Oh yeah. Did have one funny bit. The group is trying to fight the bats that keep swooping down on them from above. The Wizard says, "I'll cast burning hands and point it up since they're flying. That should avoid the party." I replied, "Says the gnome wizard." Rest of party: "NO! STOP!"
I need a lot of work on the detailed descriptions of the action. I know. Gotta share all of this info with the other players and see what they think. Hopefully, they'll be willing to give it another go with Rising Knight.
<t>I don't mind a fight ending with a character or two unconscious. However, I don't expect that the majority should end that way as it happened yesterday.<br/> <br/> They were Giant Bats, not Rats. Regardless, it sounds like the problems were problems with the module rather than with C&C. I do ...
<t>Yesterday I ran The Beacon at Emon Tor using C&C for my group. We ended up all being a bit disappointed with the results. Although the mechanics seemed okay, the game didn't seem balanced at all.<br/> <br/> The group was made up of a Ranger, Cleric, Assassin, and Wizard. They certainly made s...
<t>I'm running C&C as a one-shot adventure (hopefully in one night) to try to get some old D&D players (we haven't played in years and years) back into PnP RPGs. The Beacon at Enon Tor is a nice, short adventure, so I think it will work.<br/> <br/> However, I want to make sure I give the gro...