Au'rune rides closer.
"I've seen the map. Keep the rising sun on your right and setting sun to your left: that will do you well enough. At least as far as the map is concerned."
He slowly turns his horse to continue on the trail north.
Search found 116 matches
- Tue Aug 22, 2006 1:41 am
- Forum: Castles & Crusades Online
- Topic: [IC] In the service of the sorcerer
- Replies: 90
- Views: 38683
- Mon Aug 21, 2006 9:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Moving past opponents and non-combat actions near opponents
- Replies: 9
- Views: 3461
- Sun Aug 20, 2006 12:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
moriarty777 wrote: One question for you guys ... do many of you use the SIEGE engine for opposed rolls much or do you, as much as possible, just determine an appropriate challenge level based on the opponents HD level. I generally avoid oppossed rolls because the opposition is already built in to t...
- Sat Aug 19, 2006 3:00 pm
- Forum: Castles & Crusades Online
- Topic: [IC] In the service of the sorcerer
- Replies: 90
- Views: 38683
- Fri Aug 18, 2006 6:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: High-level characters and XP progression
- Replies: 18
- Views: 5069
<t>Okay that make sense, especially the counterbalance to the saves vs spells. This is something I hope the CKG addresses and explains. I can at least see an argument for the counterside, although I'm going to have to think about it some more -- and more importantly, play it some more -- to decide i...
- Fri Aug 18, 2006 5:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
- Fri Aug 18, 2006 4:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: High-level characters and XP progression
- Replies: 18
- Views: 5069
- Fri Aug 18, 2006 2:51 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Old School Character Sheet Preview
- Replies: 32
- Views: 7914
<t>Yup, welcome one and all. There's a lot of new faces and that's good news for everyone. <br/> <br/> Melkor, that is one sweet looking sheet. I don't know much about format and all, but is there a way to make it so we can type into the fields? I always hate ruining nice sheets like that with my ch...
- Thu Aug 17, 2006 2:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
- Wed Aug 16, 2006 11:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
- Wed Aug 16, 2006 8:02 pm
- Forum: Open Discussion
- Topic: Miniatures
- Replies: 55
- Views: 3296
<t>For advice on paints, miniatures, rules and virtually anything else related to the hobby, I cannot reccomend TMP enough. You'll find the people there helpful and knowledgeable. <br/> <br/> To answer your question: the Games Workshop paints are very good and because the popularity of their game, W...
- Wed Aug 16, 2006 7:12 pm
- Forum: Open Discussion
- Topic: New shirt
- Replies: 22
- Views: 3532
- Wed Aug 16, 2006 7:00 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
<t>I agree we are more on the same page than not. Where were not, I attribute to stylistic differences that do not impact the game much. Im going to comment on a few of the points. I think I understand where youre coming from and hope to make clear where I am. <br/> <br/> Youre right that every game...
- Wed Aug 16, 2006 3:11 am
- Forum: Castles & Crusades Adventure Modules
- Topic: How To Run Rising Knight Dungeon? [Spoilers!!!]
- Replies: 9
- Views: 3023
- Wed Aug 16, 2006 2:37 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: creating c&c dungeon, need suggestions for demonic entit
- Replies: 4
- Views: 2352
- Wed Aug 16, 2006 2:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
<t>EDIT: Ah man, Mudpyr8, you responded while I was typing and enjoying my milk with cookies! Well, I'm glad you found an answer: below then are just some more thoughts since I already posted them. <br/> <br/> Man there is a lot to respond to. Mudpyr8 and Melkor, I gladly invite you to discuss with ...
- Tue Aug 15, 2006 6:47 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: How To Run Rising Knight Dungeon? [Spoilers!!!]
- Replies: 9
- Views: 3023
How To Run Rising Knight Dungeon? [Spoilers!!!]
<t>All right, I little history on the games I've played. Although I started with 1ed AD&D, I never played 2ed. I went to other games with very crunchy mechanics, such as Hero, GURPS, and Interlock / Fusion. When I played dungeon crawls before, I was 10 years old, naive, and everything worked in ...
- Tue Aug 15, 2006 6:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
- Tue Aug 15, 2006 6:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
- Tue Aug 15, 2006 2:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
- Mon Aug 14, 2006 9:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
Personally, I'd allow all three classes to ascend the rope. I realize that climbing a rope is much harder than it looks, but not for the heroes in my game. However, you specifically say: Quote: the climb is meant to be dramatic and part of the story of the adventure Okay, so using Drama, you rule th...
- Mon Aug 14, 2006 4:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Alternate Initiative
- Replies: 16
- Views: 4916
<t>Last night I ran the game with my alternate initiative rules and we all had a blast. It actually sped the game up in places. We didn't spend time rolling initiative for characters who were clearly going first or last. As the battle spread across the map, there were even more cases of that because...
- Sun Aug 13, 2006 5:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C - Seige Engine Mechanic Analysis
- Replies: 106
- Views: 24322
- Sun Aug 13, 2006 2:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary Skills? What is the point?
- Replies: 25
- Views: 7130
<t>I understand the desire to personalize the character, but in the pursuit to make that personalization reflect on the character sheet, one can risk the ease of a class based system. I know the arguement that it allows for fine tuining and vision, but then why stop there? Ditch the classes and go s...
- Fri Aug 11, 2006 2:06 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary Skills? What is the point?
- Replies: 25
- Views: 7130
<t>I don't have the rules for the secondary skills, but if I understand this right, I might have to tell the player with the the 1st level woodsman figher (I'm sure they exist) that he can't identify the plant growing behind his cabin until he picks up the skill. Hmmm... but he can later learn the s...
- Fri Aug 11, 2006 4:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Racial Ability Check Modifiers
- Replies: 37
- Views: 13643
<t>Man, this thread has been busy, and I think we are pulling at it in so many different directions that it is getting frayed. Yet at the root, this thread is more than just racial abilities; it is about how to use the SIEGE engine. <br/> <br/> In a thread somewhere I mentioned an old game Id wish I...
- Thu Aug 10, 2006 4:00 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Racial Ability Check Modifiers
- Replies: 37
- Views: 13643
serleran wrote: An elven character is skilled in moving silently. An elve thief is incredibly skilled at it. Both are better than a human non-thief, but only the elven thief is better than a human thief, because of a natural proclivity. Basically, having an ability as a racial ability means you're ...
- Thu Aug 10, 2006 3:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Racial Ability Check Modifiers
- Replies: 37
- Views: 13643
<t>You pose an interesting conundrum, Moriety. I agree with Antonio that we must carefully consider our rulings, and clearly you are by bringing them to the forum. Granting the bonus of level does seem to blur the distinction between class and race, perhaps too much. Id rule that ALL classes receive...
- Wed Aug 09, 2006 2:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Alternate Initiative
- Replies: 16
- Views: 4916
<t>Thanks PJ for clearing that up. The designation list is very useful too. I've made a note of it. <br/> <br/> Traveller, our two ways of handling initiative (mine to-be actually -- I haven't tried it yet, although others have been doing it for some time with good results) once again show off the s...
- Wed Aug 09, 2006 3:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Alternate Initiative
- Replies: 16
- Views: 4916