Search found 672 matches

by Lobo316
Tue Dec 13, 2011 4:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Level of Technology in Your Campaign
Replies: 22
Views: 1647

Re: Level of Technology in Your Campaign

I noticed the Erde Codex mentions that Unklar created "firearms" (can't recall how it's worded) in the Pits of Despair in Aufstrag (as part of the evils he crafted in the pits). Is anyone using firearms in this fasion? Maybe remenants of the recent Winters Dark period? Very rare (not avail...
by Lobo316
Tue Dec 13, 2011 5:38 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fate Point Idea
Replies: 11
Views: 864

Re: Fate Point Idea

I used Fate Points in my C&C Conan campaign. It created a very heroic feeling game. Players got 2+level in FP, and could use 1 FP per round. FP's refreshed every session. There are 6 uses for FP's: 1. Auto-success. Instead of any d20 roll, 1 FP can be spent, counting as a natural 20. If a comba...
by Lobo316
Tue Dec 13, 2011 3:38 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fate Point Idea
Replies: 11
Views: 864

Re: Fate Point Idea

OK, so here is he way I ended up wording it in my House Rules doc. Note, that I make the possibility of losing Fate Points on a natural one a good bit more possible. FATE Fate point represents elements that come into play at "opportune" times to save your skin, or give you some much needed...
by Lobo316
Tue Dec 13, 2011 3:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fate Point Idea
Replies: 11
Views: 864

Re: Fate Point Idea

That's pretty neato, I think. Another idea, tying criticals to it, is to allow players to spend a fate point to turn a hit into a critical... perhaps on a natral 18+ that also already hit (basically making it a 3rd ed expanded 'threat range' deal). just off the top of my head.... There is already s...
by Lobo316
Tue Dec 13, 2011 12:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fate Point Idea
Replies: 11
Views: 864

Re: Fate Point Idea

Thanks for the thoughts gang... @ Savevsfail - the adding of gate points on a leveling basis is how it's presented the CKG (I didn't make that up). You only start with 3, and once used, they are gone until you level (and then, you only get 1-4). @ omote, you are correct, but then, since I'd do somet...
by Lobo316
Mon Dec 12, 2011 8:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fate Point Idea
Replies: 11
Views: 864

Fate Point Idea

Just a bit of inspiration that hit me, thought I'd share. The concept of Fate Points in indtroduced in the CKG, this is something I will be using in my game. You being play with 3 and gain 1-4 additional Fate Points at every new level. Something I'm considering is allowing the characters to gain a F...
by Lobo316
Thu Dec 08, 2011 8:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual Wield Rangers and Combat Maurader
Replies: 18
Views: 1282

Re: Dual Wield Rangers and Combat Maurader

What you really need to worry about is the rule from the CKG that allows for multiple bow attacks in a melee round. If your buck-suave ranger fires 4 times in a round, look out! This is why I would only let it apply to a single (the first/primary) attack in the round by the ranger. ~O Wow, I dodn't...
by Lobo316
Thu Dec 08, 2011 5:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual Wield Rangers and Combat Maurader
Replies: 18
Views: 1282

Dual Wield Rangers and Combat Maurader

If a ranger elects to dual wield, does he apply his combat maurader damage to both attacks, or just the primary attack?
by Lobo316
Mon Dec 05, 2011 7:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Weapon Size Question
Replies: 4
Views: 588

Re: Weapon Size Question

Yea, the closest thing I could find was a reference (think it was in the rogue descrption) about any weapon that is shorter than your arm.
by Lobo316
Mon Dec 05, 2011 6:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Weapon Size Question
Replies: 4
Views: 588

Weapon Size Question

Hey Gang,

Sorry, I don't have my books on my, but in regards to weapon size, where abilities or rules reference "light weapons", what is considered a light weapon? Where is that listed?
by Lobo316
Fri Dec 02, 2011 10:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Symbols of the gods
Replies: 2
Views: 242

Re: Symbols of the gods

OK, sorry, let me clarify, I'm not talking "published" I'm talking "Posted"...upload...image format...jpg...something I can copy and paste into a document for use "in game".
by Lobo316
Fri Dec 02, 2011 7:42 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Symbols of the gods
Replies: 2
Views: 242

Symbols of the gods

Are the symbols of the dities posted anywhere for game purposes?
by Lobo316
Fri Dec 02, 2011 7:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Just how small is the print in the CKG digest?
Replies: 21
Views: 1853

Re: Just how small is the print in the CKG digest?

It's small enough that after I ordered the PHB, M&T and the CKG all in digest form from Amazon (tight budget and all, trying to save money) I ended up sending them all back to Amazon and re-ordering the full-sized hardback copies of each one. I found the digest versions almost unusable, and I do...
by Lobo316
Tue Nov 29, 2011 6:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger Damage??
Replies: 24
Views: 1791

Re: Ranger Damage??

Thanks for the kind words, and heck yes input matters to me. I may be the GM, but there is a plethora of other GMs out there that have all had different experiences and such to share and, more than likely, have had far different experiences then I have (be it good or bad). Be a fool not to pull from...
by Lobo316
Tue Nov 29, 2011 3:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger Damage??
Replies: 24
Views: 1791

Re: Ranger Damage??

Well, I don't necessarily think your changes break anything too badly. I would not call them "better design" though. The point of the ranger, IMO is that he's a specialist. It's not better design to make him less so and more of an "all around". The pure fighter is an "all a...
by Lobo316
Mon Nov 28, 2011 6:16 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger Damage??
Replies: 24
Views: 1791

Re: Ranger Damage??

