Search found 224 matches
- Sun Mar 18, 2007 12:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Generalized armor penalties
- Replies: 11
- Views: 2113
Fizz wrote: My current thinking is it applies to all dexterity checks and strength checks involving locomotion. That is- i don't think it should hurt a character's ability to push something over, but it should have an impact if they try to climb or swim. -Fizz Again, very different movements. I don...
- Sat Mar 17, 2007 2:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Generalized armor penalties
- Replies: 11
- Views: 2113
<t>Back up a step: What is armor designed for? <br/> <br/> Armor isn't something that just one smith came up with in an afternoon. A suit of armor represents generations (centuries or millenia for dwarves and elves) of expertise, practice and refinement at making something that makes a fighter more ...
- Sat Mar 17, 2007 2:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
Re: Converting from DND3.50 to C&C d20
Simoses1 wrote: Currently running a 2nd PTOLUS Campaign with a new batch of players. Already I as Director seem to be having massive problems with the characters currently being played just using core rules to skilled up at 3rd level to challenge. How would I convince them to move over to C&C w...
- Sat Mar 17, 2007 2:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
Re: mathematics is not an opinion
rabindranath72 wrote: Mathematics is not an opinion (luckily). No, but deciding that is a "CC 25" or "DC 15" is. Remember, the PC's aren't trying to "roll 18 or better", they are trying to "knock down the door." Since the DM can assign whatever DC he chooses ...
- Sat Mar 17, 2007 1:16 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Balancing Encounters - How to do it?
- Replies: 16
- Views: 3231
Re: Balancing Encounters - How to do it?
The Velvet Souljah wrote: I was just wondering if there is an easy way to figure out (other than simply be experience) what would constitute an appropriate challenge for a group of PCs. Not to be flip; but the answer is "Practice; on your part." The CR/EL system is a very rough hack. Ther...
- Fri Mar 09, 2007 8:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Race-Class Primes
- Replies: 17
- Views: 3774
Gnostic Gnoll wrote: I am making an assumption here, that by turning the races into self-contained classes, the current classes are available only to humans. If that's the case, I would strip everyone down to two primes. Demi-humans pick both of their primes freely, while humans choose one prime fr...
- Fri Mar 09, 2007 2:04 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dungeon Question
- Replies: 27
- Views: 3401
- Fri Mar 09, 2007 1:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dungeon Question
- Replies: 27
- Views: 3401
- Thu Mar 08, 2007 6:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
Jungger wrote: I think I am a bit disappointed in the lack of variety in choice of primes (IMO) for non-humans. I'm not. I think the racial abilities are really good, and a fair trade for the lack of a third Prime. If you want variety in choice of Primes, play a human. _________________ Check out m...
- Thu Mar 08, 2007 3:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
Jungger wrote: Another thing is that all non-human Rangers must take Str and Wis as primes if they want to be reliable trackers and that just seems too cookie cutter for me. This is true. That's why IMC Ranger's are required to be Wis-Prime, not Str-Prime. Jungger wrote: If my */ rogue is not *reli...
- Thu Mar 08, 2007 12:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
Jungger wrote: I think I am going to use this as well and here is why- Any non-human fighter/ rogue is going to be worse at F/D traps then any straight rogue. That to me, is limiting things too much rather than opening up options so, I'll grant all class skills to act as primes but only for the pur...
- Thu Mar 08, 2007 12:13 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
- Wed Mar 07, 2007 11:20 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
Eisenmann wrote: I'm thinking about dropping class skills all together and go off whether a skill hinges on a prime or non-prime attribute. If it's prime, just use the level modifier on the roll. If it's non-prime, the Edge bonus can be applied. I'm not a fan of (class, prime, race, etc.)-based ski...
- Wed Mar 07, 2007 8:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
Jynx wrote: How about just automatically assuming that the character has a PRIME in whatever ability they are using to perform a 'CLASS SKILL'. That way there is no arguing that one character has a better chance at doing something not in their 'CLASS SKILLS' as compared to the other character who i...
- Wed Mar 07, 2007 8:00 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spears and Lances
- Replies: 7
- Views: 2945
- Wed Mar 07, 2007 7:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dungeon Question
- Replies: 27
- Views: 3401
<t>It's less a question of "dungeon size" than "how long can they go without rest and recup?". If there are ways to heal up in the dungeon (and food, water, light, and other resources can be found), there's no practical limit to size. It's more a question then of "Are the PC's getting bored with thi...
