Search found 9 matches
- Thu Jul 15, 2010 1:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [FATE] Adding Consequences to C&C
- Replies: 9
- Views: 696
<t>After some play-through last night, I tweaked the Hit Points a bit. I'm now planning to use 5 + one full hit die + CON bonus + 1 if CON is prime.<br/> <br/> And having the hit points advance in level at a rate equal to the +X rate at higher levels.<br/> <br/> On the low end, a Wizard with a -1 CO...
- Wed Jul 14, 2010 3:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [FATE] Adding Consequences to C&C
- Replies: 9
- Views: 696
- Thu Jul 08, 2010 6:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [FATE] Adding Consequences to C&C
- Replies: 9
- Views: 696
<t>Thanks TheMetal1,<br/> <br/> I did borrow a bit from Star Wars Saga on this. I like the concept of a Damage Threshold. And I forgot about the move penalty on the top condition in Saga. Thanks for the reminder.<br/> <br/> I've been plinking away at this for a while now and I haven't settled on any...
- Fri Jul 02, 2010 2:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [FATE] Adding Consequences to C&C
- Replies: 9
- Views: 696
Another option...
I gotta say I think the previous option is HORRIBLY complex. Here's another one I'm considering... (Here Consequences are just tacked on to the normal Hit Points system. With Hit Points modified somewhat because Consequences equate to, well, more Hit Points overall.) Quote: Hit Points start out equa...
- Fri Jul 02, 2010 11:50 am
- Forum: Monsters for C&C
- Topic: An Overview of the Devils and Hell
- Replies: 7
- Views: 4021
- Thu Jul 01, 2010 5:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [FATE] Adding Consequences to C&C
- Replies: 9
- Views: 696
Hi Treebore: Thanks for the response. I think that's wise advice. But the result wouldn't model Consequences in the way I'm going for. I've been brainstorming on this for a couple of days. And here's what I've got so far in a very rough draft. Quote: Damage Etc. Vitality is determined by your hit di...
- Thu Jul 01, 2010 12:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [FATE] Adding Consequences to C&C
- Replies: 9
- Views: 696
<t>Yup. Fortunately, I have a copy of CoCd20. Very nice book.<br/> <br/> But I was thinking of FATE consequences as they apply to "damage" not so much sanity.<br/> <br/> FATE has two "stress" tracks: one Physical and one Mental. Each track has roughly 5 boxes in it. When someone gets hit, they lose ...
- Thu Jul 01, 2010 11:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [FATE] Adding Consequences to C&C
- Replies: 9
- Views: 696
[FATE] Adding Consequences to C&C
<t>Hi all:<br/> <br/> I'm working on some house rules for a C&C game I'm looking to put together.<br/> <br/> Thankfully, greater minds than my own have tackled the topic of adding FATE's Fate Points to C&C. Adding Aspects is a no-brainer.<br/> <br/> But I was trying to drum up some idea of h...
- Mon Jun 28, 2010 12:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Trading in OSRIC and S&W for C&C
- Replies: 41
- Views: 4047