Search found 224 matches
- Mon Feb 19, 2007 11:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question re: Elvish Weapon Skills
- Replies: 24
- Views: 4075
- Mon Feb 19, 2007 10:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question re: Elvish Weapon Skills
- Replies: 24
- Views: 4075
<t>The flavor indicates that the +1 bonus comes from long years of elven weapon training. It seems silly to me that an elven mage who has received extensive training with the longbow is actually worse with the bow than with a dagger, just because its on a class list.<br/> <br/> I think DangerDwarf i...
- Mon Feb 19, 2007 9:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
- Replies: 11
- Views: 2897
[House Rule] Weapon Damage Advancement (aka, BtH based Dmg)
<t>Hello all:<br/> <br/> Following is a house rule for my campaign. In summary, the "base damage" of any given weapon is listed in the Equipment section of the PHB, but this damage is modified based on the BtH of the wielder. Not only is the better swordsman more likely to hit you, his blows are mor...
- Mon Feb 19, 2007 6:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Making magic items cost question
- Replies: 21
- Views: 3028
Omote wrote: Draining the life essence out of a village is a good idea, but liches are generally pretty smart. To drain life on such a mass level begins to attract parties of heroes. Unless, of course, the Lich had his own kingdom, whose population served as a source of magical power. Sudddenly, th...
- Mon Feb 19, 2007 6:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Making magic items cost question
- Replies: 21
- Views: 3028
Quote: Personally, I recommend leaving magic item creation to the NPCs unless it involves adventuring...i.e. having the party spend multiple sessions running around collecting parts for a single average powered item. IMHO That's the best way to do it, and they'll treasure it more that way. Just my ...
- Mon Feb 19, 2007 5:52 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Help with options
- Replies: 9
- Views: 1674
<t>I give out Max-2HD (so Fighters would have 20-26 HP at 1st). This is purely a flavor thing, since a GM can always adjust the difficulty of encounters as he cares to. I just find it easier to adjust up than down. I like that fights last a while, and that a PC might be good for 2-3 fights in a day ...
- Sun Feb 18, 2007 6:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: SEIGE Attack Roll
- Replies: 20
- Views: 3861
Re: SEIGE Attack Roll
Dristram wrote: Am I sensing sarcasm? More like honest confusion. Dristram wrote: That's a pretty harsh flat statement. Is there some particular situation in your head leading to that? Yes. Any time you have a character who wants to make a character other than Str/Dex prime, they are screwed in one...
- Sat Feb 17, 2007 11:46 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: SEIGE Attack Roll
- Replies: 20
- Views: 3861
Dristram wrote: You know, although opinions on whether or not a person likes an idea are fine, my post is simply looking for viability of such a system. If you don't like it, or feel threatened by a non-AC based combat system, knowing that doesn't help me. Please keep comments on the constructive s...
- Sat Feb 17, 2007 10:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: SEIGE Attack Roll
- Replies: 20
- Views: 3861
Re: SEIGE Attack Roll
Dristram wrote: I didn't say it was simpler, but simplistic, or straight forward in its application. So, it's "simple", just more complicated than the system we already have? Well, I guess I can agree with that... Dristram wrote: Everyone just needs to beat a 9 to hit. And then I thought ...
- Sat Feb 17, 2007 9:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: SEIGE Attack Roll
- Replies: 20
- Views: 3861
Re: SEIGE Attack Roll
Dristram wrote: I was inspired by the simplistic to hit rule in the Barbarians of Lemuria (BoL) where two d6 are rolled and with penalties and bonuses a 9 or better is needed to hit. For C&C, I thought it could be a simple application of the SEIGE Engine. My initial brainstorming would be as fo...
- Fri Feb 16, 2007 4:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Encumbrance of Coins?
- Replies: 30
- Views: 6549
- Fri Feb 16, 2007 4:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Encumbrance of Coins?
- Replies: 30
- Views: 6549
- Fri Feb 16, 2007 3:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Special powers for clerics
- Replies: 26
- Views: 3321
csperkins1970 wrote: It all comes down to respect for nature and not wasting her resources (dig it!). Clerics who worship animal gods would be grateful for those animals because they typically hunt those animals (for food and to make items from their pelts and skins) or use them for labor. Ah. More...
- Fri Feb 16, 2007 1:16 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Encumbrance of Coins?
- Replies: 30
- Views: 6549
- Thu Feb 15, 2007 11:34 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Encumbrance of Coins?
- Replies: 30
- Views: 6549
Omote wrote: In my Rhuinlands campaign setting the elven coins are minted from the purest silver, are rare in human realms and generally valued much higher then they are actually worth (20GP each). In the elven realms, where money isn't as wildly used anyways the elven coin is only equivalent to 1G...
