Search found 827 matches
- Thu Feb 25, 2010 6:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bolted On! An armchair review of various rules for CnC.
- Replies: 2
- Views: 143
- Thu Feb 25, 2010 5:34 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bolted On! An armchair review of various rules for CnC.
- Replies: 2
- Views: 143
<r>Reserve Points:<br/> <URL url="http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm"><LINK_TEXT text="http://www.d20srd.org/srd/variant/adven ... Points.htm">http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm</LINK_TEXT></URL><br/> <br/> One of the things I like about CnC ...
- Thu Feb 25, 2010 5:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bolted On! An armchair review of various rules for CnC.
- Replies: 2
- Views: 143
Bolted On! An armchair review of various rules for CnC.
<t>CnC is designed for house rules, especially those that what I call "bolted on" systems. Essentially metasystems that add a component as compared to changing how CnC works.<br/> <br/> I'd like to bring up a new d20 rule, suggest how it might be tweaked to fit CnC. I'd also be open to hearing how o...
- Thu Feb 25, 2010 3:20 pm
- Forum: Open Discussion
- Topic: Tenure yay
- Replies: 22
- Views: 1611
- Thu Feb 25, 2010 5:40 am
- Forum: Open Discussion
- Topic: The Crusade Continues
- Replies: 15
- Views: 1337
<t>My son is math inclined, so we started with Tunnels and Trolls instead. It was just me as player with an NPC. <br/> <br/> We crossed the Bridge of Insanity and entered the Tower of Chaos to tackle the Mad Wizard's traps. Lots of random chart rolling was done, evidently. <br/> <br/> We had fun, th...
- Wed Feb 24, 2010 9:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: illusionist
- Replies: 20
- Views: 1205
<t>The illusionist is now a strong contender in its own right, rivaling our cleric and wizard. <br/> <br/> It's also a fun balance that while the Illusionist has some solid spells, a bad roll can knock then down a few pegs. i.e., the player NEVER casts dragon mount in urban areas. The heals help too...
- Wed Feb 24, 2010 9:34 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Campaign Worlds
- Replies: 38
- Views: 2007
- Wed Feb 24, 2010 8:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Campaign Worlds
- Replies: 38
- Views: 2007
Treebore wrote: Having them be part of a ships crew would generally be a good start, but unfortunately modules I wish to use, such as Castle Amber, Tegal Manor, and many others, do not fit in easily with ship board adventure. So I am going to have to get creative. Ah. Castle Amber. I remember thee ...
- Wed Feb 24, 2010 8:18 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Prime Attribute Requirements
- Replies: 15
- Views: 626
Lord Dynel wrote: My players had a hell of a time with this, because they came from d20 where one could attempt almost anything, and was allowed, with usually some chance of success associated to it. I had a couple of players that took this to extremes. They insisted on rolling for everything, beca...
- Wed Feb 24, 2010 5:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Are attribute scores even needed? and NINJAS!
- Replies: 24
- Views: 846
- Wed Feb 24, 2010 5:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Campaign Worlds
- Replies: 38
- Views: 2007
<t>heh. heh. I've already got the Halfing mafia in my urban game. <br/> <br/> When the little people got tired of being picked on, they got together and got organized. Then all it took was one halfing merchant to start giving out "loans" and now he own half of the city's organized crime.<br/> <br/> ...
- Tue Feb 23, 2010 10:48 pm
- Forum: Open Discussion
- Topic: Toy Store Goodness
- Replies: 25
- Views: 1365
- Tue Feb 23, 2010 8:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Prime Attribute Requirements
- Replies: 15
- Views: 626
Dagger wrote: Taking an attribute as a prime essentially means your character is trained at skills related to that prime. So, there are 3 things that factor in to how well you perform a task: 1. Your attribute modifier (a measure of your innate physical/mental capability) 2. Your level (a measure o...
- Tue Feb 23, 2010 6:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Another multiclassing take (ala 3.X)
- Replies: 13
- Views: 1050
- Mon Feb 22, 2010 5:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Campaign Worlds
- Replies: 38
- Views: 2007
Quote: Tales of the Freeport Watch campaign (ala the Hawk and Fisher novels series)! That is cool, but I think you might be missing out on some of the more unique aspects to running a Age of Sail style RPG: Modular: Each island is a plug and play dungeon. No need to figure out how the adventure imp...
