Search found 1114 matches

by Fizz
Fri Jul 06, 2007 1:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Aihrde material
Replies: 6
Views: 335

<t>So the Codex of Erde was written for d20, and the After Winter's Dark primer is to convert it to C&C. <br/> <br/> Did the Codex contain anything new (classes, races, etc), that might not be covered in the C&C Player's Handbook or the Primer? <br/> <br/> Just seems like a 24 page primer wo...
by Fizz
Thu Jul 05, 2007 7:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Aihrde material
Replies: 6
Views: 335

Aihrde material

<t>Hi all-<br/> <br/> I'm a bit confused about Aihrde. I know it is the official setting for C&C and all, but what books detail the setting? After Winter's Dark is a primer only, referring to After Winter Dark Campaign Setting written in 2000.<br/> <br/> Is After Winter Dark Campaign Setting sti...
by Fizz
Fri Jun 29, 2007 3:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Stealth in C&C
Replies: 16
Views: 1225

<t>As for hiding, i treat it like old school hide in shadows. To me, anyone can hide easily by getting behind something. If the character says `i get behind the desk', he's hidden. Enough said. <br/> <br/> The thief's ability to hide is about remaining unseen despite a lack of objects to get behind....
by Fizz
Fri Jun 29, 2007 2:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Stealth in C&C
Replies: 16
Views: 1225

<t>I set the CL based on the situation, not the detector. It's much easier to make no noise on a soft surface than on a metal surface, say. <br/> <br/> Success means the thief makes no noise. Failure determines the relative amount of noise. Say the CC is 15. If he rolls a 2, then CLANG! If he rolls ...
by Fizz
Fri Jun 22, 2007 8:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Swashbuckling ????
Replies: 15
Views: 1464

Omote wrote: Seriously? That's cool. I always liked Freeport, but never the v3.5 or True20 mechanic. Setting free setting book is awesome! ........................................Omote FPQ Yup, The Pirate's Guide to Freeport. I'm in the same boat as you. I'm done with 3.5, and i've decided against ...
by Fizz
Fri Jun 22, 2007 6:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Swashbuckling ????
Replies: 15
Views: 1464

There's also Green Ronin's Freeport. A new mechanics-free setting book is due out soon.

-Fizz
by Fizz
Thu Jun 21, 2007 1:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: "real" druids?
Replies: 0
Views: 326

"real" druids?

<t>Hi all-<br/> <br/> Seeing this is the summer solstice, i thought i'd ask a related question. Has anyone created a class based on real or historical druids? <br/> <br/> While clerics were patterned on certain religious orders of the middle ages (Knights Templar or Hospitallers, or the Sohei), the ...
by Fizz
Mon Jun 18, 2007 6:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Barbarian armor class:
Replies: 42
Views: 3849

IMC, i convert the barbarian to the berserker class. He's not necessarily an outdoorsy nor uncivilised type.

-Fizz
by Fizz
Mon Jun 18, 2007 2:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Called Shot
Replies: 18
Views: 764

Philotomy Jurament wrote: IMO, keep the system abstract, accept that it's abstract, and let the DM handle exception cases with situation-specific rulings. For D&D, I think that works better than trying to graft on a general system of called-shot rules. Ah, but that's exactly what i'm doing. The...
by Fizz
Mon Jun 18, 2007 1:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Called Shot
Replies: 18
Views: 764

<t>While i understand the abstraction argument, there are instances that a specific location needs to be hit.<br/> <br/> For example- you want to knock a potion out of the hands of your opponent. Or, you want to chop off his hand to remove that magic ring. Several monsters also have specific vulnera...
by Fizz
Thu Jun 14, 2007 4:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Called Shot
Replies: 18
Views: 764

BASH MAN wrote:
Well, now there is a way to make a rogue more useful in a combat where he cannot sneak attack or back attack. He can steal enemy helmets!

Wow... that is so simple, yet so clever. Evil. I like it!

-Fizz
by Fizz
Thu Jun 14, 2007 4:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Barbarian armor class:
Replies: 42
Views: 3849

Re: Barbarian armor class:

slimykuotoan wrote: Should it go up by level? Nah, he gains benefits and resistance to damage in other ways. That's what Primal Will (i think- get those names confused sometimes) is for. The barbarian will get hit, but he's better able to take it than anyone. Extra big hit die, damage reduction. He...
by Fizz
Thu Jun 14, 2007 3:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger: 'calm animal'
Replies: 14
Views: 1396

Re: re

slimykuotoan wrote: And a SEIGE check just seems to make sense; it's more of a skill that must be properly done, than a spell which has a uniform difficulty for animals to overcome... Yeah, that will certainly work. I was only providing the alternative of the target making the save because that's h...
by Fizz
Thu Jun 14, 2007 2:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger: 'calm animal'
Replies: 14
Views: 1396

Re: re

slimykuotoan wrote: I find that animal 'mental' saves are impossible to make. ie. 18 + rangers level. So it'd pretty much guarantee the ranger would never have to fight animals, etc. Well, you can also modify by the nature of the situation. For example, a mother protecting her young will be more di...
by Fizz
Thu Jun 14, 2007 1:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger: 'calm animal'
Replies: 14
Views: 1396

moriarty777 wrote: How bout a Charisma-based SIEGE check modified by the HD of the animal in question? The animal's HD is also the minimum number of rounds a ranger has to take in order to try and calm the animal down. Moriarty the Red Although, if you wanted to be thoroughly consistent with other ...
by Fizz
Thu Jun 14, 2007 1:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Called Shot
Replies: 18
Views: 764

<t>I think the size of the target of the called shot should matter. A hand is flailing around in combat and is much smaller, for example, than the torso.<br/> <br/> I'd say about -4 for a torso, -6 for a leg/arm, -8 for the head, -12 for a hand or foot. But these aren't hard rules, it'll vary with s...
by Fizz
Thu Jun 14, 2007 1:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ranger: 'calm animal'
Replies: 14
Views: 1396

Re: Ranger: 'calm animal'

slimykuotoan wrote:
Any ideas?

