Search found 830 matches
- Sun Mar 18, 2012 1:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: challenge levels
- Replies: 34
- Views: 2131
Re: challenge levels
I may not have been very clear. I meant the CC = my CB most of the time. There was no CL added to the CC most of the time, i.e., most rolls had a CL of 0. Oh, okay. I understand. Well, at 1st level most of the CL's would be in the 1 range anyway. That is only 5% harder than a CL of 0... Indeed. Jam...
- Sun Mar 18, 2012 2:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: challenge levels
- Replies: 34
- Views: 2131
Re: challenge levels
We discussed something similar to this awhile back. A relayed a friend's comments from a Facebook discussion. He owns C&C 4th printing, but has only played 1 or 2 sessions. Here's the link http://trolllord.com/forums/viewtopic.php?f=8&t=11468 Thanks, Tyler - that was very interesting and he...
- Sun Mar 18, 2012 2:40 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: challenge levels
- Replies: 34
- Views: 2131
Re: challenge levels
Over the summer, I was playing a thief in a Wilderlands C&C game that James Mishler was CKing. I'd say most of my class ability siege checks - listening at doors, checking for traps, etc. - were based on my Dex prime CB of 12. Of course, James may have been taking it easy on me because I was st...
- Sat Mar 17, 2012 6:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: challenge levels
- Replies: 34
- Views: 2131
Re: challenge levels
Over the summer, I was playing a thief in a Wilderlands C&C game that James Mishler was CKing. I'd say most of my class ability siege checks - listening at doors, checking for traps, etc. - were based on my Dex prime CB of 12. Of course, James may have been taking it easy on me because I was sti...
- Sat Mar 17, 2012 5:50 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: challenge levels
- Replies: 34
- Views: 2131
Re: challenge levels
Also, consider making skill rolls a "simple" check of a straight Siege roll with no CL modifier when necessary. I just started to realize the importance of this now. After playing 3e so much, I'm in the habit of always assigning a modifier for checks. Then I realized that the SIEGE roll i...
- Sat Mar 17, 2012 2:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: challenge levels
- Replies: 34
- Views: 2131
Re: challenge levels
Good point, I forgot that. (It's been 25 years since I last played D&D - when did I get so old!
). That applied to picking pockets, hiding in shadows, and moving silently, yes? But not locks, traps, etc.?
- Sat Mar 17, 2012 2:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: class combos
- Replies: 18
- Views: 976
Re: class combos
I think Ranger-Assassin could make for a good "bounty hunter" combo. That would be cool, except I'm leaning toward a good alignment requirement for rangers - otherwise, some of their class abilities seem weird to me, especially the combat bonuses against humanoids. Of course, I could remo...
- Sat Mar 17, 2012 2:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: challenge levels
- Replies: 34
- Views: 2131
Re: challenge levels
Thanks for the feedback (so far - keep it coming!). Just to clarify, I'm not very familiar with any version of D&D except 1st ed. AD&D (and the Holmes boxed set I had before that), so I hope it's not a matter of me simply making unfair comparisons. On the other hand, I do play / GM Savage Wo...
- Sat Mar 17, 2012 3:38 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: challenge levels
- Replies: 34
- Views: 2131
challenge levels
I'm sure this has been discussed over the years, but I'm relatively new around here, so I'd appreciate some feedback if you're so inclined. As I dig into new games, I tend to come across things that bug me a bit, and hearing from other gamers who are more experienced with the game helps alleviate my...
- Thu Mar 15, 2012 7:16 pm
- Forum: Open Discussion
- Topic: The Walking Dead
- Replies: 30
- Views: 2412
Re: The Walking Dead
Good show. It prompted some of my coworkers to badger me into running a zombie campaign with Savage Worlds.
- Wed Mar 14, 2012 9:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: I wonder if most of us here are Castle Keepers.
- Replies: 23
- Views: 1675
Re: I wonder if most of us here are Castle Keepers.
For C&C, just a player so far, but gearing up for some CKing, hopefully.
For SW, always a GM.
For SW, always a GM.
- Wed Mar 14, 2012 9:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: class combos
- Replies: 18
- Views: 976
Re: class combos
Updated my chart to include a few things. Still pondering a couple of the other suggestions.
What about a barbarian-ranger? They both seem kinda outdoorsy ...
What about a barbarian-ranger? They both seem kinda outdoorsy ...
- Tue Mar 13, 2012 4:16 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monsters & Treasure, 4th Printing - What do you want to see?
- Replies: 6
- Views: 782
Re: Monsters & Treasure, 4th Printing - What do you want to
1) All errata fixed ... 2) A picture for every single creature that doesn't have a real world equivalent (e.g., humans, animals, giant animals). 3) Every OGL monster not already included, especially giant version of animals. Seriously, what classic low-level dungeon crawl is complete without without...
- Mon Mar 12, 2012 7:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: class combos
- Replies: 18
- Views: 976
Re: class combos
I would allow Fighter-Druid and Fighter-Druid, were it me. I was thinking Barbarian or Ranger were a better fit for Druid. On the other hand, fighter is such a straightforward class that it might fit with just about anything. I'll think on that a bit. I know this one's a stretch, and unless you hav...
