Funny how you never see this kind of crap with board games. Nobody ever proselytizes about how you need to "mature/graduate/evolve" from Risk to Trivial Pursuit.
I guess I'm part of that crowd as far as that goes. I don't even like being reminded that WotC's game exists at all. When compelled to discuss it, I literally will not call it by the Name that they happen to own the legal rights to.
Matthew wrote: Do characters refer to one another by class designation in game? Of course! In my games, anyway. This is a surprisingly liberal crowd as far as such things go. I get the feeling I'd see some much different responses on other sites frequented by "retro-D&D" enthusiasts.
<t>It seems odd to go after the "old-school" vibe while keeping WotC's unfortunate rechristening of the thief and MU. And "cavalier" not only sounds cooler than "knight", it's more old-school, too.<br/> <br/> Mostly, I'm just tired of having to explain that there are no "rogues" in my campaign, godd...
Ghul wrote: STOP! Here is where old Ghul, the grumpy DM speaks up to "Lisa" and says: "What? Which one looks most hurt? Here's the deal, Lisa -- attack one right now, or spend your round observing your opponents. You have no chance in the heat of melee to assess which monster is inju...
Can you post some details about the cards? That sounds just too horrific to be true. Like all those jokes everybody made back when WotC first bought the D&D name.
moriarty777 wrote: Version 2.0 of the OSRIC rules document will have magic items and monsters. It's not officially out yet as it is still being worked but I have seen a 'work-in-progress' version of the document is just over 260 pages (as compared to 129 pages of the current official release). As f...
It just seems weird to me that OSRIC left out the monk and magic item/monster info. It's not really very complete at all. More like 90% of a AD&D PHB (which I already have).
As a player/GM, it leaves me cold. I just see no utility in it.
I just have the players pick whatever they want with the implicit understanding that I won't allow more than one or two really high scores and expect at least one or two below average ones.
moriarty777 wrote: I don't believe this particular Gazetteer will have too much on the Castle... those projects are still feverishly being worked on. But you aren't the only one waiting in anticipation. Assuming I haven't been forgotten, I'll probably have to wait another 3 weeks with my luck! M I'...
Beyondthebreach wrote:
Thoughts? What if the Swashbuckler's Strength is better than their Dex?
In that case, I'd call the player silly for not making his character a regular fighter.
The whole reason I made the tweak is to provide a boost to low Str/high Dex warrior types specifically.
<t>The swashbuckler is your classic "light fighter." Think The Three Musketeers, The Princess Bride, etc.<br/> <br/> As fighter, except:<br/> <br/> Prime: Dexterity<br/> <br/> Weapons/Armor allowed: As rogue plus the buckler<br/> <br/> Add the following two class abilities intended to compensate for...
<t>Skills are simulated through SEIGE attribute checks.<br/> <br/> At first level, a fighter with Dex as a prime will likely sneak around the woods better than a ranger of the same level that doesn't have Dex as a prime.<br/> <br/> Think of it as the fighters abundant natural talent trumping the ran...
jfall wrote: Man, sorry about the triple post... the server's obviously having some "issues". So Yamo, you don't find City State to be too large? I'm looking for something that fits a pretty specific niche...and I'm not sure it exists. In other words, I'd like something that's not so larg...
serleran wrote: Just do whatever I want, and screw making it follow any "rules." Basically, yeah. I would just say "casts spells as a 5th level wizard" or "4th level assassin abilities" or whatever. Detailed systems for this kind of thing seem like a waste of time to me.
I love historical gaming (with or without fantasy elements added). The series of historical gaming handbooks that TSR put out in the 90s was one of the few saving graces of that era for me.
Personally, I think this would make a great regular or semi-regular Crusader feature.
gideon_thorne wrote: Steve's still experimenting around with a proper balance methinks. So the magazine content will probably be ... eclectic ... for a while. I'm hardly complaining. I actually subscribed for the first time yesterday after I determined that the more recent issues (4-7) are leaning ...