- Wed Mar 07, 2007 3:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
I just had a chance to read the rule for myself last night. There is NO reference to having to make a check of any kind. You just get a bonus, period. There's also no mention of the fact that the saving throw would be based on Wisdom instead of Intelligence, like it is for everyone else. I would exp...
- Tue Mar 06, 2007 7:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
Re: Illusionist's Sharp Senses
gideon_thorne wrote: *chuckles* Now that depends on who you ask. But if a ranger doesnt take wisdom as prime, he's not going to be any better at tracking than an illusionist is going to be at spotting illusions. Both classes still add their level, the illusionist still gets some bonus's. Er, no. Tr...
- Tue Mar 06, 2007 4:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
Re: Illusionist's Sharp Senses
gideon_thorne wrote: *smiles* A human illusionist with Int, Wis and Cha primes is a formidable member of his class. But like the ranger, its all about choices. And a Gnome Thief-Illusionist with Int & Dex primes is worse at detecting illusions than a regular magic user. This is just dumb. I agr...
- Tue Mar 06, 2007 7:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
Re: Illusionist's Sharp Senses
DangerDwarf wrote:
Wouldn't that be a penalty for him? Considering he has INT as a prime and prolly a pretty decent score there too?
Yes.
_________________
Check out my Iron C&C House Rules: The Tombs of Akrasia
- Tue Mar 06, 2007 5:54 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionist's Sharp Senses
- Replies: 44
- Views: 10029
Re: Illusionist's Sharp Senses
gideon_thorne wrote: Yup yup. ^_^ That's stupid. I'd try to phrase that better, but it's late and I'm very tired. An Illusionist's best stat is usually his Int. He is required to be Int-Prime. Making this Wis-based almost guarantees that his save vs. Illusion will be worse than a regular Wizard's. ...
- Tue Mar 06, 2007 4:48 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: XP for traps/NPC's?
- Replies: 15
- Views: 4193
- Tue Mar 06, 2007 4:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: XP for traps/NPC's?
- Replies: 15
- Views: 4193
Rhuvein wrote: Even if the rogue fails to find or disarm, they will have learned something and will be better prepared next time (if they live that is) and thus XP rewards. Given how people really learn, you should probably get more EP from having a trap explode on you than for successfully disarmi...
- Tue Mar 06, 2007 4:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ready the Radium Pistols!
- Replies: 8
- Views: 2951
Rhuvein wrote: Oooh, any chance to see that? I mean if you could post a sample of say - a revolver? Well, it's been a long time since I looked at these rules (so don't quote me on the exact numbers), but they looked something like this: Quote: Revolver Range: 30' Damage: 1d10 Neverending Crit: On a...
- Tue Mar 06, 2007 2:30 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ready the Radium Pistols!
- Replies: 8
- Views: 2951
Based on what traveller said, I would probably use a firearms mechanic from something like Masque of the Red Death or d20 Modern. There would be a base damage (e.g., 1d10, perhaps with special critical hit damage, like an addtional D10 per natural 20 rolled), plus exploding damage (+2d6 to target, a...
- Tue Mar 06, 2007 2:20 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Please share your SIEGE number variants
- Replies: 30
- Views: 5077
- Mon Mar 05, 2007 11:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Please share your SIEGE number variants
- Replies: 30
- Views: 5077
Re: Please share your SIEGE number variants
Joe Mac wrote: After much crunching of numbers, I think I want to use 12/15 rather than 12/18, for two reasons: 1. 12/15 seems to duplicate AD&D save ranges, by level, more closely than 12/18, There's more to Primes than Saves. EVERYTHING you do in C&C which "isn't Bth-based" is a...
- Mon Mar 05, 2007 10:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ready the Radium Pistols!
- Replies: 8
- Views: 2951
- Mon Mar 05, 2007 9:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Just purchased my e-copy of C&C!
- Replies: 26
- Views: 5781
- Mon Mar 05, 2007 6:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: XP for traps/NPC's?
- Replies: 15
- Views: 4193
Quote: As of now, I'm treating traps as an X HD monster (where X is the level of the Rogue who created the trap) with no bonus per HP, and Special abilities based on what the trap does (so poison, for example, would be at least Special I, Special II if it did 4d6 or more damage, and Special III for...