Search found 998 matches
- Wed Aug 23, 2006 11:19 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating new classes, based off AD&D2e DMG...
- Replies: 21
- Views: 5023
- Wed Aug 23, 2006 6:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating new classes, based off AD&D2e DMG...
- Replies: 21
- Views: 5023
- Tue Aug 22, 2006 11:42 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating new classes, based off AD&D2e DMG...
- Replies: 21
- Views: 5023
- Tue Aug 22, 2006 11:11 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: for Serleran: XP assignment for monster creation (redux)
- Replies: 6
- Views: 2650
for Serleran: XP assignment for monster creation (redux)
<t>Hello robert,<br/> <br/> well, the title says it all (sorry but I could not find the previous thread).<br/> <br/> I have two questions:<br/> <br/> 1) which XP cost do you assign for 0 level spells? The example for the kobold lists only from the 1st level onward.<br/> <br/> 2) do you assign an xp ...
- Tue Aug 22, 2006 11:06 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Starting Languages for Demihumans
- Replies: 13
- Views: 4137
- Fri Aug 18, 2006 10:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Eternal Champion / Moorcock
- Replies: 9
- Views: 3757
<t>It's not a good idea as it seems. Dragonlords of Melnibone shows how a d20 version of Stormbringer should NOT be done. You find all the d20 stuff which is not appropriate to the Stormbringer theme, which has been "hammered in" so that it could be used. And the system to handle Demon evocations is...
- Fri Aug 11, 2006 5:49 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Observation on Castle Zagyg Dual Classing Rules
- Replies: 12
- Views: 4140
- Fri Aug 11, 2006 1:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary Skills? What is the point?
- Replies: 25
- Views: 7130
- Fri Aug 11, 2006 1:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary Skills? What is the point?
- Replies: 25
- Views: 7130
JonusBlackthorn wrote: Checking the PDF under secondary skills It doesn't neccessarily say whether you add level or not but the example given in the PDF does NOT have the character with the skill adding level so why would a character without it add their level. I believe the assumption is that if y...
- Fri Aug 11, 2006 1:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary Skills? What is the point?
- Replies: 25
- Views: 7130
Another point: if you use secondary skills, they are treated much as class abilities. Quoting from the secondary skills rules: Quote: It is important to note that, when applying this system, the Castle Keeper must be aware that those attempting to perform actions that are covered by a secondary abil...
- Fri Aug 11, 2006 1:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary Skills? What is the point?
- Replies: 25
- Views: 7130
tcabril wrote: My understanding of the Siege Engine rules is that if one attempts to do anything that is NOT the specific class ability of another class then you get to add your leve to the roll. For example: Swiming is not inherent to any class therefore when making a check the PC would roll a D20...
- Fri Aug 11, 2006 12:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary Skills? What is the point?
- Replies: 25
- Views: 7130
Re: Secondary Skills? What is the point?
tcabril wrote: Without the secondary skill rules - and using the Siege Engine rules - anyone coud attempt to do any of those things under Thespianism and gain a +3 to thier die roll (i.e. 3rd level = +3 to checks) - if they were 3rd level (as mentioned above). No, you cannot add level. Level is add...
- Fri Aug 11, 2006 12:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary Skills? What is the point?
- Replies: 25
- Views: 7130
<t>Well, there are some good reasons to use secondary skills as they stand:<br/> <br/> 1) they help roundout a character without requiring "shopping lists" of skills, counting of ranks etc. Furthermore, you can refine a character as you like, since they are not tied to level.<br/> <br/> 2) they are ...
- Fri Aug 11, 2006 10:08 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Observation on Castle Zagyg Dual Classing Rules
- Replies: 12
- Views: 4140
- Thu Aug 10, 2006 11:39 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Racial Ability Check Modifiers
- Replies: 37
- Views: 13643
- Thu Aug 10, 2006 6:39 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Racial Ability Check Modifiers
- Replies: 37
- Views: 13643
babbage wrote: If I remember correctly, Elves get Move Silently as a racial ability. In my opinion, this would grant them the ability to add their level to the roll. Also, you have to take into account the fact that elves get a bonus to dex, so a straight human-to-elf comparison would have the elf ...
- Wed Aug 09, 2006 7:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Alternate Initiative
- Replies: 16
- Views: 4916
<t>I use just one d20 die roll, and a chart in which I simulated by computer 400 d10 dice rolls. A column (or row, at the CK's choice) is selected by the d20 roll. The numbers in the column (row) in order are the initiative for up to 20 characters; ties are resolved as by PHB. Simple and fast.<br/> ...
- Sun Aug 06, 2006 10:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Noble Class
- Replies: 19
- Views: 6904
johns wrote: I think the value of fixed levels, though, is to keep other players from suspecting CK favoritism. By treating the heirlooms as class abilities, functionally the same as a fighter's weapon specialization or a rogue's back attack ability, you maintain a sense of fairness. Of course, YMM...
- Thu Aug 03, 2006 9:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Noble Class
- Replies: 19
- Views: 6904
- Thu Aug 03, 2006 6:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Noble Class
- Replies: 19
- Views: 6904
- Sun Jul 30, 2006 2:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Skill bundles from Castle Zagyg Vol. I
- Replies: 6
- Views: 3453
<t>But, weren't the multi and dual classing rules supposed to NOT be correct (according to what has been said many times on the forum)?<br/> <br/> EDIT:<br/> <br/> Just to explain, the issue with hit dice is still foggy at best (see my post in Castle Zagyg thread)<br/> <br/> Cheers,<br/> <br/> Anton...
- Thu Jul 27, 2006 10:49 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Dragonlance Adventures!
- Replies: 20
- Views: 4592
Sorcery and Mysticism
<t>As promised, here is the draft of the rules for Sorcery and Mysticism, as seen through C&C.<br/> <br/> Basically, I identified the core elements of the SAGA system (which is much more flavorful than the 3.x current system, IMO), and tried to streamline it to fit with the core C&C mechanic...
- Wed Jul 26, 2006 3:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Campaign Worlds
- Replies: 38
- Views: 2007
- Wed Jul 26, 2006 10:23 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Campaign Worlds
- Replies: 38
- Views: 2007
- Tue Jul 25, 2006 1:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Armor Question
- Replies: 6
- Views: 3439
- Tue Jul 25, 2006 11:35 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: General question
- Replies: 13
- Views: 5568
- Sun Jul 23, 2006 2:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question - Ki Strike
- Replies: 6
- Views: 3644
serleran wrote: Golems require magical weapons to hit, that being +2 for all types except iron, which requires +3. As for the lycanthropes, i think the big deal was people wondering about the silver vulnerability-- they can be struck by any weapon, but silver weapons deal them double damage, which ...
- Sat Jul 22, 2006 12:26 pm
- Forum: Open Discussion
- Topic: hehe got to love this. /jk
- Replies: 12
- Views: 4296
- Sat Jul 22, 2006 10:05 am
- Forum: Open Discussion
- Topic: You're not gonna believe this, but apparently it's true.
- Replies: 24
- Views: 11950
- Sat Jul 22, 2006 9:51 am
- Forum: Other Games
- Topic: Best d20 Products
- Replies: 54
- Views: 16316
<t>Never had much d20 material. <br/> <br/> I have just <br/> <br/> - Call of Cthulhu (quite well done), <br/> <br/> - the Dragonlance stuff (some good, some not so), <br/> <br/> - Dragonlords of Melnibone (really poor, much better the BRP Stormbringer), - Libris Mortis (which I sold nearly immediat...