Search found 672 matches

by Lobo316
Sat Jan 07, 2012 6:55 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Games and Contests of Skill
Replies: 15
Views: 1262

Re: Games and Contests of Skill

Some very creative ideas there Koralas, thanks!
by Lobo316
Fri Jan 06, 2012 6:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Racail Bonuses
Replies: 13
Views: 1127

Re: Class Racail Bonuses

As I recall, you get the bonus even if your character is not a member of the class. 8-) I could not find any place that stated that clearly. I may have just missed it. Personally, I think I'll give it half-orcs in general, they just won't add thier levels to any tracking checks, since that's the do...
by Lobo316
Fri Jan 06, 2012 2:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Games and Contests of Skill
Replies: 15
Views: 1262

Re: Games and Contests of Skill

There is a creek that runs by the location they will be at. I thought about a game of "balance" as a challenge. A log set accross the water they stand on and try and push one another off. No weapons, they kinda thing. Would you do that as a "combat" challenge? If you get hit, you...
by Lobo316
Fri Jan 06, 2012 2:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Racail Bonuses
Replies: 13
Views: 1127

Class Racail Bonuses

Quick question...using the half-orc as an example. They get a +2 "ranger" bonus to tracking rolls (if I am wording that correctly). So, does that only apply if the half-orc is a ranger? Or do half-orcs get a +2 to tracking rolls in general? (Im sure there are other racial examples like thi...
by Lobo316
Fri Jan 06, 2012 3:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Games and Contests of Skill
Replies: 15
Views: 1262

Re: Games and Contests of Skill

Nice, some neat ideas there gang, thanks a million!! I'm going to have to put some on this down on paper now before Sunday!

Thanks again all!
by Lobo316
Fri Jan 06, 2012 3:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: NPC and Monster Stat Bonuses
Replies: 3
Views: 444

Re: NPC and Monster Stat Bonuses

Thanks guys, it's really not a huge issue, but it just jumped out at me while I was doing game prep for my FIRST C&C game (whoo, hoo!!). This Sunday, looking forward to some old school!
by Lobo316
Thu Jan 05, 2012 11:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: NPC and Monster Stat Bonuses
Replies: 3
Views: 444

NPC and Monster Stat Bonuses

OK, so the module I am reading (Into the Unknown) has entries for NPC's that list a high attribute (ST 16, for example) but they do not list any damage for the NPC at all. They list Longword, and high stat. Even some of the monsters list "weapon", and physical primes (but there is no bonus...
by Lobo316
Thu Jan 05, 2012 9:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Games and Contests of Skill
Replies: 15
Views: 1262

Games and Contests of Skill

So, I am going to have an "in game" three day layover at a keep (party waiting for someone, etc). I'd like to toss in a few things to represent what the guards stationed at the keep might do to pass the time. I know fishing and hunting would be in the mix, but what about games of skill. Ha...
by Lobo316
Thu Jan 05, 2012 2:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: ranger prime
Replies: 15
Views: 1346

Re: ranger prime

Thanks for the replies all. I think I am going to stick with what's in the book. It's not like any player can't select DEX as a prime (and again, humans can select 2, or heck, if playing with Advantages, you can use half-elf, human lineage and select a 3rd prime). Anyhow, I just don't want to mess w...
by Lobo316
Wed Jan 04, 2012 6:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: ranger prime
Replies: 15
Views: 1346

Re: ranger prime

When I first showed up here I asked about letting a fighter have dex as the class prime instead of strength. It was just part of a thought experiment on transferring an old AD&D character to C&C, and I was curious how many CKs would allow it. I don't recall any naysayers. If it fits the cha...
by Lobo316
Wed Jan 04, 2012 5:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: ranger prime
Replies: 15
Views: 1346

Re: ranger prime

Without being a human, there is no way to cover both if STR is your base prime as per the book. Hmm. Seems to me that the authors made the ranger in C&C like the single, most famous ranger in all of fantasy fiction. ;) IMO, changing the ranger's primes to DEX+WIS makes him damn good at everythi...
by Lobo316
Wed Jan 04, 2012 5:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: ranger prime
Replies: 15
Views: 1346

Re: ranger prime

I had the same problem with a ranger I am playing, and my CK allowed me to change the base prime to DEX from STR. My character background and idea was to be a bow using ranger, that when forced to melee dual wielded. Both of these actions use DEX and not STR. Also, the 2 main stats for all of the r...
by Lobo316
Wed Jan 04, 2012 4:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: ranger prime
Replies: 15
Views: 1346

ranger prime

Is anyone out there allowing rangers to have DEX as a prime? Reason I ask, one of my players inquired about this. I told him, if you want DEX as a prime, take it. It's not going to change the class prime of STR though. Or play a human and pick two additional primes. His reply was bascially that he k...
by Lobo316
Wed Jan 04, 2012 1:19 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fighters and Weapon Specialization
Replies: 8
Views: 563

Re: Fighters and Weapon Specialization

With the fighter having a Base to Hit of +1, which is better than any other class, one could argue that such specialization for groups is already built into the class with a wider latitude that a singular grouping could achieve. You know what, that my friend, is an excellent observation. Makes sense!
by Lobo316
Tue Jan 03, 2012 9:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fighters and Weapon Specialization
Replies: 8
Views: 563

Fighters and Weapon Specialization

Is anyone out there using "weapon groupings" with the fighter specialization? Instead of a "single weapon", the fighter can specialize in a group of "like weapons" (slashing or cleaving, or maybe swords, axes, polearms, etc)?
by Lobo316
Sat Dec 31, 2011 8:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New Feat, Stealthy
Replies: 14
Views: 760

