Search found 550 matches
- Thu Sep 20, 2012 1:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic Missile, In depth
- Replies: 13
- Views: 1073
Re: Magic Missile, In depth
A carnivorous plant would not be considered an "object;" it would be classified a "being or creature." Ok, so is the spell sentient or is the end result simply arbitrary? What I mean is, is it required that the character know the plant is carnivorous? For example. If the player ...
- Thu Sep 20, 2012 1:13 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
One design philosophy of C&C was to provide flexibility to how the game is interpreted by each group playing, the final arbitration of a rule resting with the Castle Keeper of that game, highly relying on the unwritten Rule 0. This is quite possibly the best single design philosophy I've ever r...
- Wed Sep 19, 2012 11:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic Missile, In depth
- Replies: 13
- Views: 1073
Re: Magic Missile, In depth
Certainly, the magic-user can release the magic missile at something he presumes is a creature. They will unerringly attack it. However, if the thing is not a "thing" in the monster sense, the spell will do nothing except be wasted; the spell in ineffectual against objects of any kind (a ...
- Wed Sep 19, 2012 11:00 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic Missile, In depth
- Replies: 13
- Views: 1073
Re: Magic Missile, In depth
So to clarify, because the caster saw SOMETHING, the spell would successfully go off and fire towards that "something", whatever it may be.kreider204 wrote:The spell requires you to see the target, but not to identify it correctly. As CK, I would rule that it would go off and hit the shadowy leaves.
- Wed Sep 19, 2012 10:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic Missile, In depth
- Replies: 13
- Views: 1073
Magic Missile, In depth
Ok, so the recent Will'O Wisp thread got me to thinking more about Magic Missile. I posed a hypothetical question in that thread but didn't get any responses so I thought maybe I might put it in its own thread and expand on it a bit because I found the thought experiment interesting. NOTE: This is n...
- Wed Sep 19, 2012 1:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
I don't know if C&C specifically tries to not be a game for rules lawyers more than it just isn't by circumstance. You may be right. I'm just going by the very frequent reference throughout the rules to the fact that the CK is the final arbiter and should change nearly anything he/she sees fit ...
- Wed Sep 19, 2012 5:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
@mbeacom: You forgot folded, spindled, and mutilated. :) Clarity in the rules is important. Wording something properly is important. This is why I sought to nail down all the little things when editing 5th. I missed stuff, which is to be expected. However, adding rules is NEVER a good thing. By add...
- Wed Sep 19, 2012 2:00 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
I don't know if C&C specifically tries to not be a game for rules lawyers more than it just isn't by circumstance. You may be right. I'm just going by the very frequent reference throughout the rules to the fact that the CK is the final arbiter and should change nearly anything he/she sees fit ...
- Tue Sep 18, 2012 10:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
Agreed on the era of player entitlement. And while I'd not quite run the Will'o that way, I can see that as making sense. That's what's so great about C&C. The rules are clear, but there is still much left to interpretation for the players and GM in those spaces where our understandings of thin...
- Tue Sep 18, 2012 2:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
Whether you want to make it so the caster must have initiative before, or after, is up to you as the Castle Keeper... but, the spell should always work against this monster -- the monster entry says so. Thanks! Yes, thanks for the input. This is one of the very reasons I love C&C so much. It's ...
- Tue Sep 18, 2012 12:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
Whether you want to make it so the caster must have initiative before, or after, is up to you as the Castle Keeper... but, the spell should always work against this monster -- the monster entry says so. Thanks! Yes, thanks for the input. This is one of the very reasons I love C&C so much. It's ...
- Tue Sep 18, 2012 5:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
What I mean to say is that, if this thing is giving off mist wherever it goes, even though it's technically invisible, you actually could see where it is for targeting purposes based on the mist it creates as it moves around. Basically, I'm saying I think they give you enough in the description of ...
- Tue Sep 18, 2012 2:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
What I mean to say is that, if this thing is giving off mist wherever it goes, even though it's technically invisible, you actually could see where it is for targeting purposes based on the mist it creates as it moves around. Basically, I'm saying I think they give you enough in the description of ...
- Mon Sep 17, 2012 10:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
As a DM, I'd probably highlight the feature that describes them as "cold, pulling the moisture out of the air they pass through, creating a mist where ever they go." This is injected as a "however" right after they are described as invisible to the naked eye. To me, this means t...
- Mon Sep 17, 2012 8:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Will-O'-Wisp
- Replies: 33
- Views: 2839
Re: Will-O'-Wisp
As a DM, I'd probably highlight the feature that describes them as "cold, pulling the moisture out of the air they pass through, creating a mist where ever they go." This is injected as a "however" right after they are described as invisible to the naked eye. To me, this means th...
- Fri Sep 14, 2012 7:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New race for my cmapaign.
- Replies: 5
- Views: 523
Re: New race for my cmapaign.
Since none of my players get on here I can give a little info, what little I have determined already any way. They really are aliens. From another plane. My plan was to use them in a future high level campaign where the players would find this out. So far no one is playing one. They are just NPCs t...
- Fri Sep 14, 2012 3:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C World/Setting Confusion
- Replies: 8
- Views: 669
Re: C&C World/Setting Confusion
Here are some that I had close to hand. A Series: Aihrde. Blacktooth Ridge area to Aufstrag, also some extraplanar. C1 Mortality of Green: Aihrde: Darkenfold Forest C2 Shades of Mist: Aihrde: Darkenfold Forest D1 Chimera's Roost: Anywhere sparsely populated near hills and cliffs. DA1: Aihrde DB Ser...
