Search found 224 matches
- Sun Feb 25, 2007 4:20 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: CL- how much should players know?
- Replies: 27
- Views: 4930
<t>I have to disagree with the consensus so far.<br/> <br/> When deciding on whether or not to disclose a CL I ask myself how well the PC can measure the difficulty. For things which are just very uncertain (like trying to tell if someone is lying), I would not tell the CL. The PC has no way of tell...
- Sun Feb 25, 2007 4:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Feats? Tokens as from Iron Heroes?
- Replies: 30
- Views: 6011
- Sun Feb 25, 2007 3:58 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Feats? Tokens as from Iron Heroes?
- Replies: 30
- Views: 6011
- Sun Feb 25, 2007 3:51 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Feats? Tokens as from Iron Heroes?
- Replies: 30
- Views: 6011
- Sat Feb 24, 2007 9:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Feats? Tokens as from Iron Heroes?
- Replies: 30
- Views: 6011
- Sat Feb 24, 2007 12:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
- Fri Feb 23, 2007 11:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
- Fri Feb 23, 2007 11:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
Eisenmann wrote: I have a cap for a design point. The system is to give characters a bit of an edge but not to allow them to overpower their current class. OK, I can see that. On the other hand though, if someone wants to put all their skill points into one skill, why not let them? It should be the...
- Fri Feb 23, 2007 10:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
Eisenmann wrote: I'm watching the IRON skill system to see what you come up with. Hopefully we can cross pollinate. I think we already have. If nothing else, your skill system (because I disagreed with it ) crystalized my own thinking on what I wanted from a skill system. Please feel free to commen...
- Fri Feb 23, 2007 10:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
Eisenmann wrote: Also, one of my design goals is to offer a bit of overlap because I won't be able to get enough people together consistently enough to flesh out the traditional adventuring party. Also, that's why I've capped the skills at +3. It'd also be easy to loosen up the rules on multi-class...
- Fri Feb 23, 2007 7:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: IRON Skill System
- Replies: 0
- Views: 765
IRON Skill System
<r>I was inspired by the "EDGE Skill System" thread to write up my alternative proposal. It can be found here: <URL url="http://groups.google.com/group/the-tombs-of-akrasia/web/house-rule-skills"><LINK_TEXT text="http://groups.google.com/group/the-tomb ... ule-skills">http://groups.google.com/group/...
- Fri Feb 23, 2007 5:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
- Fri Feb 23, 2007 2:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: EDGE Skill System
- Replies: 34
- Views: 9374
Quote: * Each skill rank confers +1 to appropriate die rolls. Yes, good. Makes sense. Quote: * Each skill is capped at a maximum of +3. Huh? Why? I think it's a waste of time for a PC to put 23 skill points into weapon-smith (just hire a damn smith, get your sword, and go kill some orcs), but that ...
- Thu Feb 22, 2007 3:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
- Replies: 11
- Views: 2897
- Wed Feb 21, 2007 10:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [NPC Write-up] Beowulf
- Replies: 5
- Views: 1687
- Wed Feb 21, 2007 2:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Mind control/possession question
- Replies: 7
- Views: 1936
<t>I would just make something up, such as a potion that only requires a few drops in a drink to make something very susceptible to a hypnotic suggestion, or something like that. <br/> <br/> As for a monster, I would just taking some physically weak (like a kobold, or a brownie), rename and redescri...
- Tue Feb 20, 2007 9:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
- Replies: 11
- Views: 2897
<t>Rolling dice is fun. We all know that the average damage of 4d8 is 18, but we're all hoping for the 32. We also like to wince good naturedly as others talk about the "night of many 1's". I think the best part of high level fireballs is the sound of all those d6's hitting the table. It's part of t...
- Tue Feb 20, 2007 7:23 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dexterity for attacks?
