Yeah, that's the "something else" I was figuring on.
Probably a touch spell.. like Chill Touch, but without that distasteful necromantic spin. heh.
Search found 95 matches
- Sat Sep 23, 2006 3:57 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Wall of Ice
- Replies: 25
- Views: 5107
- Fri Sep 22, 2006 11:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Wall of Ice
- Replies: 25
- Views: 5107
<t>Well, this was something I wanted to insert into my Yggsburgh module, so it'd likely have to conform to the official, thus with the "poof". The Sidebar idea is okay, perhaps, but I can see it just getting edited back to the official.<br/> <br/> Oh well, it was a cool idea (pardon the pun), but I'...
- Fri Sep 22, 2006 7:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Wall of Ice
- Replies: 25
- Views: 5107
- Fri Sep 22, 2006 7:18 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Wall of Ice
- Replies: 25
- Views: 5107
Wall of Ice
<t>Crossposted from DF:<br/> <br/> What happens to a Wall of Ice after the duration expires. Does it simply cease to exist, or does it crumble, leaving the ice, but allowing passage? If it were kept cold enough, do you think that the ice from a wall of ice could be kept intact beyond the 1 turn/leve...
- Wed Jun 07, 2006 2:44 am
- Forum: Open Discussion
- Topic: All gamers have them.
- Replies: 16
- Views: 5506
<t>I tend to roll stats using traditional "pip" dice instead of numbered ones.... the logic being that the pips "dig" more of the die surface out than for numbered dice (ie: the 6 pips take out more material from the die than the 1 pip, as compared to the number 6 and the number 1), so physically, t...