Search found 224 matches

by irda ranger
Sat Mar 03, 2007 10:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Just purchased my e-copy of C&C!
Replies: 26
Views: 5781

Orpheus wrote:
Welcome to the Crusade. I'm sure that you'll want to pick up the full, print version once you become accustomed to the system.

Wait until the 3rd printing though. It won't be long now.
_________________
Check out my Iron C&C House Rules: The Tombs of Akrasia
by irda ranger
Sat Mar 03, 2007 7:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Just purchased my e-copy of C&C!
Replies: 26
Views: 5781

<t>I didn't even know there was an e-version. <br/> <br/> Of course, I'd be tempted to have a copy at work then, sending productivity into a nose dive. Hmm. Just as well I don't have an e-copy.<br/> <br/> But welcome!!<br/> _________________<br/> Check out my Iron C&C House Rules: The Tombs of A...
by irda ranger
Fri Mar 02, 2007 8:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic items for a low-magic world
Replies: 10
Views: 2651

Re: Magic items for a low-magic world

Jyrdan Fairblade wrote: Agreed. Even a +1 sword becomes exciting when you talk about how a one-eyed dwarf, Durzak Ironhide wielded it 600 years ago at the Battle of the Bleeding Mountain, slaying the orc chief in a single swipe, after which the blade was passed from generation, until a coward gobli...
by irda ranger
Fri Mar 02, 2007 4:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3531

<t>I allow skills to be bought in two ways: with a flat bonus, or a class-linked bonus. <br/> <br/> If you buy the flat bonus you get +X, and that's it. Your level is irrelevant. You pay the price once, and you're done.<br/> <br/> If you buy the class-linked skill you get count the the number of lev...
by irda ranger
Fri Mar 02, 2007 1:47 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic items for a low-magic world
Replies: 10
Views: 2651

<t>Two things:<br/> <br/> First, I find "low-magic" to be a confusing term. Lots of people have different conceptions of what "low magic" entails. Do you mean "rare magic", "weak magic", both, or something else? Sometime people really mean "subtle magic" (which is what gideon is implying), but I don...
by irda ranger
Thu Mar 01, 2007 4:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: In need of magic ideas
Replies: 19
Views: 3196

Rigon wrote: Druidic: I'm thinking of moving away from the standard druid spells and leaning toward a system of interaction with the druid and the "natural" elementals of the setting. Runic: Based on Rune Magic from the Vikings Handbook. For these two you really need to check out Malhavoc...
by irda ranger
Thu Mar 01, 2007 4:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: In need of magic ideas
Replies: 19
Views: 3196

<t>Well, you'll probably want to ban what D&D called Evocation magic. If you want subtle, Fireball is out.<br/> <br/> A few suggestions:<br/> <br/> Whenever possible, try to imagine a subtle way to achieve the same effect for a spell. This way casters can have their normal spell list, it's just ...
by irda ranger
Thu Mar 01, 2007 4:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3531

<t>I like it quite a bit. The 1/2 vs. Full check progression is a nice way to do it. The AD&D 2e NWP list is also a good source to start with, since the skills are quite distinct from most class abilities and stay away from the 3e concept of "untrained skills."<br/> <br/> The only mechanic I wou...
by irda ranger
Thu Mar 01, 2007 7:28 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11262

Treebore, you are absolutely, 100% correct that your game sounds like the logical conclusion of the C&C / D&D RAW "basic assumptions." A typical OD&D module had so many magical items lying around that a party would have +1 swords to spare by the end of the second one, and a mag...
by irda ranger
Thu Mar 01, 2007 2:43 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11262

Quote: I definitely run my games different from many other CK's/DM's. For one I am not afraid of a lot of magic being "around". Only so much can be used at one time by one character anyways. Besides, 3E has totally redefined my idea of "hi powered". Which I also find funny since...
by irda ranger
Wed Feb 28, 2007 9:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Castle Keeper Tool at AltoBanor.com
Replies: 43
Views: 1518

Alto Banor wrote: No problem. The spells are very time consuming but I am making headway. I have no problem adding classes first. Consider it moved up in the schedule. I will be updating the tool soon but with only the first two levels of the Wizard complete. Please take a look at them and if you w...
by irda ranger
Tue Feb 27, 2007 8:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11262

Quote: This all became a mute point because as the night progressed I did something out of character(for me), I felt pity on the party and did not spring the ambush, even though the party had walked right into it. ... So to avoid the TPK that would have happened I never sprung the ambush, I just ke...
by irda ranger
Tue Feb 27, 2007 5:27 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

pineappleleader wrote: Really angry Kobolds, with revenge on their minds? That Cleric and his friends are going to have a "very interesting time" of it. Well, their un-drowned cousins would be pissed, at any rate. But (a little) seriously, there can be some really wonky consequences to al...
by irda ranger
Tue Feb 27, 2007 3:10 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

serleran wrote: Wouldn't be a huge rewrite, really, and would make channeling very easy, and also make spell interruption far easier to adjudicate. Hmm... might be thinking of something for the future now. Not a huge re-write? I would be interested in a spell system that would allow for unlimited s...
by irda ranger
Tue Feb 27, 2007 2:56 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11262

serleran wrote: Heh, well, if the guy is dumb enough to stand and fight something he should run from, then he gets what he deserves, Sure, for any given fight or another I agree with this. My point is that a warrior who loses his magic weapon is screwed until he replaces it. This doesn't mean that ...
by irda ranger
Tue Feb 27, 2007 1:55 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11262

serleran wrote: Yep, I just have them take the same damage they took the first hit. It makes rangers with a sword of wounding against hated foes a terrible foe... but, it also makes that weapon incredibly powerful, and hence, very, very, very rare and when it fails its save... tough. No offense, bu...
by irda ranger
Tue Feb 27, 2007 1:52 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

serleran wrote: OH, like a spellcaster storing up "mana" and blasting all at once. Might be a god way to duplicate the effects of metamagic, though I have my own system for that which has been posted here before... Yeah. You could imagine that Fireball has a base effect of 3d6 (instead of...
by irda ranger
Tue Feb 27, 2007 12:48 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11262

