Search found 55 matches

by Mythago
Thu Apr 19, 2007 11:38 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Is castles & crusades d20 compatible?
Replies: 93
Views: 11736

<t>oh heck ere we go - how about antonio and Mr PhD start a new thread on this whole DC in C&C equivalent thing - that would be like seeing two wizards go head to head!<br/> <br/> I kinda feel that DC-15 = CL probably is the effective starting point for difficulty conversions. Although this woul...
by Mythago
Tue Apr 17, 2007 12:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Castle Zagyg Secondary Skills: further errata
Replies: 15
Views: 2812

hope this errata comes out soon.
by Mythago
Mon Apr 16, 2007 5:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Castle Zagyg Secondary Skills: further errata
Replies: 15
Views: 2812

Re: Castle Zagyg Secondary Skills: further errata

gideon_thorne wrote: *smiles* Thats the thing, I have absolutely zero problem undermining the archtypes in my campaign. So I'll keep the lowered cost. ^_^ Archtypes are a matter of point of reference only in my game, players can happly make free with busting them up any which way they like. ^_^ Tha...
by Mythago
Sun Apr 15, 2007 11:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CZ Secondary Skills -- alternative 'costs'
Replies: 15
Views: 2449

are you using the NWP 2ed skill list or do you use slots with CZ secondary skills 'packages'?
by Mythago
Sun Apr 15, 2007 6:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What do you want to see in the CKG?
Replies: 51
Views: 7302

<t>I think the idea of providing guidelines for attemting feat like effects with the siege engine would be desirable - to show the way to creative CK'ing and to help those hankering after feats for their characters to see that they can try anything...this would form a logical part of any discussion ...
by Mythago
Sun Apr 15, 2007 6:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: CZ Secondary Skills -- alternative 'costs'
Replies: 15
Views: 2449

just a thought of the top of my head...

maybe one could combine the CZ secondary skills with the old non weapon profiecency rules - so sec skills use up slots - I like the CZ concept of sec skills for sure but dont like the xp cost system.
by Mythago
Fri Apr 13, 2007 9:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: idea for skills - come tear it apart
Replies: 23
Views: 3677

<t>your right ...I used a true20 skill allowance...so yes a basic harry would start with a base of 2 skills as core skills.<br/> <br/> by the way rogues dont get skills in addition to those in C&C PHB - those skills would simply be part of a class list from which a rogue character can choose so ...
by Mythago
Fri Apr 13, 2007 8:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: idea for skills - come tear it apart
Replies: 23
Views: 3677

<t>lets look at a fighter called Harry<br/> <br/> choose 4 (+ INT mod) skills<br/> <br/> Fighter class skills are (from 3E): climb, handle animal, Intimidate, jump, ride, swim, craft<br/> <br/> So Harry could:<br/> <br/> choose 4 skills from above as core skills and get his level bonus when using th...
by Mythago
Fri Apr 13, 2007 7:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: idea for skills - come tear it apart
Replies: 23
Views: 3677

idea for skills - come tear it apart

<t>here is an idea for skill in C&C. Please give feedback.<br/> <br/> Any skill is either core (+ level) secondary (+1/2 level round down) or tertiary (no bonus) or unskilled (+2 to CL)<br/> <br/> Use 3E class skill list to start with. Each character gets a number of skill choices (one per 4 3E ...
by Mythago
Fri Apr 13, 2007 2:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What do you want to see in the CKG?
Replies: 51
Views: 7302

i'd like to see some guidelines about character skills - maybe a development of gygax stuff but without xp costs...perhaps this could be a componant of the SIEGE discussion
by Mythago
Sat Apr 07, 2007 7:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: demi-humans 2 primes, monsters 3 or more
Replies: 44
Views: 4594

<t>I still say that slimykuotoan point remains - that current prime allocation for monsters i.e. P, M or both is a bit rough and ready in M&T- of course any CK can adjust it to fit - but I just wish this had been better realised in the M&T cus it would have been a neat upgrade from 1st ed AD...
by Mythago
Tue Apr 03, 2007 9:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Are knights the only ones that can ride
Replies: 2
Views: 679

Are knights the only ones that can ride

<t>Are knights really the only characters that can ride a mount or attempt the knights listed skills e.g. jump with a horse<br/> <br/> How do other CK's determine if a character can ride and if so how well - can it be that only knights get their level bonus to ride (dex/cha) checks - i could easily ...
by Mythago
Mon Apr 02, 2007 8:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Double Edge System for C&C
Replies: 13
Views: 1048

