Search found 998 matches

by rabindranath72
Sat Jul 22, 2006 8:47 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Alright. I'm starting a thread. Heh.
Replies: 15
Views: 5724

<t>I would simply let things as they stand. Magic is simply more rare, and it would apply to all spellcasters in the campaign.<br/> <br/> I would even let higher than 6th spell level slots, and use them for casting any spells of lower level; think of it as a sort of "special ability".<br/> <br/> In ...
by rabindranath72
Sat Jul 22, 2006 7:54 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Noble Class
Replies: 19
Views: 6904

<t>I guess here too we face a "naming" problem. All the characteristics which have been mentioned above have more to do with politics than anything else.<br/> <br/> Perhaps "Politician" would be a better name; and this I could easily see as a class. So, a noble Politician would be the equivalent of ...
by rabindranath72
Sat Jul 22, 2006 7:24 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question - Ki Strike
Replies: 6
Views: 3644

<t>What it the "golem errata"? It is not in the M&T errata.<br/> <br/> EDIT: speaking of which, I also seem to recall some issue with Lycanthropes, what was that?<br/> <br/> Also, I just saw that the Merman/Mermaid block description is partially deleted. From the fragments of text I guess I can ...
by rabindranath72
Fri Jul 21, 2006 9:27 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Noble Class
Replies: 19
Views: 6904

<t>Considering his background, Dragonhelm is surely referring to the Dragonlance Noble <br/> Well, I too thought about it, and pondered whether to add it to my Dragonlance Sourcebook, but I came to the conclusion that, more so than the barbarian (and not just in name), a "noble" is a thing that I th...
by rabindranath72
Wed Jul 19, 2006 3:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters & Treasures - Vampire Entry
Replies: 17
Views: 5904

serleran wrote: Umm, cause its under kobold. My fault. Goblins are the same as kobolds in that regard. All the typical evil humanoids are. This will need to be explained in M&T II, I guess. Something like "spellcasting monsters." Thank you! So, it seems I am going to recalculate XPs f...
by rabindranath72
Wed Jul 19, 2006 12:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters & Treasures - Vampire Entry
Replies: 17
Views: 5904

serleran wrote: The "shaman" rules were written before the XP system was implemented. Therefore there is inconsistency between the two. For races that typically have class abilities (those listed as such in the "Special:" line at the end of the write-up should have their XP adju...
by rabindranath72
Tue Jul 18, 2006 6:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters & Treasures - Vampire Entry
Replies: 17
Views: 5904

<t>I just noticed that in the Monsters & Treasure errata, the XP cost to add to a spellcasting creature is equal to 100 XP per spell level. Should not the system in M&T be used for spells? So, for the shaman in the errata document, which has a total of 24 spell levels, distributed as 5/3/3/1...
by rabindranath72
Tue Jul 18, 2006 3:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Are Barbarians Necessary?
Replies: 33
Views: 5248

<t>In my campaigns, I associate "barbarism" with a general outlook and style of life. I deal with it purely by roleplaying, with the only "gaming" requirement that a member of a barbarian race must choose at least one physical prime, while a member of a civilized race must choose at least one mental...
by rabindranath72
Sun Jul 16, 2006 8:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters & Treasure: special ability category.
Replies: 4
Views: 2859

<t>Thanks serleran!<br/> <br/> A question/suggestion: would it be too much time consuming for you, to produce a unified document listing information such as the above? It would make monster creation and conversion a really easy task. Just with the above, I have been able to convert most of the Drago...
by rabindranath72
Fri Jul 14, 2006 8:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters & Treasure: special ability category.
Replies: 4
Views: 2859

Sorry, another question!

How should be considered the need of magic weapons to hit (e.g. +1 weapons)? Immunity or resistance?
by rabindranath72
Fri Jul 14, 2006 7:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What does a game of C&C feel like?
Replies: 43
Views: 14949

<t>The only real problem I ever saw in 3e, and which is nicely shown in the article linked by serleran, is the attempt to create a static model for everything. A model, by its mathematical definition, should be reductionist. And no model, however accurate, can ever hope to reproduce "reality" (of wh...
by rabindranath72
Fri Jul 14, 2006 7:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters & Treasure: special ability category.
Replies: 4
Views: 2859

Monsters & Treasure: special ability category.

<t>Hello all,<br/> <br/> I am trying to convert some creatures to C&C from AD&D, and I was wondering in which special ability category would fall these:<br/> <br/> 1) bonuses to saving throws (above and beyond the hit dice of a creature)<br/> <br/> 2) Spell Resistance<br/> <br/> 3) Immunity/...
by rabindranath72
Fri Jul 14, 2006 11:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Racial Class modifiers
Replies: 17
Views: 4859

<t>I do not make the bonuses stack. To me, the description is simply an indication that you are allowed to cumulate a racial ability with a class ability (which, given how the system of adding class levels works, would not be immediate a priori).<br/> <br/> Also, why double a bonus when there is alr...
by rabindranath72
Mon Jul 10, 2006 9:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Converting AD&D Weapons
Replies: 4
Views: 2642

There is no need to delete bonuses or penalties; in the C&C PH there are many weapons who have a bonus added. C&C does not use the 3e standard of having straight dice rolls.

