Search found 116 matches
- Wed Aug 30, 2006 7:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Social Combat?
- Replies: 40
- Views: 2794
<t>That's pretty cool, Scurvy_Platypus. I wonder, though, if the back and forth "combat" is appropriate for all social situations. The combat round is definitely a precursor and indicator of the Chainmail roots and it works there, but I question whether social combat is best served the same way. Sti...
- Wed Aug 30, 2006 4:04 pm
- Forum: Open Discussion
- Topic: My new mods
- Replies: 38
- Views: 10443
<t>Hey Miller,<br/> <br/> For me, it's not the use of the computer (that would be absurd) but about the feel inherent to the medium. In the case of 3d rendered art, there is a distinctive quality about it that says it is computer generated; the same hold true for oils, pencils, or whatever. Photosho...
- Wed Aug 30, 2006 4:10 am
- Forum: Castles & Crusades Online
- Topic: [IC] In the service of the sorcerer
- Replies: 90
- Views: 38683
<t>(Here's to hoping Au'rune goes unspotted!)<br/> <br/> A natural 10 for initiative, although if my plan goes well, it shouldn't really matter.<br/> <br/> Au'rune hears the battle outbreak, the bark of orders, and the stamping of feet. For a moment, he has a flash of concern and hopes his horse is ...
- Tue Aug 29, 2006 2:02 am
- Forum: Castles & Crusades Online
- Topic: In the service of the sorcerer-pbp-OOC thread
- Replies: 94
- Views: 33136
- Mon Aug 28, 2006 3:36 pm
- Forum: Open Discussion
- Topic: How do you get your spouse to play C&C?
- Replies: 28
- Views: 4379
meepo wrote: If you can win her over with Descent, I'll be most impressed! That one gave my wife a headache! Playing it, or punching out the game pieces! Yeah, it's a fun game, although set-up can take a while. Anyway, I'm surprised how many folk here are lucky enought to have an SO that plays with...
- Mon Aug 28, 2006 2:49 pm
- Forum: Castles & Crusades Online
- Topic: [IC] In the service of the sorcerer
- Replies: 90
- Views: 38683
<t>Au'rune says in a clear voice, "Sorry to alarm you friends. I must have been mistaken." He turns and squats to the circle of adventurers. He whispers, "And if you believe that, you'll also believe Krunx is a prince's whore. Make it look like you relax, but only have it appear so. If they approach...
- Mon Aug 28, 2006 2:40 am
- Forum: Open Discussion
- Topic: Classic Play vs. Non-Classic
- Replies: 26
- Views: 4067
- Sun Aug 27, 2006 5:59 pm
- Forum: Open Discussion
- Topic: Classic Play vs. Non-Classic
- Replies: 26
- Views: 4067
<t>I was just thinking if 3.5 can be rules light by design of the groups wishes when Meepo posted his observation. Awesome! I made some minor changes to the rules light vs rule intensive section. They're subtle but important. I think it gets across what we're discussing.<br/> <br/> EDIT: Whoops, I m...
- Sun Aug 27, 2006 5:42 pm
- Forum: Open Discussion
- Topic: Classic Play vs. Non-Classic
- Replies: 26
- Views: 4067
- Sun Aug 27, 2006 4:28 pm
- Forum: Open Discussion
- Topic: Classic Play vs. Non-Classic
- Replies: 26
- Views: 4067
<t>That's an excellent point, Angelius and something we all should discuss.<br/> <br/> I think the answer lies in the core mechanic: the absolute minimum you need to know to play the game. A lot of those 1ed rules were really superfluous, IMO. 3ed -- to its credit -- does a lot in streamlining those...
- Sun Aug 27, 2006 3:33 pm
- Forum: Open Discussion
- Topic: Classic Play vs. Non-Classic
- Replies: 26
- Views: 4067
<t>Thank you for commenting, John. <br/> <br/> You are absolutely right: many classic games ran with freeform locations and linear paths. This is what I meant by the shades of gray in the 4th paragraph. However, I don't think one can deny the role of the dungeon in the classic game, even if they don...
- Sun Aug 27, 2006 2:31 pm
- Forum: Open Discussion
- Topic: Classic Play vs. Non-Classic
- Replies: 26
- Views: 4067
Classic Play vs. Non-Classic
<t>This is the result of the What Does Old School Gaming Mean to You? thread. I saw that old school was getting tossed around to describe games, but I wasnt sure what exactly that meant. Some people meant it as a compliment to a game and others saw it as a criticism. So I asked, and I received. I to...
- Sun Aug 27, 2006 3:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Idea: Cap on magical healing?
- Replies: 7
- Views: 3047
<t>Yeah, I can see why you'd want to set a limit for healing in your world. My first impression is that the higher level characters suffer more since he'd heal a smaller percentage as he goes up levels. This is inherent with all healing, however (i.e. it takes a higher level fighter more days of res...
