Search found 57 matches

by artemis wands
Sat Nov 10, 2007 7:01 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Kara Tur n' Hordelands
Replies: 16
Views: 1397

Prince of Happiness wrote: Sweet! I have both OA1 (with the map, handy, but not vital) and OA2 (The Krakentua?!?!). Not sure what I think about the Krakentua. I've been trying to think of a thematic monster to replace it with, but maybe I'll just stick with it as a demon of some kind, and never use...
by artemis wands
Fri Nov 09, 2007 3:23 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

Prince of Happiness wrote: Very cool! Are you using the same monetary system as well? Haven't decided yet. Since the modules do, I probably will, but the players may find it a bit confusing at first. _________________ "I didn't play Dungeon & Dragons all those years without learning someth...
by artemis wands
Fri Nov 09, 2007 3:19 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Kara Tur n' Hordelands
Replies: 16
Views: 1397

Re: C&C Kara Tur n' Hordelands

Prince of Happiness wrote: Edit 2: The reason why I'm going about converting over standard C&C classes and equipment is in the aim of interchangability for classes from one part of a campaign setting to another. I, personally, find it absurd for a bog-standard fighter from a Western setting bei...
by artemis wands
Fri Nov 09, 2007 1:24 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Kara Tur n' Hordelands
Replies: 16
Views: 1397

Re: C&C Kara Tur n' Hordelands

Iam_Who_Iam wrote: Until I get around to working on & finishing my own homebrew setting. I'm thinking about eventually running a FR campaign based along the Golden Way. I'm planning on getting the PDFs of the Horde & a few others dealing with the Unaproachable East region. I have the 3.5 UE...
by artemis wands
Sun Oct 28, 2007 5:46 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>RACES<br/> Hengeyokai (intelligent shape-shifting animals)<br/> <br/> -- Attribute Modifiers: varies by species <br/> <br/> Carp: +1 Wis, -1 Str<br/> <br/> Cat: + l Dex , - l Wis<br/> <br/> Crab: +2 Str, -2 Cha<br/> <br/> Crane: + 1 Wis. -1 Dex<br/> <br/> Dog: + 1 Con,-1 Int<br/> <br/> Drake: + 1...
by artemis wands
Sun Oct 28, 2007 5:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>Shukenja (wandering priest)<br/> <br/> -- Prime Attribute: Wisdom<br/> <br/> -- Hit Die: d8<br/> <br/> -- Bonus to Hit: +0 (as cleric)<br/> <br/> -- Weapons: Bo stick, boku-toh, chain, gunsen, handaxe, kama, kiseru, sai, sling, sling staff, spear, tetsubo, three-piece rod, tui-fa<br/> <br/> -- Ar...
by artemis wands
Sun Oct 28, 2007 5:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>Monk<br/> <br/> Unchanged from core class<br/> Ninja <br/> <br/> For the classic ninja, use the assassin class; other classes may also be members of a ninja clan. Usually, these are bushi (or fighters, if they are used instead), rangers (if used), rogues, and wu jen; but any class can secretly be...
by artemis wands
Sun Oct 28, 2007 5:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>Except where noted, the following info is adapted from the 1st Edition AD&D Oriental Adventures rulebook and converted to C&C rules. All references to core races and classes refer to those described in the C&C Players Handbook.<br/> Barbarian<br/> <br/> Unchanged from core class<br/> ...
by artemis wands
Sun Oct 28, 2007 5:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>Well, I managed to get a group together, and it looks like we'll be playing OA using the C&C rules. We still haven't decided whether to convert the old 1st Ed. classes & races, or just use the default ones in the core books. It would be fairly easy to stipulate that dwarves, gnomes and ha...
by artemis wands
Wed Oct 24, 2007 5:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

If you get to use it before I do, lemme know how it works!
_________________
"I didn't play Dungeon & Dragons all those years without learning something about courage."
by artemis wands
Tue Oct 23, 2007 5:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>Here are the ad hoc martial arts rules I worked up. They haven't been playtested yet, but seem playable to me.<br/> Martial Arts in Castles & Crusades<br/> <br/> This system uses a variant of Gary Gygaxs Secondary Skills rules in CZ: Class Options & Skills.<br/> <br/> The first skill leve...
by artemis wands
Wed Oct 17, 2007 5:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>That's certainly a valid concern. But, I suspect the subject will come up regardless, which is the main reason I'm gonna be working on a system. The group I'm trying to put together right now might be up for OA (though I haven't asked them yet...), and it's always good to be prepared.<br/> <br/> ...
by artemis wands
Wed Oct 17, 2007 4:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

Prince of Happiness wrote: I'm wrestling with the idea of expanding martial arts. Part of me says "no" namely because the monk works just fine without it. All in due consideration! Hmm, I'll re-read the OA system also... Quite true about the monk. But monks weren't the only martial artist...
by artemis wands
Wed Oct 17, 2007 5:41 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>I've got it.<br/> <br/> The CZ: Class Options & Skills system would be perfect for adapting 1E OA's martial arts system. I think I'll work on a formal system over the next few days.<br/> <br/> Right now, I'm thinking that 1st-level fighters, monks and paladins (maybe knights?) could be given ...
by artemis wands
Sun Oct 14, 2007 3:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>This all sounds great! I eagerly await the material.<br/> <br/> Got any ideas for incorporating martial arts? In 1E, IIRC, any character could learn a style, provided they had the proficiency slots open for it. 3E used feat trees, which I wasn't terribly happy with.<br/> <br/> For C&C, I was ...
by artemis wands
Sat Oct 13, 2007 5:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

<t>I like the approach you're taking here, Prince. I think we might be kindred spirits, in that having ninja and samurai being distinct character classes (as opposed to social classes or secret societies) feels a little weird.<br/> <br/> The samurai were military nobles. Mechanically, you could fit ...
by artemis wands
Sun Sep 30, 2007 7:30 am
Forum: Castles & Crusades Society News
Topic: Looking for C&C players in L.A.
Replies: 0
Views: 1453

Looking for C&C players in L.A.

