Search found 15 matches
- Tue Jul 28, 2009 8:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Forsaken and Constitution
- Replies: 4
- Views: 354
Forsaken and Constitution
<t>As many of the regulars on this board probably know by now, I am working on an adaptation of the Warcraft setting to C&C. There are some definite sticking points though, mainly because Blizzard has put their own spin on so many familiar fantasy elements. Of course, that's part of why I like t...
- Tue Jul 28, 2009 7:52 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Dark Sun Adaptation
- Replies: 32
- Views: 2832
- Sun Jul 26, 2009 3:18 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mucking with a skill system again...
- Replies: 9
- Views: 395
Mucking with a skill system again...
<t>I have been looking at a way to incorporate skiils again, and I am trying to use the game's internal rules logic (fore a change ) . What's below is I have come up with.<br/> <br/> First, let me address how I am viewing the rules as written to get a sense of the logic at work here.<br/> <br/> Basi...
- Thu Jul 23, 2009 7:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New C&C spells to represent some Warcraft mage spells
- Replies: 4
- Views: 711
- Thu Jul 23, 2009 6:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New C&C spells to represent some Warcraft mage spells
- Replies: 4
- Views: 711
New C&C spells to represent some Warcraft mage spells
<t>Hello all. I'm still tinkering with running the world of Azeroth with the C&C ruleset. Some classes can be used right out of the box, but a couple require additions or tweaks for my purposes.<br/> <br/> What does everyone think of the following new wizard spells, which are representations of ...
- Thu Jul 23, 2009 12:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class EPP Progressions
- Replies: 11
- Views: 503
- Thu Jul 23, 2009 12:52 pm
- Forum: Open Discussion
- Topic: Bards as Heroes
- Replies: 23
- Views: 2982
- Wed Jul 22, 2009 2:46 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Homebrew Advantage/ Skill System
- Replies: 13
- Views: 1419
<t>So anyway, I know this stuff is still rough. Any help or guidance anyone could give me would be greatly appreciated.<br/> <br/> I'm toying with the idea of making all the "skills" into advantages, and giving x advantages per y levels, kinda like a cross between the old proficiency systems and 3.x...
- Wed Jul 22, 2009 1:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Homebrew Advantage/ Skill System
- Replies: 13
- Views: 1419
Homebrew Advantage/ Skill System
<t>Ok, so I am working on a few things for my homebrew game, and I wanted to get some feedback. Post thoughts, criticisms, potential changes, whatever comes to mind. <br/> The advantages come from the 3.5 SRD feats, AD&D proficiencies, and some things I made up for other games here and there. I ...
- Wed Jul 22, 2009 1:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Homebrew Advantage/ Skill System
- Replies: 13
- Views: 1419
- Wed Jul 22, 2009 1:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Homebrew Advantage/ Skill System
- Replies: 13
- Views: 1419
- Wed Jul 22, 2009 3:48 am
- Forum: Open Discussion
- Topic: SIEGE Engine universal sysem?
- Replies: 4
- Views: 703
SIEGE Engine universal sysem?
<t>I'm new around here, so I don't know if this topic has come up before, but are there any plans to publish a universal RPG using the SIEGE engine / C&C as its base? I for one would be very interested in such a thing. Not that Savage Worlds or True20 are bad systems, but neither of them is as s...
- Mon Jul 20, 2009 3:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class EPP Progressions
- Replies: 11
- Views: 503
Re: Class EPP Progressions
Thanks guys for the advice. I'll just do what seems most logical to me, since I have no interest in reverse engineering the XP values of class abilities from the PHB. I never liked 3e / 3.5e for just that sort of thing (all the time spent on calculations instead of writing intriguing scenarios). Tre...
- Mon Jul 20, 2009 12:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class EPP Progressions
- Replies: 11
- Views: 503
Class EPP Progressions
<t>There's a thread about the variations in EPP progression that got me thinking about a subject that is very important to the game I plan to run starting either this week or next. Namely, how do I determine the progression for homebrew classes? This is important because I plan to run a game set in ...
- Sat Jul 18, 2009 7:37 am
- Forum: Open Discussion
- Topic: New to the game and the forums, and had to say thanks!
- Replies: 19
- Views: 1416
New to the game and the forums, and had to say thanks!
<t>Hi all. I am not sure if this is the place for this post, since I am brand new to these forums, but here goes...<br/> <br/> I bought the .pdf of the C&C PH today, and I just finished reading it. It is an amazing book! I am so pleased with it in fact that I felt obliged to come to the forums a...