Search found 779 matches

by Matthew
Tue Jul 22, 2008 1:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Romans, Normans and Saxons
Replies: 59
Views: 2154

Re: great thread

zombiehands wrote: 11) Do you mean if a fighter had a spear, sword, and great axe for an extended time he could get +1 to hit/damge with each one? If so I like that I fits well with what I am going for a fighter who pick the best weapon for the fight at hand. Exactly. Of course, it means that in my...
by Matthew
Sun Jul 20, 2008 6:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

Jackal wrote: Sorry, I should have been more clear on this one. I have no problem with extreme damage of a supernatural origin actually draining the life energy from you, causing you to be less than you were. So going along with the above, you can now take less damage as you've lost something of yo...
by Matthew
Sun Jul 20, 2008 5:25 pm
Forum: Other Games
Topic: Any thoughts on OSRIC and Labyrinth Lord?
Replies: 130
Views: 28912

adaen wrote: With regard to rules light games. To me it is quite clear that AD&D is not a rules light system (I'd say it is rules moderate). I think the appeal to many of AD&D is based around where its rules are focused (and where they are not). It depends which version of AD&D you are ...
by Matthew
Sun Jul 20, 2008 3:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Romans, Normans and Saxons
Replies: 59
Views: 2154

Re: great thread

Barrataria wrote: I've always (selfishly) considered myself lucky that I haven't had a player like that as I'm sure for experts in the field that such things would be jarring. I think it depends on the group. Obnoxious know it alls who can't help saying "that's not realistic" are no fun f...
by Matthew
Sun Jul 20, 2008 2:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Romans, Normans and Saxons
Replies: 59
Views: 2154

1) I would love to know the source. I have no doubt that silk shirts were somehow beneficial, I just can't figure out exactly how. The Mongol Warrior 1200-1350 has some information, but I am not sure what it's sources are for the silk shirt thing; still, I consider Stephen Turnbull trustworthy. 2) I...
by Matthew
Sun Jul 20, 2008 2:01 am
Forum: Open Discussion
Topic: Semi-rhetorical question: Why are there so many RPG systems?
Replies: 22
Views: 1209

<t>Ownership, preferences, conceit, amusement, idealism, etc... take your pick. Why do so many people have their own house rules?<br/> <br/> Game design is fun, and the proliferation of ideas allows for experimentation. I would be surprised and dismayed if there weren't scores of RPGs out there, it ...
by Matthew
Sat Jul 19, 2008 3:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Romans, Normans and Saxons
Replies: 59
Views: 2154

zombiehands wrote: First off, great comments I really appreciate your time and pictures. No problem, it's a fun subject. 1) One alternative is to take a leaf out of Conan D20 and only negate armour class provided by armour; that said, I would think anything that goes through armour more effectively...
by Matthew
Sat Jul 19, 2008 3:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

SaintNiddle wrote: Just to play devil's advocate..lol..... There have been many documented times where an executioner took several swings before finally succeeding in his task. Indeed, but does that need to be represented by a random die roll and reduction of hit points or is it something better na...
by Matthew
Sat Jul 19, 2008 3:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Romans, Normans and Saxons
Replies: 59
Views: 2154

Re: great thread

Barrataria wrote: This is an interesting thread... as far as running games, my sole interest is that the game be enjoyable, and for my groups abstraction of combat has done that well. Indeed. I think that the reverse is also true; if the game is not enjoyable on account of something that doesn't fe...
by Matthew
Sat Jul 19, 2008 2:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

Jackal wrote: As for the cure light wounds debate, that's why increased hit points also represents the ability to take more damage (as well as a greater ability to mitigate hit point loss). When a 5th level fighter falls he has, indeed, taken more damage (and mitigated more) than his 1st level brot...
by Matthew
Fri Jul 18, 2008 9:20 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Romans, Normans and Saxons
Replies: 59
Views: 2154

