Search found 998 matches

by rabindranath72
Mon Sep 04, 2006 1:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rolling stats ?
Replies: 69
Views: 2568

Mhu Thulan wrote: Ah, I see what you mean now. Thanks. The practical consequence of all this is that if you just want to generate characters slightly higher stats, but still keep them in the 3-18 range (and still use all of that range) then (4D6, drop lowest) gives stats that are, on average, about...
by rabindranath72
Mon Sep 04, 2006 12:30 pm
Forum: Open Discussion
Topic: Adding to the Drama
Replies: 24
Views: 2407

<t>I too sometimes roll "in the open", or ask for needless rolls.<br/> <br/> Plus, I take care to create some story hooks for which the players feel personally, for example an NPC that they come to love, or is a close acquaintance a priori. And when the NPCs are threatened...all hell breaks loose!<b...
by rabindranath72
Mon Sep 04, 2006 12:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rolling stats ?
Replies: 69
Views: 2568

Mhu Thulan wrote: Now you're going over my head! I have some idea what you mean, but I'll need to see the graphs to make sense of it. Will perhaps generate some later today if nobody gets there first. rob Sorry Here is what I mean (in graphics) As you can see, the "jumps" at each roll out...
by rabindranath72
Mon Sep 04, 2006 11:07 am
Forum: Open Discussion
Topic: Is it me or is it busier around here?
Replies: 48
Views: 12301

I much prefer the first edition, although they are quite similar in mechanics.

First edition is cheaper, since with the core book you are all set; you even get the bestiary and a nice adventure which starts the "the enemy within" campaign.
by rabindranath72
Mon Sep 04, 2006 10:55 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rolling stats ?
Replies: 69
Views: 2568

Mhu Thulan wrote: It's also worth noting that 2D6+6 has a much 'flatter' distribution of results. Chance of getting an 18 with one roll: 3d6 = 1 in 216 2d6+6 = 1 in 36 So with 6 stats and 2d6+6 you'll have about one character in six with an 18 score. (4d6, drop lowest) gives you a 1 in 61 chance of...
by rabindranath72
Mon Sep 04, 2006 10:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 0-level characters as PCs
Replies: 32
Views: 3895

<t>Maliki, interesting ideas!<br/> <br/> Although I would make them "earn" all the class abilities just when they hit first level.<br/> <br/> Except possibly, as you note, for prospective spellcasters. I am not sure I would give the full allottment of 0-level spells. Perhaps just one or two, or up t...
by rabindranath72
Mon Sep 04, 2006 7:52 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 0-level characters as PCs
Replies: 32
Views: 3895

0-level characters as PCs

<t>Did anyone try this with C&C? I am about starting a new campaign with newbie players, using the 0-level DCC module "Legends are made, not born", adapted for a Dragonlance setting.<br/> <br/> So, the issue is: how to handle 0-level PCs? I was thinking something along these lines:<br/> <br/> 1)...
by rabindranath72
Mon Sep 04, 2006 7:28 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Clerics and Domains?
Replies: 51
Views: 11025

Barrataria,

I really like your approach to handling domains. I have one question: is turn/control undead granted to all clerics as per standard rules?

Cheers,

Antonio
by rabindranath72
Tue Aug 29, 2006 11:20 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Clerics and Domains?
Replies: 51
Views: 11025

Dragonhelm wrote:
I don't suppose you would send me a copy, would you? E-mail is trampas (at) dragonhelm (dot) net.

Or better yet post it? I think many would find it interesting!
by rabindranath72
Tue Aug 29, 2006 8:18 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Playing levels 1-20 [Shackled City] LONG
Replies: 5
Views: 2431

johns wrote: I think what you worked out is okay - in fact, I might steal it when I run Age of Worms in a few weeks/months/whatever. I'm currently running a C&C party through Rappan Athuk from Necromancer Games as an alternate to the main campaign we're involved in - in other words, when only a...
by rabindranath72
Tue Aug 29, 2006 8:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Playing levels 1-20 [Shackled City] LONG
Replies: 5
Views: 2431

Treebore wrote: I think what your planning to do will work. I'm sure you'll end up tweaking some stuff as more things come clear to you. Another thing you may want to do is look at the house rules Seskis has posted and look at the one adding to saves/checks. Maybe incorporating that in some way may...
by rabindranath72
Tue Aug 29, 2006 7:36 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Idea: Cap on magical healing?
Replies: 7
Views: 3047

jamesmishler wrote: I usually prefer to go with limiting a character to being healed by one specific spell/item no more than once per 24 hours. In other words, a character can only be healed by one first aid, one cure light wounds, one cure serious wounds, one cure critical wounds, and one heal per...
by rabindranath72
Tue Aug 29, 2006 7:19 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Clerics and Domains?
Replies: 51
Views: 11025

rabindranath72 wrote: If you like spontaneous casting, a good thing I have experimented with along the above lines is to give "signature spells", that is each player gets to choose one spell per level, which must satisfy the deity's portfolio. This spell can be cast in place of other memo...
by rabindranath72
Fri Aug 25, 2006 2:01 pm
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 15021

Dragonhelm wrote: Dont point out 3es flaws (something which is subjective anyway). Keep it positive, lead by example, and focus on the role-playing. Unfortunately the flaws of 3e (without quotes) are the main responsible for the current situation. Why? Because it is not much a matter of subjectivit...
by rabindranath72
Fri Aug 25, 2006 12:18 pm
Forum: Open Discussion
Topic: Castle Keeper guide?
Replies: 31
Views: 1181

I too sent the NDA about one month ago, but I have had no answer from the Trolls.
by rabindranath72
Fri Aug 25, 2006 9:13 am
Forum: Open Discussion
Topic: What is your screename and avatar?
Replies: 94
Views: 15235

My nick is the first name of an early 20th century indian poet, Rabindranath Takhur, nobel prize for literature.

