Search found 224 matches

by irda ranger
Sun Feb 25, 2007 4:20 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CL- how much should players know?
Replies: 27
Views: 4930

<t>I have to disagree with the consensus so far.<br/> <br/> When deciding on whether or not to disclose a CL I ask myself how well the PC can measure the difficulty. For things which are just very uncertain (like trying to tell if someone is lying), I would not tell the CL. The PC has no way of tell...
by irda ranger
Sun Feb 25, 2007 4:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

DangerDwarf wrote: I have something similiar to a feat system in my games, although characters dont automatically get them nor do they ever have to try and get get. Mine works along the line of the Secondary Skills system in CZ, and adds fighting styles and moves into the mix. So, these "feats...
by irda ranger
Sun Feb 25, 2007 3:58 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

serleran wrote: I see no reason to add the elements that overcomplicated, and over-stupefied, the fantasy gaming experience. Feats are a customization illusion that add nothing to the game except a laundry list of "yes, you can do this" instead of "hey, can I try...." which is m...
by irda ranger
Sun Feb 25, 2007 3:51 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

Eisenmann wrote: I was looking at the IH stunts and some of them wouldn't work used as-is. I mean, you can't get a bonus for getting hit in C&C because that character wouldn't be standing for very long. Indeed. I couldn't have used the stunts as written without first importing a Bonus to AC adv...
by irda ranger
Sat Feb 24, 2007 9:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

<t>My house rules are explicitly a C&C / Iron Heroes hybrid. I have adopted several concepts that I like about IH that I thought would be a good fit for C&C. Specifically, you have a level-dependent bonus to AC, Armor = DR, and the stunts.<br/> <br/> There's a PDF with the stunts listed out ...
by irda ranger
Sat Feb 24, 2007 12:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Does anyone have the link for the class breakdown? I know that someone did one at some point. It would be helpful is estimating a per-level EP costs for skills.
_________________
Check out my Iron C&C House Rules: The Tombs of Akrasia
by irda ranger
Fri Feb 23, 2007 11:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Eisenmann wrote: What am I proposing that isn't "appropriate"? I mean, c'mon, please. Wrong word. My comment was supposed to convey that EDGE as proposed wasn't as good a fit to C&C as it could be, not that there was something morally or aesthetically "wrong" with it or that...
by irda ranger
Fri Feb 23, 2007 11:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Eisenmann wrote: I have a cap for a design point. The system is to give characters a bit of an edge but not to allow them to overpower their current class. OK, I can see that. On the other hand though, if someone wants to put all their skill points into one skill, why not let them? It should be the...
by irda ranger
Fri Feb 23, 2007 10:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Eisenmann wrote: I'm watching the IRON skill system to see what you come up with. Hopefully we can cross pollinate. I think we already have. If nothing else, your skill system (because I disagreed with it ) crystalized my own thinking on what I wanted from a skill system. Please feel free to commen...
by irda ranger
Fri Feb 23, 2007 10:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Eisenmann wrote: Also, one of my design goals is to offer a bit of overlap because I won't be able to get enough people together consistently enough to flesh out the traditional adventuring party. Also, that's why I've capped the skills at +3. It'd also be easy to loosen up the rules on multi-class...
by irda ranger
Fri Feb 23, 2007 7:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: IRON Skill System
Replies: 0
Views: 765

IRON Skill System

<r>I was inspired by the "EDGE Skill System" thread to write up my alternative proposal. It can be found here: <URL url="http://groups.google.com/group/the-tombs-of-akrasia/web/house-rule-skills"><LINK_TEXT text="http://groups.google.com/group/the-tomb ... ule-skills">http://groups.google.com/group/...
by irda ranger
Fri Feb 23, 2007 5:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Quote: Also, it just seems so... d20. Basically, you're porting the 3E skill system to C&C. I don't think they mesh well. Me neither. Linking skill points to levels suggest that skills are somehow a class ability, and that if you don't take the skill, you're leaving money on the table somehow. ...
by irda ranger
Fri Feb 23, 2007 2:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Quote: * Each skill rank confers +1 to appropriate die rolls. Yes, good. Makes sense. Quote: * Each skill is capped at a maximum of +3. Huh? Why? I think it's a waste of time for a PC to put 23 skill points into weapon-smith (just hire a damn smith, get your sword, and go kill some orcs), but that ...
by irda ranger
Thu Feb 22, 2007 3:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
Replies: 11
Views: 2897

Moorcrys wrote: Thanks for posting that Irda... I'm thieving it for my game. 8) You're welcome to it. Make sure you see the revised table. http://spreadsheets.google.com/pub?key=p9VbrZYW_Wn8o96KynePYRQ It's also worth noting that I have house ruled "Weapon Specialization" so that it give ...
by irda ranger
Wed Feb 21, 2007 10:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: [NPC Write-up] Beowulf
Replies: 5
Views: 1687

Lurker wrote: Looks good You referance fighting style.....? Is it a house rule or I just missing somethin. I do like the idea of diferent style/school of fighting but have never worked out a good easy way to do it. Yes, "Fighting Style" is a house rule. A Fighter chooses their Fighting St...
by irda ranger
Wed Feb 21, 2007 2:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Mind control/possession question
Replies: 7
Views: 1936

<t>I would just make something up, such as a potion that only requires a few drops in a drink to make something very susceptible to a hypnotic suggestion, or something like that. <br/> <br/> As for a monster, I would just taking some physically weak (like a kobold, or a brownie), rename and redescri...
by irda ranger
Tue Feb 20, 2007 9:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
Replies: 11
Views: 2897