<t>I live in the Eagle Rock area, and am looking to run or play C&C. I can bring one, possibly two, other gamers to the table.<br/> <br/> Monday or Thursday evenings would be best for me, as my work schedule currently doesn't allow anything else.<br/> <br/> Thanks.<br/> _________________<br/> "I...
by artemis wands
Wed Mar 28, 2007 6:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures
Replies: 63
Views: 3311

I have a homebrew world for 3E OA, based on the Mongol Empire. One of these days, I'm gonna get around to converting it to C&C.
_________________
"I didn't play Dungeon & Dragons all those years without learning something about courage."
by artemis wands
Wed Mar 28, 2007 5:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

The first installment of my campaign journal, Hexlands Story Hour, is now up in The Crusades section.
_________________
"I didn't play Dungeon & Dragons all those years without learning something about courage."
by artemis wands
Wed Mar 28, 2007 5:49 pm
Forum: The Crusades
Topic: Hexlands Story Hour
Replies: 1
Views: 1496

Hexlands Story Hour

<t>This is the first installment of my ad hoc Sixguns & Sorcerers campaign journal, using the C&C rules along with a conversion of Fantasy Flight Games' Spellslinger supplement, and some things adopted from Beyond Belief's Go Fer Yer Gun! (western rpg rules using C&C mechanics).<br/> <br...
by artemis wands
Tue Mar 13, 2007 7:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

anglefish wrote: What are Skraelings, btw? Really? I got more the impression of a Gold Rush era with Adventures scrambling to find the motherload of red steel and filled with odd ball characters/fellow prospectors (thanks to Legecies) as compared to a romantic swashbuckling/Robin Hood atmosphere. M...
by artemis wands
Mon Mar 12, 2007 10:24 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

More setting background

<t>Here's the text of a handout I emailed to all my players earlier today.<br/> Hexaria, The North Star Republic: General Overview<br/> <br/> Geographically, the North Star Republic is almost identical to real-world Texas. In the east, its a nearly-level, drained plain, dissected by nine roughly-equ...
by artemis wands
Sat Mar 10, 2007 9:05 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

finarvyn wrote: This is a great thread, artemis wands, and I love your write-up so far! I hurried over to my bookshelf and pulled out my Wild West resources and thought I'd list some of the stuff out there, just in case you wanted to hit e-bay and look for more gaming stuff. * Boot Hill (TSR), alon...
by artemis wands
Sat Mar 10, 2007 9:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

finarvyn wrote: I should point out that SimonW (a longtime C&C guy and poster on several C&C and OD&D boards) has written an excellent Wild West game called Go Fer Yer Gun which is built on the main C&C system. Only $5 for a PDF download and well worth it. It might save you some con...
by artemis wands
Thu Mar 08, 2007 10:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

anglefish wrote: From what I read of your changes, you should really download TSR's Savage Coast campaign. It's pretty much based in the whole time period you're talking about and has further wierd abilities you can steal or retroactively fit in the game as a curse. http://www.wizards.com/default.a...
by artemis wands
Thu Mar 08, 2007 2:49 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

anglefish wrote: The original game is pretty cool too. http://www.fantasyflightgames.com/hr04.html And some reviews http://www.fantasyflightgames.com/hr04reviews.html I agree! I believe I linked to FFG's product page in my original post. Great rules set, I thought, but I found the default setting p...
by artemis wands
Wed Mar 07, 2007 9:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

<t>I edited the powers for the Blackhand brand, reducing its SR to be equal to character level, rather than character level +2. <br/> <br/> Also, I should have pointed out that brands each impart a physical scar or marking of some kind on the character, and their powers only work when the marking (c...
by artemis wands
Tue Mar 06, 2007 11:34 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

More thematic considerations

<t>Here are some broad ideas for how the non-human races will fit into the setting.<br/> <br/> Dwarf -- Most dwarves in the Hexlands are miners who moved west to stake claims or seek ancient Tlaxecan or draconic treasure hoards. A dwarven community is generally centered around its oldest mine, and u...
by artemis wands
Tue Mar 06, 2007 9:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

rabindranath72 wrote: I am not a fan of these "mixes", and I do not like westerns in general, but from a rules-viewpoint you have done a very nice job! Cheers, Antonio Thanks! More in a little while... _________________ "I didn't play Dungeon & Dragons all those years without lea...
by artemis wands
Tue Mar 06, 2007 9:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sixguns & Sorcerers: My C&C campaign
Replies: 21
Views: 3501

Sixguns & Sorcerers: My C&C campaign

<t>Finally, it's my turn in the queue to run a game, and I've convinced my players to give C&C a try. After discussing many campaign ideas, we settled on something we'd all wanted to try but never really done: a full-fledged fantasy western.<br/> <br/> I had a copy of Fantasy Flight Games' Spell...