Search found 962 matches

by Snoring Rock
Thu Jan 22, 2015 8:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advantages with penalties
Replies: 66
Views: 12014

Re: Advantages with penalties

Attribute Modifiers --- D20 3.x What page of the AD&D PHB is that found on? Checks using d20 --- D20 3.x ??? AC Ascending --- D20 3.x ??? All of the rogue skills using d20 instead of percentiles, all of the class abilities mechanics.... The list goes on and on. Sure, all of the combat game eleme...
by Snoring Rock
Thu Jan 22, 2015 12:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advantages with penalties
Replies: 66
Views: 12014

Re: Advantages with penalties

Balanced? If anything at all is clear about the design of C&C, the concept of balance was not in the forefront, even less so was the effort to spell it correctly. C&C was a peel back on complexity and return to having more game control in the hands on the CK/GM/DM. C&C is 3.x, less the f...
by Snoring Rock
Tue Jan 20, 2015 10:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advantages with penalties
Replies: 66
Views: 12014

Re: Advantages with penalties

Yes. This and much more of the CKG, as I get deeper into it's use, make less and less sense to me. You must be careful using CKG advantages as written. They could be game breakers. Seems like every rule question we find in the ambiguity of the rules as written, yet borrows from 1e and/or D20, is ans...
by Snoring Rock
Fri Jan 16, 2015 2:55 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advantages with penalties
Replies: 66
Views: 12014

Re: Advantages with penalties

I would assume the caster must be high enough level to cast these spells in order to change them? Is losing turn undead ability worth a 1st or 2nd level caster being able to cast Heal? How should that be limited? Or should they be able t use any curative spell? After all, they did lose a the abilit...
by Snoring Rock
Fri Jan 16, 2015 1:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advantages with penalties
Replies: 66
Views: 12014

Re: Advantages with penalties

What even take blessed healer, right? Because there are no level restrictions on Blessed Healer - you can trade a 1st level spell for a 3rd level healing spell. I could also say that “blessed healer” can only be taken by clerics/druids and never by illusionists, who are also healers. Actually, that...
by Snoring Rock
Wed Jan 14, 2015 8:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advantages with penalties
Replies: 66
Views: 12014

Re: Advantages with penalties

Yes, but then it starts to get like a snowball down hill. I like the advantages but this one is not well-written. Why would a caster take "blessed healer" when he could just take "signature spell"? It does not work exactly the same. And if used by a wizard, could be used for iden...
by Snoring Rock
Wed Jan 14, 2015 4:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advantages with penalties
Replies: 66
Views: 12014

Advantages with penalties

Ok, so I want to hear some opinions.... There is an advantage called “blessed healer”. This gives a cleric the ability to change any spell he has prepared, into a curative spell of the same of lower level. But when this advantage is taken, the cleric forever loses the ability to turn undead. There i...
by Snoring Rock
Wed Jan 14, 2015 11:32 am
Forum: World of Aihrde Campaign Setting
Topic: Umbrage Saga
Replies: 29
Views: 16459

Re: Umbrage Saga

These all seem reasonable to me. Re-drawing the map is a great idea! I struggle with the sheer amount of info in these modules as compared to the bare-bones gritty stuff like old school JG stuff. ?? I run Judges Guild stuff, in fact I am currently running Tegal Manor, TONS of detailed info in those...
by Snoring Rock
Tue Jan 13, 2015 7:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: City/Town/Village Detail Level
Replies: 3
Views: 717

Re: City/Town/Village Detail Level

Treebore, this is some down right profound yet simple stuff, that sometimes you can get so caught up in other details, that you lose this kind of special touch if you are not careful.

All good advice!
by Snoring Rock
Tue Jan 13, 2015 5:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: City/Town/Village Detail Level
Replies: 3
Views: 717

City/Town/Village Detail Level

Ok I am making this transition from the Wildrlands to running a campaign in Aihrde. I have wanted to do this for a while but just have a hard time getting "into" the setting, as Omote states it. I love the history and the cool religions and "The White Order" of Aihrde. Besides, I...
by Snoring Rock
Tue Jan 13, 2015 4:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: M&T white dragon SR errata
Replies: 37
Views: 2620

Re: M&T white dragon SR errata

ok, so why do the rest of the dragon tables not show any 1's anywhere except of course on the white and silver dragons? More errata! Probably because no other dragons had an SR of 5% but were higher than that. If you have an older printing, you can easily check what they did or didn't do. Looking a...
by Snoring Rock
Tue Jan 13, 2015 11:34 am
Forum: World of Aihrde Campaign Setting
Topic: Umbrage Saga
Replies: 29
Views: 16459

Re: Umbrage Saga

These all seem reasonable to me. Re-drawing the map is a great idea! I struggle with the sheer amount of info in these modules as compared to the bare-bones gritty stuff like old school JG stuff.
by Snoring Rock
Mon Jan 12, 2015 10:38 pm
Forum: World of Aihrde Campaign Setting
Topic: Umbrage Saga
Replies: 29
Views: 16459

