Search found 57 matches
- Sat Nov 10, 2007 7:01 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Kara Tur n' Hordelands
- Replies: 16
- Views: 1397
Prince of Happiness wrote: Sweet! I have both OA1 (with the map, handy, but not vital) and OA2 (The Krakentua?!?!). Not sure what I think about the Krakentua. I've been trying to think of a thematic monster to replace it with, but maybe I'll just stick with it as a demon of some kind, and never use...
- Fri Nov 09, 2007 3:23 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Fri Nov 09, 2007 3:19 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Kara Tur n' Hordelands
- Replies: 16
- Views: 1397
Re: C&C Kara Tur n' Hordelands
Prince of Happiness wrote: Edit 2: The reason why I'm going about converting over standard C&C classes and equipment is in the aim of interchangability for classes from one part of a campaign setting to another. I, personally, find it absurd for a bog-standard fighter from a Western setting bei...
- Fri Nov 09, 2007 1:24 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Kara Tur n' Hordelands
- Replies: 16
- Views: 1397
Re: C&C Kara Tur n' Hordelands
Iam_Who_Iam wrote: Until I get around to working on & finishing my own homebrew setting. I'm thinking about eventually running a FR campaign based along the Golden Way. I'm planning on getting the PDFs of the Horde & a few others dealing with the Unaproachable East region. I have the 3.5 UE...
- Sun Oct 28, 2007 5:46 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
<t>RACES<br/> Hengeyokai (intelligent shape-shifting animals)<br/> <br/> -- Attribute Modifiers: varies by species <br/> <br/> Carp: +1 Wis, -1 Str<br/> <br/> Cat: + l Dex , - l Wis<br/> <br/> Crab: +2 Str, -2 Cha<br/> <br/> Crane: + 1 Wis. -1 Dex<br/> <br/> Dog: + 1 Con,-1 Int<br/> <br/> Drake: + 1...
- Sun Oct 28, 2007 5:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
<t>Shukenja (wandering priest)<br/> <br/> -- Prime Attribute: Wisdom<br/> <br/> -- Hit Die: d8<br/> <br/> -- Bonus to Hit: +0 (as cleric)<br/> <br/> -- Weapons: Bo stick, boku-toh, chain, gunsen, handaxe, kama, kiseru, sai, sling, sling staff, spear, tetsubo, three-piece rod, tui-fa<br/> <br/> -- Ar...
- Sun Oct 28, 2007 5:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
<t>Monk<br/> <br/> Unchanged from core class<br/> Ninja <br/> <br/> For the classic ninja, use the assassin class; other classes may also be members of a ninja clan. Usually, these are bushi (or fighters, if they are used instead), rangers (if used), rogues, and wu jen; but any class can secretly be...
- Sun Oct 28, 2007 5:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Sun Oct 28, 2007 5:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Wed Oct 24, 2007 5:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Tue Oct 23, 2007 5:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Wed Oct 17, 2007 5:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
<t>That's certainly a valid concern. But, I suspect the subject will come up regardless, which is the main reason I'm gonna be working on a system. The group I'm trying to put together right now might be up for OA (though I haven't asked them yet...), and it's always good to be prepared.<br/> <br/> ...
- Wed Oct 17, 2007 4:20 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Wed Oct 17, 2007 5:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Sun Oct 14, 2007 3:20 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Sat Oct 13, 2007 5:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
<t>I like the approach you're taking here, Prince. I think we might be kindred spirits, in that having ninja and samurai being distinct character classes (as opposed to social classes or secret societies) feels a little weird.<br/> <br/> The samurai were military nobles. Mechanically, you could fit ...
- Sun Sep 30, 2007 7:30 am
- Forum: Castles & Crusades Society News
- Topic: Looking for C&C players in L.A.
- Replies: 0
- Views: 1453
Looking for C&C players in L.A.
<t>I live in the Eagle Rock area, and am looking to run or play C&C. I can bring one, possibly two, other gamers to the table.<br/> <br/> Monday or Thursday evenings would be best for me, as my work schedule currently doesn't allow anything else.<br/> <br/> Thanks.<br/> _________________<br/> "I...
- Wed Mar 28, 2007 6:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Oriental Adventures
- Replies: 63
- Views: 3311
- Wed Mar 28, 2007 5:50 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
- Wed Mar 28, 2007 5:49 pm
- Forum: The Crusades
- Topic: Hexlands Story Hour
- Replies: 1
- Views: 1496
Hexlands Story Hour
<t>This is the first installment of my ad hoc Sixguns & Sorcerers campaign journal, using the C&C rules along with a conversion of Fantasy Flight Games' Spellslinger supplement, and some things adopted from Beyond Belief's Go Fer Yer Gun! (western rpg rules using C&C mechanics).<br/> <br...
- Tue Mar 13, 2007 7:49 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
anglefish wrote: What are Skraelings, btw? Really? I got more the impression of a Gold Rush era with Adventures scrambling to find the motherload of red steel and filled with odd ball characters/fellow prospectors (thanks to Legecies) as compared to a romantic swashbuckling/Robin Hood atmosphere. M...
- Mon Mar 12, 2007 10:24 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
More setting background
<t>Here's the text of a handout I emailed to all my players earlier today.<br/> Hexaria, The North Star Republic: General Overview<br/> <br/> Geographically, the North Star Republic is almost identical to real-world Texas. In the east, its a nearly-level, drained plain, dissected by nine roughly-equ...
- Sat Mar 10, 2007 9:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
finarvyn wrote: This is a great thread, artemis wands, and I love your write-up so far! I hurried over to my bookshelf and pulled out my Wild West resources and thought I'd list some of the stuff out there, just in case you wanted to hit e-bay and look for more gaming stuff. * Boot Hill (TSR), alon...
- Sat Mar 10, 2007 9:00 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
- Thu Mar 08, 2007 10:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
anglefish wrote: From what I read of your changes, you should really download TSR's Savage Coast campaign. It's pretty much based in the whole time period you're talking about and has further wierd abilities you can steal or retroactively fit in the game as a curse. http://www.wizards.com/default.a...
- Thu Mar 08, 2007 2:49 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
anglefish wrote: The original game is pretty cool too. http://www.fantasyflightgames.com/hr04.html And some reviews http://www.fantasyflightgames.com/hr04reviews.html I agree! I believe I linked to FFG's product page in my original post. Great rules set, I thought, but I found the default setting p...
- Wed Mar 07, 2007 9:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
<t>I edited the powers for the Blackhand brand, reducing its SR to be equal to character level, rather than character level +2. <br/> <br/> Also, I should have pointed out that brands each impart a physical scar or marking of some kind on the character, and their powers only work when the marking (c...
- Tue Mar 06, 2007 11:34 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
More thematic considerations
<t>Here are some broad ideas for how the non-human races will fit into the setting.<br/> <br/> Dwarf -- Most dwarves in the Hexlands are miners who moved west to stake claims or seek ancient Tlaxecan or draconic treasure hoards. A dwarven community is generally centered around its oldest mine, and u...
- Tue Mar 06, 2007 9:25 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
- Tue Mar 06, 2007 9:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sixguns & Sorcerers: My C&C campaign
- Replies: 21
- Views: 3501
Sixguns & Sorcerers: My C&C campaign
<t>Finally, it's my turn in the queue to run a game, and I've convinced my players to give C&C a try. After discussing many campaign ideas, we settled on something we'd all wanted to try but never really done: a full-fledged fantasy western.<br/> <br/> I had a copy of Fantasy Flight Games' Spell...