Search found 998 matches
- Mon Sep 04, 2006 1:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rolling stats ?
- Replies: 69
- Views: 2568
Mhu Thulan wrote: Ah, I see what you mean now. Thanks. The practical consequence of all this is that if you just want to generate characters slightly higher stats, but still keep them in the 3-18 range (and still use all of that range) then (4D6, drop lowest) gives stats that are, on average, about...
- Mon Sep 04, 2006 12:30 pm
- Forum: Open Discussion
- Topic: Adding to the Drama
- Replies: 24
- Views: 2407
<t>I too sometimes roll "in the open", or ask for needless rolls.<br/> <br/> Plus, I take care to create some story hooks for which the players feel personally, for example an NPC that they come to love, or is a close acquaintance a priori. And when the NPCs are threatened...all hell breaks loose!<b...
- Mon Sep 04, 2006 12:06 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rolling stats ?
- Replies: 69
- Views: 2568
- Mon Sep 04, 2006 11:07 am
- Forum: Open Discussion
- Topic: Is it me or is it busier around here?
- Replies: 48
- Views: 12301
- Mon Sep 04, 2006 10:55 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rolling stats ?
- Replies: 69
- Views: 2568
Mhu Thulan wrote: It's also worth noting that 2D6+6 has a much 'flatter' distribution of results. Chance of getting an 18 with one roll: 3d6 = 1 in 216 2d6+6 = 1 in 36 So with 6 stats and 2d6+6 you'll have about one character in six with an 18 score. (4d6, drop lowest) gives you a 1 in 61 chance of...
- Mon Sep 04, 2006 10:46 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: 0-level characters as PCs
- Replies: 32
- Views: 3895
<t>Maliki, interesting ideas!<br/> <br/> Although I would make them "earn" all the class abilities just when they hit first level.<br/> <br/> Except possibly, as you note, for prospective spellcasters. I am not sure I would give the full allottment of 0-level spells. Perhaps just one or two, or up t...
- Mon Sep 04, 2006 7:52 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: 0-level characters as PCs
- Replies: 32
- Views: 3895
0-level characters as PCs
<t>Did anyone try this with C&C? I am about starting a new campaign with newbie players, using the 0-level DCC module "Legends are made, not born", adapted for a Dragonlance setting.<br/> <br/> So, the issue is: how to handle 0-level PCs? I was thinking something along these lines:<br/> <br/> 1)...
- Mon Sep 04, 2006 7:28 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Clerics and Domains?
- Replies: 51
- Views: 11025
- Tue Aug 29, 2006 11:20 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Clerics and Domains?
- Replies: 51
- Views: 11025
- Tue Aug 29, 2006 8:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Playing levels 1-20 [Shackled City] LONG
- Replies: 5
- Views: 2431
- Tue Aug 29, 2006 8:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Playing levels 1-20 [Shackled City] LONG
- Replies: 5
- Views: 2431
Treebore wrote: I think what your planning to do will work. I'm sure you'll end up tweaking some stuff as more things come clear to you. Another thing you may want to do is look at the house rules Seskis has posted and look at the one adding to saves/checks. Maybe incorporating that in some way may...
- Tue Aug 29, 2006 7:36 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Idea: Cap on magical healing?
- Replies: 7
- Views: 3047
jamesmishler wrote: I usually prefer to go with limiting a character to being healed by one specific spell/item no more than once per 24 hours. In other words, a character can only be healed by one first aid, one cure light wounds, one cure serious wounds, one cure critical wounds, and one heal per...
- Tue Aug 29, 2006 7:19 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Clerics and Domains?
- Replies: 51
- Views: 11025
- Fri Aug 25, 2006 2:01 pm
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
Dragonhelm wrote: Dont point out 3es flaws (something which is subjective anyway). Keep it positive, lead by example, and focus on the role-playing. Unfortunately the flaws of 3e (without quotes) are the main responsible for the current situation. Why? Because it is not much a matter of subjectivit...
- Fri Aug 25, 2006 12:18 pm
- Forum: Open Discussion
- Topic: Castle Keeper guide?
- Replies: 31
- Views: 1181
- Fri Aug 25, 2006 9:13 am
- Forum: Open Discussion
- Topic: What is your screename and avatar?
- Replies: 94
- Views: 15235
- Fri Aug 25, 2006 9:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating new classes, based off AD&D2e DMG...
