Search found 1114 matches
- Fri Jul 06, 2007 1:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Aihrde material
- Replies: 6
- Views: 335
- Thu Jul 05, 2007 7:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Aihrde material
- Replies: 6
- Views: 335
Aihrde material
<t>Hi all-<br/> <br/> I'm a bit confused about Aihrde. I know it is the official setting for C&C and all, but what books detail the setting? After Winter's Dark is a primer only, referring to After Winter Dark Campaign Setting written in 2000.<br/> <br/> Is After Winter Dark Campaign Setting sti...
- Fri Jun 29, 2007 3:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Stealth in C&C
- Replies: 16
- Views: 1225
<t>As for hiding, i treat it like old school hide in shadows. To me, anyone can hide easily by getting behind something. If the character says `i get behind the desk', he's hidden. Enough said. <br/> <br/> The thief's ability to hide is about remaining unseen despite a lack of objects to get behind....
- Fri Jun 29, 2007 2:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Stealth in C&C
- Replies: 16
- Views: 1225
<t>I set the CL based on the situation, not the detector. It's much easier to make no noise on a soft surface than on a metal surface, say. <br/> <br/> Success means the thief makes no noise. Failure determines the relative amount of noise. Say the CC is 15. If he rolls a 2, then CLANG! If he rolls ...
- Fri Jun 22, 2007 8:34 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Swashbuckling ????
- Replies: 15
- Views: 1464
Omote wrote: Seriously? That's cool. I always liked Freeport, but never the v3.5 or True20 mechanic. Setting free setting book is awesome! ........................................Omote FPQ Yup, The Pirate's Guide to Freeport. I'm in the same boat as you. I'm done with 3.5, and i've decided against ...
- Fri Jun 22, 2007 6:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Swashbuckling ????
- Replies: 15
- Views: 1464
- Thu Jun 21, 2007 1:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: "real" druids?
- Replies: 0
- Views: 326
"real" druids?
<t>Hi all-<br/> <br/> Seeing this is the summer solstice, i thought i'd ask a related question. Has anyone created a class based on real or historical druids? <br/> <br/> While clerics were patterned on certain religious orders of the middle ages (Knights Templar or Hospitallers, or the Sohei), the ...
- Mon Jun 18, 2007 6:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Barbarian armor class:
- Replies: 42
- Views: 3849
- Mon Jun 18, 2007 2:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Called Shot
- Replies: 18
- Views: 764
- Mon Jun 18, 2007 1:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Called Shot
- Replies: 18
- Views: 764
<t>While i understand the abstraction argument, there are instances that a specific location needs to be hit.<br/> <br/> For example- you want to knock a potion out of the hands of your opponent. Or, you want to chop off his hand to remove that magic ring. Several monsters also have specific vulnera...
- Thu Jun 14, 2007 4:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Called Shot
- Replies: 18
- Views: 764
- Thu Jun 14, 2007 4:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Barbarian armor class:
- Replies: 42
- Views: 3849
Re: Barbarian armor class:
slimykuotoan wrote: Should it go up by level? Nah, he gains benefits and resistance to damage in other ways. That's what Primal Will (i think- get those names confused sometimes) is for. The barbarian will get hit, but he's better able to take it than anyone. Extra big hit die, damage reduction. He...
- Thu Jun 14, 2007 3:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranger: 'calm animal'
- Replies: 14
- Views: 1396
Re: re
slimykuotoan wrote: And a SEIGE check just seems to make sense; it's more of a skill that must be properly done, than a spell which has a uniform difficulty for animals to overcome... Yeah, that will certainly work. I was only providing the alternative of the target making the save because that's h...
- Thu Jun 14, 2007 2:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranger: 'calm animal'
- Replies: 14
- Views: 1396
Re: re
slimykuotoan wrote: I find that animal 'mental' saves are impossible to make. ie. 18 + rangers level. So it'd pretty much guarantee the ranger would never have to fight animals, etc. Well, you can also modify by the nature of the situation. For example, a mother protecting her young will be more di...
- Thu Jun 14, 2007 1:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranger: 'calm animal'
- Replies: 14
- Views: 1396
moriarty777 wrote: How bout a Charisma-based SIEGE check modified by the HD of the animal in question? The animal's HD is also the minimum number of rounds a ranger has to take in order to try and calm the animal down. Moriarty the Red Although, if you wanted to be thoroughly consistent with other ...
- Thu Jun 14, 2007 1:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Called Shot
- Replies: 18
- Views: 764
<t>I think the size of the target of the called shot should matter. A hand is flailing around in combat and is much smaller, for example, than the torso.<br/> <br/> I'd say about -4 for a torso, -6 for a leg/arm, -8 for the head, -12 for a hand or foot. But these aren't hard rules, it'll vary with s...
