Search found 53 matches

by doomed_bishop
Tue Aug 03, 2010 3:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Critical Hits?
Replies: 44
Views: 4470

Shenron wrote: On critical hits, do you still make them confirm them? And if so, how? In my last campaign, I tried something. When a player roll a natural 20 I make him re-roll a d4. Depending on the result, different effects occur. 4 = twice max damage 3= max damage and an half 2= max damage 1= au...
by doomed_bishop
Thu Jun 17, 2010 1:42 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: movement
Replies: 9
Views: 528

Quote: I would give the player an option over 15' if he wants to charge or not. If he wants to move that 23' and atack in the same round, he has to charge...or he can move 23' and wait till next round. i was thinking (maybe) to give him, if the player attack at 23', the same penalities of charging,...
by doomed_bishop
Wed Jun 16, 2010 2:53 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranged combat
Replies: 17
Views: 696

serleran wrote: Some special bows, always of the expert variety, can be constructed to allow a character to a Strength bonus to obtain said bonus when attacking with a bow; it can be either to hit, to damage, or both -- personally, I would make the costs very different for each, likely doubling/tri...
by doomed_bishop
Wed Jun 16, 2010 12:36 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: movement
Replies: 9
Views: 528

Quote: so the movement of 20 feet plus an attack would be considered a charge action, all penalties apply. You end up with leftover footage from the charge is all. Humm i disagree with this interpretation of the rule (i don't say that i'll don't do that, or that is not logic to me). The way i under...
by doomed_bishop
Tue Jun 15, 2010 10:55 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: movement
Replies: 9
Views: 528

serleran wrote: This means if half your movement is 30 feet, you can move 1, 2, 5, 11, 13, 22, 27 or even 30 feet... as long as it is less than or equal to half normal rate. Exact, but if 30 feet is normal rate, 15 is half, and in this case, the minimum for charging is 30 feet. So, we still have a ...
by doomed_bishop
Tue Jun 15, 2010 10:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: movement
Replies: 9
Views: 528

movement

<t>I know I already asked a similar question, but I want more information about it. Its all about the movement. <br/> <br/> If I understand it clearly, we can walk, jog or running during a full movement. But, if we want to attack, we can only walk half the movement rate (15 feet for human, for insta...
by doomed_bishop
Sun Jun 13, 2010 7:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranged combat
Replies: 17
Views: 696

Quote:
Where the longbow comes into its own is in open ground, its superior range potentially dropping an enemy before they can get close enough to respond

Ya but longbow has a lesser range than heavy crossbow
by doomed_bishop
Sun Jun 13, 2010 7:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Armor and dex
Replies: 17
Views: 396

ok !

I thing i'll let it like that, for now, and if i see that a character comes to good, i'll make some adjustment
by doomed_bishop
Sun Jun 13, 2010 6:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranged combat
Replies: 17
Views: 696

But it makes that most of character will use crossbow! They have no reason (exept role playing, of course) to buy composite bow ...
by doomed_bishop
Sun Jun 13, 2010 4:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranged combat
Replies: 17
Views: 696

Go0gleplex wrote: Now, that said, if you feel that a composite bow has been constructed to allow the STR mod to be used, then you are free to house rule that into your game, though I might recommend that you simply use the expert rules for these more carefully constructed bows. The reason why I do ...
by doomed_bishop
Sun Jun 13, 2010 2:23 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranged combat
Replies: 17
Views: 696

Ranged combat

<t>Hi, <br/> <br/> I just want to know how you deal with ranged combat. <br/> <br/> First, do you give strength bonus with bows? In my case, I generally give the bonus when the character is using composite bow but not when he's using normal bow. How you deal with this? <br/> <br/> Second, do you giv...
by doomed_bishop
Sun Jun 13, 2010 2:23 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Armor and dex
Replies: 17
Views: 396

Armor and dex

<t>Hi, <br/> <br/> I would like to know if you give boundary to the dexterity bonus that apply to AC according to the armor the character is using. For example, if a fighter is using a full plate and he has +2 to AC, do you let him have +10 to AC (+8 full plate and +2 dex) or do you limit the dexter...
by doomed_bishop
Thu Sep 03, 2009 2:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: My little house rules
Replies: 8
Views: 391

Lord Dynel wrote: The best thing to do is to try it - that way you know for sure if it's something you want to use or not. And you can always take it out. Yep ! And what's creat about C&C is that the gameplay is so light compared to the general RPG that, generally, we can change rules without d...
by doomed_bishop
Wed Sep 02, 2009 12:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: My little house rules
Replies: 8
Views: 391

CharlieRock wrote:
I'd used the rule #4 in my own games. But we dropped it lately.

Basically came down to a lot of people suck at saving throws so we dont make them harder then they have to be.

Well, i'll see it later ! I still want to try it
by doomed_bishop
Wed Sep 02, 2009 12:33 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: My little house rules
Replies: 8
Views: 391

<t>Well, for example, if you are a wizard and you cast a spell upon a creature and it has to roll a saving throw i want that this creature, if for example is a saving throw vs intelligence, has to beat a score equal to 12/18 + the wizard level + the intelligence modifier instead of 12/18 + the wizar...
by doomed_bishop
Tue Sep 01, 2009 10:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: creating unusual magical item
Replies: 5
Views: 426

Thanks a lot for your help !

