Search found 224 matches

by irda ranger
Sun Mar 18, 2007 12:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Generalized armor penalties
Replies: 11
Views: 2113

Fizz wrote: My current thinking is it applies to all dexterity checks and strength checks involving locomotion. That is- i don't think it should hurt a character's ability to push something over, but it should have an impact if they try to climb or swim. -Fizz Again, very different movements. I don...
by irda ranger
Sat Mar 17, 2007 2:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Generalized armor penalties
Replies: 11
Views: 2113

<t>Back up a step: What is armor designed for? <br/> <br/> Armor isn't something that just one smith came up with in an afternoon. A suit of armor represents generations (centuries or millenia for dwarves and elves) of expertise, practice and refinement at making something that makes a fighter more ...
by irda ranger
Sat Mar 17, 2007 2:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is castles & crusades d20 compatible?
Replies: 93
Views: 11736

Re: Converting from DND3.50 to C&C d20

Simoses1 wrote: Currently running a 2nd PTOLUS Campaign with a new batch of players. Already I as Director seem to be having massive problems with the characters currently being played just using core rules to skilled up at 3rd level to challenge. How would I convince them to move over to C&C w...
by irda ranger
Sat Mar 17, 2007 2:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is castles & crusades d20 compatible?
Replies: 93
Views: 11736

Re: mathematics is not an opinion

rabindranath72 wrote: Mathematics is not an opinion (luckily). No, but deciding that is a "CC 25" or "DC 15" is. Remember, the PC's aren't trying to "roll 18 or better", they are trying to "knock down the door." Since the DM can assign whatever DC he chooses ...
by irda ranger
Sat Mar 17, 2007 1:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Balancing Encounters - How to do it?
Replies: 16
Views: 3231

Re: Balancing Encounters - How to do it?

The Velvet Souljah wrote: I was just wondering if there is an easy way to figure out (other than simply be experience) what would constitute an appropriate challenge for a group of PCs. Not to be flip; but the answer is "Practice; on your part." The CR/EL system is a very rough hack. Ther...
by irda ranger
Fri Mar 09, 2007 8:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Race-Class Primes
Replies: 17
Views: 3774

Gnostic Gnoll wrote: I am making an assumption here, that by turning the races into self-contained classes, the current classes are available only to humans. If that's the case, I would strip everyone down to two primes. Demi-humans pick both of their primes freely, while humans choose one prime fr...
by irda ranger
Fri Mar 09, 2007 2:04 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dungeon Question
Replies: 27
Views: 3401

serleran wrote: Oh, my dungeon building system randomizes who built it, where, and other things, like how old it is... it even gives it a purpose, like prison, religious structure, or whatever, with an option for the truly bizarre like "experiment." That way, I have a rough skeleton to fl...
by irda ranger
Fri Mar 09, 2007 1:50 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dungeon Question
Replies: 27
Views: 3401

serleran wrote: I don't bother with how big, and just let the dice tell me how much they want me to do. I prefer, and love, random generation.... I'll admit that for a long time random dungeons really bothered me. I'm not OCD about needing all the details of "Why" and "What for"...
by irda ranger
Thu Mar 08, 2007 6:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

Jungger wrote: I think I am a bit disappointed in the lack of variety in choice of primes (IMO) for non-humans. I'm not. I think the racial abilities are really good, and a fair trade for the lack of a third Prime. If you want variety in choice of Primes, play a human. _________________ Check out m...
by irda ranger
Thu Mar 08, 2007 3:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

Jungger wrote: Another thing is that all non-human Rangers must take Str and Wis as primes if they want to be reliable trackers and that just seems too cookie cutter for me. This is true. That's why IMC Ranger's are required to be Wis-Prime, not Str-Prime. Jungger wrote: If my */ rogue is not *reli...
by irda ranger
Thu Mar 08, 2007 12:41 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

Jungger wrote: I think I am going to use this as well and here is why- Any non-human fighter/ rogue is going to be worse at F/D traps then any straight rogue. That to me, is limiting things too much rather than opening up options so, I'll grant all class skills to act as primes but only for the pur...
by irda ranger
Thu Mar 08, 2007 12:13 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

<t>Hm? I understood you to mean that (for free) you would give all D&D 3.x skills, which are based on particular stat, to a character with a Prime in that stat, and allow them to add their level to it? So that all Dex-Prime characters (regardless of class) would have full-level bonus to Move Sil...
by irda ranger
Wed Mar 07, 2007 11:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Eisenmann wrote: I'm thinking about dropping class skills all together and go off whether a skill hinges on a prime or non-prime attribute. If it's prime, just use the level modifier on the roll. If it's non-prime, the Edge bonus can be applied. I'm not a fan of (class, prime, race, etc.)-based ski...
by irda ranger
Wed Mar 07, 2007 8:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

Jynx wrote: How about just automatically assuming that the character has a PRIME in whatever ability they are using to perform a 'CLASS SKILL'. That way there is no arguing that one character has a better chance at doing something not in their 'CLASS SKILLS' as compared to the other character who i...
by irda ranger
Wed Mar 07, 2007 8:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spears and Lances
Replies: 7
Views: 2945

Makes sense to me.
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Check out my Iron C&C House Rules: The Tombs of Akrasia
by irda ranger
Wed Mar 07, 2007 7:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dungeon Question
Replies: 27
Views: 3401