- Replies: 14
- Views: 3002
Fizz wrote: Damage is determined by the nature of the blade. But the awkwardness of the weapon is determined by many factors (length, weight, etc). That's why i think Weight and/or Encumberance should be part of this determination. -Fizz Fair enough. I made the argument. The truth is, I use the d20...
- Tue Feb 20, 2007 6:50 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dexterity for attacks?
- Replies: 14
- Views: 3002
Fizz wrote: Well, that's the thing, big long weapons are unwieldly. Don't know if you've ever tried to swing a polearm before, but they're heavy awkward things, regardless of the kind of blade is at the end. The polearm weapons in the wu xia kung fu are usually (iirc) flexible on lighter woods, and...
- Tue Feb 20, 2007 6:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dexterity for attacks?
- Replies: 14
- Views: 3002
Fizz wrote: That may be too simplistic for my liking. There are several weapons that meet the d6 requirement, but really should require Strength, not Dexterity. (Some polearms for example). -Fizz I admit its simplistic, but it works and does not require defining certain weapons as light. I figure a...
- Tue Feb 20, 2007 4:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
- Replies: 11
- Views: 2897
Re: [House Rule] Weapon Damage Advancement (aka, BtH based D
Fizz wrote: I'm going to try something similar, but it won't be based on BtH values. Instead, it will be part of the fighter's specialization. Instead of the default +1 damage, it'll increase the damage die. I use BtH so that Paladins, Rangers, etc. can join in on the fun. Fighters are just better ...
- Tue Feb 20, 2007 3:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [NPC Write-up] Beowulf
- Replies: 5
- Views: 1687
[NPC Write-up] Beowulf
<t>Just for fun I have written up Beowulf as a 20th level Fighter, using my C&C house rules. Note that this character does not wield any magical items.<br/> <br/> ----------------------<br/> <br/> Beowulf (Human Fighter Level 20)<br/> Stats:<br/> <br/> [quote]Code:<br/> <br/> Primes:<br/> <br/> ...
- Tue Feb 20, 2007 3:47 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
- Replies: 11
- Views: 2897
Re: [House Rule] Weapon Damage Advancement (aka, BtH based D
irda ranger wrote: I am also considering "smoothing" this advancement by introducing intermediate steps at levels 4, 10 and 16. I did. See the new table here: http://spreadsheets.google.com/pub?key=p9VbrZYW_Wn8o96KynePYRQ Note that the last step-up is only possible for a 19-20th level Fig...
- Tue Feb 20, 2007 3:45 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dexterity for attacks?
- Replies: 14
- Views: 3002
- Tue Feb 20, 2007 3:07 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question re: Elvish Weapon Skills
- Replies: 24
- Views: 4075
- Tue Feb 20, 2007 1:43 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question re: Elvish Weapon Skills
- Replies: 24
- Views: 4075
- Tue Feb 20, 2007 1:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Making magic items cost question
- Replies: 21
- Views: 3028
Omote wrote: But wouldn't the population rebel? Or does the population not know of these life-stealing rulers? As for the life steeling dagger, a good idea. I shall use this. *snagged* ..........................................Omote FPQ Sadly, there are many ways around this. Maybe the population d...
- Tue Feb 20, 2007 12:58 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question re: Elvish Weapon Skills
- Replies: 24
- Views: 4075
gideon_thorne wrote: If one is playing an elven mage, for instance, the elf character would get a fighters combat BTH for blades and bows, all other weapons they would still use a mages regular BTH progression. OK, I get it now. Wow, that's even more generous than I am. That's really, really good. ...
- Tue Feb 20, 2007 12:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question re: Elvish Weapon Skills
- Replies: 24
- Views: 4075
- Mon Feb 19, 2007 11:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question re: Elvish Weapon Skills
- Replies: 24
- Views: 4075
Quote: *chuckles* No reason to go with the RAW if it doesn't work for you. I certainly don't, and treat the elven weapon bonus's as I would a fighter combat progression for blades and bows only. Just to clarify, are you saying that you give all Elves a Fighter's BtH progression, as well as a +1 bon...