Search found 4032 matches

by Arduin
Thu Dec 22, 2011 3:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A quasi-stupid question: age for play
Replies: 13
Views: 1069

Re: A quasi-stupid question: age for play

My younger son started playing 2nd Edition ~10 yrs of age. The key I found was to only have them deal with a small amount of material at a time. Starting them with the fighter class is best as they learn the core mechanics with the least amount of stuff to remember...
by Arduin
Thu Dec 22, 2011 3:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Broken Links in the M&T Kindle ebook
Replies: 14
Views: 1064

Re: Broken Links in the M&T Kindle ebook

The Nook and Itunes are much easier. But I've put a halt on all these releases until we can fix these problems. Should be sometime next month. Thanks! Steve I have a nook (e-ink). Can TL's post some screen shots in the appropriate product area when done with conversions? I'm expecting lots of B&...
by Arduin
Thu Dec 22, 2011 2:51 pm
Forum: Open Discussion
Topic: The Hobbit: An Unexpected Journey movie trailer
Replies: 35
Views: 2193

Re: The Hobbit: An Unexpected Journey movie trailer

AGNKim wrote::)
Does Thorin Oakenshield look a little too Johnny Depp-ish, or is it just me?

You know it. Weird that they didn't make him look like a dwarf but, a human. Director screwed up.
by Arduin
Thu Dec 22, 2011 1:05 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Removing cleric spell lists...
Replies: 14
Views: 888

Re: Removing cleric spell lists...

Dead Horse wrote:I thought it was pretty self explanitory. The CK makes a judgement call.
Yes, it was. Hence my comment, "I can't comment on as you haven't given sufficient info (rules) in order to quantify what in game effect this would actually have."
by Arduin
Wed Dec 21, 2011 3:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Removing cleric spell lists...
Replies: 14
Views: 888

Re: Removing cleric spell lists...

Gotta disagree. Cleric and Wizards are not equal in power. Clerics have far fewer offencive spells. The cleric also will still need to reserve spells to heal. You missed the point. It isn't regarding relative power between the 2 classes. It is the mechanic affecting both. The need to choose BEFOREH...
by Arduin
Wed Dec 21, 2011 2:25 am
Forum: Open Discussion
Topic: Happy Chanukah from Greg Hilldebrandt and Rhuvein
Replies: 28
Views: 2510

Re: Happy Chanukah from Greg Hilldebrandt and Rhuvein

Great picture. Have a good celebration.
by Arduin
Wed Dec 21, 2011 1:33 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Removing cleric spell lists...
Replies: 14
Views: 888

Re: Removing cleric spell lists...

Dead Horse wrote:I dont really see how this will be making clerics more powerful. It will make them more useful,
More "useful" = more "powerful". It would be similar to MU's casting at will instead of memorizing. Same mechanic, same power boost.
by Arduin
Tue Dec 20, 2011 9:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Broken Links in the M&T Kindle ebook
Replies: 14
Views: 1064

Re: Broken Links in the M&T Kindle ebook

But as for the 2nd. Graphics don't translate to kindle very well, for one thing. It takes a lot of particular formatting of the base file to put graphics in, otherwise the kindle conversion process just flings all the pictures in the back in a big jumble. The pictures, being odd shapes, also make t...
by Arduin
Tue Dec 20, 2011 2:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Removing cleric spell lists...
Replies: 14
Views: 888

Re: Removing cleric spell lists...

I have been kicking around the idea of removing the clerics(divine casters) spell list. Instead of letting a divine caster write up a sheet of spells they memorise. I am going to keep a tally sheet of of the allowed number of spells per day. I will tally the spells as used. When a divine caster wan...
by Arduin
Tue Dec 20, 2011 1:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: One Step forward, Two Steps Back
Replies: 9
Views: 835

Re: One Step forward, Two Steps Back

+1 to both of these points. As with anything, there's a learning curve. As the Trolls have figured out kinks, they've released an updated version to include the ToC. If it's something I really want, I bookmark it. Yes, I understand that I'm paying for the product, but the beauty of the eBook (Kindl...
by Arduin
Mon Dec 19, 2011 5:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: One Step forward, Two Steps Back
Replies: 9
Views: 835

Re: One Step forward, Two Steps Back

Thanks for the info. I always get lots of gift cards for Barnes & Noble at x-mas. I have a nook. I was wondering how the indexing was, given that for this type of book, it is pretty much a must if using on an e-reader... Maybe I'll edit my PDF versions with full indexing and try to convert to ep...
by Arduin
Wed Dec 14, 2011 5:50 pm
Forum: Open Discussion
Topic: Low Magic?... Sure... but what about no magic
Replies: 21
Views: 2525

Re: Low Magic?... Sure... but what about no magic

Relaxo wrote:Yeah, what Redwulf said. That's why i never understood the appeal of d20 Modern....
P&P (Papers & Paychecks) ;)
by Arduin
Wed Dec 14, 2011 2:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New 1st level Illusionist spell
Replies: 12
Views: 923

Re: New 1st level Illusionist spell

If it's simply dulling the light part of the fire, then at the end of the day, you're just preventing humans from being able to see you at night. So what? Any demi-humans in the party make the spell, for all intents and purposes, useless. The heat signature from the fire will scream out at anybody ...
by Arduin
Wed Dec 14, 2011 1:55 pm
Forum: Open Discussion
Topic: Low Magic?... Sure... but what about no magic
Replies: 21
Views: 2525

Re: Low Magic?... Sure... but what about no magic

Did it once ~30 years ago. Got kinda boring as you eliminate all magical monsters, treasure, everything.
by Arduin
Wed Dec 14, 2011 3:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Last Day of 12 Days
Replies: 8
Views: 364