<t>It's less a question of "dungeon size" than "how long can they go without rest and recup?". If there are ways to heal up in the dungeon (and food, water, light, and other resources can be found), there's no practical limit to size. It's more a question then of "Are the PC's getting bored with thi...
by irda ranger
Wed Mar 07, 2007 3:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

I just had a chance to read the rule for myself last night. There is NO reference to having to make a check of any kind. You just get a bonus, period. There's also no mention of the fact that the saving throw would be based on Wisdom instead of Intelligence, like it is for everyone else. I would exp...
by irda ranger
Tue Mar 06, 2007 7:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

Re: Illusionist's Sharp Senses

gideon_thorne wrote: *chuckles* Now that depends on who you ask. But if a ranger doesnt take wisdom as prime, he's not going to be any better at tracking than an illusionist is going to be at spotting illusions. Both classes still add their level, the illusionist still gets some bonus's. Er, no. Tr...
by irda ranger
Tue Mar 06, 2007 4:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

Re: Illusionist's Sharp Senses

gideon_thorne wrote: *smiles* A human illusionist with Int, Wis and Cha primes is a formidable member of his class. But like the ranger, its all about choices. And a Gnome Thief-Illusionist with Int & Dex primes is worse at detecting illusions than a regular magic user. This is just dumb. I agr...
by irda ranger
Tue Mar 06, 2007 7:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

Re: Illusionist's Sharp Senses

DangerDwarf wrote:
Wouldn't that be a penalty for him? Considering he has INT as a prime and prolly a pretty decent score there too?

Yes.
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Check out my Iron C&C House Rules: The Tombs of Akrasia
by irda ranger
Tue Mar 06, 2007 5:54 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10029

Re: Illusionist's Sharp Senses

gideon_thorne wrote: Yup yup. ^_^ That's stupid. I'd try to phrase that better, but it's late and I'm very tired. An Illusionist's best stat is usually his Int. He is required to be Int-Prime. Making this Wis-based almost guarantees that his save vs. Illusion will be worse than a regular Wizard's. ...
by irda ranger
Tue Mar 06, 2007 4:48 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: XP for traps/NPC's?
Replies: 15
Views: 4193

Omote wrote: Of course you can give my XP for having a trap go off in your face. Of course, you might also be rolling up a new character too. ......................................Omote FPQ "That which does not kill you, makes you stronger." Feeling stronger? No? Darn. Here's 3d6. _______...
by irda ranger
Tue Mar 06, 2007 4:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: XP for traps/NPC's?
Replies: 15
Views: 4193

Rhuvein wrote: Even if the rogue fails to find or disarm, they will have learned something and will be better prepared next time (if they live that is) and thus XP rewards. Given how people really learn, you should probably get more EP from having a trap explode on you than for successfully disarmi...
by irda ranger
Tue Mar 06, 2007 4:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ready the Radium Pistols!
Replies: 8
Views: 2951

Rhuvein wrote: Oooh, any chance to see that? I mean if you could post a sample of say - a revolver? Well, it's been a long time since I looked at these rules (so don't quote me on the exact numbers), but they looked something like this: Quote: Revolver Range: 30' Damage: 1d10 Neverending Crit: On a...
by irda ranger
Tue Mar 06, 2007 2:30 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ready the Radium Pistols!
Replies: 8
Views: 2951

Based on what traveller said, I would probably use a firearms mechanic from something like Masque of the Red Death or d20 Modern. There would be a base damage (e.g., 1d10, perhaps with special critical hit damage, like an addtional D10 per natural 20 rolled), plus exploding damage (+2d6 to target, a...
by irda ranger
Tue Mar 06, 2007 2:20 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Please share your SIEGE number variants
Replies: 30
Views: 5077

Quote: Save numbers on a D20 were the best thing I could compare directly between AD&D and C&C, since AD&D uses a host of subsystems to resolve class abilities. Trying to compare chances of success on class abilities would be maddening You know why the drunk looks for his keys under the...
by irda ranger
Mon Mar 05, 2007 11:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Please share your SIEGE number variants
Replies: 30
Views: 5077

Re: Please share your SIEGE number variants

Joe Mac wrote: After much crunching of numbers, I think I want to use 12/15 rather than 12/18, for two reasons: 1. 12/15 seems to duplicate AD&D save ranges, by level, more closely than 12/18, There's more to Primes than Saves. EVERYTHING you do in C&C which "isn't Bth-based" is a...
by irda ranger
Mon Mar 05, 2007 10:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ready the Radium Pistols!
Replies: 8
Views: 2951

Spelljammer & C&C I know of, but I have no idea what Radium weapons are. Can you narratively describe how they're supposed to work (before any C&C conversion)?
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by irda ranger
Mon Mar 05, 2007 9:59 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Just purchased my e-copy of C&C!
Replies: 26
Views: 5781

DangerDwarf wrote: Yeah, I'm down to 3 copies of the PHB right now. Usually I keep 4-6 on hand as I'm prone to pass copies out to gamers who might be interested in joining the crusades. Sometimes they get hooked, sometimes they don't. Still plan on picking up at least 2 more copies of M&T. One ...
by irda ranger
Mon Mar 05, 2007 6:59 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: XP for traps/NPC's?
Replies: 15
Views: 4193

Quote: As of now, I'm treating traps as an X HD monster (where X is the level of the Rogue who created the trap) with no bonus per HP, and Special abilities based on what the trap does (so poison, for example, would be at least Special I, Special II if it did 4d6 or more damage, and Special III for...