Search found 1114 matches
- Mon May 28, 2007 2:06 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attribute Checks 'n Primes finalized:
- Replies: 55
- Views: 5142
<t>You add class levels to anything that is a class ability, or anything that the CK rules to be within the domain of the class.<br/> <br/> The CK can make this decision based on many things: character background, class archetype, etc. Ultimately, if it's something the CK determines that the charact...
- Sun May 27, 2007 8:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Conan the Impossible
- Replies: 33
- Views: 3317
Re: re
slimykuotoan wrote: Conan was also extremely agile, and as "silent as a panther" when creeping around. ...with wilderness knowledge to rival any scout. Perhaps his high level allowed him to purchase another prime? You're too stuck on the importance of primes. You can still be exceptional ...
- Sun May 27, 2007 4:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Conan the Impossible
- Replies: 33
- Views: 3317
Re: re
slimykuotoan wrote: I'm still not sold; I think it's very realistic that a person can excel in more than three areas. Characters do get bonuses for their level, and/or they just might have a high ability score. Just because an attribute is not prime doesn't mean he's wholly inept at something. Cona...
- Sat May 26, 2007 4:29 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spell Resistance
- Replies: 17
- Views: 1864
serleran wrote: SR is finite, and invariable. AC is finite and invariable. Yes, i get that part. Where the comparison breaks down is on the `attacker' side. A warrior gains a bonus related to his level. So he improves the chances of hitting any given AC with as he rises in level. Whereas a wizard, ...
- Sat May 26, 2007 3:59 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spell Resistance
- Replies: 17
- Views: 1864
serleran wrote: A PCs AC is not factored against the BtH of the attacker, but it is used to see if that attacker can hurt them. Spell resistance is similar. There's something not quite right about this comparison... The AC (spell resistance) of the defender does not change, but the bonus to hit (sp...
- Thu May 24, 2007 2:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Funny things about C&C:
- Replies: 47
- Views: 5189
<r>I do not like the idea of treating class abilities as though the attribute is prime. <br/> <br/> IMO, this takes away from the variability of classes. An Int prime assassin is very different from a Cha prime assassin, etc. The only way they differ is in how they do non-class abilities. And they w...
- Fri May 18, 2007 4:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does size matter?
- Replies: 18
- Views: 2162
Re: Does size matter?
gideon_thorne wrote: Yes, but its an abstract. The size of the weapon being proportional to the larger creature. Well, i just meant that the range of damage is effectively reduced. You get hit by a 2d6+12 weapon you know you're taking 14 damage minimum. There is no chance for a `glancing blow' or s...
- Fri May 18, 2007 3:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does size matter?
- Replies: 18
- Views: 2162
Re: Does size matter?
gideon_thorne wrote: I mentioned in another thread somewhere, which was about weapon sizes, that the # of HD of larger creatures is used as a to hit bonus, possibly could be used as a damage bonus, and that such a larger # would factor into how often a bigger creature hits. Thereby doing more propo...
- Fri May 18, 2007 3:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does size matter?
- Replies: 18
- Views: 2162
- Thu May 17, 2007 4:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does size matter?
- Replies: 18
- Views: 2162
Does size matter?
<t>You know what i mean... the size category of a monster. What did you think i meant? <br/> In previous incarnations, monster size had a gaming effect. In 1st Ed it determined the damage die to use.<br/> <br/> In C&C, it seems to be entirely for flavor's sake. Sure it might come up in determini...
- Sat Apr 21, 2007 4:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Specialty clerics
- Replies: 40
- Views: 6458
Birthright wrote: So how is this conversion project going, Fizz? Do you mean the whole project, or specifically the faiths? The project as a whole is going slowly, but i've written up new magician and guilder classes (as well as a couple others that fit in Birthright, but wouldn't need be specific ...
- Thu Apr 19, 2007 5:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
Quote: WOW. It seems that for a skilled character (+4 on the left side of the equation), a MODERATE TASK has DC15! But hey, THIS is what I wrote, and YOU SAID I was wrong. Something is amiss here, since Antonio is wrong and Jason is right. Oh well. Incorrect. A moderate task always has a DC of 9-11...
- Tue Apr 17, 2007 3:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What do you want to see in the CKG?
- Replies: 51
- Views: 7302
- Tue Apr 17, 2007 3:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What do you want to see in the CKG?
- Replies: 51
- Views: 7302
- Tue Apr 17, 2007 2:06 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What do you want to see in the CKG?
