Search found 672 matches
- Sat Jan 07, 2012 6:55 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Games and Contests of Skill
- Replies: 15
- Views: 1262
Re: Games and Contests of Skill
Some very creative ideas there Koralas, thanks!
- Fri Jan 06, 2012 6:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class Racail Bonuses
- Replies: 13
- Views: 1127
Re: Class Racail Bonuses
As I recall, you get the bonus even if your character is not a member of the class. 8-) I could not find any place that stated that clearly. I may have just missed it. Personally, I think I'll give it half-orcs in general, they just won't add thier levels to any tracking checks, since that's the do...
- Fri Jan 06, 2012 2:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Games and Contests of Skill
- Replies: 15
- Views: 1262
Re: Games and Contests of Skill
There is a creek that runs by the location they will be at. I thought about a game of "balance" as a challenge. A log set accross the water they stand on and try and push one another off. No weapons, they kinda thing. Would you do that as a "combat" challenge? If you get hit, you...
- Fri Jan 06, 2012 2:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class Racail Bonuses
- Replies: 13
- Views: 1127
Class Racail Bonuses
Quick question...using the half-orc as an example. They get a +2 "ranger" bonus to tracking rolls (if I am wording that correctly). So, does that only apply if the half-orc is a ranger? Or do half-orcs get a +2 to tracking rolls in general? (Im sure there are other racial examples like thi...
- Fri Jan 06, 2012 3:39 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Games and Contests of Skill
- Replies: 15
- Views: 1262
Re: Games and Contests of Skill
Nice, some neat ideas there gang, thanks a million!! I'm going to have to put some on this down on paper now before Sunday!
Thanks again all!
Thanks again all!
- Fri Jan 06, 2012 3:37 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: NPC and Monster Stat Bonuses
- Replies: 3
- Views: 444
Re: NPC and Monster Stat Bonuses
Thanks guys, it's really not a huge issue, but it just jumped out at me while I was doing game prep for my FIRST C&C game (whoo, hoo!!). This Sunday, looking forward to some old school!
- Thu Jan 05, 2012 11:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: NPC and Monster Stat Bonuses
- Replies: 3
- Views: 444
NPC and Monster Stat Bonuses
OK, so the module I am reading (Into the Unknown) has entries for NPC's that list a high attribute (ST 16, for example) but they do not list any damage for the NPC at all. They list Longword, and high stat. Even some of the monsters list "weapon", and physical primes (but there is no bonus...
- Thu Jan 05, 2012 9:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Games and Contests of Skill
- Replies: 15
- Views: 1262
Games and Contests of Skill
So, I am going to have an "in game" three day layover at a keep (party waiting for someone, etc). I'd like to toss in a few things to represent what the guards stationed at the keep might do to pass the time. I know fishing and hunting would be in the mix, but what about games of skill. Ha...
- Thu Jan 05, 2012 2:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: ranger prime
- Replies: 15
- Views: 1346
Re: ranger prime
Thanks for the replies all. I think I am going to stick with what's in the book. It's not like any player can't select DEX as a prime (and again, humans can select 2, or heck, if playing with Advantages, you can use half-elf, human lineage and select a 3rd prime). Anyhow, I just don't want to mess w...
- Wed Jan 04, 2012 6:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: ranger prime
- Replies: 15
- Views: 1346
Re: ranger prime
When I first showed up here I asked about letting a fighter have dex as the class prime instead of strength. It was just part of a thought experiment on transferring an old AD&D character to C&C, and I was curious how many CKs would allow it. I don't recall any naysayers. If it fits the cha...
- Wed Jan 04, 2012 5:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: ranger prime
- Replies: 15
- Views: 1346
Re: ranger prime
Without being a human, there is no way to cover both if STR is your base prime as per the book. Hmm. Seems to me that the authors made the ranger in C&C like the single, most famous ranger in all of fantasy fiction. ;) IMO, changing the ranger's primes to DEX+WIS makes him damn good at everythi...
- Wed Jan 04, 2012 5:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: ranger prime
- Replies: 15
- Views: 1346
Re: ranger prime
I had the same problem with a ranger I am playing, and my CK allowed me to change the base prime to DEX from STR. My character background and idea was to be a bow using ranger, that when forced to melee dual wielded. Both of these actions use DEX and not STR. Also, the 2 main stats for all of the r...
- Wed Jan 04, 2012 4:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: ranger prime
- Replies: 15
- Views: 1346
ranger prime
Is anyone out there allowing rangers to have DEX as a prime? Reason I ask, one of my players inquired about this. I told him, if you want DEX as a prime, take it. It's not going to change the class prime of STR though. Or play a human and pick two additional primes. His reply was bascially that he k...
- Wed Jan 04, 2012 1:19 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fighters and Weapon Specialization
- Replies: 8
- Views: 563
Re: Fighters and Weapon Specialization
With the fighter having a Base to Hit of +1, which is better than any other class, one could argue that such specialization for groups is already built into the class with a wider latitude that a singular grouping could achieve. You know what, that my friend, is an excellent observation. Makes sense!
- Tue Jan 03, 2012 9:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fighters and Weapon Specialization
- Replies: 8
- Views: 563
Fighters and Weapon Specialization
Is anyone out there using "weapon groupings" with the fighter specialization? Instead of a "single weapon", the fighter can specialize in a group of "like weapons" (slashing or cleaving, or maybe swords, axes, polearms, etc)?