Umbrage Saga

Ok so for the 50th time I am considering starting a campaign in Aihrde. The only logical starting place must be the Blacktooth Ridge. I am reading it, I have the boxed set that starts with A0 Rising Knight. The story and back ground is great, but I am thinking about playing this. I can make notes an...
by Snoring Rock
Mon Jan 12, 2015 10:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: M&T white dragon SR errata
Replies: 37
Views: 2620

Re: M&T white dragon SR errata

Check out Silver Dragon. It has the 1 listed at age category 1. I think that given that it is equal or greater, the SR 1 technically should never show up. Although technically correct, the SR 1 at age 1 is acceptable, it should be marked with a slash like other table for consistency. It is actually...
by Snoring Rock
Mon Jan 12, 2015 8:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

The best way I've found is to use the declaration paradigm that Gygax suggested in the 1st Ed DMG. The DM first silently decides the bad guys actions then, the players declare. THEN, the round starts. (Arduin) This makes the most sense to me. Otherwise, the caster or who-ever, who gets a low initia...
by Snoring Rock
Mon Jan 12, 2015 6:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

Agreed. I do not think it is all simultaneous. Even hitting a target with a sword is something that does not take 10 seconds. It takes 1 or less. The deal is, it takes 10 seconds of hitting, dodging and jabbing to hit enough times or wear the opponent down enough to reduce HP. So everyone is doing s...
by Snoring Rock
Mon Jan 12, 2015 6:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: M&T white dragon SR errata
Replies: 37
Views: 2620

Re: M&T white dragon SR errata

Check out Silver Dragon. It has the 1 listed at age category 1. I think that given that it is equal or greater, the SR 1 technically should never show up. Although technically correct, the SR 1 at age 1 is acceptable, it should be marked with a slash like other table for consistency.
by Snoring Rock
Mon Jan 12, 2015 3:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: M&T white dragon SR errata
Replies: 37
Views: 2620

Re: M&T white dragon SR errata

I wish we would have caught this before it was printed.
by Snoring Rock
Mon Jan 12, 2015 2:06 pm
Forum: World of Aihrde Campaign Setting
Topic: Pazzgard Fortress what is it?
Replies: 12
Views: 5944

Re: Pazzgard Fortress what is it?

Notice that Pazzgard exists only on the old map. The new and improved map does not show it at all.
by Snoring Rock
Mon Jan 12, 2015 12:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

CASTING TIME Most spells take one round to cast. A spell that takes one round (CT 1) to cast comes into effect during the caster’s initiative turn for that round. (pg. 74) Spells that take more than one round to cast come into effect during the caster’s initiative turn on the last round of the casti...
by Snoring Rock
Thu Jan 08, 2015 9:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

I think it is pretty clear that the intention of the rules, originally as written, was the have a declaration of actions before the initiative roll is made. Now, it seems to me that the spellcaster is assumed to be attempting to cast his spell from the time the initiative die is rolled, to the time...
by Snoring Rock
Thu Jan 08, 2015 11:52 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

This rule has always been clear to me (at least). I think some of the "logic" that's getting thrown around here is done intentionally to try to muddy the waters further. ;) The spell you're casting is supposed to "start" at the beginning of the round and complete on your count i...
by Snoring Rock
Wed Jan 07, 2015 9:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: +2 Mithril Full Plate
Replies: 21
Views: 2535

Re: +2 Mithril Full Plate

Rigon wrote:I would just say that bonus is non-magical and when you add magic to it, it supersedes the non-magical bonus. So if I enchanted mithral armor to a +1 magical bonus, it would replace the +4 non-magical bonus.

R-
Brutal.
by Snoring Rock
Wed Jan 07, 2015 9:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

Though I primarily run C&C via the play-by-post medium, I pretty much ignore the spell disruption rules if the spell can be cast in 1 round. I assume that the process of casting a spell is not a long, drawn out ordeal. It functions more like spellcasting in the Harry Potter movies, i.e., a quic...
by Snoring Rock
Wed Jan 07, 2015 7:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

Oh I am not too sure.... Really? What does this sentence mean? " Most spells take one round to cast ." No. No, what? I simply asked what does the sentence, "Most spells take one round to cast." mean. Simple question. CASTING TIME Most spells take one round to cast. A spell that ...
by Snoring Rock
Wed Jan 07, 2015 7:42 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

But there is the option in the rules of having the spell go off in the same sequence in the next round. There are at least three ways to run it. I think there needs to be more chances to have a spell disrupted than what is presented sometimes.
by Snoring Rock
Wed Jan 07, 2015 7:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

Oh I am not too sure.... Really? What does this sentence mean? " Most spells take one round to cast ." No. They clearly take 1/10 to 1 round to cast. If I am initiative 10 and the wizard next to me rolls initiative 1 and we both cast sleep, both of our spells go off at the same time; at t...
by Snoring Rock
Wed Jan 07, 2015 7:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Disrupting a spell
Replies: 86
Views: 9376

Re: Disrupting a spell

A CT of 1 actually means the spell can go off in one round. Your initiative roll determines when during that round you finish, you always start casting at 10. So if you roll a 10 on initiative, then the spell goes off on 10, it took you but a second to cast it. If you roll a 1, it took you ten seco...