- Replies: 51
- Views: 7302
- Tue Apr 17, 2007 2:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Lejendary Adventures compatibility with C&C
- Replies: 2
- Views: 924
Lejendary Adventures compatibility with C&C
<t>Hi all-<br/> <br/> How compatible is LA to C&C? I was just looking at the new adventure They Who Watch, which looks awfully interesting. Those wicker critters on the cover are so creepy-cool.<br/> <br/> Anywho, i know LA is an entirely different system than C&C. So how would an LA adventu...
- Tue Apr 17, 2007 3:29 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attacks per round
- Replies: 28
- Views: 3872
- Tue Apr 17, 2007 1:46 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attacks per round
- Replies: 28
- Views: 3872
Treebore wrote: I use feat like actions for this. If they want to do an extra attack they have to roll a check (TN 12 + HD/BtH of opponent) to get to roll an extra attack. After ten levels of this I have made the two fighter types able to get a second attack without rolling and now have to roll to ...
- Mon Apr 16, 2007 2:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attacks per round
- Replies: 28
- Views: 3872
<t>I've thought of allowing all characters to attempt a greater number of attacks. If they want an extra attack, then all attacks are made at -6. So a character can make his normal attacks as normal, or two at -6/-6. Or three at -12/-12/-12, etc.<br/> <br/> One might argue that -6 is too strong a pe...
- Mon Apr 16, 2007 1:27 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attacks per round
- Replies: 28
- Views: 3872
Re: Attacks per round
acererak wrote: Hello all. I'm a longtime rpg player, but relatively new to C&C. I am really enjoying the new system, but I am wondering if anyone out there can give me advice on house rules. I am trying to devise a system where fighters and fighter types ( Knight, Paladin, Barbarians, Rangers,...
- Mon Apr 16, 2007 1:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dryad's Wild Empathy
- Replies: 7
- Views: 2070
serleran wrote: That's actually worse... Heh. I like it from a flavor standpoint. As to it's potency- depends on the situation i guess. In a given scenario, complete situational awareness could be vital. I envision the party attempting to befriend the dryad so the dryad will help them combat a hord...
- Mon Apr 16, 2007 12:53 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dryad's Wild Empathy
- Replies: 7
- Views: 2070
- Sun Apr 15, 2007 11:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: CZ Secondary Skills -- alternative 'costs'
- Replies: 15
- Views: 2449
- Sun Apr 15, 2007 8:52 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dryad's Wild Empathy
- Replies: 7
- Views: 2070
serleran wrote: The ability allows a dryad to effectively order animals, plants, and the like (not beasts or magical beasts, or anything with an intelligence above --) around, sort of like a mass charm spell. Plain and simple, really, but dreadfully powerful in the right circumstances. Oh, and the ...
- Sun Apr 15, 2007 8:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What do you want to see in the CKG?
- Replies: 51
- Views: 7302
Treebore wrote: I think the idea of providing guidelines for attemting feat like effects with the siege engine would be desirable - to show the way to creative CK'ing and to help those hankering after feats for their characters to see that they can try anything...this would form a logical part of a...
- Sun Apr 15, 2007 7:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: idea for skills - come tear it apart
- Replies: 23
- Views: 3677
Treebore wrote: As far as diplomacy/interaction I make my players interact first, then I decide what the TN is and make a roll. Plus I have several ideas about what direction to go in if the roll is good, bad, or in the middle due to the interaction. I guess i've just always found the 3E skills to ...
- Sun Apr 15, 2007 7:18 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: CZ Secondary Skills -- alternative 'costs'
- Replies: 15
- Views: 2449
Mythago wrote: just a thought of the top of my head... maybe one could combine the CZ secondary skills with the old non weapon profiecency rules - so sec skills use up slots - I like the CZ concept of sec skills for sure but dont like the xp cost system. This is what i've done. I use the nonweapon ...
- Sun Apr 15, 2007 6:55 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: idea for skills - come tear it apart
- Replies: 23
- Views: 3677
- Sun Apr 15, 2007 5:55 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What do you want to see in the CKG?
- Replies: 51
- Views: 7302
mrswing wrote: Some clear examples (especially for beginning RP-ers) of how to use the SIEGE engine for achieving feat-like effects. Just in order to inspire them, to use the system creatively and/or spectacularly. Hmmm... someone is still stuck in a 3E mindset... Must fix this. I daresay the PH al...
- Sun Apr 15, 2007 4:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dryad's Wild Empathy
- Replies: 7
- Views: 2070
Dryad's Wild Empathy
<t>Hi all-<br/> <br/> The stat block for the Dryad in M&T mentions `Wild Empathy'. But there is no description of what that does. Do any other monsters have this? Or is this a typo from an early draft? Or what?<br/> <br/> I'd assume it's similar to that described in 3E. Yea, nay?<br/> <br/> As a...