<t>Im intrigued - like idea of professions and skills and traits to further cement character profile in some tangible game mechanics - its a must in my book - have not figured how to achieve this yet - have you worked up traits and professions etc? Iron Heroes has a neat traits rules section.<br/> <...
by Mythago
Sat Mar 31, 2007 1:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: SIEGE for the Common Man
Replies: 4
Views: 1115

<t>I would agree with serleran's approach on this - you would only need to make some sort of check if perhaps you were trying to aim the falling statue on to some target below because that is where failure would be a possibility possibility - this could be a strength or dex check to 'aim'.<br/> <br/...
by Mythago
Wed Mar 28, 2007 4:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dungeon Question
Replies: 27
Views: 3400

<t>I prefer my 'dungeons' to be on the shorter and sweeter end of the scale -thats is to say well planned and succinct in delivering the story of the game. I am very wary of dungeon fatigue setting in with players - another door another room etc.<br/> <br/> I'm thinking of handling Mega city undergr...
by Mythago
Thu Mar 22, 2007 1:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: character assisting others with ability checks...
Replies: 8
Views: 1900

<t>dear Serleran<br/> <br/> you were doing well until your last paragraph which was borderline insulting to the original poster imo. I would guess this might be a case of unfortunate wording. Please dont knock people for asking questions - its the nature of the beast with any game and ruleset. <br/>...
by Mythago
Thu Mar 22, 2007 6:00 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: character assisting others with ability checks...
Replies: 8
Views: 1900

<t>I think that a bonus for 3 people attempting a task together in some instances would create a bonus (also be a hindrance in some instances ) so a quick rule for this where risk is a factor hence a dice roll being required to resolve (as was requested by questioner) is needed - sometimes a find 'C...
by Mythago
Thu Mar 22, 2007 12:04 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monster saves and character primes
Replies: 38
Views: 3749

Quote: IMO, this is why simple attribute scores are the best way to go. In my estimation, this would not increase the power level of the monsters (assuming most monsters have only 1 or 2 primes) because primes are more significant than attribute scores. Then you've got a truly unified mechanic for ...
by Mythago
Wed Mar 21, 2007 10:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monster saves and character primes
Replies: 38
Views: 3749

As an aside i noticed that M&T does not have a beholder - what stats would you give it?

Alex
by Mythago
Wed Mar 21, 2007 10:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: character assisting others with ability checks...
Replies: 8
Views: 1900

<t>firstly some mechanics advice:<br/> <br/> Get all supporting characters to make an attibute check at CL 0. For each successful check the original character (receiving the aid) gets a +2 to his own roll. <br/> <br/> secondly: apply CK discretion depending on circumstances<br/> <br/> This approach ...
by Mythago
Wed Mar 21, 2007 4:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monster saves and character primes
Replies: 38
Views: 3749

<t>[/quote]C&C is meant to be kept simple and the moment we turn our monsters into characters with abvility scores and all that, then we're right back into a 3.5 type game that I would much rather avoid - personally.[/quote]<br/> <br/> I am all for simplicity. That is why knowing or being given ...
by Mythago
Wed Mar 21, 2007 6:27 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monster saves and character primes
Replies: 38
Views: 3749

<t>Actually I think not. You might feel this is a point of somantics only. But monsters don't have attributes onlt prime or non prime saves values - so all their actions are always saves by default. Its a kind of perspective approach necessary for monsters with no attribute values. <br/> <br/> i.e. ...
by Mythago
Tue Mar 20, 2007 11:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monster saves and character primes
Replies: 38
Views: 3749

<t>serleran<br/> <br/> thank you for taking the time to reply. Your post is appreciated. You have made me realise that the monster save prime system is about saves and not attribute checks per se. ok...or have i misunderstood. <br/> <br/> This leads me to ask how do monsters make attribute checks if...
by Mythago
Tue Mar 20, 2007 4:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monster saves and character primes
Replies: 38
Views: 3749

<t>Nobody has explained why a whatever level elf has only two primes and a 1 hd elf has 6 primes. I don t mind all paths lead to the end result and using short cuts for monsters stats etc hence the useage of M and P saves in the first place - even that approach gives a 'monster' elf a leg up on your...
by Mythago
Tue Mar 20, 2007 12:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monster saves and character primes
Replies: 38
Views: 3749

Monster saves and character primes

<t>Hi<br/> <br/> I have just got the M&T book. I see that elves and dwarfs etc have M and P saves. So this means that all their characteristics e.g. str, con etc are primes save base =12. Seems very weird because player character elves and dwarfs etc only get two prime characteristics.<br/> <br/...