Search found 882 matches

by miller6
Sat Jun 03, 2006 9:22 am
Forum: Castles & Crusades Adventure Modules
Topic: Killer Ogre Cave
Replies: 35
Views: 12970

Killer Ogre Cave

Killer Ogre Cave should be complete before LGGC (within the next week) which will make the 2nd adventure in the arsenal for killer CKs!

Brian Miller
by miller6
Sat Jun 03, 2006 9:20 am
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

Killer Ogre Cave should be complete before LGGC (within the next week) which will make the 2nd adventure in the arsenal for killer CKs!

Brian Miller
by miller6
Fri Jun 02, 2006 5:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Turning undead
Replies: 6
Views: 3403

I tweeked an oops in the original posting which was supposed to say "number of HD turned equal to total number of HD attempted" rather than "number turned equal to total number of HD attemted."

Minor grammatical change, major change in meaning.

Brian Miller
by miller6
Fri Jun 02, 2006 6:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Turning undead
Replies: 6
Views: 3403

Turning undead

<t>Rather than using a random dice roll to see how many were turned, set the number of HD turned equal to the total number of HD attempted, and set the Challenge rating at that same number.<br/> <br/> ...Oh, and allow clerics of different alignments to attempt to turn each other (but NOT destroy reg...
by miller6
Fri Jun 02, 2006 5:53 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Druids and swords...
Replies: 9
Views: 4861

Personally, I think druids make cool scimitar wielders. Perhaps that's my old 1st Ed AD&D bias.

Brian Miller
by miller6
Fri Jun 02, 2006 5:51 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Shooting into Melee Combat
Replies: 10
Views: 5556

<t>I rule that if they miss (rolling better than a natural 1), the missile deflects off the armor and hits the ground, harming nothing, but the missle may be required to save or break (i.e. for an arrow or bolt).<br/> <br/> Brian Miller<br/> <br/> "Please tell me I didn't break my one-and-only arrow...
by miller6
Fri Jun 02, 2006 5:36 am
Forum: Castles & Crusades Adventure Modules
Topic: The Mysterious Tower
Replies: 3
Views: 2911

<t>I game with my four kids, ages 8 to 18. Any parent who games with their kid(s) is a super-parent in my book. Any kid is lucky to have a mom or dad or grandparent spending hours of fun time with them. In the years to come, they're sure to remember you did it and may even pass on the gaming traditi...
by miller6
Fri Jun 02, 2006 5:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: BTH=Extra Damage(Input requested)
Replies: 5
Views: 3553

Serleran - Dude, you're picking on kobolds! Use something else in your examples.
No AC bonus...unbalances the game...and if you give the special damage bonus, monsters like ogres, giants and dragons should get it too.

Brian Miller
by miller6
Fri Jun 02, 2006 5:01 am
Forum: Open Discussion
Topic: New class - the CANDY MAGE
Replies: 3
Views: 2746

More candy spells are being developed as I write this. Once posted, there will be enough for the candy mage to select exclusively candy-based spells.

Brian Miller
by miller6
Fri Jun 02, 2006 4:41 am
Forum: Open Discussion
Topic: New class - the CANDY MAGE
Replies: 3
Views: 2746

New class - the CANDY MAGE

<r>Okay, needs minor conversions to C&C from 1st Ed AD&D, but plays well as a new class...the CANDY MAGE.<br/> <URL url="http://24.159.235.164:8000/miller6%20website/candy%20mage.doc"><LINK_TEXT text="http://24.159.235.164:8000/miller6%20we ... 20mage.doc">http://24.159.235.164:8000/miller6%...
by miller6
Tue May 30, 2006 10:48 pm
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

Emryys wrote:
Link is dead and by the looks of it it's on a home computer??

Set up a free site and post them.... they sound good

Link is back up. Electric company was working on the lines in the neighborhood. Had to shut down for a while.