Re: Last Day of 12 Days

You hadn't checked out the CKG before? I've got one of the non-Walsorth CKG's. Still haven't read it cover to cover. I've perused it. There are things I would use to be certain. Expanded equipment and prices for wines, food, lodging, and the like, the expanded classes(as long as I can find publishe...
by Arduin
Tue Dec 13, 2011 6:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Last Day of 12 Days
Replies: 8
Views: 364

Re: Last Day of 12 Days

Just purchased CKG PDF. Awesome book. Like a well thought out hybrid DMG & UA. WELL worth the $!
by Arduin
Tue Dec 13, 2011 2:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Last Day of 12 Days
Replies: 8
Views: 364

Re: Last Day of 12 Days

tylermo wrote:I have internet on my i-phone, and the items won't display on it either. So, it's not my home pc. :)

I don't think your iphone can handle flash. Look at page source...
by Arduin
Mon Dec 12, 2011 12:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New 1st level Illusionist spell
Replies: 12
Views: 923

Re: New 1st level Illusionist spell

If it dulls both the light and the heat portion, then it's certainly a higher level spell that would merit putting it into a regular spell slot and going without a casting of some other offensive spell (even if illusionists shouldn't be doing much of that). If it's simply dulling the light part of ...
by Arduin
Sun Dec 11, 2011 9:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New 1st level Illusionist spell
Replies: 12
Views: 923

Re: New 1st level Illusionist spell

That being said, since it's something that doesn't exactly serve as an offensive spell, why not drop it do a 1 hr/level duration, and make it a 0-level spell? It seems like more of a cantrip to me than a real spell that a character would have to burn (no pun intended) regular slots on. That would w...
by Arduin
Sun Dec 11, 2011 9:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual Wield Rangers and Combat Maurader
Replies: 18
Views: 1282

Re: Dual Wield Rangers and Combat Maurader

Lord Dynel wrote:Back Attack specifically states that it is a melee attack
Um, that's my point.
by Arduin
Sun Dec 11, 2011 12:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New 1st level Illusionist spell
Replies: 12
Views: 923

Re: New 1st level Illusionist spell

What I meant was the original piece of wood would be consumed well before the spell duration completes, thus the actual effect should focus on the flame not the material. In reality it just gets reduced. It is still there. The progressive spell is improving with the caster leveling up, not becoming...
by Arduin
Sat Dec 10, 2011 5:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Level of Technology in Your Campaign
Replies: 22
Views: 1647

Re: Level of Technology in Your Campaign

Falinor wrote:Mine is based on Middle Earth. It's about 15th century. There is no glass, but only oiled leather for windows.
Cast glass windows in buildings had been in use for ~1,400 years by then...
by Arduin
Sat Dec 10, 2011 3:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New 1st level Illusionist spell
Replies: 12
Views: 923

Re: New 1st level Illusionist spell

Arduin, I like the spell, though it seems quite powerful for a 1st level spell. Compare it to Darkness which is a blanket 20' radius and lasts 10 mins/level. This spell is a much more focused spell, and allows most of the benefits of having a fire, without the penalties, plus the long duration, muc...
by Arduin
Fri Dec 09, 2011 5:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual Wield Rangers and Combat Maurader
Replies: 18
Views: 1282

Re: Dual Wield Rangers and Combat Maurader

I have not bow hunted, though I've practiced archery numerous times. I see this as an issue with the armor (mobility) which I believe could significantly hamper any combat activity, from swinging a sword to firing a bow. The physics of being "hampered" still applies - you will simply not ...
by Arduin
Fri Dec 09, 2011 1:46 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual Wield Rangers and Combat Maurader
Replies: 18
Views: 1282

Re: Dual Wield Rangers and Combat Maurader

Why can the concepts of "mobility" and "swiftness of arm" not apply to ranged attacks? A ranger would need both to draw a bow as much as to swing a sword. They can apply. But, not really relevant to shooting a bow once per round for +20 damage. It matters not how fast you draw a...
by Arduin
Fri Dec 09, 2011 10:53 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual Wield Rangers and Combat Maurader
Replies: 18
Views: 1282

Re: Dual Wield Rangers and Combat Maurader

Wow, I dodn't even think about ranged attacks. I assumed Combat Maurader only applies to melee attacks, but I guess the ability really don't state that. You were correct. The answer lies in the armour restriction for the ability; "The use of this ability is dependent upon the armor worn. Weari...
by Arduin
Fri Dec 09, 2011 12:54 am
Forum: Open Discussion
Topic: Pathfinder MMORPG
Replies: 15
Views: 1633

Re: Pathfinder MMORPG

TheMetal1 wrote:
So what they're saying is no OGL, multiple times they stated that the game mechanics will be different, they don't have levels, you won't be able to import characters, they won't use the same feats, spells, etc.
Not really "D&D. Sounds cool but, not what I'm looking for.
by Arduin
Wed Dec 07, 2011 6:11 pm
Forum: Open Discussion
Topic: Pathfinder MMORPG
Replies: 15
Views: 1633

Re: Pathfinder MMORPG

"Pathfinder Online has been described by Goblinworks as a sandbox with theme-park elements, with a developing skill system rather than levels. "

??? Not really using the rule set.
by Arduin
Wed Dec 07, 2011 5:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Level of Technology in Your Campaign
Replies: 22
Views: 1647

Re: Level of Technology in Your Campaign

I stop short of steam & powder weapons. So, early 18th century sans gunpowder (which doesn't work in my world).