The 72 is the year of my birth.

The avatar...I do not like them, so I do not use it
Cheers,

Antonio
by rabindranath72
Fri Aug 25, 2006 9:05 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating new classes, based off AD&D2e DMG...
Replies: 21
Views: 5023

Geron Raveneye wrote: Okay, now I know what you mean, but I fear I have to ask you to quote that part of the article to me then, because no matter how much I check, I can't find the part where Smale put in the General Skills in his calculations. He's put in Weapon Mastery, which includes the Weapon...
by rabindranath72
Fri Aug 25, 2006 7:05 am
Forum: Open Discussion
Topic: Why C&C Must Crusade!
Replies: 76
Views: 15021

All I can say is: NO COMMENT
by rabindranath72
Thu Aug 24, 2006 1:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: for Serleran: XP assignment for monster creation (redux)
Replies: 6
Views: 2650

Oh, NOW it makes sense! Thanks again!
by rabindranath72
Thu Aug 24, 2006 11:14 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Clerics and Domains?
Replies: 51
Views: 11025

Dragonhelm wrote: That's sort of the direction I'm leaning towards. The player can define his character through which spells he prepares. If he's a cleric of Mishakal, he has healing spells. And so on and so forth. Since I use a variant of 3e's skills in my game, I'm giving clerics bonus skills bas...
by rabindranath72
Thu Aug 24, 2006 10:49 am
Forum: Open Discussion
Topic: Introduction Thread -- Say Hi!
Replies: 927
Views: 54414

<t>Nice idea Robert!<br/> <br/> So, I am Antonio Eleuteri, 34 years, I am italian, but I currently live in the UK since my girlfriend lives here (she is italian too, and she is a veterinary surgeon). I am in the UK also because I could not find a decent academic job in Italy (read: I did not know th...
by rabindranath72
Thu Aug 24, 2006 9:26 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Clerics and Domains?
Replies: 51
Views: 11025

<t>You may want to give a look at what I did in the Dragonlance sourcebook. Basically, all clerics are able to cast any kind of spells (gods are that powerful!), but what a cleric will really use depends on the portfolio of the deity. So, a cleric of Mishakal, goddess of healing, will very rarely us...
by rabindranath72
Thu Aug 24, 2006 8:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20-style multiclassing
Replies: 10
Views: 3252

<t>My idea has never been of creating gestalt-type characters!<br/> <br/> with the options I give, one can easily "simulate" the classic dual classing and multiclassing rules.<br/> <br/> Moriarty, I understand what you mean about "XP bumps", but this is not really an issue, because I look at the "fu...
by rabindranath72
Thu Aug 24, 2006 7:04 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20-style multiclassing
Replies: 10
Views: 3252

GreyLord wrote: You missed the real multiclassing...it's called Gestalt. to play Gestalt with PC classes, merely double the XP they need to get to the next level... It actually plays rather balanced. I am not interested in "real" multiclassing, really. If I want to play a superhero game, ...
by rabindranath72
Thu Aug 24, 2006 7:02 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20 DCs and SIEGE [Shackled City]
Replies: 25
Views: 6093

<t>If one wants to formally retain the same basic probability as for 3.x, (calculated at first level, in the hypothesis that the skill is a class skill, and that maximum ranks have been assigned), then subtracting 15 is the "correct" way to go.<br/> <br/> One should then decide what to do for DCs le...
by rabindranath72
Thu Aug 24, 2006 6:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: for Serleran: XP assignment for monster creation (redux)
Replies: 6
Views: 2650

serleran wrote: The reason for the different methods is easy: Two systems were being developed, and the one adopted was not the one the kobolds used. Officially, all monsters are to use the Type XP adjustment scale, though if one were inclined, any type of "shaman" creature... those who d...
by rabindranath72
Thu Aug 24, 2006 6:43 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20-style multiclassing
Replies: 10
Views: 3252

moriarty777 wrote: A character who has just reached 5th level as a thief then decideds that he will become a fighter at 6th level -- he will need a total of 34,000 to do so (the difference being 16,000 more to advance from a 5th level thief to a 6th level fighter). Since 6th level costs more for a ...
by rabindranath72
Thu Aug 24, 2006 6:34 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20-style multiclassing
Replies: 10
Views: 3252

Laslo Tremaine wrote: How do skill checks work for the a class like the Rogue? For example. If you have a Fighter3/Rogue2 and the character is trying to sneak, do they add their character level (5) or just their rogue level (2)? As I wrote in the entry: Each class level is considered separately for...
by rabindranath72
Wed Aug 23, 2006 2:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: d20-style multiclassing
Replies: 10
Views: 3252

d20-style multiclassing

<t>Dear all,<br/> <br/> here are rules for d20-style multiclassing. They have undergone a lot of playtesting, and work really well. For those who like d20 multiclassing, it is an easy system. Those who do not, might give it a try; overall, it is not a bad system if under the strict control of the CK...
by rabindranath72
Wed Aug 23, 2006 11:24 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: for Serleran: XP assignment for monster creation (redux)
Replies: 6
Views: 2650

<t>Thanks very much!<br/> <br/> One thing I do not get, is why spells get different costs if assigned as special I, II or II, or if assigned as per the kobold entry. It is not even a matter of flexibility, since for example in the kobold entry they are said to be fixed. I would understand if they we...