<t>Rolling dice is fun. We all know that the average damage of 4d8 is 18, but we're all hoping for the 32. We also like to wince good naturedly as others talk about the "night of many 1's". I think the best part of high level fireballs is the sound of all those d6's hitting the table. It's part of t...
by irda ranger
Tue Feb 20, 2007 7:23 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dexterity for attacks?
Replies: 14
Views: 3002

Fizz wrote: Damage is determined by the nature of the blade. But the awkwardness of the weapon is determined by many factors (length, weight, etc). That's why i think Weight and/or Encumberance should be part of this determination. -Fizz Fair enough. I made the argument. The truth is, I use the d20...
by irda ranger
Tue Feb 20, 2007 6:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dexterity for attacks?
Replies: 14
Views: 3002

Fizz wrote: Well, that's the thing, big long weapons are unwieldly. Don't know if you've ever tried to swing a polearm before, but they're heavy awkward things, regardless of the kind of blade is at the end. The polearm weapons in the wu xia kung fu are usually (iirc) flexible on lighter woods, and...
by irda ranger
Tue Feb 20, 2007 6:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dexterity for attacks?
Replies: 14
Views: 3002

Fizz wrote: That may be too simplistic for my liking. There are several weapons that meet the d6 requirement, but really should require Strength, not Dexterity. (Some polearms for example). -Fizz I admit its simplistic, but it works and does not require defining certain weapons as light. I figure a...
by irda ranger
Tue Feb 20, 2007 4:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
Replies: 11
Views: 2897

Re: [House Rule] Weapon Damage Advancement (aka, BtH based D

Fizz wrote: I'm going to try something similar, but it won't be based on BtH values. Instead, it will be part of the fighter's specialization. Instead of the default +1 damage, it'll increase the damage die. I use BtH so that Paladins, Rangers, etc. can join in on the fun. Fighters are just better ...
by irda ranger
Tue Feb 20, 2007 3:59 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: [NPC Write-up] Beowulf
Replies: 5
Views: 1687

[NPC Write-up] Beowulf

<t>Just for fun I have written up Beowulf as a 20th level Fighter, using my C&C house rules. Note that this character does not wield any magical items.<br/> <br/> ----------------------<br/> <br/> Beowulf (Human Fighter Level 20)<br/> Stats:<br/> <br/> [quote]Code:<br/> <br/> Primes:<br/> <br/> ...
by irda ranger
Tue Feb 20, 2007 3:47 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
Replies: 11
Views: 2897

Re: [House Rule] Weapon Damage Advancement (aka, BtH based D

irda ranger wrote: I am also considering "smoothing" this advancement by introducing intermediate steps at levels 4, 10 and 16. I did. See the new table here: http://spreadsheets.google.com/pub?key=p9VbrZYW_Wn8o96KynePYRQ Note that the last step-up is only possible for a 19-20th level Fig...
by irda ranger
Tue Feb 20, 2007 3:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dexterity for attacks?
Replies: 14
Views: 3002

I allow Dex to modify attacks for any melee weapon that does 1d6 damage or less.
_________________
Check out my Iron C&C House Rules: The Tombs of Akrasia
by irda ranger
Tue Feb 20, 2007 3:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question re: Elvish Weapon Skills
Replies: 24
Views: 4075

gideon_thorne wrote:
Yes. I just like the concept of the race class and have been using it since 78 or so when I created my first Elf character. ^_^

You know what I made in '78? My belly button.
_________________
Check out my Iron C&C House Rules: The Tombs of Akrasia
by irda ranger
Tue Feb 20, 2007 1:43 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question re: Elvish Weapon Skills
Replies: 24
Views: 4075

gideon_thorne wrote: Or, in my game, just play an Elf class. Elves and like faerie creatures are just plain dangerous in my homebrew. They do have the mythological vulnerabilities to offset this though. Ah, very cool. Still a PC race? _________________ Check out my Iron C&C House Rules: The Tom...
by irda ranger
Tue Feb 20, 2007 1:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Making magic items cost question
Replies: 21
Views: 3028

Omote wrote: But wouldn't the population rebel? Or does the population not know of these life-stealing rulers? As for the life steeling dagger, a good idea. I shall use this. *snagged* ..........................................Omote FPQ Sadly, there are many ways around this. Maybe the population d...
by irda ranger
Tue Feb 20, 2007 12:58 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question re: Elvish Weapon Skills
Replies: 24
Views: 4075

gideon_thorne wrote: If one is playing an elven mage, for instance, the elf character would get a fighters combat BTH for blades and bows, all other weapons they would still use a mages regular BTH progression. OK, I get it now. Wow, that's even more generous than I am. That's really, really good. ...
by irda ranger
Tue Feb 20, 2007 12:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question re: Elvish Weapon Skills
Replies: 24
Views: 4075

gideon_thorne wrote: Naw, I just give the elves the fighter BTH bonus in bows and blades. Maybe I'm being dense, but I don't understand what you mean. The Fighter BtH progression (as opposed to whatever class they're in)? Weapons Specialization? _________________ Check out my Iron C&C House Rul...
by irda ranger
Mon Feb 19, 2007 11:59 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question re: Elvish Weapon Skills
Replies: 24
Views: 4075

Quote: *chuckles* No reason to go with the RAW if it doesn't work for you. I certainly don't, and treat the elven weapon bonus's as I would a fighter combat progression for blades and bows only. Just to clarify, are you saying that you give all Elves a Fighter's BtH progression, as well as a +1 bon...