Search found 998 matches

by rabindranath72
Wed Aug 23, 2006 11:19 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating new classes, based off AD&D2e DMG...
Replies: 21
Views: 5023

Geron Raveneye wrote: Hmmm, what you mean with General Skills is the Weapon Mastery rules, right? All the other stuff is part of the "core" BD&D ruleset, if I recall correctly, including the Expanded Combat Maneuvers for fighters and demi-humans. I'd guess the Weapon Mastery part can ...
by rabindranath72
Wed Aug 23, 2006 6:50 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating new classes, based off AD&D2e DMG...
Replies: 21
Views: 5023

Geron Raveneye wrote: There's still this pretty good article by Erin D. Smale about decontructing the Basic D&D classes, and fitting the XP tables to that. It gets 100% reversible results, except for the magic-user, which turns out to be too expensive, XP wise. Might have some good ideas, too. ...
by rabindranath72
Tue Aug 22, 2006 11:42 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating new classes, based off AD&D2e DMG...
Replies: 21
Views: 5023

Maliki wrote: I played around with this a little back in my 2E days, I remember one having a player run one classe I made but he died 2nd nights. It may be worth another look, if I remember the XP were a little high compared to the core classes. Yes, it was meant to "discourage" creating ...
by rabindranath72
Tue Aug 22, 2006 11:11 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: for Serleran: XP assignment for monster creation (redux)
Replies: 6
Views: 2650

for Serleran: XP assignment for monster creation (redux)

<t>Hello robert,<br/> <br/> well, the title says it all (sorry but I could not find the previous thread).<br/> <br/> I have two questions:<br/> <br/> 1) which XP cost do you assign for 0 level spells? The example for the kobold lists only from the 1st level onward.<br/> <br/> 2) do you assign an xp ...
by rabindranath72
Tue Aug 22, 2006 11:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Starting Languages for Demihumans
Replies: 13
Views: 4137

<t>I adapted a rule in an old Dragon magazine. The article was quite involved (it was by Len Lakofka, IIRC), but in C&C I resolved it easily:<br/> <br/> 1) All demihumans get their racial language automatically, plus common if their background warrants it.<br/> <br/> 2) for the other languages i...
by rabindranath72
Fri Aug 18, 2006 10:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Eternal Champion / Moorcock
Replies: 9
Views: 3757

<t>It's not a good idea as it seems. Dragonlords of Melnibone shows how a d20 version of Stormbringer should NOT be done. You find all the d20 stuff which is not appropriate to the Stormbringer theme, which has been "hammered in" so that it could be used. And the system to handle Demon evocations is...
by rabindranath72
Fri Aug 11, 2006 5:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Observation on Castle Zagyg Dual Classing Rules
Replies: 12
Views: 4140

Here is what Gary had to say about how the dualclassing and multiclassing rules in C&C should have been written down. It turns out that they are quite different from what is printed. Quote: The Trolls should be doing this MULTICLASSING 1) Add HD and average at all times. If a level is lost half ...
by rabindranath72
Fri Aug 11, 2006 1:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills? What is the point?
Replies: 25
Views: 7130

JonusBlackthorn wrote:
look like we both had the same idea rabin
by rabindranath72
Fri Aug 11, 2006 1:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills? What is the point?
Replies: 25
Views: 7130

JonusBlackthorn wrote: Checking the PDF under secondary skills It doesn't neccessarily say whether you add level or not but the example given in the PDF does NOT have the character with the skill adding level so why would a character without it add their level. I believe the assumption is that if y...
by rabindranath72
Fri Aug 11, 2006 1:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills? What is the point?
Replies: 25
Views: 7130

Another point: if you use secondary skills, they are treated much as class abilities. Quoting from the secondary skills rules: Quote: It is important to note that, when applying this system, the Castle Keeper must be aware that those attempting to perform actions that are covered by a secondary abil...
by rabindranath72
Fri Aug 11, 2006 1:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills? What is the point?
Replies: 25
Views: 7130

tcabril wrote: My understanding of the Siege Engine rules is that if one attempts to do anything that is NOT the specific class ability of another class then you get to add your leve to the roll. For example: Swiming is not inherent to any class therefore when making a check the PC would roll a D20...
by rabindranath72
Fri Aug 11, 2006 12:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills? What is the point?
Replies: 25
Views: 7130

Re: Secondary Skills? What is the point?

tcabril wrote: Without the secondary skill rules - and using the Siege Engine rules - anyone coud attempt to do any of those things under Thespianism and gain a +3 to thier die roll (i.e. 3rd level = +3 to checks) - if they were 3rd level (as mentioned above). No, you cannot add level. Level is add...
by rabindranath72
Fri Aug 11, 2006 12:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Skills? What is the point?
Replies: 25
Views: 7130

<t>Well, there are some good reasons to use secondary skills as they stand:<br/> <br/> 1) they help roundout a character without requiring "shopping lists" of skills, counting of ranks etc. Furthermore, you can refine a character as you like, since they are not tied to level.<br/> <br/> 2) they are ...
by rabindranath72
Fri Aug 11, 2006 10:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Observation on Castle Zagyg Dual Classing Rules
Replies: 12
Views: 4140

These were more or less my same critiques of the original rules (and of the not-so-revised pdf). I guess a new issue, which clearly and unambigously explains things, is a must. As they stand, I find them needlessly confusing and ambiguous.

