Search found 67 matches
- Sat May 12, 2007 10:49 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Going Clericless
- Replies: 22
- Views: 2267
Julian Grimm wrote: I looked into that but there are many spells that are shared by both classes that have differing levels. So how would you resolve that? If I were to do it this way I believe I would have the wizard's list take precedence for the shared spells. I like the idea of limiting wizards...
- Fri May 11, 2007 2:15 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Beacon At Enon Tor...for 5th level party. Rewrite.
- Replies: 3
- Views: 1670
Geleg wrote: thanks, Dave. I like this mod alot, having played it last summer with my brother-in-law. Your conversions fit the mood pretty well, and seem entirely sensible if you want a small adventure at 5th level. G thanks. it was really easy to up the level. besides we just did a Ravenloft game,...
- Thu May 10, 2007 10:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Beacon at Enon Tor...5th level rewrite text and map.
- Replies: 0
- Views: 473
Beacon at Enon Tor...5th level rewrite text and map.
<r>Hey guys. I posted the text for my rewrite and a map of the Beacon over here........<br/> <URL url="http://www.freeyabb.com/phpbb/viewtopic.php?p=33952&mforum=trolllordgames#33952"><LINK_TEXT text="http://www.freeyabb.com/phpbb/viewtopic ... ames#33952">http://www.freeyabb.com/phpbb/viewtopic...
- Thu May 10, 2007 9:56 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Beacon At Enon Tor...for 5th level party. Rewrite.
- Replies: 3
- Views: 1670
Beacon At Enon Tor...for 5th level party. Rewrite.
<r>First: Thanks to JB Littlefield for converting this module an old Imagine magazine article and for Solomoriah for hosting the pdf on his sight.<br/> <br/> Thread with credits and link to JB's conversion.<br/> <URL url="http://www.dragonsfoot.org/forums/viewtopic.php?t=16823&highlight=beacon+e...
- Thu May 10, 2007 9:06 am
- Forum: The Crusades
- Topic: Beacon at Enon Tor...retooled for 5th level Party.
- Replies: 4
- Views: 2588
The Grand Finale!
<t>Part Four Retaking Enon Tor <br/> The cleric-dwarf Kellak used a cure light wounds on Miranda to help bring her back to her feet. Karthedon, once he regained his composure, led the party through area 12, the study, to the secret door into his secret chamber. He immediately granted Ben the +2 broa...
- Thu May 10, 2007 4:50 am
- Forum: The Crusades
- Topic: Beacon at Enon Tor...retooled for 5th level Party.
- Replies: 4
- Views: 2588
StealthSuitStanley wrote: Now that's how to CK a scenario!! Great job Baran! I love how you modified the scenario with the golems and all the dead orcs. I am disappointed that you railroaded the PC's. What they were trying to do would have made the scenario fall into place very dramatically. They w...
- Thu May 10, 2007 4:45 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Grimlocks and Grimlock Champions Conversions
- Replies: 4
- Views: 930
Rhuvein wrote: Nice, looks pretty good. Can we assume they enjoy a lovely diet of human flesh rather than tuna salad or yogurt? i would assume human, dwarf, or whatever other sweet tasty sapient creature they can get their blind little claws on. dave _________________ Hey now, I've stepped into the...
- Tue May 08, 2007 10:56 pm
- Forum: World of Aihrde Campaign Setting
- Topic: Is the Codex of Erde required or will it be replaced?
- Replies: 38
- Views: 9419
- Tue May 08, 2007 5:00 pm
- Forum: The Crusades
- Topic: Beacon at Enon Tor...retooled for 5th level Party.
- Replies: 4
- Views: 2588
Beacon at Enon Tor...retooled for 5th level Party.
<t>crosspost from Dragonsfoot.<br/> <br/> Beacon at Enon Tor: Campaign Journal.<br/> <br/> Part One: PCs are sought out by Lev Dromilov, Lord of Dmitrov.<br/> <br/> It all starts in a tavern.<br/> <br/> PCs are traveling through to Specularum arriving in Dmitrov by sea two day earlier.<br/> <br/> Th...
- Tue May 08, 2007 3:40 pm
- Forum: World of Aihrde Campaign Setting
- Topic: Is the Codex of Erde required or will it be replaced?
- Replies: 38
- Views: 9419
<t>just got this in the mail today!<br/> <br/> by a happy coincidence i had called into work for the Hell of It not a half hour before.<br/> <br/> this book looks awesome. i can't wait to dive into it.<br/> <br/> later,<br/> <br/> dave<br/> _________________<br/> Hey now,<br/> <br/> I've stepped int...
- Tue May 08, 2007 3:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Quality!
- Replies: 31
- Views: 2955
<t>i kinda LIKE the little errors. gives it a small company charm.<br/> <br/> plus it also makes me look at what i'm reading even more intently and i WILL remember that text in the future.<br/> <br/> dave<br/> _________________<br/> Hey now,<br/> <br/> I've stepped into the black<br/> <br/> I say he...
