Search found 470 matches

by Eisenmann
Tue Mar 13, 2007 10:05 pm
Forum: Open Discussion
Topic: Wasn't for me
Replies: 9
Views: 1877

Ouch. I'm showing some sort of forum incompetence. I thought I hit reply and instead must have hit post a new topic.

*hides head in shame*
by Eisenmann
Tue Mar 13, 2007 9:48 pm
Forum: Open Discussion
Topic: Wasn't for me
Replies: 9
Views: 1877

Wasn't for me

<t>Ohhman. I disliked Beowulf & Grendel immensely. It was rewritten to make it politically correct and in doing so made it disjointed IMO regarding Grendel's mother, etc. Where are the magical corselets and swords?! <br/> I can say that the costuming and cinematography was really, really good.</t>
by Eisenmann
Thu Mar 08, 2007 1:52 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

irda ranger wrote: Hm? I understood you to mean that (for free) you would give all D&D 3.x skills, which are based on particular stat, to a character with a Prime in that stat, and allow them to add their level to it? So that all Dex-Prime characters (regardless of class) would have full-level ...
by Eisenmann
Wed Mar 07, 2007 11:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

irda ranger wrote: I'm not a fan of (class, prime, race, etc.)-based skill lists, but if you want to go that way ... I think Primes are important enough, without piling on. I think it would be enough to designate a Prime stat for each skill. Your available skill list would be class-based, but the C...
by Eisenmann
Wed Mar 07, 2007 10:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

I'm thinking about dropping class skills all together and go off whether a skill hinges on a prime or non-prime attribute. If it's prime, just use the level modifier on the roll. If it's non-prime, the Edge bonus can be applied.
by Eisenmann
Tue Mar 06, 2007 9:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

tcabril wrote: I like your ideas - but I just have one question Could you clarify: Thanks Thanks! The main idea for the skill system is to give characters a bit of a boost or edge when they're doing something outside that typically lies outside the domain of their class. So, if a character is doing...
by Eisenmann
Sat Mar 03, 2007 12:59 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Just purchased my e-copy of C&C!
Replies: 26
Views: 5781

Re: Just purchased my e-copy of C&C!

lecruit wrote:
Im impressed. From the art to the rules, I really like what Ive read thus far. I cannot wait to play it!

Welcome, lecruit. Just a few weeks ago I too was recruited to the crusade.
by Eisenmann
Fri Mar 02, 2007 10:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

I've got a few sessions under my belt so I'll be reworking the EDGE skill system a bit. Hopefully I'll have something posted soon.
by Eisenmann
Thu Mar 01, 2007 4:19 pm
Forum: Open Discussion
Topic: Did anyone here stop by Phantom of the Attic yesterday?
Replies: 3
Views: 872

Re: Did anyone here stop by Phantom of the Attic yesterday?

Jyrdan Fairblade wrote: Here in Pittsburgh, I stopped by the FLGS to special order the CK Screen. I also picked up Revenge of the Rat King from Goodman Games. Anyway, when I mentioned what I wanted to order, the employee said that I was the second person to ask about it that day. I know I'm not the...
by Eisenmann
Thu Mar 01, 2007 2:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Simple skill system
Replies: 18
Views: 3531

Looks pretty good, Fizz.
by Eisenmann
Tue Feb 27, 2007 12:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

irda ranger wrote: How do you kill a monster if you do not have the correct weapon (magic, silver, etc.)? Under standard rules I don't think you can. A MU who is "out" of spells is just as useless as a fighter who does not have the correct weapon. Just a thought and sort of taking an idea...
by Eisenmann
Mon Feb 26, 2007 12:49 am
Forum: Open Discussion
Topic: Any OS X using C&C Players here?
Replies: 20
Views: 1778

Ron wrote:
A NPC generator would be handy.

I'm definitely looking into it.
by Eisenmann
Sun Feb 25, 2007 4:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

irda ranger wrote: Yes, level advancement is an abstraction of practice, training and experience. But that's OK. So are feats. The real difference is between a "DIY" character builder (where there are no levels, just skills and feats, aka, the White Wolf method) and a "prix fixe menu...
by Eisenmann
Sun Feb 25, 2007 3:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

<t>irda ranger and DangerDwarf,<br/> <br/> I completely understand why you guys decided to handle "feats" the way you did but aren't levels a mechanic by which training, experience gained are abstracted?<br/> <br/> For the longest time I thought that classes and levels were bad ideas. C&C lured ...
by Eisenmann
Sun Feb 25, 2007 2:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

serleran wrote: I see no reason to add the elements that overcomplicated, and over-stupefied, the fantasy gaming experience. Feats are a customization illusion that add nothing to the game except a laundry list of "yes, you can do this" instead of "hey, can I try...." which is m...
by Eisenmann
Sun Feb 25, 2007 2:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

DangerDwarf wrote: I have something similiar to a feat system in my games, although characters dont automatically get them nor do they ever have to try and get get. Mine works along the line of the Secondary Skills system in CZ, and adds fighting styles and moves into the mix. So, these "feats...
by Eisenmann
Sun Feb 25, 2007 1:55 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

Maliki wrote:
Importing feats to C&C is no problem, we've done this since our first game. The best way to handle this is to pick the feats you like, keeping the list small and simple.

