Search found 53 matches
- Tue Aug 03, 2010 3:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Critical Hits?
- Replies: 44
- Views: 4470
Shenron wrote: On critical hits, do you still make them confirm them? And if so, how? In my last campaign, I tried something. When a player roll a natural 20 I make him re-roll a d4. Depending on the result, different effects occur. 4 = twice max damage 3= max damage and an half 2= max damage 1= au...
- Thu Jun 17, 2010 1:42 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: movement
- Replies: 9
- Views: 528
Quote: I would give the player an option over 15' if he wants to charge or not. If he wants to move that 23' and atack in the same round, he has to charge...or he can move 23' and wait till next round. i was thinking (maybe) to give him, if the player attack at 23', the same penalities of charging,...
- Wed Jun 16, 2010 2:53 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranged combat
- Replies: 17
- Views: 696
serleran wrote: Some special bows, always of the expert variety, can be constructed to allow a character to a Strength bonus to obtain said bonus when attacking with a bow; it can be either to hit, to damage, or both -- personally, I would make the costs very different for each, likely doubling/tri...
- Wed Jun 16, 2010 12:36 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: movement
- Replies: 9
- Views: 528
Quote: so the movement of 20 feet plus an attack would be considered a charge action, all penalties apply. You end up with leftover footage from the charge is all. Humm i disagree with this interpretation of the rule (i don't say that i'll don't do that, or that is not logic to me). The way i under...
- Tue Jun 15, 2010 10:55 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: movement
- Replies: 9
- Views: 528
serleran wrote: This means if half your movement is 30 feet, you can move 1, 2, 5, 11, 13, 22, 27 or even 30 feet... as long as it is less than or equal to half normal rate. Exact, but if 30 feet is normal rate, 15 is half, and in this case, the minimum for charging is 30 feet. So, we still have a ...
- Tue Jun 15, 2010 10:20 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: movement
- Replies: 9
- Views: 528
movement
<t>I know I already asked a similar question, but I want more information about it. Its all about the movement. <br/> <br/> If I understand it clearly, we can walk, jog or running during a full movement. But, if we want to attack, we can only walk half the movement rate (15 feet for human, for insta...
- Sun Jun 13, 2010 7:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranged combat
- Replies: 17
- Views: 696
- Sun Jun 13, 2010 7:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Armor and dex
- Replies: 17
- Views: 396
- Sun Jun 13, 2010 6:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranged combat
- Replies: 17
- Views: 696
- Sun Jun 13, 2010 4:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranged combat
- Replies: 17
- Views: 696
Go0gleplex wrote: Now, that said, if you feel that a composite bow has been constructed to allow the STR mod to be used, then you are free to house rule that into your game, though I might recommend that you simply use the expert rules for these more carefully constructed bows. The reason why I do ...
- Sun Jun 13, 2010 2:23 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranged combat
- Replies: 17
- Views: 696
Ranged combat
<t>Hi, <br/> <br/> I just want to know how you deal with ranged combat. <br/> <br/> First, do you give strength bonus with bows? In my case, I generally give the bonus when the character is using composite bow but not when he's using normal bow. How you deal with this? <br/> <br/> Second, do you giv...
- Sun Jun 13, 2010 2:23 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Armor and dex
- Replies: 17
- Views: 396
Armor and dex
<t>Hi, <br/> <br/> I would like to know if you give boundary to the dexterity bonus that apply to AC according to the armor the character is using. For example, if a fighter is using a full plate and he has +2 to AC, do you let him have +10 to AC (+8 full plate and +2 dex) or do you limit the dexter...
- Thu Sep 03, 2009 2:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: My little house rules
- Replies: 8
- Views: 391
- Wed Sep 02, 2009 12:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: My little house rules
- Replies: 8
- Views: 391
- Wed Sep 02, 2009 12:33 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: My little house rules
- Replies: 8
- Views: 391
<t>Well, for example, if you are a wizard and you cast a spell upon a creature and it has to roll a saving throw i want that this creature, if for example is a saving throw vs intelligence, has to beat a score equal to 12/18 + the wizard level + the intelligence modifier instead of 12/18 + the wizar...
