves of Chaos
- Replies: 6
- Views: 2182
- Thu Mar 26, 2009 12:38 am
- Forum: The Crusades
- Topic: Suggestions in helping me start my (Castles &) Crusade
- Replies: 22
- Views: 7890
- Tue Mar 24, 2009 12:13 am
- Forum: The Crusades
- Topic: Suggestions in helping me start my (Castles &) Crusade
- Replies: 22
- Views: 7890
Re: Suggestions in helping me start my (Castles &) Crusa
Jacopo Mott wrote: ...working to get my group out of the funk we find ourselves in 4E and taking the dive into running my first campaign. I have always been interested in C&C and it has appealed to me for a variety of reasons. Sorry to mooch off of Jacopo's post, but our group finds itself in t...