Thanks Maliki. I'm off to compile a core feats list for my games.
by Eisenmann
Sun Feb 25, 2007 1:54 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

irda ranger wrote: My house rules are explicitly a C&C / Iron Heroes hybrid. I have adopted several concepts that I like about IH that I thought would be a good fit for C&C. Specifically, you have a level-dependent bonus to AC, Armor = DR, and the stunts. There's a PDF with the stunts liste...
by Eisenmann
Sat Feb 24, 2007 8:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

I'm reworking the list and hope to have something new very soon.
by Eisenmann
Sat Feb 24, 2007 8:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Feats? Tokens as from Iron Heroes?
Replies: 30
Views: 6011

Feats? Tokens as from Iron Heroes?

<t>I've got a compound question that perhaps should have been broken into two posts but here goes...<br/> <br/> I'm wondering if anyone has ported Feats to C&C. I'm by no means a Feat junkie since I've never played D&D 3.x. I'm just curious since I'm seriously thinking about C&C Star War...
by Eisenmann
Sat Feb 24, 2007 3:31 pm
Forum: Open Discussion
Topic: Any OS X using C&C Players here?
Replies: 20
Views: 1778

<t>I'm obviously an OS X user. I switched to OS X after 6 years running linux exclusively. All this after becoming ever so increasingly frustrated by Windows on the desktop and as a server OS. Heck, 10 years ago I was an MCSE for Windows NT. At my last job, I was the head unix sys-admin at an ISP.<b...
by Eisenmann
Sat Feb 24, 2007 12:04 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

irda ranger wrote: Wrong word. My comment was supposed to convey that EDGE as proposed wasn't as good a fit to C&C as it could be, not that there was something morally or aesthetically "wrong" with it or that you're doing something bad by adopting it as a house rule. Anyway, poor choi...
by Eisenmann
Fri Feb 23, 2007 10:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

irda ranger wrote: It'd also be easy to loosen up the rules on multi-classing. A fighter-cleric and wizard-rogue are a pretty feature-complete adventuring party. Just strike the Prime pre-reqs, or do what I do and allow folks to take "0th level" in classes (check the link in the sig for t...
by Eisenmann
Fri Feb 23, 2007 10:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Quote: Huh? Why? I think it's a waste of time for a PC to put 23 skill points into weapon-smith (just hire a damn smith, get your sword, and go kill some orcs), but that doesn't mean there should be a cap. I have a cap for a design point. The system is to give characters a bit of an edge but not to...
by Eisenmann
Fri Feb 23, 2007 10:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Fizz wrote: I agree with Irda Ranger. There is a lot here that seems to conflict with class abilities. Also, it just seems so... d20. Basically, you're porting the 3E skill system to C&C. I don't think they mesh well. I think a better selection of skills could be made using the 2nd Ed AD&D ...
by Eisenmann
Fri Feb 23, 2007 12:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Re: EDGE Skill System

Emryys wrote: Looks Good Could you give some examples... looks like you took out all skills that are abilities for various classes... That's exactly what I did. I also removed all skills based on a particular class' prime stat. I want to eliminate stacking and just worry about a character needing a...
by Eisenmann
Fri Feb 23, 2007 11:48 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Moorcrys wrote:
Great list, although I would also also give illusionists Disguise, as it is one of their class abilities...

Done!
by Eisenmann
Fri Feb 23, 2007 4:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

I updated and refined class skills.
by Eisenmann
Thu Feb 22, 2007 11:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

Jason wrote: That's a very nice list you have there. 8) BASH Man wrote: Pretty comprehensive list you got there. Thanks! What I did was go through the 3.5 SRD for each class (or extrapolated for non-SRD classes) and dropped class skills that overlapped with class abilities as found in C&C. Next...
by Eisenmann
Thu Feb 22, 2007 11:13 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EDGE Skill System
Replies: 34
Views: 9374

rabindranath72 wrote:
Why Illusionists are bureaucrats?!

I went with the class description in the Players Handbook that Illusionists are often found in high levels of government so I made the Knowledge (bureaucracy) a class skill.