- Thu Jun 14, 2007 1:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranger: 'calm animal'
- Replies: 14
- Views: 1396
Re: Ranger: 'calm animal'
slimykuotoan wrote:
Any ideas?
I've tweaked my ranger to a be bit more like the ranger from that from 2nd Ed AD&D. I've added the animal empathy ability (2nd Ed, not 3e) but updated the mechanic to Siege.
-Fizz
- Mon Jun 11, 2007 2:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The flat nature of the d20
- Replies: 19
- Views: 1978
- Thu Jun 07, 2007 7:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Advanded d20 Magic & Psionics
- Replies: 7
- Views: 1312
Re: Advanded d20 Magic & Psionics
<t>Well, it depends on how easy this sort of thing should be.<br/> <br/> A typical CL for any character should be equal to his level. Since spell levels increase half as fast as class levels, you might want the rule to be CL = spell level x 2.<br/> <br/> For example, a 10th level wizard has a max sp...
- Tue Jun 05, 2007 11:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The flat nature of the d20
- Replies: 19
- Views: 1978
SavageRobby wrote: Interesting. Using 2d10, I was looking at making at 10 and 16 (based on someone's recommendation from an earlier thread, but I don't recall who). Hmmm... 10 wouldn't seem right to me. 10 is less than the average roll of 2d10 (11). I think the CB ought to be higher than than the a...
- Tue Jun 05, 2007 8:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The flat nature of the d20
- Replies: 19
- Views: 1978
cheeplives wrote: Remember that with 2d10 a +1 suddenly is a lot more valuable than it is to a d20. This means that Prime rolls suddenly become A LOT more useful as do the character's attribute bonuses and any magic items. This is true. It's been suggested that the +6 difference between prime and n...
- Tue Jun 05, 2007 4:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The flat nature of the d20
- Replies: 19
- Views: 1978
Re: The flat nature of the d20
Ooops... double post...
- Mon Jun 04, 2007 10:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The flat nature of the d20
- Replies: 19
- Views: 1978
Re: The flat nature of the d20
SavageRobby wrote: So, I was thinking about what I liked about that, and how it could be implemented in C&C. And I thought about substituting 2d10 (with the exploding mechanic) in place of a d20. I've thought about doing this actually. It makes rolls more reliable. You'll rarely be a klutz and ...
- Tue May 29, 2007 1:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute Checks 'n Primes finalized:
- Replies: 55
- Views: 5142
Re: re
<t>I agree with Serleran's comments. You're stuck in 3E thinking.<br/> <br/> Instead of thinking `look at all those skills the rogue has', why aren't you saying `look at all those spells the cleric has'?<br/> <br/> While i have nothing against secondary skills systems, 3E's is too regimented- it's t...
- Mon May 28, 2007 10:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute Checks 'n Primes finalized:
- Replies: 55
- Views: 5142
Re: re
slimykuotoan wrote: Would it screw up the game too much to houserule: You only add level to Primes, provided the skill is not a skill of another class? Well, it makes everything much more one-dimensional. You'd be giving essentially a double-bonus to primes (benefits of prime and ALWAYS level) and ...
- Mon May 28, 2007 7:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute Checks 'n Primes finalized:
- Replies: 55
- Views: 5142
Re: re
Treebore wrote: or something that falls under the Prime stat (such as STR and breaking through a door, lifting a boulder, etc...) then they don't add level. But to clarify, that is a HOUSE rule. Adding level to anything with a Prime stat is NOT a BTB rule. (And removes the point of primes in the fi...
- Mon May 28, 2007 4:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute Checks 'n Primes finalized:
- Replies: 55
- Views: 5142
Re: re
slimykuotoan wrote: Thanks, this' clearing up a lot for both me and my players. So what do you guys have the barbarian add his level to? Well, certainly most Strength checks. Also any check involving physical toughness (endurance, etc). Barbarians are also fearsome, so any attempt to scare or intim...
- Mon May 28, 2007 3:50 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute Checks 'n Primes finalized:
- Replies: 55
- Views: 5142
Re: re
slimykuotoan wrote: So the fighter gets to add level to 'class like' abilities and feats of strength because strength is the fighter's thing. (Like the example in the book where the fighter pushes over the statue...) Clerics then, only add their level to turn undead (their only skill), and wisdomy ...
- Mon May 28, 2007 5:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute Checks 'n Primes finalized:
- Replies: 55
- Views: 5142
Re: Attribute Checks 'n Primes finalized:
slimykuotoan wrote:
So you add level to every check regardless?
If the check is a class ability, or within the purview of the class, yes.
Choice of prime only determines the Challenge Base (12 or 18). Primes have nothing to do with whether you add your class level or not.
-Fizz
- Mon May 28, 2007 2:43 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute Checks 'n Primes finalized:
- Replies: 55
- Views: 5142