Search found 55 matches
- Thu Apr 19, 2007 11:38 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
- Tue Apr 17, 2007 12:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Castle Zagyg Secondary Skills: further errata
- Replies: 15
- Views: 2812
- Mon Apr 16, 2007 5:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Castle Zagyg Secondary Skills: further errata
- Replies: 15
- Views: 2812
Re: Castle Zagyg Secondary Skills: further errata
gideon_thorne wrote: *smiles* Thats the thing, I have absolutely zero problem undermining the archtypes in my campaign. So I'll keep the lowered cost. ^_^ Archtypes are a matter of point of reference only in my game, players can happly make free with busting them up any which way they like. ^_^ Tha...
- Sun Apr 15, 2007 11:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: CZ Secondary Skills -- alternative 'costs'
- Replies: 15
- Views: 2449
- Sun Apr 15, 2007 6:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What do you want to see in the CKG?
- Replies: 51
- Views: 7302
<t>I think the idea of providing guidelines for attemting feat like effects with the siege engine would be desirable - to show the way to creative CK'ing and to help those hankering after feats for their characters to see that they can try anything...this would form a logical part of any discussion ...
- Sun Apr 15, 2007 6:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: CZ Secondary Skills -- alternative 'costs'
- Replies: 15
- Views: 2449
- Fri Apr 13, 2007 9:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: idea for skills - come tear it apart
- Replies: 23
- Views: 3677
- Fri Apr 13, 2007 8:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: idea for skills - come tear it apart
- Replies: 23
- Views: 3677
<t>lets look at a fighter called Harry<br/> <br/> choose 4 (+ INT mod) skills<br/> <br/> Fighter class skills are (from 3E): climb, handle animal, Intimidate, jump, ride, swim, craft<br/> <br/> So Harry could:<br/> <br/> choose 4 skills from above as core skills and get his level bonus when using th...
- Fri Apr 13, 2007 7:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: idea for skills - come tear it apart
- Replies: 23
- Views: 3677
idea for skills - come tear it apart
<t>here is an idea for skill in C&C. Please give feedback.<br/> <br/> Any skill is either core (+ level) secondary (+1/2 level round down) or tertiary (no bonus) or unskilled (+2 to CL)<br/> <br/> Use 3E class skill list to start with. Each character gets a number of skill choices (one per 4 3E ...
- Fri Apr 13, 2007 2:20 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What do you want to see in the CKG?
- Replies: 51
- Views: 7302
- Sat Apr 07, 2007 7:06 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: demi-humans 2 primes, monsters 3 or more
- Replies: 44
- Views: 4594
- Tue Apr 03, 2007 9:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Are knights the only ones that can ride
- Replies: 2
- Views: 679
Are knights the only ones that can ride
<t>Are knights really the only characters that can ride a mount or attempt the knights listed skills e.g. jump with a horse<br/> <br/> How do other CK's determine if a character can ride and if so how well - can it be that only knights get their level bonus to ride (dex/cha) checks - i could easily ...
- Mon Apr 02, 2007 8:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Double Edge System for C&C
- Replies: 13
- Views: 1048
<t>Im intrigued - like idea of professions and skills and traits to further cement character profile in some tangible game mechanics - its a must in my book - have not figured how to achieve this yet - have you worked up traits and professions etc? Iron Heroes has a neat traits rules section.<br/> <...
- Sat Mar 31, 2007 1:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: SIEGE for the Common Man
- Replies: 4
- Views: 1115
<t>I would agree with serleran's approach on this - you would only need to make some sort of check if perhaps you were trying to aim the falling statue on to some target below because that is where failure would be a possibility possibility - this could be a strength or dex check to 'aim'.<br/> <br/...
- Wed Mar 28, 2007 4:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dungeon Question
- Replies: 27
- Views: 3400
<t>I prefer my 'dungeons' to be on the shorter and sweeter end of the scale -thats is to say well planned and succinct in delivering the story of the game. I am very wary of dungeon fatigue setting in with players - another door another room etc.<br/> <br/> I'm thinking of handling Mega city undergr...
- Thu Mar 22, 2007 1:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: character assisting others with ability checks...
- Replies: 8
- Views: 1900
<t>dear Serleran<br/> <br/> you were doing well until your last paragraph which was borderline insulting to the original poster imo. I would guess this might be a case of unfortunate wording. Please dont knock people for asking questions - its the nature of the beast with any game and ruleset. <br/>...
- Thu Mar 22, 2007 6:00 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: character assisting others with ability checks...
- Replies: 8
- Views: 1900
<t>I think that a bonus for 3 people attempting a task together in some instances would create a bonus (also be a hindrance in some instances ) so a quick rule for this where risk is a factor hence a dice roll being required to resolve (as was requested by questioner) is needed - sometimes a find 'C...
- Thu Mar 22, 2007 12:04 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monster saves and character primes
- Replies: 38
- Views: 3749
Quote: IMO, this is why simple attribute scores are the best way to go. In my estimation, this would not increase the power level of the monsters (assuming most monsters have only 1 or 2 primes) because primes are more significant than attribute scores. Then you've got a truly unified mechanic for ...
- Wed Mar 21, 2007 10:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monster saves and character primes
- Replies: 38
- Views: 3749
- Wed Mar 21, 2007 10:06 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: character assisting others with ability checks...
- Replies: 8
- Views: 1900
<t>firstly some mechanics advice:<br/> <br/> Get all supporting characters to make an attibute check at CL 0. For each successful check the original character (receiving the aid) gets a +2 to his own roll. <br/> <br/> secondly: apply CK discretion depending on circumstances<br/> <br/> This approach ...
- Wed Mar 21, 2007 4:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monster saves and character primes
- Replies: 38
- Views: 3749
- Wed Mar 21, 2007 6:27 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monster saves and character primes
- Replies: 38
- Views: 3749
<t>Actually I think not. You might feel this is a point of somantics only. But monsters don't have attributes onlt prime or non prime saves values - so all their actions are always saves by default. Its a kind of perspective approach necessary for monsters with no attribute values. <br/> <br/> i.e. ...
- Tue Mar 20, 2007 11:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monster saves and character primes
- Replies: 38
- Views: 3749
<t>serleran<br/> <br/> thank you for taking the time to reply. Your post is appreciated. You have made me realise that the monster save prime system is about saves and not attribute checks per se. ok...or have i misunderstood. <br/> <br/> This leads me to ask how do monsters make attribute checks if...
- Tue Mar 20, 2007 4:16 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monster saves and character primes
- Replies: 38
- Views: 3749
<t>Nobody has explained why a whatever level elf has only two primes and a 1 hd elf has 6 primes. I don t mind all paths lead to the end result and using short cuts for monsters stats etc hence the useage of M and P saves in the first place - even that approach gives a 'monster' elf a leg up on your...
- Tue Mar 20, 2007 12:52 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monster saves and character primes
- Replies: 38
- Views: 3749
Monster saves and character primes
<t>Hi<br/> <br/> I have just got the M&T book. I see that elves and dwarfs etc have M and P saves. So this means that all their characteristics e.g. str, con etc are primes save base =12. Seems very weird because player character elves and dwarfs etc only get two prime characteristics.<br/> <br/...