I've tweaked my ranger to a be bit more like the ranger from that from 2nd Ed AD&D. I've added the animal empathy ability (2nd Ed, not 3e) but updated the mechanic to Siege.

-Fizz
by Fizz
Mon Jun 11, 2007 2:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The flat nature of the d20
Replies: 19
Views: 1978

SavageRobby wrote:
But for the upcoming C&C game I am going to try 2d10 instead of a d20 and see how that works out.

Cool. Are you going with a CB of 12/18 or 12/16? Let us know how it works for you.

-Fizz
by Fizz
Thu Jun 07, 2007 7:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Advanded d20 Magic & Psionics
Replies: 7
Views: 1312

Re: Advanded d20 Magic & Psionics

<t>Well, it depends on how easy this sort of thing should be.<br/> <br/> A typical CL for any character should be equal to his level. Since spell levels increase half as fast as class levels, you might want the rule to be CL = spell level x 2.<br/> <br/> For example, a 10th level wizard has a max sp...
by Fizz
Tue Jun 05, 2007 11:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The flat nature of the d20
Replies: 19
Views: 1978

SavageRobby wrote: Interesting. Using 2d10, I was looking at making at 10 and 16 (based on someone's recommendation from an earlier thread, but I don't recall who). Hmmm... 10 wouldn't seem right to me. 10 is less than the average roll of 2d10 (11). I think the CB ought to be higher than than the a...
by Fizz
Tue Jun 05, 2007 8:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The flat nature of the d20
Replies: 19
Views: 1978

cheeplives wrote: Remember that with 2d10 a +1 suddenly is a lot more valuable than it is to a d20. This means that Prime rolls suddenly become A LOT more useful as do the character's attribute bonuses and any magic items. This is true. It's been suggested that the +6 difference between prime and n...
by Fizz
Mon Jun 04, 2007 10:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The flat nature of the d20
Replies: 19
Views: 1978

Re: The flat nature of the d20

SavageRobby wrote: So, I was thinking about what I liked about that, and how it could be implemented in C&C. And I thought about substituting 2d10 (with the exploding mechanic) in place of a d20. I've thought about doing this actually. It makes rolls more reliable. You'll rarely be a klutz and ...
by Fizz
Tue May 29, 2007 1:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Checks 'n Primes finalized:
Replies: 55
Views: 5142

Re: re

<t>I agree with Serleran's comments. You're stuck in 3E thinking.<br/> <br/> Instead of thinking `look at all those skills the rogue has', why aren't you saying `look at all those spells the cleric has'?<br/> <br/> While i have nothing against secondary skills systems, 3E's is too regimented- it's t...
by Fizz
Mon May 28, 2007 10:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Checks 'n Primes finalized:
Replies: 55
Views: 5142

Re: re

slimykuotoan wrote: Would it screw up the game too much to houserule: You only add level to Primes, provided the skill is not a skill of another class? Well, it makes everything much more one-dimensional. You'd be giving essentially a double-bonus to primes (benefits of prime and ALWAYS level) and ...
by Fizz
Mon May 28, 2007 7:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Checks 'n Primes finalized:
Replies: 55
Views: 5142

Re: re

Treebore wrote: or something that falls under the Prime stat (such as STR and breaking through a door, lifting a boulder, etc...) then they don't add level. But to clarify, that is a HOUSE rule. Adding level to anything with a Prime stat is NOT a BTB rule. (And removes the point of primes in the fi...
by Fizz
Mon May 28, 2007 4:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Checks 'n Primes finalized:
Replies: 55
Views: 5142

Re: re

slimykuotoan wrote: Thanks, this' clearing up a lot for both me and my players. So what do you guys have the barbarian add his level to? Well, certainly most Strength checks. Also any check involving physical toughness (endurance, etc). Barbarians are also fearsome, so any attempt to scare or intim...
by Fizz
Mon May 28, 2007 3:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Checks 'n Primes finalized:
Replies: 55
Views: 5142

Re: re

slimykuotoan wrote: So the fighter gets to add level to 'class like' abilities and feats of strength because strength is the fighter's thing. (Like the example in the book where the fighter pushes over the statue...) Clerics then, only add their level to turn undead (their only skill), and wisdomy ...
by Fizz
Mon May 28, 2007 5:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Checks 'n Primes finalized:
Replies: 55
Views: 5142

Re: Attribute Checks 'n Primes finalized:

slimykuotoan wrote:
So you add level to every check regardless?

If the check is a class ability, or within the purview of the class, yes.

Choice of prime only determines the Challenge Base (12 or 18). Primes have nothing to do with whether you add your class level or not.

-Fizz
by Fizz
Mon May 28, 2007 2:43 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Checks 'n Primes finalized:
Replies: 55
Views: 5142

Treebore wrote:
Anyways, this is how I do it. Your level is added to anything treated as Prime. Your level is added to any kind of save, whether its a Prime stat or not.

Oh don't go confuse them Treebore. I think they were looking for the BTB rules.

-Fizz