Brian Miller
by miller6
Sat May 27, 2006 8:06 pm
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

Treebore wrote:
Why not? They did a series for the giants leading into the drow, so why not a series on little humanoids? Destined to be a classic. Lead in to the "Great Clakkity Championship Series"?

Already started on the next one.

Thanks for the vote of confidence!
Brian Miller
by miller6
Sat May 27, 2006 8:04 pm
Forum: Open Discussion
Topic: Castle Keeper guide?
Replies: 31
Views: 1181

bloodymage wrote:
Already have an NDA. Will another be necessary? Will sign if so.

Please email me a copy at Miller6@Lycos.com!

Been hunting for one of those for the past couple weeks.

Brian Miller
by miller6
Sat May 27, 2006 7:50 pm
Forum: Open Discussion
Topic: Castle Keeper guide?
Replies: 31
Views: 1181

<t>Count me in for an NDA. Was starting to wonder when we'd hear something on that issue.<br/> <br/> Grazzt (sp?) was also from S4 (Lost Caverns of Tsojcanth) with Fraz Urb Lu and is probably also D&D property now. Can't say for sure. Just ran that dungeon last week. Kudos to Gary on that one. A...
by miller6
Sat May 27, 2006 9:56 am
Forum: Open Discussion
Topic: Clakkity!!
Replies: 104
Views: 31697

<t>Hmm. I'm thinking about making this thing a series with a "killer cave" for each Clakkity creature...maybe 4 more adventures or so. <br/> <br/> Killer Bugbear Cave <br/> <br/> Killer Orc Cave <br/> <br/> Killer Ogre Cave <br/> <br/> Killer Goblin Cave <br/> <br/> and possibly even Killer Troll Ca...
by miller6
Sat May 27, 2006 9:50 am
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

<t>Hmm. I'm thinking about making this thing a series with a "killer cave" for each Clakkity creature...maybe 4 more adventures or so.<br/> <br/> Killer Bugbear Cave<br/> <br/> Killer Orc Cave<br/> <br/> Killer Ogre Cave<br/> <br/> Killer Goblin Cave<br/> <br/> Killer Hobgoblin Cave<br/> <br/> and p...
by miller6
Sat May 27, 2006 12:46 am
Forum: Open Discussion
Topic: Submitted for your approval....
Replies: 10
Views: 4924

Inkpot wrote: Hey everyone, Just wanted to let you know that I've updated my section of the cncplayer.net site with "Faeries and Fey-Kin". Nine (how apt) new critters to torment your players with! Take a look and let me know what you think! Cheers! Ink Can always use more ornery, mischiev...
by miller6
Fri May 26, 2006 7:28 pm
Forum: Open Discussion
Topic: Clakkity!!
Replies: 104
Views: 31697

<r>Here's a zipped version of Killer Kobold Cave for faster download.<br/> <URL url="http://24.159.235.164:8000/miller6%20website/killer%20kobold%20dungeon.zip"><LINK_TEXT text="http://24.159.235.164:8000/miller6%20we ... ungeon.zip">http://24.159.235.164:8000/miller6%20website/killer%20kobold%20dun...
by miller6
Fri May 26, 2006 7:27 pm
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

<r>Here's a zipped version of Killer Kobold Cave for faster download.<br/> <URL url="http://24.159.235.164:8000/miller6%20website/killer%20kobold%20dungeon.zip"><LINK_TEXT text="http://24.159.235.164:8000/miller6%20we ... ungeon.zip">http://24.159.235.164:8000/miller6%20website/killer%20kobold%20dun...
by miller6
Fri May 26, 2006 7:51 am
Forum: Open Discussion
Topic: Clakkity!!
Replies: 104
Views: 31697

Zudrak wrote: You are sick. Sick, sick, sick. I love it! LOL I have the pdf files saved and will check out the card, dice, and board games. My question is: How the heck did this all get started? I saw that there was mention of Clakkity in the shoutbox on the front page here, but I didn't "get ...
by miller6
Fri May 26, 2006 5:06 am
Forum: Open Discussion
Topic: Castle Keeper guide?
Replies: 31
Views: 1181