- Mon Feb 22, 2010 5:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Campaign Worlds
- Replies: 38
- Views: 2007
- Sun Feb 21, 2010 8:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Chainmail Bikinis and Fur Loincloths: The Bare Warrior Class
- Replies: 11
- Views: 2028
Aneoth of Ironwood wrote: I think they should also be able to use Bracers, Rings and Amulets. Not to mention magical thongs.... After all those do not cover nakedness either (except minimally) but would add some protection. If not then Why allow Shields? Besides an amulet if worn by a nice looking ...
- Fri Feb 19, 2010 8:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Paladin Rarity
- Replies: 37
- Views: 1737
<t>If I have to chose between getting something at higher levels, coming with a great backstory or have things "balanced out," I'll take the first two.<br/> <br/> We had one GM who would give you stuff early, but would overcompensate on balancing things out. Out of the blue, my paladin's warhorse be...
- Fri Feb 19, 2010 4:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Humans, 3 Primes, and level and class limits
- Replies: 33
- Views: 1323
Lord Dynel wrote: Woot! Good to see one of my threads back from he dead. To follow up, there were a few more conversations about it, but in the end we kept it by the book. Statistically, humans do have an advantage over the other races. But taking the racial packages as as a whole, the demi-humans ...
- Fri Feb 19, 2010 4:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Humans, 3 Primes, and level and class limits
- Replies: 33
- Views: 1323
- Fri Feb 19, 2010 4:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monk Abilities
- Replies: 20
- Views: 1979
- Fri Feb 19, 2010 4:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Paladin Rarity
- Replies: 37
- Views: 1737
<t>I've been luck to see people play paladins on an occasional basis. The one time I played one, it wasn't so much fun. <br/> I felt that the GM wanted to use me as his plot device. If the party was lost, I'd suddenly get vision of where to go (the cool aspect of that deal), but if the GM wanted to ...
- Fri Feb 19, 2010 4:17 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Campaign Worlds
- Replies: 38
- Views: 2007
<t>For cool settings that need minimum tweakage:<br/> <br/> The Castles and Crusades Freeport Companion PDF + Pirates Guide to Freeport hardback = a highly detailed campaign city with a "broad strokes" continent nearby. <br/> It also comes with plenty of advise on how to campaign in several directio...
- Wed Feb 17, 2010 11:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Humans, 3 Primes, and level and class limits
- Replies: 33
- Views: 1323
- Sat Feb 13, 2010 4:29 pm
- Forum: Open Discussion
- Topic: Of Gods and Monsters -- the power drink
- Replies: 4
- Views: 268
- Fri Feb 12, 2010 11:14 pm
- Forum: Open Discussion
- Topic: Looking for Cool Dungeon
- Replies: 32
- Views: 3447
- Thu Feb 11, 2010 6:13 pm
- Forum: Open Discussion
- Topic: C&C Firearms
- Replies: 23
- Views: 1046
- Thu Feb 11, 2010 3:54 pm
- Forum: Open Discussion
- Topic: C&C Firearms
- Replies: 23
- Views: 1046
Just some comments on actual player usage of guns in the game. ... let me rephase that. The Rogue and the Fighter both have multiple pistols. They use firearms in the style of a boarding action. Quick draw a loaded pistol, fire, and drop it to either draw another pistol or a melee weapon depending o...
- Thu Feb 11, 2010 3:35 pm
- Forum: Upon the Forge's Anvil!
- Topic: TLG 8015 Castle Keepers Guide
- Replies: 558
- Views: 146782
<t>Just over the next rise. <br/> Are we there yet?<br/> <br/> Almost<br/> Are we there yet?<br/> <br/> Just over the next rise.<br/> You said that 3 miles back.<br/> <br/> Let's play license plate RPG bingo. How many old-school, rules-lite games can you spot as we drive by.<br/> I see an RPG that s...
- Thu Feb 11, 2010 7:02 am
- Forum: Open Discussion
- Topic: The Troll's Tusk
- Replies: 41
- Views: 1009