Search found 34 matches
- Sat Apr 04, 2009 3:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Another Change in the 4th PH?
- Replies: 63
- Views: 998
- Fri Apr 03, 2009 4:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Treasure Dispersal
- Replies: 14
- Views: 544
<t>I agree that it is up to the party to disperse the treasure. Usually I recommend especially if they are new players to distribute any coins evenly but keep a party pool for money as well to pay for group items. It also makes it easier for me as the CK to subtract basic expenses from that pool tha...
- Fri Apr 03, 2009 1:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Another Change in the 4th PH?
- Replies: 63
- Views: 998
Aldarron wrote: 50'!? Okay, lets have a reality check. Pitching distance for girls softball age 10 and under - under arm throw mind you - is 35 feet. For teen girls its 60'. Now if a teengage girl can underarm a big ball 60', a sling, which multiplies the force many times, can certainly whale that ...
- Thu Apr 02, 2009 5:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Another Change in the 4th PH?
- Replies: 63
- Views: 998
Lord Dynel wrote: Javelin world records are in the 90-ish meter range. That's nearly 300 feet. That's not accounting for any accuracy. Taking accuracy into account, I'd say 100 feet, at most, and I would even consider that the long, long range. Which is about what it is now as 90' is the max range ...
- Thu Apr 02, 2009 5:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Another Change in the 4th PH?
- Replies: 63
- Views: 998
<t>I can see a reason to increase the ranges but I also see a reason to keep them where they are. You then also have to take what really is the weapons maximum range vs. effective range into the mix as well. In the end you are going to need to balance possible realistic vs. playability. <br/> <br/> ...
- Wed Apr 01, 2009 12:46 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Initiative Ties
- Replies: 17
- Views: 6405
<t>Depends I usually just let everyone go simultanously. I figure out what the npc were planning and then let the PC go only stopping an action if an npc was doing something that would stop or effect their action. Record damage then have the NPC do their thing and finally let the player know if any ...
- Wed Apr 01, 2009 12:41 pm
- Forum: Open Discussion
- Topic: Cost of RPG books these days, whats up?
- Replies: 37
- Views: 4568
Frost wrote: I was always under the assumption that price increase was well-known from the get-go... i.e., WotC hoped to encourage folks to pick up the books when they were first released by saying that those prices wouldn't stay that way for long. Is that true or am I delusional? No you are correc...
- Wed Apr 01, 2009 12:33 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: I1-3 map changes and other thoughts.
- Replies: 8
- Views: 2581
- Tue Mar 31, 2009 7:24 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: I1-3 map changes and other thoughts.
- Replies: 8
- Views: 2581
- Tue Mar 31, 2009 5:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
DangerDwarf wrote: Leave it to the setting I say. That then could be said of every rule in the PHB and of just even having character classes in the first place. I mean you take the Airde setting and use Runequest or GURPS, the way the setting will play will be very different. I don't care what peop...
- Tue Mar 31, 2009 2:39 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: I1-3 map changes and other thoughts.
- Replies: 8
- Views: 2581
Spoilers included!
<t>I think they are pretty good. The plot is a little bit rigid but if you are taking a group of players who want to be heroes they will fall in line pretty easily as the party gets in a sense pulled into the events of the area. <br/> <br/> One danger is if the party isn't careful at times they can ...
- Mon Mar 30, 2009 11:58 pm
- Forum: Open Discussion
- Topic: TLG Going Green (MT news and look)
- Replies: 57
- Views: 7612
- Mon Mar 30, 2009 11:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
- Mon Mar 30, 2009 2:37 pm
- Forum: Open Discussion
- Topic: Printer problems...resolved
- Replies: 8
- Views: 924
- Mon Mar 30, 2009 2:35 pm
- Forum: Open Discussion
- Topic: 10.00 sale link?
- Replies: 87
- Views: 1810
- Sat Mar 28, 2009 3:01 pm
- Forum: Open Discussion
- Topic: Custom printings?
- Replies: 39
- Views: 1591
<t>I missed why they are changing the covers but I kind of like the new look but I also like the old one as well. <br/> <br/> I see one advantage to having a new design for this next printing as it seems the greatest amount of changes and errata correction is taking place and will help avoid confusi...
- Sat Mar 28, 2009 2:58 pm
- Forum: Open Discussion
- Topic: Printer problems...resolved
- Replies: 8
- Views: 924
<t>I would go with the basics first. unhook and unplug it and let it sit for a few minutes then rehook and replug with no ink in it. Turn it. Only then I would then put try and put the new ink in and see and then the old if it does not work. <br/> <br/> After that I would have to see the error messa...
- Sat Mar 28, 2009 2:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Pondering
- Replies: 15
- Views: 2521
- Sat Mar 28, 2009 1:03 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Need Playtesters!
- Replies: 13
- Views: 3284
- Sat Mar 28, 2009 12:47 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
<t>Thanks for the update. I will have to get that boxed set. I do really like the adventures which was what caused my concern as I know my players. Some are younger and won't understand some things without explaination and it is those guys especially my one son who is trying to learn to be CK would ...
- Sat Mar 28, 2009 12:36 am
- Forum: Open Discussion
- Topic: Why I am here!
- Replies: 17
- Views: 545
- Fri Mar 27, 2009 5:48 pm
- Forum: Open Discussion
- Topic: Why I am here!
- Replies: 17
- Views: 545
Why I am here!
<t>It is for a couple of reasons.<br/> <br/> 1st, I think C&C is a great game.<br/> <br/> 2nd, I needed to cut down on the amount of games I have since I only have time to play a few. C&C fits that bill to allow me to play variety of old style games I like with a updated and fairly clean rul...
- Fri Mar 27, 2009 5:13 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: I1-3 map changes and other thoughts.
- Replies: 8
- Views: 2581
I1-3 map changes and other thoughts.
<t>I am running my players through this set of modules currently and I have to admit I miss the older maps though the new ones are great as well.<br/> <br/> I wish both sets were in the new modules. I like the more realistic map for location in the newer one but I like the d20 maps for handouts. Som...
- Fri Mar 27, 2009 4:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
- Fri Mar 27, 2009 4:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
serleran wrote: Sure, but that also flies against the very definition of it -- non-player character which has two corollaries: 1) it is DM / CK ran character / encounter 2) it cannot be duplicated because it does not use the same rules; that is, has access to things, such as abilities not obtainabl...
- Fri Mar 27, 2009 3:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
- Fri Mar 27, 2009 3:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
<t>ok I am going through the module and have found these in db4: <br/> <br/> Pg 13 Zneduri is a 2 level rogue/ 2nd level Illusionist.<br/> <br/> Pg 16 Gundric is a 3rd level fighter /4th level artisan. <br/> <br/> Pg 26 Elundra is a 1st level Ranger/ 4th level artisan.<br/> <br/> So this also begs t...
- Fri Mar 27, 2009 3:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
- Fri Mar 27, 2009 2:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
Re: Multi-classing?
gideon_thorne wrote: They were left out of the core books due to the fact that there was no consensus agreement on the way to go about it. As it stands, what's in the Crusader, and I don't recall which issue it is that Davis put his version in, is about as official as it gets. The most common rule ...
- Fri Mar 27, 2009 1:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing?
- Replies: 124
- Views: 6590
<t>I don't have any of the Zygag books and I know I can make a home rule but my question is on official modules using multiclassing and which rules were used to do so. I am asking for a couple of reasons. <br/> <br/> 1. If I want to make other NPCs that are similiar I would like to know what method ...