Re: New Feat, Stealthy

Rigon is the filthy one. :o I find that the right mix of bonuses for feats/advantages is +2/+3. +2 on the low end, +3 on the high end. If a character only gets to select a single advantage every 4 levels, a +1 bonus at character level 1-3 might be ok, but from character level 4+ it's not. Gaining a...
by Lobo316
Sat Dec 31, 2011 1:42 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New Feat, Stealthy
Replies: 14
Views: 760

Re: New Feat, Stealthy

True, but the CKG does (re)introduce "advantages" that are basically feats. Quite correct. And, they didn't put them in the core game rule books. Right, so it's not part of the "core" rules, but that doesn't mean you can't play with it (otherwise they would not be in the CKG) ;o...
by Lobo316
Sat Dec 31, 2011 1:38 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New Feat, Stealthy
Replies: 14
Views: 760

Re: New Feat, Stealthy

Omote wrote:Dammit.

~O

LOL, nice!
by Lobo316
Fri Dec 30, 2011 4:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ran C&C for four young people over the holiday
Replies: 11
Views: 1312

Re: Ran C&C for four young people over the holiday

That is AWSOME. I have three kids ages 8, 13 and 16 and my 16 year old has a boyfriend. I really need to run an old school game one night and see how they like it. And yes, it is amazing how we take for granted things like searching bodies, looking for secret doors, scouring rooms for hidden items. ...
by Lobo316
Fri Dec 30, 2011 4:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New Feat, Stealthy
Replies: 14
Views: 760

Re: New Feat, Stealthy

Page 229 of the Castle Keeper's Guide gives an excellent orientation as to how bonuses to checks affects character power. Ah, yes...I remember seeing that. Totally forgot about it. Thanks, will go check that out. Actuall surprised to not see more replies on this one. Figured a lot of people were pr...
by Lobo316
Fri Dec 30, 2011 5:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: New Feat, Stealthy
Replies: 14
Views: 760

New Feat, Stealthy

OK, looking back at the 3.5 rules, Stealthy granted a +2 bonus on Hide and Move Silent Checks (and had no prereq's). If I was to pull this into C&C as an Advantage option, would you change the +2 to a +1, or leave it +2? Is anyone else using something that like this that can give me a frame of r...
by Lobo316
Thu Dec 29, 2011 10:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Stacking Rules
Replies: 7
Views: 303

Re: Stacking Rules

So your saying these things "stack"? I can go with that. Just want to make sure there were no rules anywhere clarifiying such things. Again, especially if one is playing with Advantages. Then again, the Advatages I give out are only going to be one every 4 levels (plus one at first level),...
by Lobo316
Thu Dec 29, 2011 9:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Stacking Rules
Replies: 7
Views: 303

Stacking Rules

Where in the PHB are "stacking" rules covered? For example...Dwarves get +3 on saves vs spells and spell-like effects and they get +2 on saves versus fear and poison... Would that save be +5 vs magical fear effects or +2? Or +3 since it's a spell? This question will undoubtabley come up wi...
by Lobo316
Mon Dec 26, 2011 5:23 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
Replies: 11
Views: 525

Re: Merry Christmas, Happy Holidays and Healing and Recovery

Thanks for the feedback Koralas, though I think that's getting a bit complicated for what I am going for. However, with you echoing Relaxo's thoughts on the prereq, perhaps I will remove that requirement. I think I will go with Natural Healing (non-magic) Follow the RAW for resting requirmenta. Char...
by Lobo316
Mon Dec 26, 2011 4:30 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
Replies: 11
Views: 525

Re: Merry Christmas, Happy Holidays and Healing and Recovery

That's a great idea! I'd compare it to "tough" (or something) which is a flat +3 hp (this is from my memory of first read of 3.0 ed PHB so... grain of salt and all that)... I think +1 per day is on line with C&C power level... perhaps, +2 the first day or three, then +1 thereafter mig...
by Lobo316
Sun Dec 25, 2011 4:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
Replies: 11
Views: 525

Re: Merry Christmas, Happy Holidays and Healing and Recovery

One other thought on this, just thought I'd share with you guys...since I am playing with Advantages, I thought about adding a general advantage called "Fast Healer" or something similar. Would allow the character with this feat to heal at a slightly faster rate, but I'm not sure what to p...
by Lobo316
Sun Dec 25, 2011 4:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
Replies: 11
Views: 525

Re: Merry Christmas, Happy Holidays and Healing and Recovery

I also like #2. add those mods, it makes them matter. I'd say after a fortnight, you're at full hp no matter what, also. Yea, I think after a couple of weeks, most characters would probably be pretty much full by that point anyway (if I'm allowing them to heal double for every day of healing, plus ...
by Lobo316
Sun Dec 25, 2011 4:57 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
Replies: 11
Views: 525

Re: Merry Christmas, Happy Holidays and Healing and Recovery

Breakdaddy wrote:I like option 2. I use something not entirely dissimilar to this method myself. Merry Christmas!
Thanks Breakdaddy!
by Lobo316
Sat Dec 24, 2011 11:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
Replies: 11
Views: 525

Merry Christmas, Happy Holidays and Healing and Recovery!

Hope you are all having a wonderful Christmas season. Taking some time to work on my house rules doc and wanted to bounce this off you guys in regards to healing... Speeding up Healing. Natural healing that is. I am planning on running a game that is somewhat "low magic" and there is a cha...
by Lobo316
Wed Dec 14, 2011 6:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Saves vs. Magic and their CL
Replies: 18
Views: 1546

Re: Saves vs. Magic and their CL

If you are playing with Advantages, use some that increase saves to X catagories (ie; great fortitude, iron will, etc).