- Sun Aug 27, 2006 12:36 am
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
- Sat Aug 26, 2006 9:25 pm
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
<t>It's cool Miller. I'm not trying to make you like the WotC style of play and trust me, although I'd object to racial slurs, I'm not PC. I'm pretty thick-skinned and have yet to be offended here. I'm distinguishing gamers by modifying your list so everyone can use it and it be more effective. Howe...
- Sat Aug 26, 2006 8:03 pm
- Forum: Castles & Crusades Online
- Topic: In the service of the sorcerer-pbp-OOC thread
- Replies: 94
- Views: 33136
- Sat Aug 26, 2006 7:43 pm
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
Meepo, that's a good way to look at it. To game with like-minded people means you have an agreement as to what it is you hope to do in the game. When like minded-people game together, their likelihood for enjoyment increases. What this thread has mostly done, however, is negatively criticize other p...
- Sat Aug 26, 2006 5:35 pm
- Forum: Open Discussion
- Topic: Why C&C Must Crusade!
- Replies: 76
- Views: 15021
<t>Hey guys, I have to say: we are being pretty elitist and proving a lot of the author's points. That the term "roleplaying" is used by both parties and we still not agree what it is just proves that it is too vague. I actually agree more with the looser interpretation given by the article. He also...
- Sat Aug 26, 2006 12:29 am
- Forum: Open Discussion
- Topic: What Does Old School Gaming Mean To You?
- Replies: 53
- Views: 10851
<t>Jyrdan Fairblade, that does seem be a quality of classic design. I think for two reasons: the ease and simplicity allows for everyone to be involved with the creative process but also the episodic quality mentioned earlier. That is a classic dungeon crawl element.<br/> <br/> Thanks everyone. This...
- Fri Aug 25, 2006 8:16 pm
- Forum: Castles & Crusades Online
- Topic: [IC] In the service of the sorcerer
- Replies: 90
- Views: 38683
- Fri Aug 25, 2006 5:36 am
- Forum: Open Discussion
- Topic: What Does Old School Gaming Mean To You?
- Replies: 53
- Views: 10851
Troll Lord wrote: What does Old School gaming mean . . . and within a few posts we are on asses and strippers! LOL Hey, it took till page 3 before being derailed to a bare ass! I'd say that's pretty good for these boards. But back on track... Thanks, DangerDwarf. I (and others) can see where you're...
- Thu Aug 24, 2006 5:55 pm
- Forum: Open Discussion
- Topic: What Does Old School Gaming Mean To You?
- Replies: 53
- Views: 10851
serleran wrote: Everything else is just intrepretation. Seleran, I disagree. Whether it draws players to old-school style of play, or what is most important, is up to interpretation: yes. However, what it is, I believe we can list and identify. There are some good ideas here and it does a long way ...
- Thu Aug 24, 2006 1:57 am
- Forum: Open Discussion
- Topic: What Does Old School Gaming Mean To You?
- Replies: 53
- Views: 10851
Re: What Does Old School Gaming Mean To You?
gideon_thorne wrote: *chuckles* It's a highly subjective term that means different things to different people as evidenced by how many pages threads like these tend to grow, with no two answers the same. Yeah, I can see how it might, but I'm not trolling here. What surprises me about this is how so...
- Thu Aug 24, 2006 1:46 am
- Forum: Open Discussion
- Topic: Introduction Thread -- Say Hi!
- Replies: 927
- Views: 54414
<t>My name is Joel; I'm a Scorpio, and a high-school English teacher. My turn-on are chain-mail bikinis, warrior princesses, and the pra-pra-pra sound of a rolling d20. <br/> <br/> I started playing RPG's in '79 and still game with some of the same guys thanks to the online aid of ScreenMonkey. I al...
- Thu Aug 24, 2006 12:41 am
- Forum: Open Discussion
- Topic: What Does Old School Gaming Mean To You?
- Replies: 53
- Views: 10851
What Does Old School Gaming Mean To You?
<t>Some people use the term with a positive spin and others give it a negative connotation. I don't think we really have come to know what it is, or at least have agreed to what it is. I thought maybe we could kick this around and come to some kind of consensus of what old school gaming is -- at lea...
- Thu Aug 24, 2006 12:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How do you do initiative in YOUR game?
- Replies: 37
- Views: 1488
- Wed Aug 23, 2006 2:39 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Luck as a stat?
- Replies: 20
- Views: 4496
<t>Some posters have mentioned the use of Fate and others a Luck stat. While these two share similarities, such as the opportunity to change a roll, they are different in their affect on tone. We should consider these differences to decide the effect we want for our game -- if any.<br/> <br/> The us...
- Tue Aug 22, 2006 11:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Into C&C!
- Replies: 30
- Views: 7041
- Tue Aug 22, 2006 10:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Into C&C!
- Replies: 30
- Views: 7041
- Tue Aug 22, 2006 4:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Luck as a stat?
- Replies: 20
- Views: 4496
<t>I like it. It will impact the tone of the game, however. Would getting a lucky shot in vs. an aimed shot change the players view of the character? In most cases I guess they'd take it over an aimed miss, but it is something to consider. <br/> <br/> It should allow a re-roll substituting the luck ...