Search found 9 matches
- Sat Mar 16, 2019 5:55 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: druidic gathering adventure
- Replies: 1
- Views: 1698
druidic gathering adventure
Hi trol, I was looking for module ideas for a gathering of druids and shamans in my mesolithic (with metallurgy/magic) campaign (can be any edition). Whilst I have got some general sociopolitical interactions at the core, I need some extra stuff to get ambience and traction out of it (at least two s...
- Thu Sep 01, 2016 11:18 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Quick Question concerning Class-based NPCs
- Replies: 19
- Views: 8343
Re: Quick Question concerning Class-based NPCs
I disagree with many of the posters here - most of the NPCs in my campaign are 'classed' - they have identities and abilities that reflect their histories - consequently they are rarely 'slain' by the PCs in initial confrontations. There is no wasted time in generating their abilities - through disc...
- Thu Sep 01, 2016 11:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Saving throws for spells
- Replies: 16
- Views: 7497
Re: Saving throws for spells
bumping ... good discussion; spell level as save doesn't really effect my casters as there is a perpetual sense of threat/death/risk that has nothing to do with the actual challenge/level/HD of the foe. so in a sense i agree with pawndream here - it is not really about the mechanics just about how i...
- Thu Sep 01, 2016 10:16 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: House rules how much do you use? do they change often?
- Replies: 21
- Views: 8016
Re: House rules how much do you use? do they change often?
Firstly, great discussion. My campaign is early Neolithic with metallurgy (non-medieval) so requires quite a few 'aesthetic' changes. I don't really see these as 'house rules' more a reflection of technology and social constructs in such a context (no 'knights' , 'illusionists' etc). In terms of tru...
- Sat Aug 15, 2015 7:52 am
- Forum: The Crusades
- Topic: Adventures in Portown
- Replies: 17
- Views: 12833
Re: Adventures in Portown
This is very entertaining as a form of nostalgia - as this was the first time I ever played C&C - I was both Jalen the hunter (deceased) and Orin the druid. As Pdiddy noted, most of the other players had come from 3E but I had only played 3.x a few times and was a 2E guy throughout the 1990s. Li...
- Sat Aug 08, 2015 12:29 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Starting Coin for 3rd Level Characters
- Replies: 8
- Views: 3258
Re: Starting Coin for 3rd Level Characters
I usually go the other way on this. Hermit, you are giving them third level 'max hit points' (at first level?) and a generous amount of equipment. It is a fun adventure kick if the characters are stone cold broke! Generally means they have to find some work even if just strongarming at the tavern (i...
- Fri Aug 07, 2015 5:39 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: distances within the mind
- Replies: 9
- Views: 3507
distances within the mind
This I think is a really interesting observation that I thought worth sharing and getting some thoughts from the TLG community. In one of my recent games I found myself using imperial measurements and I had this suspicion that the players weren't really getting a feel for the scale of things, spaces...
- Sun Jul 26, 2015 4:00 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Saving throws for spells
- Replies: 16
- Views: 7497
Re: Saving throws for spells
Thanks for the comments and link. I found it interesting that there were two views around how this relates to the 'magic level' of the campaign. pawndream: "The house ruled method makes characters more resilient against magic and probably works better if you run a more high magic campaign."...
- Thu Jul 23, 2015 6:34 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Saving throws for spells
- Replies: 16
- Views: 7497
Saving throws for spells
One of the (legitimate) critiques of C&C I have encountered is the absence of 'progressive' saving throws generated by the SEIGE engine. This is particularly the case when a non-PRIME character is going up against a spell-caster of similar level. For example a 10th level Ranger makes a save agai...