<t>A traps and trinkets book? <br/> <br/> Personally, there were charts in the old 1st Ed AD&D DMG that were always a must in my campaign - random sounds, random miscellaneous stuff, herbs, insanities, etc. Like to see those in a C&C incarnation. Otherwise, you got it basically covered.<br/>...
by miller6
Fri May 26, 2006 4:28 am
Forum: Castles & Crusades Adventure Modules
Topic: The Ghastly Villa
Replies: 5
Views: 3923

Kudos on the dungeon. Beautiful maps! Very nice. Gotta come out west and check out that house for real!

Brian Miller

"Makin' me look bad." 8)
by miller6
Fri May 26, 2006 3:46 am
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

Okay, I ran Killer Kobold Cave tonight. Killed the barbarian. Killed the priest. Knocked the wizard unconscious...but they still had an absolute blast. This is a REALLY fun adventure! Ran like a charm.

Brian Miller
by miller6
Thu May 25, 2006 9:52 pm
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

I'll try to further compress the images to make it easier to download...

Till then, best to right click and "Save as" directly to your hard drive, then open it up from there.

Brian Miller
by miller6
Thu May 25, 2006 9:50 pm
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

Treebore wrote: Where the heck do you get all your avatars? My daughter draws them, then my wife (who's a graphic artist) colors them or makes them 3d. You should see the "fly through" realistic animated scene she did for my Goblin Valley adventure. Very cool! Anyhow, all my pics are orig...
by miller6
Thu May 25, 2006 9:13 pm
Forum: Castles & Crusades Adventure Modules
Topic: Killer Kobold Cave
Replies: 51
Views: 12691

Killer Kobold Cave

<r>Here's the link to a nasty C&C adventure I wrote for 5-7th level characters, called, "Killer Kobold Cave"<br/> <URL url="http://24.159.235.164:8000/miller6%20website/killer%20kobold%20dungeon.pdf"><LINK_TEXT text="http://24.159.235.164:8000/miller6%20we ... ungeon.pdf">http://24.159.235.164:8...
by miller6
Thu May 25, 2006 9:12 pm
Forum: Open Discussion
Topic: Clakkity!!
Replies: 104
Views: 31697

<r>Here's the link to a nasty C&C adventure I wrote for 5-7th level characters, called, "Killer Kobold Cave"<br/> <URL url="http://24.159.235.164:8000/miller6%20website/killer%20kobold%20dungeon.pdf"><LINK_TEXT text="http://24.159.235.164:8000/miller6%20we ... ungeon.pdf">http://24.159.235.164:8...
by miller6
Thu May 25, 2006 8:47 am
Forum: Open Discussion
Topic: Clakkity!!
Replies: 104
Views: 31697

<r>Here's a couple more links<br/> <br/> Clakkity High Sticking Dice Game!<br/> <URL url="http://24.159.235.164:8000/miller6%20website/Clakkity%20High%20Sticking.pdf"><LINK_TEXT text="http://24.159.235.164:8000/miller6%20we ... icking.pdf">http://24.159.235.164:8000/miller6%20website/Clakkity%20High...
by miller6
Tue May 23, 2006 1:40 am
Forum: Open Discussion
Topic: Why do I do this to myself?
Replies: 13
Views: 5573

<t>Paranoia was a great game. I still play it once in a while or encorporate aspects of it into a different RPG system I created. Heck, even TSR's Buck Rogers was a solid system - not my favorite TV character but the game mechanics were decent.<br/> <br/> Heck, I'll try any game once. <br/> <br/> An...
by miller6
Mon May 22, 2006 10:13 pm
Forum: Open Discussion
Topic: Clakkity!!
Replies: 104
Views: 31697

Hmm...Now what Clakkity game should I make next? Hmm...

Any suggestions/requests?

Brian Miller

"Clakkity the shower game - requirements: a back scrubber brush and a bar of soap. After you hit the soap...duck!...AND hope there's no ogre in your game."