Re: Rules Question

miller6 wrote: If the ambush is part of the adventure, don't even roll for the rogues hide in shadows. If they set it up ahead of time, presume they are well hidden and just give it to 'em. Just MHO. Brian This is a good point. A Hide check is sort of a spur of the moment, "Quick! Hide behind ...
by irda ranger
Mon Feb 26, 2007 10:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4930

Fizz wrote: Well, there's good, and then there's exceptional. Arnold Swarzenegger may be very strong, but i seriously doubt he can jump nearly as far as a properly trained athlete. Actually, if Arnie is anything like most body-builders, he's probably not very strong at all (for his height and size)...
by irda ranger
Mon Feb 26, 2007 10:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Falconry, Dog Training, and other animal related skills
Replies: 18
Views: 3488

Fizz wrote: In game terms, the animal companion is part of the characters abilities. Most class abilities grow with the character. I mean, what's the point of being a 20th level thief if your backstab and open lock checks never improve? Apply the same logic for an animal companion, if it's part of ...
by irda ranger
Mon Feb 26, 2007 8:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4930

Moorcrys wrote: Since Dexterity will always be prime for an acrobat, he needs to beat a 12 to succeed: Acrobats should be strength-prime. It doesn't take amazing reflexes or hand-eye coordination do an iron cross or climb a wall with finger-pinch grips. It does, however, take an almost ridulous amo...
by irda ranger
Mon Feb 26, 2007 7:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Falconry, Dog Training, and other animal related skills
Replies: 18
Views: 3488

Re: Falconry, Dog Training, and other animal related skills

gideon_thorne wrote: One can have Catlords, Wolflords, Skylords (for avian types) ect ect. That would be pretty rockin', actually; especially if they could evolve physically (somewhat). I'm making a Gnomish Badgerlord. You will fear the Awakened Dire Badger. _________________ Check out my Iron C&am...
by irda ranger
Mon Feb 26, 2007 7:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

<t>Just another thought about Tokens.<br/> <br/> One Token-based power is the Executioner's ability to collect Tokens to boost her sneak-attack damage. Her base sneak attack is very low (compared to a D&D Rogue of the same level), but by studying her opponent for several rounds she can collect T...
by irda ranger
Mon Feb 26, 2007 7:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Falconry, Dog Training, and other animal related skills
Replies: 18
Views: 3488

StealthSuitStanley wrote: One of my CK's gave me a resource, though. It was a wizard who was researching spells to "modify" his familiar. He had created items with similar characteristics to character items; regeneration, invisibility, teleport, etc. As long as the intelligence also incre...
by irda ranger
Mon Feb 26, 2007 3:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Falconry, Dog Training, and other animal related skills
Replies: 18
Views: 3488

<t>One problem I've always had with Beastmaster classes (which if you solve, would be really cool) is the "dead dog" problem. If a first level PC is given a manticore, that's way too powerful at 1st level. On the other hand, if you've still got dogs when you're fighting hill giants, pretty soon all ...
by irda ranger
Sun Feb 25, 2007 5:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

Yeah, we're on the same page.
_________________
Check out my Iron C&C House Rules: The Tombs of Akrasia
by irda ranger
Sun Feb 25, 2007 4:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

<t>Yes, level advancement is an abstraction of practice, training and experience. But that's OK. So are feats.<br/> <br/> The real difference is between a "DIY" character builder (where there are no levels, just skills and feats, aka, the White Wolf method) and a "prix fixe menu" character builder w...
by irda ranger
Sun Feb 25, 2007 4:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11262

Fizz wrote:
I've wondered about using a +6 modifier for Primes, instead of the 12/18 split. However, in your example, shouldn't the CC have a base of 18?

-Fizz

Yes. My bad.
_________________
Check out my Iron C&C House Rules: The Tombs of Akrasia
by irda ranger
Sun Feb 25, 2007 4:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4930

DangerDwarf wrote: I suppose it boils down to a matter of playing styles. To me, trained athlete or not, none of that equates to telling the player "the CL is X". For me it'd be: Oh yeah, it's well within your range. The distance looks to be pushing it, even for you. You've never made a l...
by irda ranger
Sun Feb 25, 2007 4:32 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules question
Replies: 68
Views: 11262

<t>IMC, the Rogue doesn't roll ANYTHING. He's an NPC. Except for attack rolls, NPC's don't roll. PC's roll. In this case, the PC's will roll to notice a hidden rogue.<br/> <br/> The CC is 12+6 (Rogue's dex prime) + 1 (Rogue's level) = 19 (plus any modifiers I choose). The PC's will roll 1d20+level+W...