You respond correctly to my questios !
by doomed_bishop
Tue Sep 01, 2009 10:23 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: My little house rules
Replies: 8
Views: 391

My little house rules

<t>Hi, <br/> <br/> Because a lot of peoples do it, I have decided to show you my house rule. Of course it is not has well developed for two mains reasons. First, Ill just start playing C&C, and Ill do my first campaign very soon. Second, I like changes the rules less than I can in all RPG, inclu...
by doomed_bishop
Tue Aug 25, 2009 11:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: creating unusual magical item
Replies: 5
Views: 426

creating unusual magical item

<t>Hi, i would like to have the real rule about a topic, to be able to alter the rule after. SO my questions are still about creating unusual item. So here we go! (i have the monsters and treasures 3)<br/> <br/> 1- If we using the first method (page 88) of creating unsual items, it is writing "For i...
by doomed_bishop
Sun Aug 23, 2009 7:42 pm
Forum: Keeper Advice
Topic: Unsusual magic item again
Replies: 0
Views: 2027

Unsusual magic item again

<t>Hi, i would like to have the real rule about a topic, to be able to alter the rule after. SO my questions are still about creating unusual item. So here we go! (i have the monsters and treasures 3)<br/> <br/> 1- If we using the first method (page 88) of creating unsual items, it is writing "For i...
by doomed_bishop
Wed Aug 19, 2009 3:33 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

Quote: Well, assuming you don't have a credit card or paypal account you can always request your store special order it. Ya of course ! But still, i just want to say that i like your idea of speed factor like in AD&D1. Even if i don't have play at this edition (i only played 2,3,3.5 and 4), i h...
by doomed_bishop
Tue Aug 18, 2009 11:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

Quote: Well, if nothing else the weapons guide done by Mike Stewart for C&C gives some extra variance to this issue, and may add enough to satisfy issues with it The problem is that, at the store of role playing game, at Montreal city, doesn't have it, even if they did one time, so i can't use ...
by doomed_bishop
Tue Aug 18, 2009 8:45 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

Quote: When I played assassin I picked Dagger because it hid better, could be thrown easier, and have you ever heard of a poisoned club. Dont worry if most of your players are picking certain weapons all the time. There is a certain cinematic appeal to all the good guys having common aspects in app...
by doomed_bishop
Fri Aug 14, 2009 3:43 am
Forum: Keeper Advice
Topic: Errata
Replies: 0
Views: 2191

Errata

<t>Question on errata of encumbrance :<br/> <br/> The EV for objects assumes that the character is carrying the object. Some objects are instead designed to be worn by the character (clothes, armor, etc.). As such, loadbearing items (such as backpacks, sack, chests, etc.) reduce the total EV of the ...
by doomed_bishop
Fri Aug 14, 2009 2:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

<t>Well, i never have play yet to C&C. I think the best way is to try it like this (well, i already to litte modification like with Bow see above and the size of weapon for the small creature) and after i could have a better idea. Maybe just not allowing some weapon at the beginning that seems t...
by doomed_bishop
Fri Aug 14, 2009 2:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

Steerpike wrote: this assumes players are metagaming and/or not using RP reasons to perhaps prefer one weapon to another. In my game, depending on what part of the world the players are in, some weapons are going to be easy to come by, whereas another might be difficult to find if it wasn't develop...
by doomed_bishop
Fri Aug 14, 2009 1:59 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

serleran wrote: You're failing to remember one very key thing -- the Castle Keeper might not even allow all the weapons. Variety is variety so people can take what they like...but, that does not mean they should be equal. An axe is better at bashing down a tree than a long sword...does that make th...
by doomed_bishop
Fri Aug 14, 2009 1:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

serleran wrote: There are plenty of reasons to use a long sword -- it is by far the most easily obtained magical item in the game, if one goes strictly by numbers. Ya it's true, but the problem with that is that, if you want, you just have to take a bastard sword, and if you find a magic long sword...
by doomed_bishop
Thu Aug 13, 2009 9:42 pm
Forum: Keeper Advice
Topic: Assasin and rogue armor
Replies: 2
Views: 2697

Assasin and rogue armor

<t>I just have some difficulities to understand when apply the penality because they use armor or shield. <br/> <br/> So, for assassin <br/> <br/> Case target = The ability is not affected by wearing armor not on the assassin's amor list <br/> <br/> Question : Does it has a penality for helm and shi...
by doomed_bishop
Wed Aug 12, 2009 6:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

<t>Little bit in the same way that with those questions I asked, I just want to know how you deal with the Bow. Well, in my case, I think Ill give a bonus to damage equal to the strength when using a composite bow (long or short). Why? First, because it is not clearly says if it is a thrown or prope...
by doomed_bishop
Tue Aug 11, 2009 6:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: useless weapon
Replies: 69
Views: 1884

I just have another question that cames on! For more part of you, do you change the dammage of weapon or you let it like that