- Thu Feb 15, 2007 11:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Encumbrance of Coins?
- Replies: 30
- Views: 6549
Quote: Hell, in modern society we tend to use paper and nickel for almost everything. That's because we have a Federal Reserve (or whatever they call it in your country) that strictly controls the printing of money. Cash is scarce (and the scarcity creates value) because the Secret Service will bus...
- Thu Feb 15, 2007 4:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bastard Sword question
- Replies: 41
- Views: 8340
- Thu Feb 15, 2007 4:08 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bastard Sword question
- Replies: 41
- Views: 8340
<t>I hate d4's. I swear, they aren't "random." They never come up 4 nearly as often as 1 or 2. Making the B-sword 2d4 just guarantees doing 2-3 damage with every hit. What a poor service to such a fine weapon.<br/> <br/> That's the way it seems to me, anyway.<br/> _________________<br/> Check out my...
- Wed Feb 14, 2007 9:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Castle Keeper Tool at AltoBanor.com
- Replies: 43
- Views: 1518
Alto Banor wrote: It's Chinese New Year this weekend and the Kung Fu school I am a member of does about 60 shows in 2 days. I will be busy but hopefully I can complete the Wizard spell tables by the end of next week. Brian Happy new year! (Piggy-piggy, here we come). Go easy on the Moon Cake. _____...
- Wed Feb 14, 2007 8:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Castle Keeper Tool at AltoBanor.com
- Replies: 43
- Views: 1518
- Wed Feb 14, 2007 2:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Special powers for clerics
- Replies: 26
- Views: 3321
<t>Wow ... just skimming through that it looks pretty good.<br/> <br/> Quick point thought: The Animal Domain is limited to light armors. I'd take the other approach. I think the Animal Domain should be limited to any Metallic armor, since they'd rather wear steel than the skins of their furry frien...
- Wed Feb 14, 2007 2:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Castle Keeper Tool at AltoBanor.com
- Replies: 43
- Views: 1518
Zudrak wrote: Sometimes when I read computer-programmer/user speak, I swear I am reading Elvish. Zudrak That's 'cause those programmer types are like the French - they speak their language in front of you while pretending them can't speak english. j/k, j/k An XML file is just a file you could open ...
- Wed Feb 14, 2007 5:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Castle Keeper Tool at AltoBanor.com
- Replies: 43
- Views: 1518
Alto Banor wrote: The best way would be to use XML files so a user could modify and add to them. This first version (when finished) will not have that functionality. It will definitely be in the next version (2.0). Brian Excellent! I await it (im)patiently. _________________ Check out my Iron C&...
- Wed Feb 14, 2007 3:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Castle Keeper Tool at AltoBanor.com
- Replies: 43
- Views: 1518
Alto Banor wrote: It also can be packaged to run stand alone on an Mac or PC. This would be great - especially if you had the text in text files that users could edit for house rule purposes. I have zero idea how flash works, so I don't know if that's possible. _________________ Check out my Iron C...
- Wed Feb 14, 2007 2:00 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rate of non-magical healing
- Replies: 17
- Views: 2243
Quote: By the rules, this character needs like a month and a hhalf to heal from near-death, and that makes sense to me. You come within inches of your life's breath fleeting, and you don't just snap out of it in a moment... that's what spells do for you. The body is powerful, sure, but its also slo...
- Wed Feb 14, 2007 12:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The Forgotten Realms project
- Replies: 15
- Views: 932
- Tue Feb 13, 2007 11:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The Forgotten Realms project
- Replies: 15
- Views: 932
- Tue Feb 13, 2007 8:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rate of non-magical healing
- Replies: 17
- Views: 2243
Re: Rate of non-magical healing
gideon_thorne wrote: Since a high con person adds their con bonus after a few days, they do heal faster. They heal an objective number of HP more quickly, but having a higher HP total to reach they are no faster than a 6 Con character at achieving "full recovery." This seems odd to me. gi...
- Tue Feb 13, 2007 1:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rate of non-magical healing
- Replies: 17
- Views: 2243
Rate of non-magical healing
<t>A quick poll for the crowd:<br/> <br/> Four points:<br/> <br/> 1. Does anyone think that the rate of healing is fairly slow?<br/> <br/> 2. Does it seem wonky that it take a high level character longer to heal to full health than a low level character? After battling a dragon Hugo the 100 HP Hunte...
- Tue Feb 13, 2007 1:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Howdies and a question: Replace HPs with Damage Track?
- Replies: 12
- Views: 2236
Quote: Instead, the way they work is that weapons, and the delivery of the blow (think reverse Alternity) makes injuries either flesh wounds, light, moderate, or whatever... which are in turn healed by the appropriate cleric spell of the same name (first aid takes care of flesh wounds.) Interesting...