- Sat Dec 31, 2011 8:34 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Feat, Stealthy
- Replies: 14
- Views: 760
Re: New Feat, Stealthy
Rigon is the filthy one. :o I find that the right mix of bonuses for feats/advantages is +2/+3. +2 on the low end, +3 on the high end. If a character only gets to select a single advantage every 4 levels, a +1 bonus at character level 1-3 might be ok, but from character level 4+ it's not. Gaining a...
- Sat Dec 31, 2011 1:42 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Feat, Stealthy
- Replies: 14
- Views: 760
Re: New Feat, Stealthy
True, but the CKG does (re)introduce "advantages" that are basically feats. Quite correct. And, they didn't put them in the core game rule books. Right, so it's not part of the "core" rules, but that doesn't mean you can't play with it (otherwise they would not be in the CKG) ;o...
- Sat Dec 31, 2011 1:38 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Feat, Stealthy
- Replies: 14
- Views: 760
Re: New Feat, Stealthy
Omote wrote:Dammit.
~O
LOL, nice!
- Fri Dec 30, 2011 4:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ran C&C for four young people over the holiday
- Replies: 11
- Views: 1312
Re: Ran C&C for four young people over the holiday
That is AWSOME. I have three kids ages 8, 13 and 16 and my 16 year old has a boyfriend. I really need to run an old school game one night and see how they like it. And yes, it is amazing how we take for granted things like searching bodies, looking for secret doors, scouring rooms for hidden items. ...
- Fri Dec 30, 2011 4:50 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Feat, Stealthy
- Replies: 14
- Views: 760
Re: New Feat, Stealthy
Page 229 of the Castle Keeper's Guide gives an excellent orientation as to how bonuses to checks affects character power. Ah, yes...I remember seeing that. Totally forgot about it. Thanks, will go check that out. Actuall surprised to not see more replies on this one. Figured a lot of people were pr...
- Fri Dec 30, 2011 5:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Feat, Stealthy
- Replies: 14
- Views: 760
New Feat, Stealthy
OK, looking back at the 3.5 rules, Stealthy granted a +2 bonus on Hide and Move Silent Checks (and had no prereq's). If I was to pull this into C&C as an Advantage option, would you change the +2 to a +1, or leave it +2? Is anyone else using something that like this that can give me a frame of r...
- Thu Dec 29, 2011 10:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Stacking Rules
- Replies: 7
- Views: 303
Re: Stacking Rules
So your saying these things "stack"? I can go with that. Just want to make sure there were no rules anywhere clarifiying such things. Again, especially if one is playing with Advantages. Then again, the Advatages I give out are only going to be one every 4 levels (plus one at first level),...
- Thu Dec 29, 2011 9:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Stacking Rules
- Replies: 7
- Views: 303
Stacking Rules
Where in the PHB are "stacking" rules covered? For example...Dwarves get +3 on saves vs spells and spell-like effects and they get +2 on saves versus fear and poison... Would that save be +5 vs magical fear effects or +2? Or +3 since it's a spell? This question will undoubtabley come up wi...
- Mon Dec 26, 2011 5:23 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
- Replies: 11
- Views: 525
Re: Merry Christmas, Happy Holidays and Healing and Recovery
Thanks for the feedback Koralas, though I think that's getting a bit complicated for what I am going for. However, with you echoing Relaxo's thoughts on the prereq, perhaps I will remove that requirement. I think I will go with Natural Healing (non-magic) Follow the RAW for resting requirmenta. Char...
- Mon Dec 26, 2011 4:30 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
- Replies: 11
- Views: 525
Re: Merry Christmas, Happy Holidays and Healing and Recovery
That's a great idea! I'd compare it to "tough" (or something) which is a flat +3 hp (this is from my memory of first read of 3.0 ed PHB so... grain of salt and all that)... I think +1 per day is on line with C&C power level... perhaps, +2 the first day or three, then +1 thereafter mig...
- Sun Dec 25, 2011 4:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
- Replies: 11
- Views: 525
Re: Merry Christmas, Happy Holidays and Healing and Recovery
One other thought on this, just thought I'd share with you guys...since I am playing with Advantages, I thought about adding a general advantage called "Fast Healer" or something similar. Would allow the character with this feat to heal at a slightly faster rate, but I'm not sure what to p...
- Sun Dec 25, 2011 4:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
- Replies: 11
- Views: 525
Re: Merry Christmas, Happy Holidays and Healing and Recovery
I also like #2. add those mods, it makes them matter. I'd say after a fortnight, you're at full hp no matter what, also. Yea, I think after a couple of weeks, most characters would probably be pretty much full by that point anyway (if I'm allowing them to heal double for every day of healing, plus ...
- Sun Dec 25, 2011 4:57 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
- Replies: 11
- Views: 525
Re: Merry Christmas, Happy Holidays and Healing and Recovery
Thanks Breakdaddy!Breakdaddy wrote:I like option 2. I use something not entirely dissimilar to this method myself. Merry Christmas!
- Sat Dec 24, 2011 11:50 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Merry Christmas, Happy Holidays and Healing and Recovery!
- Replies: 11
- Views: 525
Merry Christmas, Happy Holidays and Healing and Recovery!
Hope you are all having a wonderful Christmas season. Taking some time to work on my house rules doc and wanted to bounce this off you guys in regards to healing... Speeding up Healing. Natural healing that is. I am planning on running a game that is somewhat "low magic" and there is a cha...
- Wed Dec 14, 2011 6:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Saves vs. Magic and their CL
- Replies: 18
- Views: 1546
Re: Saves vs. Magic and their CL
If you are playing with Advantages, use some that increase saves to X catagories (ie; great fortitude, iron will, etc).