Search found 55 matches
- Wed Sep 23, 2009 6:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New Monster: Quill Bear
- Replies: 18
- Views: 2493
- Wed Mar 11, 2009 8:49 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bah! Options once again get the axe.
- Replies: 13
- Views: 1913
<t>An idea for surgeon this forum allowing a roll of class hit die type (plus CON mod plus Level (latter two my idea)) as a 'surge heal' was pretty darn neat IMO. I will try this. It gives the PC a little extra something to get excited over which will mean alot at lower levels than at higher levels ...
- Sun Mar 08, 2009 10:54 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Reimaging the 'Monk'
- Replies: 17
- Views: 2516
- Sun Mar 08, 2009 10:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: WHAT WILL ADJUNCTS BE IN CKG???????????!!!!!!!!!!!!
- Replies: 41
- Views: 7532
- Sat Mar 07, 2009 11:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: PHB 4th Printing
- Replies: 20
- Views: 588
- Sat Mar 07, 2009 11:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Reimaging the 'Monk'
- Replies: 17
- Views: 2516
- Sat Mar 07, 2009 3:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: WHAT WILL ADJUNCTS BE IN CKG???????????!!!!!!!!!!!!
- Replies: 41
- Views: 7532
WHAT WILL ADJUNCTS BE IN CKG???????????!!!!!!!!!!!!
Anyone provide me with some insight what these will be about?
cheers
cheers
- Wed Dec 10, 2008 8:30 pm
- Forum: Other Games
- Topic: Song of Blades and Heroes
- Replies: 3
- Views: 2480
<t>I have recently got the rules. I think they are very elegant - remember there design brief is to get a skirmish game in to 45minutes! There is a fix to big critters in the free zine 'Free Hack 2' - go to lulu.com.<br/> <br/> I think the activation routine is inspired - really creates some tough t...
- Thu Apr 10, 2008 9:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Adding 3/2, 2/1, 5/2 attacks without breaking stuff.
- Replies: 24
- Views: 730
- Wed Apr 09, 2008 8:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The Shield: Rule Tweaks
- Replies: 50
- Views: 1548
- Wed Apr 09, 2008 12:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
- Fri Apr 04, 2008 5:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
- Thu Apr 03, 2008 6:42 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
- Thu Mar 27, 2008 4:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Classless PCs
- Replies: 8
- Views: 1194
- Sun Mar 16, 2008 8:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Willpower: why now based on Charisma, and not Wisdom?
- Replies: 16
- Views: 552
- Sun Mar 16, 2008 8:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranger combat maruder ability
- Replies: 25
- Views: 841
Dristram wrote: The idea for the ranger was that he was a protector of the woods and defended it from the forest destroying humanoid hordes and giants. Thats a very interesting bit of additional conception stuff that I have not read - maybe obvious with hindsight - but its good to have this for the...
- Sun Mar 16, 2008 9:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Ranger combat maruder ability
- Replies: 25
- Views: 841
Ranger combat maruder ability
<t>I've been trying to understand what the ranger's combat marauder ability is in terms of the idea behind it (the fluff). It seems like its something a fighter should have and seems a powerful ability albeit limited to certain types. Don't understand why it only increases damage without any ability...
- Sun Mar 16, 2008 8:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spell casting using spell/mana points
- Replies: 17
- Views: 572
- Mon Mar 03, 2008 10:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Alternate Skill/Task Resolution System
- Replies: 7
- Views: 577
<t>What do folks think of this alternate system, adapted from Star Wars Saga/4th Edition: <br/> <br/> All skills/saves/task resolution is based on 1d20 + ABILITY MODIFIER + 5 (if prime) + 1/2 LEVEL/HD. <br/> <br/> Moreover, if a task is "in class," i.e., related to a character's profession or race, ...
- Sat Mar 01, 2008 4:15 pm
- Forum: Other Games
- Topic: Chimera RPG
- Replies: 30
- Views: 14199
- Sat Mar 01, 2008 2:20 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
Treebore wrote: I think just saying all skills covered by a class taken by another class should just be CL+3, and allowed to add level for SIEGE checks, just like the class does. That way you have a built in 3 point superiority to the class over anyone else who takes the skill, and a simple rule fo...
- Thu Feb 28, 2008 10:07 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: AD&Dish Gnomes
- Replies: 5
- Views: 450
- Thu Feb 28, 2008 1:40 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Had one of the best DMing session ever!!!
- Replies: 35
- Views: 1137
- Thu Feb 28, 2008 1:27 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
<t>Try this:<br/> <br/> Montague is a Rogue who chooses climb as a trained skill so he gets +2 trained bonus plus 1 per level as class ability bonus when making a siege roll.<br/> <br/> His twin Samual is also a Rogue but does not choose climb as a skill - its still a class ability so he will get a ...
- Wed Feb 27, 2008 8:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
- Sun Feb 24, 2008 2:47 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Secondary class abilities
- Replies: 1
- Views: 81
Secondary class abilities
<t>I've been thinking about the idea of secondary class abilities (SCA) as opposed to primary class abilities as per rule book.<br/> <br/> A SCA would give a +1 per 2 levels to an ability check - so a non rogue character character could have climb for example as a SCA<br/> <br/> Other options could ...
- Sat Feb 23, 2008 9:42 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: variant hit point idea
- Replies: 10
- Views: 293
<t>you mean this kinda thing...got off the web some place some time - basically its the star wars vitality and wound system which uses CON as a base health score..pretty neat imo.<br/> <br/> Vitality And Wound Points<br/> <br/> The vitality and wound points system was originally developed as a more ...
- Fri Feb 22, 2008 9:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Challenge Level for skills. Help please!
- Replies: 25
- Views: 488
- Thu Apr 26, 2007 6:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: idea for skills - come tear it apart
- Replies: 23
- Views: 3677
- Thu Apr 19, 2007 3:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
<t>I will repeat the hypothesis here, which is a rather practical example:<br/> <br/> Hypothesis:<br/> <br/> I have a d20 1st level character with 4 ranks in a skill, no attribute modification. He must pass a test with DC 20. He has a given probability of succeeding.<br/> <br/> Thesis:<br/> <br/> Wh...