- Replies: 21
- Views: 5023
Geron Raveneye wrote: Okay, now I know what you mean, but I fear I have to ask you to quote that part of the article to me then, because no matter how much I check, I can't find the part where Smale put in the General Skills in his calculations. He's put in Weapon Mastery, which includes the Weapon...
- Fri Aug 25, 2006 7:05 am
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
- Thu Aug 24, 2006 1:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: for Serleran: XP assignment for monster creation (redux)
- Replies: 6
- Views: 2650
- Thu Aug 24, 2006 11:14 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Clerics and Domains?
- Replies: 51
- Views: 11025
Dragonhelm wrote: That's sort of the direction I'm leaning towards. The player can define his character through which spells he prepares. If he's a cleric of Mishakal, he has healing spells. And so on and so forth. Since I use a variant of 3e's skills in my game, I'm giving clerics bonus skills bas...
- Thu Aug 24, 2006 10:49 am
- Forum: Open Discussion
- Topic: Introduction Thread -- Say Hi!
- Replies: 927
- Views: 54414
<t>Nice idea Robert!<br/> <br/> So, I am Antonio Eleuteri, 34 years, I am italian, but I currently live in the UK since my girlfriend lives here (she is italian too, and she is a veterinary surgeon). I am in the UK also because I could not find a decent academic job in Italy (read: I did not know th...
- Thu Aug 24, 2006 9:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Clerics and Domains?
- Replies: 51
- Views: 11025
<t>You may want to give a look at what I did in the Dragonlance sourcebook. Basically, all clerics are able to cast any kind of spells (gods are that powerful!), but what a cleric will really use depends on the portfolio of the deity. So, a cleric of Mishakal, goddess of healing, will very rarely us...
- Thu Aug 24, 2006 8:25 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20-style multiclassing
- Replies: 10
- Views: 3252
<t>My idea has never been of creating gestalt-type characters!<br/> <br/> with the options I give, one can easily "simulate" the classic dual classing and multiclassing rules.<br/> <br/> Moriarty, I understand what you mean about "XP bumps", but this is not really an issue, because I look at the "fu...
- Thu Aug 24, 2006 7:04 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20-style multiclassing
- Replies: 10
- Views: 3252
- Thu Aug 24, 2006 7:02 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20 DCs and SIEGE [Shackled City]
- Replies: 25
- Views: 6093
<t>If one wants to formally retain the same basic probability as for 3.x, (calculated at first level, in the hypothesis that the skill is a class skill, and that maximum ranks have been assigned), then subtracting 15 is the "correct" way to go.<br/> <br/> One should then decide what to do for DCs le...
- Thu Aug 24, 2006 6:46 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: for Serleran: XP assignment for monster creation (redux)
- Replies: 6
- Views: 2650
- Thu Aug 24, 2006 6:43 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20-style multiclassing
- Replies: 10
- Views: 3252
moriarty777 wrote: A character who has just reached 5th level as a thief then decideds that he will become a fighter at 6th level -- he will need a total of 34,000 to do so (the difference being 16,000 more to advance from a 5th level thief to a 6th level fighter). Since 6th level costs more for a ...
- Thu Aug 24, 2006 6:34 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20-style multiclassing
- Replies: 10
- Views: 3252
Laslo Tremaine wrote: How do skill checks work for the a class like the Rogue? For example. If you have a Fighter3/Rogue2 and the character is trying to sneak, do they add their character level (5) or just their rogue level (2)? As I wrote in the entry: Each class level is considered separately for...
- Wed Aug 23, 2006 2:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: d20-style multiclassing
- Replies: 10
- Views: 3252
d20-style multiclassing
<t>Dear all,<br/> <br/> here are rules for d20-style multiclassing. They have undergone a lot of playtesting, and work really well. For those who like d20 multiclassing, it is an easy system. Those who do not, might give it a try; overall, it is not a bad system if under the strict control of the CK...
- Wed Aug 23, 2006 11:24 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: for Serleran: XP assignment for monster creation (redux)
- Replies: 6
- Views: 2650
<t>Thanks very much!<br/> <br/> One thing I do not get, is why spells get different costs if assigned as special I, II or II, or if assigned as per the kobold entry. It is not even a matter of flexibility, since for example in the kobold entry they are said to be fixed. I would understand if they we...