- Fri Sep 14, 2012 4:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C World/Setting Confusion
- Replies: 8
- Views: 669
Re: C&C World/Setting Confusion
Thanks Moriarty, that's a huge help. The U series was the most confusing, as the cover of Halfling Hall on my printing shows a very large elaborate map, but there is nothing inside that references any locations on the front. I'm thinking maybe they just used it as cover art. You can make out locatio...
- Thu Sep 13, 2012 1:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C World/Setting Confusion
- Replies: 8
- Views: 669
C&C World/Setting Confusion
Ok, so I've mostly completed my C&C adventure module collection and I'm trying to organize them, in part, by what setting they take place in. For example, the A series all seem to take place in the core Airhde setting (as presented in the After Winters Dark folio). The DB series seem to take pla...
- Thu Sep 13, 2012 4:58 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New race for my cmapaign.
- Replies: 5
- Views: 523
Re: New race for my cmapaign.
My thoughts, if I were to read this in a supplement: First, it sounds intriguing and I'd want to explore the race more, for sure. So that's great. Like, what kind of place/environment would they look "normal" in? What must their homeland be like that white haired people would be the norm? ...
- Tue Sep 11, 2012 7:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Updating the CK Screen.
- Replies: 9
- Views: 876
Re: Updating the CK Screen.
I prefer the landscape screen, but yes I miss all the information from the portrait style. Overall, the landscape version has very little that is pertinent to my needs. Weather patterns and so forth are interesting, but what do we as CK's typically look for? Especially new Ck's. Weapon tables for d...
- Thu Sep 06, 2012 4:57 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question Freeport Companion
- Replies: 10
- Views: 1076
Re: Question Freeport Companion
Freeport is a system neutral setting published by Green Ronin. The actual system neutral book is called "The Pirates Guide to Freeport". Then, in addition to that, there are system specific companions. These are all generally called "The Freeport Companion. There is one for True20, on...
- Thu Sep 06, 2012 4:30 am
- Forum: Amazing Adventures
- Topic: Amazing Adventures Errata and Clarifications
- Replies: 48
- Views: 53460
Re: Amazing Adventures Errata and Clarifications
PAGE 15: Primary and Secondary Attributes There are two types of attributes in Amazing Adventures: primary and secondary. Primary attributes are those physical or mental abilities in which a character is particularly well trained or very experienced in using. Secondary attributes are those the chara...
- Thu Sep 06, 2012 4:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Updating the CK Screen.
- Replies: 9
- Views: 876
Re: Updating the CK Screen.
That sounds great. Thanks for doing that! What I'd also like to see someday from TLG is all the content from the portrait screens reformatted to the landscape screens. I own the original portrait cardstock screens and while I'm not a big fan of portrait screens, the content is absolutely superb. I u...
- Tue Sep 04, 2012 9:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Times per Day
- Replies: 10
- Views: 916
Re: Times per Day
Omote is right. Times per day is just a way to add control and balance. Why can I only attack once per round? Why can't I cast 3 spells on my turn? I mean, it's magic right? There have to be limits and if an ability is of a certain power level, it has to be limited. I like to think that a Knight can...
- Thu Aug 30, 2012 9:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How do you Evade?
- Replies: 11
- Views: 897
Re: How do you Evade?
Sorry for any confusion about my Evade comment, I wasn't intending to say that Evade allows an attack, just to agree with Lord Dynel that the wording is a bit vague and I was using that as an example. I've always ruled it does not allow an attack for the very reasons mentioned. I think one comment m...
- Wed Aug 29, 2012 5:07 am
- Forum: Open Discussion
- Topic: D&D Back Catalog and the OSR...
- Replies: 11
- Views: 1517
Re: D&D Back Catalog and the OSR...
I don't really know how it will effect anybody. I'm just kind of excited to see what they're going to do ultimately. I'm tired of searching for the adventures on ebay from sellers who don't do a good job of describing the condition and want to charge an arm and a leg for 12 pieces of paper from 30 y...
- Tue Aug 28, 2012 5:44 pm
- Forum: Open Discussion
- Topic: Please help a FLGS who supports C&C
- Replies: 2
- Views: 613
Please help a FLGS who supports C&C
Hey Everyone, ASUS is holding a giveaway for some free computers and tablets for small businesses who can show a real need. An FLGS in my town is trying to win them to upgrade their gaming network and Point of Sale system. The place does card games, hosts LAN tourneys and has 2 large rooms dedicated...
- Mon Aug 27, 2012 11:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: dismissing spells
- Replies: 14
- Views: 939
Re: dismissing spells
"E.g., if I cast a Fly spell on a team mate, should I be allowed to dismiss it early (possibly sending him plummeting to his death)?!
Thoughts?"
If this is fun for you and your players, I say do it!
Thoughts?"
If this is fun for you and your players, I say do it!
- Mon Aug 27, 2012 4:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: dismissing spells
- Replies: 14
- Views: 939
Re: dismissing spells
This is a great question. And one that I don't believe demands a concrete mechanical answer. I would rule this one with the rule of awesome. That is: Which option would make for the group to have more fun? Which would make the scene more memorable? Being stuck in the darkness of his own making (coul...