... And that conversation we had a while back about giants' rock throwing? It's all because of these damned rangers that they can throw rocks so far! :P :shock: :lol: Good point there! I'm with you on not having an issue with the power of the ability. Yeah the ranger can kill an orc with one swing,...
by Lobo316
Sun Nov 27, 2011 4:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger Damage??
Replies: 24
Views: 1791

Re: Ranger Damage??

Thanks for the replies all. It does, indeed, bother me, so this is what I am going with.... Combat Marauder Combat Marauder is altered to +1 damage for every two levels of experience. Additionally, the ranger is able to select a bonus advantage at 1st level (this is in addition to the normal advanta...
by Lobo316
Sat Nov 26, 2011 5:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger Damage??
Replies: 24
Views: 1791

Re: Ranger Damage??

I do this instead Combat Marauder: Rangers possess an extraordinary ability to combat their most common foes; goblinoids, kobolds, orcs and giants, due to intense training and study of their enemy‘s fighting techniques. When fighting bugbears, goblins, hobgoblins, kobolds, orcs or giants (giants, t...
by Lobo316
Sat Nov 26, 2011 4:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger Damage??
Replies: 24
Views: 1791

Re: Ranger Damage??

OK, I have to ask, since I have not run the game long enough to know, but the rangers favored enemy damage...+1 PER LEVEL? Is that a bit overdone? Overpowered/excessive? Yes I do. I changed it to just his "favored enemy" not all humanoids & giants. So, if the ranger chose Trolls, he g...
by Lobo316
Sat Nov 26, 2011 7:23 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger Damage??
Replies: 24
Views: 1791

Ranger Damage??

OK, I have to ask, since I have not run the game long enough to know, but the rangers Combat Maurader damage...+1 PER LEVEL? Is that a bit overdone? Overpowered/excessive? Just some quick feedback would be most appreciated. How does this function at higher levels? It seems to me that a ranger hittin...
by Lobo316
Tue Nov 22, 2011 8:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Cost of Heavy Pull Bows
Replies: 4
Views: 778

Re: Cost of Heavy Pull Bows

I simply multiply the cost of the bow for each +1 of strength damage, though there may be additional information somewhere within the books. For my purposes, I simply charge: +1 = Cost x 2, +2 = Cost x 3, +3 = Cost x 4. This keeps it somewhat reasonable, since a "heavier" bow isn't necess...
by Lobo316
Tue Nov 22, 2011 4:38 pm
Forum: Monsters for C&C
Topic: Customizing Monsters
Replies: 8
Views: 4912

Re: Customizing Monsters

Cool ideas ans suggestions all, thanks!
by Lobo316
Tue Nov 22, 2011 4:56 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Cost of Heavy Pull Bows
Replies: 4
Views: 778

Cost of Heavy Pull Bows

CKG p. 257 has a chart to determine damage bonus for different Pull Weights of bows. While I like the chart, no where is there a cost associated with these bows. Can anyone offer some advice on how much these varying Pulls will affect the cost of the bow. Again, look on p. 257 in the CKG to see what...
by Lobo316
Sun Nov 20, 2011 7:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Opinions/Advice on Weapon and Equipment damage
Replies: 2
Views: 707

Re: Opinions/Advice on Weapon and Equipment damage

"...would you allow magic items to be "breakable" at all?" Oh, yeah - some of our most memorable games were due to someone breaking their magic item. "...is there a certain "level" of bonus that is simply unbreakable? Say, +3 or higher items?" I'd vote: NO on...
by Lobo316
Sat Nov 19, 2011 8:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Opinions/Advice on Weapon and Equipment damage
Replies: 2
Views: 707

Opinions/Advice on Weapon and Equipment damage

Look in the CKG on page 153 and you will find Simple Rules fo Combat Wastage . Basically, I am going to be using these rules for critical hits and fumbles to add a level of equipment management to the game, rolling for weapon/armor damage on a critical and such. Instead of what the book suggests (1-...
by Lobo316
Sat Nov 19, 2011 7:50 pm
Forum: Monsters for C&C
Topic: Customizing Monsters
Replies: 8
Views: 4912

Re: Customizing Monsters

Chap named DangerDwarf on these forums came up with an idea that's taken on a pretty universal C&C standard. Or at least lots of folks use it. "Level" the monsters. If you want to make a 4th level orc fighter as your general, for example, he just then becomes a 4HD creature. So he'd h...
by Lobo316
Thu Nov 17, 2011 5:03 pm
Forum: Monsters for C&C
Topic: Customizing Monsters
Replies: 8
Views: 4912

Customizing Monsters

Not sure how many of the C&C players out here have experience with 4e, but one thing I liked about the monsters in 4e is their ease in customizing and re-flavoring. One mechanice they have is called Solo's and Elites, where a solo represents roughly 5 standard monsters and an elite represents 2....
by Lobo316
Wed Nov 16, 2011 8:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Generation
Replies: 30
Views: 2820

Re: Attribute Generation

I for one don't like low-level PCs with a ton of high stats. Sure, if they roll and get high scores, fine. But having all 6 attributes in the teens kind of stinks. In my games, I occasionally give PCs the ability to raise a stat. This can be done through magical means (usually) magic items, or thro...
by Lobo316
Wed Nov 16, 2011 3:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Playing without Raise Dead
Replies: 14
Views: 1177

Re: Playing without Raise Dead

. And they can always be capped-- don't take the obligatory -1 CON for resurrection from the person being healed, for instance, take it from the caster .... and now, it has to really be worth it for a caster to want to use it. I honestly think with a little creativity, having those sorts of spells ...
by Lobo316
Wed Nov 16, 2011 2:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Generation
Replies: 30
Views: 2820

Re: Attribute Generation

Plus, the characters are supposed to be a cut above... This is where I think a lot of the methods either derive from or not. Which makes sense, of course. Are the characters heroes? Destined to be major players on the world stage? Or are they average joes who must forge out their destinies on their...