- Tue Sep 01, 2009 10:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: creating unusual magical item
- Replies: 5
- Views: 426
- Tue Sep 01, 2009 10:23 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: My little house rules
- Replies: 8
- Views: 391
My little house rules
<t>Hi, <br/> <br/> Because a lot of peoples do it, I have decided to show you my house rule. Of course it is not has well developed for two mains reasons. First, Ill just start playing C&C, and Ill do my first campaign very soon. Second, I like changes the rules less than I can in all RPG, inclu...
- Tue Aug 25, 2009 11:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: creating unusual magical item
- Replies: 5
- Views: 426
creating unusual magical item
<t>Hi, i would like to have the real rule about a topic, to be able to alter the rule after. SO my questions are still about creating unusual item. So here we go! (i have the monsters and treasures 3)<br/> <br/> 1- If we using the first method (page 88) of creating unsual items, it is writing "For i...
- Sun Aug 23, 2009 7:42 pm
- Forum: Keeper Advice
- Topic: Unsusual magic item again
- Replies: 0
- Views: 2027
Unsusual magic item again
<t>Hi, i would like to have the real rule about a topic, to be able to alter the rule after. SO my questions are still about creating unusual item. So here we go! (i have the monsters and treasures 3)<br/> <br/> 1- If we using the first method (page 88) of creating unsual items, it is writing "For i...
- Wed Aug 19, 2009 3:33 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884
- Tue Aug 18, 2009 11:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884
- Tue Aug 18, 2009 8:45 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884
Quote: When I played assassin I picked Dagger because it hid better, could be thrown easier, and have you ever heard of a poisoned club. Dont worry if most of your players are picking certain weapons all the time. There is a certain cinematic appeal to all the good guys having common aspects in app...
- Fri Aug 14, 2009 3:43 am
- Forum: Keeper Advice
- Topic: Errata
- Replies: 0
- Views: 2191
Errata
<t>Question on errata of encumbrance :<br/> <br/> The EV for objects assumes that the character is carrying the object. Some objects are instead designed to be worn by the character (clothes, armor, etc.). As such, loadbearing items (such as backpacks, sack, chests, etc.) reduce the total EV of the ...
- Fri Aug 14, 2009 2:46 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884
- Fri Aug 14, 2009 2:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884
Steerpike wrote: this assumes players are metagaming and/or not using RP reasons to perhaps prefer one weapon to another. In my game, depending on what part of the world the players are in, some weapons are going to be easy to come by, whereas another might be difficult to find if it wasn't develop...
- Fri Aug 14, 2009 1:59 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884
serleran wrote: You're failing to remember one very key thing -- the Castle Keeper might not even allow all the weapons. Variety is variety so people can take what they like...but, that does not mean they should be equal. An axe is better at bashing down a tree than a long sword...does that make th...
- Fri Aug 14, 2009 1:07 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884
serleran wrote: There are plenty of reasons to use a long sword -- it is by far the most easily obtained magical item in the game, if one goes strictly by numbers. Ya it's true, but the problem with that is that, if you want, you just have to take a bastard sword, and if you find a magic long sword...
- Thu Aug 13, 2009 9:42 pm
- Forum: Keeper Advice
- Topic: Assasin and rogue armor
- Replies: 2
- Views: 2697
Assasin and rogue armor
<t>I just have some difficulities to understand when apply the penality because they use armor or shield. <br/> <br/> So, for assassin <br/> <br/> Case target = The ability is not affected by wearing armor not on the assassin's amor list <br/> <br/> Question : Does it has a penality for helm and shi...
- Wed Aug 12, 2009 6:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884
<t>Little bit in the same way that with those questions I asked, I just want to know how you deal with the Bow. Well, in my case, I think Ill give a bonus to damage equal to the strength when using a composite bow (long or short). Why? First, because it is not clearly says if it is a thrown or prope...
- Tue Aug 11, 2009 6:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: useless weapon
- Replies: 69
- Views: 1884