Search found 15 matches

by Digital_Thaumaturgy
Tue Jul 28, 2009 8:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Forsaken and Constitution
Replies: 4
Views: 354

Forsaken and Constitution

<t>As many of the regulars on this board probably know by now, I am working on an adaptation of the Warcraft setting to C&C. There are some definite sticking points though, mainly because Blizzard has put their own spin on so many familiar fantasy elements. Of course, that's part of why I like t...
by Digital_Thaumaturgy
Tue Jul 28, 2009 7:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dark Sun Adaptation
Replies: 32
Views: 2832

We really need a Castles & Crusades wiki for all the fan created material.

No, I am not volunteering.
by Digital_Thaumaturgy
Sun Jul 26, 2009 3:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Mucking with a skill system again...
Replies: 9
Views: 395

Mucking with a skill system again...

<t>I have been looking at a way to incorporate skiils again, and I am trying to use the game's internal rules logic (fore a change ) . What's below is I have come up with.<br/> <br/> First, let me address how I am viewing the rules as written to get a sense of the logic at work here.<br/> <br/> Basi...
by Digital_Thaumaturgy
Thu Jul 23, 2009 7:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New C&C spells to represent some Warcraft mage spells
Replies: 4
Views: 711

Treebore wrote: Looks good! How long does the Chill effect on the Frost Armor last when the save is failed? Nice catch! I'll have to think about that... Maybe 1d3 rounds? gideon_thorne wrote: I'm tickled by the "Mage Armor" spell, since it actually came out a fair long time before WoW did...
by Digital_Thaumaturgy
Thu Jul 23, 2009 6:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New C&C spells to represent some Warcraft mage spells
Replies: 4
Views: 711

New C&C spells to represent some Warcraft mage spells

<t>Hello all. I'm still tinkering with running the world of Azeroth with the C&C ruleset. Some classes can be used right out of the box, but a couple require additions or tweaks for my purposes.<br/> <br/> What does everyone think of the following new wizard spells, which are representations of ...
by Digital_Thaumaturgy
Thu Jul 23, 2009 12:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class EPP Progressions
Replies: 11
Views: 503

Thanks guys for the info. Believe it or not, until Treebore's reply in this thread I didn't even know a CKG was planned.
I'm definitely picking that up the first chance I get.
by Digital_Thaumaturgy
Thu Jul 23, 2009 12:52 pm
Forum: Open Discussion
Topic: Bards as Heroes
Replies: 23
Views: 2982

<t>I am not sure where they came from either. I just wanted to share an amusing tidbit about the bard in our last campaign (which was sadly 3.5 D&D).<br/> <br/> I used to hate bards, and so did most everyone else in our group. Maybe it was because of the problem you identified with it being hard...
by Digital_Thaumaturgy
Wed Jul 22, 2009 2:46 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Homebrew Advantage/ Skill System
Replies: 13
Views: 1419

<t>So anyway, I know this stuff is still rough. Any help or guidance anyone could give me would be greatly appreciated.<br/> <br/> I'm toying with the idea of making all the "skills" into advantages, and giving x advantages per y levels, kinda like a cross between the old proficiency systems and 3.x...
by Digital_Thaumaturgy
Wed Jul 22, 2009 1:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Homebrew Advantage/ Skill System
Replies: 13
Views: 1419

Homebrew Advantage/ Skill System

<t>Ok, so I am working on a few things for my homebrew game, and I wanted to get some feedback. Post thoughts, criticisms, potential changes, whatever comes to mind. <br/> The advantages come from the 3.5 SRD feats, AD&D proficiencies, and some things I made up for other games here and there. I ...
by Digital_Thaumaturgy
Wed Jul 22, 2009 1:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Homebrew Advantage/ Skill System
Replies: 13
Views: 1419

<t>ADVANTAGES<br/> <br/> All characters receive five advantages at 1st level to help make characters mechanically varied. These bonuses are designed primarily to make those fond of D&D 3.x feats and "customizing" their characters happy, hopefully without unbalancing the game.<br/> ABLE DRINKER<b...
by Digital_Thaumaturgy
Wed Jul 22, 2009 1:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Homebrew Advantage/ Skill System
Replies: 13
Views: 1419

<t>SKILLS<br/> <br/> Available skills are listed on the table below. Definitions are especially broad, so as to make the skills of maximum use and not clutter up the game with several dozen of them.<br/> <br/> Using skills is a very simple process, in keeping with the rules-light theme of C&C. S...
by Digital_Thaumaturgy
Wed Jul 22, 2009 3:48 am
Forum: Open Discussion
Topic: SIEGE Engine universal sysem?
Replies: 4
Views: 703

SIEGE Engine universal sysem?

<t>I'm new around here, so I don't know if this topic has come up before, but are there any plans to publish a universal RPG using the SIEGE engine / C&C as its base? I for one would be very interested in such a thing. Not that Savage Worlds or True20 are bad systems, but neither of them is as s...
by Digital_Thaumaturgy
Mon Jul 20, 2009 3:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class EPP Progressions
Replies: 11
Views: 503

Re: Class EPP Progressions

Thanks guys for the advice. I'll just do what seems most logical to me, since I have no interest in reverse engineering the XP values of class abilities from the PHB. I never liked 3e / 3.5e for just that sort of thing (all the time spent on calculations instead of writing intriguing scenarios). Tre...
by Digital_Thaumaturgy
Mon Jul 20, 2009 12:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class EPP Progressions
Replies: 11
Views: 503

Class EPP Progressions

<t>There's a thread about the variations in EPP progression that got me thinking about a subject that is very important to the game I plan to run starting either this week or next. Namely, how do I determine the progression for homebrew classes? This is important because I plan to run a game set in ...
by Digital_Thaumaturgy
Sat Jul 18, 2009 7:37 am
Forum: Open Discussion
Topic: New to the game and the forums, and had to say thanks!
Replies: 19
Views: 1416

New to the game and the forums, and had to say thanks!

<t>Hi all. I am not sure if this is the place for this post, since I am brand new to these forums, but here goes...<br/> <br/> I bought the .pdf of the C&C PH today, and I just finished reading it. It is an amazing book! I am so pleased with it in fact that I felt obliged to come to the forums a...