Cheers,

Antonio
by rabindranath72
Thu Aug 10, 2006 11:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Racial Ability Check Modifiers
Replies: 37
Views: 13643

<t>Of course, ones' MMV, but then what is the advantage of a class, if one gives even races class abilities? I think that the "natural" bonus is more than enough to distinguish a "stealthy" elf from a noisy human. A +2 is a huge bonus in C&C; a +2 is effectively equivalent to having two levels o...
by rabindranath72
Thu Aug 10, 2006 6:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Racial Ability Check Modifiers
Replies: 37
Views: 13643

babbage wrote: If I remember correctly, Elves get Move Silently as a racial ability. In my opinion, this would grant them the ability to add their level to the roll. Also, you have to take into account the fact that elves get a bonus to dex, so a straight human-to-elf comparison would have the elf ...
by rabindranath72
Wed Aug 09, 2006 7:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Alternate Initiative
Replies: 16
Views: 4916

<t>I use just one d20 die roll, and a chart in which I simulated by computer 400 d10 dice rolls. A column (or row, at the CK's choice) is selected by the d20 roll. The numbers in the column (row) in order are the initiative for up to 20 characters; ties are resolved as by PHB. Simple and fast.<br/> ...
by rabindranath72
Sun Aug 06, 2006 10:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Noble Class
Replies: 19
Views: 6904

johns wrote: I think the value of fixed levels, though, is to keep other players from suspecting CK favoritism. By treating the heirlooms as class abilities, functionally the same as a fighter's weapon specialization or a rogue's back attack ability, you maintain a sense of fairness. Of course, YMM...
by rabindranath72
Thu Aug 03, 2006 9:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Noble Class
Replies: 19
Views: 6904

I like serleran's approach, since it is not constrained by fixed character levels (as was previously proposed), and it is completely up to the CK to evaluate the when's and how's. Sort of a materialistic "favor".

Cheers,

Antonio
by rabindranath72
Thu Aug 03, 2006 6:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Noble Class
Replies: 19
Views: 6904

IMO the idea of the heirloom at fixed character levels is a bit silly. Such things should be handled by roleplaying. A character should not receive an item or such just because there is a class ability that says so. This does not help a DM's creativity, if he MUST prepare something for the PC.
by rabindranath72
Sun Jul 30, 2006 2:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Skill bundles from Castle Zagyg Vol. I
Replies: 6
Views: 3453

<t>But, weren't the multi and dual classing rules supposed to NOT be correct (according to what has been said many times on the forum)?<br/> <br/> EDIT:<br/> <br/> Just to explain, the issue with hit dice is still foggy at best (see my post in Castle Zagyg thread)<br/> <br/> Cheers,<br/> <br/> Anton...
by rabindranath72
Thu Jul 27, 2006 10:49 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dragonlance Adventures!
Replies: 20
Views: 4592

Sorcery and Mysticism

<t>As promised, here is the draft of the rules for Sorcery and Mysticism, as seen through C&C.<br/> <br/> Basically, I identified the core elements of the SAGA system (which is much more flavorful than the 3.x current system, IMO), and tried to streamline it to fit with the core C&C mechanic...
by rabindranath72
Wed Jul 26, 2006 3:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Campaign Worlds
Replies: 38
Views: 2007

seskis281 wrote: Dragonlance - while I agree with the above that it's probably not as difficult to move, my own problem comes simply from too much knowledge, too much on-going history. When I tried to run a campaign here, many of my players "knew" this world so well from all the published...
by rabindranath72
Wed Jul 26, 2006 10:23 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Campaign Worlds
Replies: 38
Views: 2007

<t>Never played Harn, so I cannot give any hints about it. However...<br/> <br/> I am steadily working on adapting the Dragonlance setting to C&C (and viceversa!). Despite its many "nuances", this has proved far easier than I thought at first. One must simply look at the core ideas of the settin...
by rabindranath72
Tue Jul 25, 2006 1:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Armor Question
Replies: 6
Views: 3439

I would also add that not all armor pieces must be available (realistically) at the same time, in the same campaign, in the same place.
by rabindranath72
Tue Jul 25, 2006 11:35 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: General question
Replies: 13
Views: 5568

FunkyPhantom wrote: I've been wanting generic fantansy for a while and I really liked old school D&D; I almost bought the Rules Cyclopedia. I decided on this because it's what I want out of D&D without all the overhead. Rules Cyclopedia had too many clunky subsystems and I don't like races ...
by rabindranath72
Sun Jul 23, 2006 2:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question - Ki Strike
Replies: 6
Views: 3644

serleran wrote: Golems require magical weapons to hit, that being +2 for all types except iron, which requires +3. As for the lycanthropes, i think the big deal was people wondering about the silver vulnerability-- they can be struck by any weapon, but silver weapons deal them double damage, which ...
by rabindranath72
Sat Jul 22, 2006 12:26 pm
Forum: Open Discussion
Topic: hehe got to love this. /jk
Replies: 12
Views: 4296

Nym wrote: Excuse my ignorance, but can someone explain this template idea to me? Essentially, as the name describes, a template is a "model" for something. Such a "model" is applied as a "transformation" to something that already exists. A typical example is "bei...
by rabindranath72
Sat Jul 22, 2006 10:05 am
Forum: Open Discussion
Topic: You're not gonna believe this, but apparently it's true.
Replies: 24
Views: 11950

miller6 wrote: Peek and poke, point, line, circle and arc...and you could even color them in and use timer to control the screen refresh rate...then upgrade your ram to 16k and watch it flicker like mad until you reconfigure the timing. Remember "Pyramid"? (the COCO version of "Collo...
by rabindranath72
Sat Jul 22, 2006 9:51 am
Forum: Other Games
Topic: Best d20 Products
Replies: 54
Views: 16316

<t>Never had much d20 material. <br/> <br/> I have just <br/> <br/> - Call of Cthulhu (quite well done), <br/> <br/> - the Dragonlance stuff (some good, some not so), <br/> <br/> - Dragonlords of Melnibone (really poor, much better the BRP Stormbringer), - Libris Mortis (which I sold nearly immediat...