- Tue May 08, 2007 3:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Grimlocks and Grimlock Champions Conversions
- Replies: 4
- Views: 930
Grimlocks and Grimlock Champions Conversions
<t>crosspost from Dragonsfoot.<br/> <br/> Converted from 2nd Ed MM. <br/> <br/> Unless the PC's have vision abilities these guys can be really nasty in a dark encounter. <br/> <br/> Grimlocks <br/> <br/> These fierce subterranean humanoid warriors dwell in deep caverns, only emerging in raiding part...
- Tue May 08, 2007 8:04 am
- Forum: The Crusades
- Topic: My evil campaign
- Replies: 7
- Views: 3470
<t>wow.<br/> <br/> sure you don't want to continue?<br/> <br/> sounds like quite the party.<br/> <br/> wow.<br/> <br/> dave<br/> _________________<br/> Hey now,<br/> <br/> I've stepped into the black<br/> <br/> I say hey now<br/> <br/> I wont be coming back<br/> <br/> I say hey now<br/> <br/> I've l...
- Wed May 02, 2007 6:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Living Steel Statue and Mechanical Golem Conversion.
- Replies: 4
- Views: 837
- Wed May 02, 2007 6:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Living Steel Statue and Mechanical Golem Conversion.
- Replies: 4
- Views: 837
- Wed May 02, 2007 7:25 am
- Forum: The Crusades
- Topic: Declared my game a failed experiment
- Replies: 20
- Views: 6114
The Grey Elf wrote: Doesn't work, because then they start making jokes and cracks about feats, attacks of opportunity, and the like. It just becomes caustic, distracting, and ruins the mood of the game. How many players do you have? I've found I actually prefer less than the traditional four. Two t...
- Wed May 02, 2007 4:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New classes and Races?
- Replies: 25
- Views: 1059
<t>good to see you over here Professor.<br/> <br/> Here's some I've pulled off of Dragonsfoot and here the last couple of years.<br/> <br/> I don't remember who did some of these, so if you see your work, please chime in!<br/> <br/> ACROBAT<br/> <br/> The Acrobat is identical to the baseline Rogue i...
- Mon Apr 30, 2007 11:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Living Steel Statue and Mechanical Golem Conversion.
- Replies: 4
- Views: 837
Living Steel Statue and Mechanical Golem Conversion.
<t>Crossposting from Dragonsfoot.<br/> <br/> Figured someone might use these somewhere. <br/> <br/> The conversions were quick and dirty. <br/> <br/> I quite possibly screwed up the XP's but, hey, I think I got close. <br/> <br/> Living Iron Statue <br/> <br/> No. Encountered: 1-4 ( Karthedon has on...
- Mon Apr 30, 2007 7:32 pm
- Forum: World of Aihrde Campaign Setting
- Topic: The Flintlockers
- Replies: 12
- Views: 3634
- Mon Feb 19, 2007 7:23 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Noble & Scholar Classes?
- Replies: 34
- Views: 6245
- Wed Sep 27, 2006 7:16 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Julian's Nasties
- Replies: 16
- Views: 3305
- Mon Sep 25, 2006 8:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Levelling up
- Replies: 14
- Views: 2571
<t>I hand out XP at the end of the night's session. If they level up during the adventure so be it. <br/> <br/> I assume that, in between adventures, they have been training on their own and with the experience of fighting/casting/etc. "in the field" it all clicks together and they level up.<br/> <b...
- Mon Sep 25, 2006 8:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Monsters
- Replies: 55
- Views: 9893
- Tue Sep 19, 2006 7:57 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Thought for the Ranger
- Replies: 26
- Views: 4906
- Tue Sep 19, 2006 7:31 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rules question
- Replies: 68
- Views: 11262
<t>My players and HP's.<br/> <br/> I normally make them roll and let them reroll 1's.<br/> <br/> If I only have a couple of players then I will let them max at first level and roll normally after that. ( I generally start at 3rd so they get max 1st and roll the next two.)<br/> <br/> Iniative: I pref...
- Mon Sep 18, 2006 10:16 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: I need your creativity!
- Replies: 15
- Views: 2931
<t>And the moral of the story is...<br/> <br/> roll that random treasure ahead of time for editing.<br/> <br/> I agree with Babbage.<br/> <br/> Let it be absolutely nonmagical. <br/> <br/> Let it be that lost holy relic worth 50,000gp to the right collector.<br/> <br/> Then let the major baddies ass...
- Sun Sep 17, 2006 8:33 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Taking a ranger out of the woods
- Replies: 10
- Views: 2921
- Fri Sep 15, 2006 6:02 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 6239
<t>Here's a stab at my Priest / Cleric for Low-Magic games<br/> <br/> Priest<br/> <br/> Exp: as cleric<br/> <br/> HD: d6<br/> <br/> BtH: as cleric<br/> <br/> Armor: as wizard<br/> <br/> Weapons: as cleric<br/> <br/> Class abilities: Legend Lore (Int), Decipher Script (Int), Turn/Control Undead (Wis)...
- Fri Sep 15, 2006 5:24 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 6239
- Fri Sep 15, 2006 4:29 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 6239
rabindranath72 wrote: Interesting. What is the method of Masque of Red Death? In MotRD: you cast spells by making a Proficiency check (there was the nonweapon proficiencies Spellcraft (Int) for Adepts and Spiritcraft (Wis) for Mystics.) -1 to the proficiency check per spell level. If you rolled a n...