Search found 1114 matches

by Fizz
Mon May 28, 2007 2:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Checks 'n Primes finalized:
Replies: 55
Views: 5142

<t>You add class levels to anything that is a class ability, or anything that the CK rules to be within the domain of the class.<br/> <br/> The CK can make this decision based on many things: character background, class archetype, etc. Ultimately, if it's something the CK determines that the charact...
by Fizz
Sun May 27, 2007 8:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conan the Impossible
Replies: 33
Views: 3317

Re: re

slimykuotoan wrote: Conan was also extremely agile, and as "silent as a panther" when creeping around. ...with wilderness knowledge to rival any scout. Perhaps his high level allowed him to purchase another prime? You're too stuck on the importance of primes. You can still be exceptional ...
by Fizz
Sun May 27, 2007 4:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conan the Impossible
Replies: 33
Views: 3317

Re: re

slimykuotoan wrote: I'm still not sold; I think it's very realistic that a person can excel in more than three areas. Characters do get bonuses for their level, and/or they just might have a high ability score. Just because an attribute is not prime doesn't mean he's wholly inept at something. Cona...
by Fizz
Sat May 26, 2007 4:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spell Resistance
Replies: 17
Views: 1864

serleran wrote: SR is finite, and invariable. AC is finite and invariable. Yes, i get that part. Where the comparison breaks down is on the `attacker' side. A warrior gains a bonus related to his level. So he improves the chances of hitting any given AC with as he rises in level. Whereas a wizard, ...
by Fizz
Sat May 26, 2007 3:59 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spell Resistance
Replies: 17
Views: 1864

serleran wrote: A PCs AC is not factored against the BtH of the attacker, but it is used to see if that attacker can hurt them. Spell resistance is similar. There's something not quite right about this comparison... The AC (spell resistance) of the defender does not change, but the bonus to hit (sp...
by Fizz
Thu May 24, 2007 2:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Funny things about C&C:
Replies: 47
Views: 5189

<r>I do not like the idea of treating class abilities as though the attribute is prime. <br/> <br/> IMO, this takes away from the variability of classes. An Int prime assassin is very different from a Cha prime assassin, etc. The only way they differ is in how they do non-class abilities. And they w...
by Fizz
Fri May 18, 2007 4:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Does size matter?
Replies: 18
Views: 2162

Re: Does size matter?

gideon_thorne wrote: Yes, but its an abstract. The size of the weapon being proportional to the larger creature. Well, i just meant that the range of damage is effectively reduced. You get hit by a 2d6+12 weapon you know you're taking 14 damage minimum. There is no chance for a `glancing blow' or s...
by Fizz
Fri May 18, 2007 3:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Does size matter?
Replies: 18
Views: 2162

Re: Does size matter?

gideon_thorne wrote: I mentioned in another thread somewhere, which was about weapon sizes, that the # of HD of larger creatures is used as a to hit bonus, possibly could be used as a damage bonus, and that such a larger # would factor into how often a bigger creature hits. Thereby doing more propo...
by Fizz
Fri May 18, 2007 3:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Does size matter?
Replies: 18
Views: 2162

sieg wrote: Just to get feedback... In AD&D, weapons did "more" damage to larger creatures and "less" damage to small creatures. Do people agree with this? Or do you take the reverse tact? (ie weapons should do more damage to smaller critters and more to larger ones) I'm doi...
by Fizz
Thu May 17, 2007 4:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Does size matter?
Replies: 18
Views: 2162

Does size matter?

<t>You know what i mean... the size category of a monster. What did you think i meant? <br/> In previous incarnations, monster size had a gaming effect. In 1st Ed it determined the damage die to use.<br/> <br/> In C&C, it seems to be entirely for flavor's sake. Sure it might come up in determini...
by Fizz
Sat Apr 21, 2007 4:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Specialty clerics
Replies: 40
Views: 6458

Birthright wrote: So how is this conversion project going, Fizz? Do you mean the whole project, or specifically the faiths? The project as a whole is going slowly, but i've written up new magician and guilder classes (as well as a couple others that fit in Birthright, but wouldn't need be specific ...
by Fizz
Thu Apr 19, 2007 5:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is castles & crusades d20 compatible?
Replies: 93
Views: 11736

Quote: WOW. It seems that for a skilled character (+4 on the left side of the equation), a MODERATE TASK has DC15! But hey, THIS is what I wrote, and YOU SAID I was wrong. Something is amiss here, since Antonio is wrong and Jason is right. Oh well. Incorrect. A moderate task always has a DC of 9-11...
by Fizz
Tue Apr 17, 2007 3:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What do you want to see in the CKG?
Replies: 51
Views: 7302

serleran wrote:
Heh, Amazon listing it doesn't surprise me. They've had it listed for quite sometime... but, maybe there's a glimmer of a hope.

Yes, but i think it changed recently. Last time i looked (a month ago maybe?), it still had a release year of 2005. Now it's August 25 2007.

-Fizz
by Fizz
Tue Apr 17, 2007 3:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What do you want to see in the CKG?
Replies: 51
Views: 7302

Don't know if it's been mentioned anywhere yet, but Amazon is showing the CKG with a release date of August 25.

-Fizz
by Fizz
Tue Apr 17, 2007 2:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What do you want to see in the CKG?
Replies: 51
Views: 7302

I was flipping through the old Wilderness Survival Guide last night. There's a lot of stuff in there that could be useful in the CKG- how do arbitrate water and other natural hazards, aeriel issues, etc.