Cheers,

Antonio
by rabindranath72
Mon Jul 10, 2006 6:24 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Listen as a Class Ability vs. Wisdom checks
Replies: 23
Views: 7200

gideon_thorne wrote:
*chuckles* I was just saying what I would do. My personal game world operates on an entirely different set of parameters and what I would do for it is by no means to be taken as official for any other game. ^_~`

Sure! I was just saying what I would not like in my game
by rabindranath72
Sun Jul 09, 2006 3:46 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Listen as a Class Ability vs. Wisdom checks
Replies: 23
Views: 7200

gideon_thorne wrote: From what I understand, officially, no on adding level. But the +3 is added. But thats officially. I'm one for busting up archtypes anytime I can get away with it. So any race that has a class like ability, for example the elf subspecies that has tracking, Id give it to them as...
by rabindranath72
Sat Jul 08, 2006 5:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Listen as a Class Ability vs. Wisdom checks
Replies: 23
Views: 7200

meepo wrote: Would you allow a level to be added for a Race that has a bonus to Listen checks, say a 3rd level Gnome fighter? The Class doesn't allow the Listen skill, yet the Race does. Or would you make the roll without adding your current level but instead the +3 from Enhanced Hearing (plus WIS ...
by rabindranath72
Sat Jul 08, 2006 3:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Listen as a Class Ability vs. Wisdom checks
Replies: 23
Views: 7200

<t>Meepo, you are missing an important rule of C&C (PHB p.112 of the second printing), that is the possibility to never allow another class to add levels when another class's ability is involved. Also, the extent and effect to which a rogue's ability can apply are much wider than a cleric or a f...
by rabindranath72
Sat Jul 08, 2006 10:01 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dragonlance Adventures!
Replies: 20
Views: 4592

DangerDwarf wrote: Oh well, I guess its good that we decided to finish that arc still using the 3e rules then. But now you've made it difficuly not to play DL with C&C. I'm looking forward to the 5th age addendum. I am really sorry to make you choose between 3e and C&C And thanks all for th...
by rabindranath72
Fri Jul 07, 2006 11:53 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: I am burnt out on running 3rd, and I am converting
Replies: 56
Views: 16998

Re: Same thing with me

yipwyg2 wrote: I went to the GenCon that had the release of 3rd edition, and since then only played mainly that for the last 5+ years. At first it was fun, but as the years went by I really started to burn out on it. I plan on running one more game because I promised one of my friends that he will ...
by rabindranath72
Fri Jul 07, 2006 11:49 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dragonlance Adventures!
Replies: 20
Views: 4592

Hey Trampas, thank you! DangerDwarf wrote: Nice, I've only given it a quick read so far but looked good to me. Now, since I'm so lazy... Think you guys can crank out a C&C conversion for PoC a few days after it's released? I do not own any of the new adventures for Dragonlance, so I cannot be of...
by rabindranath72
Mon Jul 03, 2006 3:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Dragonlance
Replies: 1
Views: 2198

C&C Dragonlance

Dear all,

I finally finished by Dragonlance adaptation document.

You can find it at:
http://people.na.infn.it/~eleuteri/rpgs.html

Enjoy!

Cheers,

Antonio
by rabindranath72
Fri Jun 30, 2006 1:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Converting Wilderlands of High Fantasy to C&C?
Replies: 59
Views: 2659

Maliki wrote: There is a very good Witch class in the Colin Sez' download, in the C&C section at Dragonsfoot. (I don't know how well it matches the Wilderlands version.) I was considering an Alchemist class for my campaign. My thoughts were to let him learn potion formula's much the same way a ...
by rabindranath72
Tue Jun 27, 2006 7:42 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C LOTR / Middle-Earth, it's just that good...
Replies: 28
Views: 9653

What is this "Hinterlands" free RPG? I did a google search, but I could not find anything.
by rabindranath72
Mon Jun 26, 2006 3:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How to create a race: the Minotaur
Replies: 17
Views: 6707

serleran wrote: I'd change the tough hide to be like the half-orc ability of a similar nature (not cumulative with worn armor), but otherwise it seems decent. Maybe consider stipulating that minotaurs have to charge to use their horns in combat, which is why they inflict 2d4, but that's more a pref...
by rabindranath72
Mon Jun 26, 2006 2:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C LOTR / Middle-Earth, it's just that good...
Replies: 28
Views: 9653

Colin Chapman wrote:
Middle Earth roleplaying, eh? A download VERY useful for anyone interested in rpgs set in Middle Earth:
http://sauron.misled.us/index.php?name= ... tit&lid=19

cheers!

Colin

Thank you! Very interesting!
by rabindranath72
Mon Jun 26, 2006 8:50 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How to create a race: the Minotaur
Replies: 17
Views: 6707

serleran wrote: If a race has a class ability, I would simply allow member of that race to add level whenever they use the ability. If, however, it is a race with an ability that takes the class with the ability, I give a +2 bonus for such checks. Also, there is nothing wrong with embedding a penal...
by rabindranath72
Mon Jun 26, 2006 8:13 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How to create a race: the Minotaur
Replies: 17
Views: 6707

gideon_thorne wrote: Several races possess move silently and similar abilties. Dwarves possess stone craft. A variation of the elf in the M&T possesses tracking. To name a few examples I was referring to exact class abilities. As I read them, the racial abilities are not explicitly like class a...
by rabindranath72
Sun Jun 25, 2006 9:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How to create a race: the Minotaur
Replies: 17
Views: 6707

serleran wrote: There is no "right way," or "official way." Yet. There is only what people do... mine is as follows: To convert a monstrous race into a playable race is rather simple. List the "Specials" given by the monster as racial abilities. These will be transfere...