- Mon Mar 12, 2012 7:42 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: class combos
- Replies: 18
- Views: 976
Re: class combos
Hmm, good point. I may just do that.Arduin wrote:Barbarian/Rogue is an archetype in fantasy lit. You may want to allow it.
- Mon Mar 12, 2012 7:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: class combos
- Replies: 18
- Views: 976
Re: class combos
No Bard in your game? I like Class-and-a-half Bard/Druid Bard/Wizard Bard/Illusionist as solid options for people who want their Bard's to have more spell power. -Mike Oops, I should have put a note about that. [Edit: There it is now!] I left knight, paladin, and bard off the list, as I'm not incli...
- Mon Mar 12, 2012 7:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fire! Acid! Holy Water! (where?)
- Replies: 20
- Views: 1907
Re: Fire! Acid! Holy Water! (where?)
Yes, having acid that is strong enough to kill a person by splashing is going to be SO dangerous to carry that it wouldn't be worth the trouble... "Let's see, you fall into the pit. You only take 2 points of falling damage, but that vial of highly corrosive acid you had in your pouch busted op...
- Mon Mar 12, 2012 7:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fire! Acid! Holy Water! (where?)
- Replies: 20
- Views: 1907
Re: Fire! Acid! Holy Water! (where?)
M&T says that flaming swords do an extra 1d6 fire damage when striking a foe (2d6 is the foe is cold-based). That might be a good baseline for striking someone with a torch or the like as well.
- Mon Mar 12, 2012 4:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fire! Acid! Holy Water! (where?)
- Replies: 20
- Views: 1907
Re: Fire! Acid! Holy Water! (where?)
Ya, that's weird. I'd prefer not to have to order accessories to get core rules ... Ah, well. 
- Mon Mar 12, 2012 12:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fire! Acid! Holy Water! (where?)
- Replies: 20
- Views: 1907
Re: Fire! Acid! Holy Water! (where?)
Liquid combat damage is listed on the portrait CK screen. Silly you for reading books! Type: Diameter/Damage/Save Acid: 5'/1d12/dex half Holy or Unholy Water: 2'/1d8/no save Burning oil: 10'/1d8/dex half EDIT: I checked the Landscape screens, and it's in there too. Is this info in the PHB or CKG an...
- Mon Mar 12, 2012 2:52 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fire! Acid! Holy Water! (where?)
- Replies: 20
- Views: 1907
Re: Fire! Acid! Holy Water! (where?)
CKG has something about boiling oil on page 181 and flaming oil cask catapult ammo on 182.
- Mon Mar 12, 2012 12:54 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: class combos
- Replies: 18
- Views: 976
class combos
I'm thinking about what multi-class / class-and-a-half combos I want to allow, assuming I ever get a chance actually to CK C&C ... I'm interested in feedback, questions, criticisms, and general discussion. First, a few things: 1) This is for a Greyhawk campaign, where I consider eclecticism the ...
- Sun Mar 11, 2012 8:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Armor Class for Helmets...
- Replies: 15
- Views: 1187
Re: Armor Class for Helmets...
If you're just using the PHB, then it is a useless hole in the rules. Even without the CKG, I might rule that attacks hit the character's head in certain situations, such as someone attacking from above. In those cases, I wouldn't even call that a called shot, just a regular attack roll against the...
- Sat Mar 10, 2012 3:06 pm
- Forum: Open Discussion
- Topic: Creating a Character Flowchart
- Replies: 6
- Views: 665
Re: Creating a Character Flowchart
Where's File 13?

- Thu Mar 08, 2012 3:34 am
- Forum: Upon the Forge's Anvil!
- Topic: TLG 8125 Classic Monsters (Available)
- Replies: 336
- Views: 109349
Re: Classic Monsters The Manual
Sounds good, will do.
- Wed Mar 07, 2012 2:33 pm
- Forum: Upon the Forge's Anvil!
- Topic: TLG 8125 Classic Monsters (Available)
- Replies: 336
- Views: 109349
Re: Classic Monsters The Manual
So, has this thread become the place to post errata, or should we collate them in a new thread somewhere?
- Mon Mar 05, 2012 5:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Lazy CK looking for fully fleshed out towns/villages/cities
- Replies: 9
- Views: 1529
- Mon Mar 05, 2012 5:16 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Lazy CK looking for fully fleshed out towns/villages/cities
- Replies: 9
- Views: 1529
- Mon Mar 05, 2012 5:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Lazy CK looking for fully fleshed out towns/villages/cities
- Replies: 9
- Views: 1529
- Sun Mar 04, 2012 3:33 am
- Forum: Upon the Forge's Anvil!
- Topic: TLG 8125 Classic Monsters (Available)
- Replies: 336
- Views: 109349
Re: Classic Monsters The Manual
Manga art is just fine if it's appropriate to the game - e.g., Exalted - but it definitely doesn't put me in mind of D&D, that's for sure.