-Fizz
by Fizz
Tue Apr 17, 2007 2:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Lejendary Adventures compatibility with C&C
Replies: 2
Views: 924

Lejendary Adventures compatibility with C&C

<t>Hi all-<br/> <br/> How compatible is LA to C&C? I was just looking at the new adventure They Who Watch, which looks awfully interesting. Those wicker critters on the cover are so creepy-cool.<br/> <br/> Anywho, i know LA is an entirely different system than C&C. So how would an LA adventu...
by Fizz
Tue Apr 17, 2007 3:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attacks per round
Replies: 28
Views: 3872

Treebore wrote: Yeah there is. Does the player want to roll that much? My players only roll for the extra attacks and other "specials" when they realize its a tough fight and the extra's are needed to help win. Plus they fail pretty often. Which means it was a waste of time. Does failure ...
by Fizz
Tue Apr 17, 2007 1:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attacks per round
Replies: 28
Views: 3872

Treebore wrote: I use feat like actions for this. If they want to do an extra attack they have to roll a check (TN 12 + HD/BtH of opponent) to get to roll an extra attack. After ten levels of this I have made the two fighter types able to get a second attack without rolling and now have to roll to ...
by Fizz
Mon Apr 16, 2007 2:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attacks per round
Replies: 28
Views: 3872

<t>I've thought of allowing all characters to attempt a greater number of attacks. If they want an extra attack, then all attacks are made at -6. So a character can make his normal attacks as normal, or two at -6/-6. Or three at -12/-12/-12, etc.<br/> <br/> One might argue that -6 is too strong a pe...
by Fizz
Mon Apr 16, 2007 1:27 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attacks per round
Replies: 28
Views: 3872

Re: Attacks per round

acererak wrote: Hello all. I'm a longtime rpg player, but relatively new to C&C. I am really enjoying the new system, but I am wondering if anyone out there can give me advice on house rules. I am trying to devise a system where fighters and fighter types ( Knight, Paladin, Barbarians, Rangers,...
by Fizz
Mon Apr 16, 2007 1:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dryad's Wild Empathy
Replies: 7
Views: 2070

serleran wrote: That's actually worse... Heh. I like it from a flavor standpoint. As to it's potency- depends on the situation i guess. In a given scenario, complete situational awareness could be vital. I envision the party attempting to befriend the dryad so the dryad will help them combat a hord...
by Fizz
Mon Apr 16, 2007 12:53 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dryad's Wild Empathy
Replies: 7
Views: 2070

serleran wrote: but, seeing as the only things that can be affected are non-intelligent animals/plants, there is not a whole lot of "thought" to modify, No no, i didn't say read or modify thoughts. I said motives. IE, being able to read that the animal is hostile because it's hungry, or p...
by Fizz
Sun Apr 15, 2007 11:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CZ Secondary Skills -- alternative 'costs'
Replies: 15
Views: 2449

Mythago wrote:
are you using the NWP 2ed skill list or do you use slots with CZ secondary skills 'packages'?

I use the NWP of 2nd Ed AD&D.

-Fizz
by Fizz
Sun Apr 15, 2007 8:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dryad's Wild Empathy
Replies: 7
Views: 2070

serleran wrote: The ability allows a dryad to effectively order animals, plants, and the like (not beasts or magical beasts, or anything with an intelligence above --) around, sort of like a mass charm spell. Plain and simple, really, but dreadfully powerful in the right circumstances. Oh, and the ...
by Fizz
Sun Apr 15, 2007 8:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What do you want to see in the CKG?
Replies: 51
Views: 7302

Treebore wrote: I think the idea of providing guidelines for attemting feat like effects with the siege engine would be desirable - to show the way to creative CK'ing and to help those hankering after feats for their characters to see that they can try anything...this would form a logical part of a...
by Fizz
Sun Apr 15, 2007 7:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: idea for skills - come tear it apart
Replies: 23
Views: 3677

Treebore wrote: As far as diplomacy/interaction I make my players interact first, then I decide what the TN is and make a roll. Plus I have several ideas about what direction to go in if the roll is good, bad, or in the middle due to the interaction. I guess i've just always found the 3E skills to ...
by Fizz
Sun Apr 15, 2007 7:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CZ Secondary Skills -- alternative 'costs'
Replies: 15
Views: 2449

Mythago wrote: just a thought of the top of my head... maybe one could combine the CZ secondary skills with the old non weapon profiecency rules - so sec skills use up slots - I like the CZ concept of sec skills for sure but dont like the xp cost system. This is what i've done. I use the nonweapon ...
by Fizz
Sun Apr 15, 2007 6:55 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: idea for skills - come tear it apart
Replies: 23
Views: 3677

Treebore wrote: In 20+ years of RPG playing I have never seen skills break a game. I don't think they'll "break" it per se. The problem i have with 3E skills is twofold. First, say your fighter takes Hide. Then your rogue class is much less special. It gets away from the archetypal nature...
by Fizz
Sun Apr 15, 2007 5:55 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What do you want to see in the CKG?
Replies: 51
Views: 7302

mrswing wrote: Some clear examples (especially for beginning RP-ers) of how to use the SIEGE engine for achieving feat-like effects. Just in order to inspire them, to use the system creatively and/or spectacularly. Hmmm... someone is still stuck in a 3E mindset... Must fix this. I daresay the PH al...
by Fizz
Sun Apr 15, 2007 4:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dryad's Wild Empathy
Replies: 7
Views: 2070

Dryad's Wild Empathy

<t>Hi all-<br/> <br/> The stat block for the Dryad in M&T mentions `Wild Empathy'. But there is no description of what that does. Do any other monsters have this? Or is this a typo from an early draft? Or what?<br/> <br/> I'd assume it's similar to that described in 3E. Yea, nay?<br/> <br/> As a...