<t>Looks good to me; here are my observations and questions: <br/> 1) The +1 or +2 versus armoured foes effectively means that armours that provide +1 or +2 AC are no protection; in the case of Picks or Short Pole Arms versus Padded Armour, it's actually worse to be wearing armour [i.e. +2 to hit ve...
by Matthew
Fri Jul 18, 2008 7:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

<t>Sorry, let me be clearer. Directly relating Hit Points to Physical Damage (especially in a proportional manner) complicates things for me. The reason is that it introduces a concept that I don't need and occasionally find difficult to explain. I find it less complicated for Hit Points to represen...
by Matthew
Fri Jul 18, 2008 6:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

<t>Heh, heh. I certainly do not expect to see such a concept in my own games. <br/> _________________<br/> It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are...
by Matthew
Fri Jul 18, 2008 6:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

<t>Whoops, caught me editing the above for a more accurate reply. <br/> _________________<br/> It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far...
by Matthew
Fri Jul 18, 2008 5:50 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

serleran wrote: One thing, though, I find interesting is how 50+ HP damage is immediate call for system shock, yet that is immediate death at anything less than that as total. Apparently, the more HP you have, the stronger the attack you can take? Actually, that is a Saving Throw versus Death in 2e...
by Matthew
Fri Jul 18, 2008 4:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

Fiffergrund wrote: I think the more complex the concept becomes, the less sense it makes. I favor my approach because it makes the most sense, most of the time. Heh, heh. That is rather the point. I think your approach (not that I am singling you out here as the originator or main proponent, Fiffer...
by Matthew
Fri Jul 18, 2008 2:46 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

Fiffergrund wrote: Trying to categorize the components of HP should be avoided, because once you start doing that, it opens a can of worms. For example, using "fatigue" as an HP component implies that HP damage should occur every time a character would be fatigued. We all know that's not ...
by Matthew
Fri Jul 18, 2008 1:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Combat House Rules
Replies: 10
Views: 501

<t>Aye, you have to watch out for the way new rules interact. That was always the problem with AD&D 2e. Individual Optional Rules worked fine by themselves, the trouble only came when they were combined together. To some extent, that was the legacy of 2e that was passed onto D20 and the feat sys...
by Matthew
Fri Jul 18, 2008 12:09 pm
Forum: Player's Haven
Topic: Any plans to release AGJ as a pdf?
Replies: 13
Views: 6208

<t>Great; I am looking forward to seeing this in pdf form!<br/> _________________<br/> It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between...
by Matthew
Fri Jul 18, 2008 11:35 am
Forum: Open Discussion
Topic: Free Quickstart PDF for
Replies: 4
Views: 168

<t>I got in on Free RPG day, and am currently giving it a read over; it's not bad so far, and it's graphically lovely, but the systems so far seems fairly standard, and possibly a bit too narratively focused.<br/> _________________<br/> It is a joyful thing indeed to hold intimate converse with a ma...
by Matthew
Fri Jul 18, 2008 11:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Combat House Rules
Replies: 10
Views: 501

<t>I use Rule #1. As a general guide, every hit point inflicted beyond 0 equates to a 'wound level', so a character reduced to -7 has a '-7' wound, but still 0 Hit Points. Each wound level takes 5-10 days to recover from or can be cured by a healing spell of the same or greater level [You couldn't u...
by Matthew
Thu Jul 17, 2008 4:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Romans, Normans and Saxons
Replies: 59
Views: 2154

<t>All entirely possible without the SIEGE system; make up a rule and assign a probability and you are done. The idea here is to discuss potential rules that suggest historical authenticity ahead of time. As I said, the above is not intended for folks who don't want such complications in their syste...
by Matthew
Thu Jul 17, 2008 4:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

ryguysolis wrote: What about the idea that HP loss is not necessarily physical damage. I don't think the two ideas about hit points discussed so far are in opposition such that only one may be used in a given game. I think that's the crux of it. It seems like people are very uncomfortable with the ...
by Matthew
Thu Jul 17, 2008 2:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Romans, Normans and Saxons
Replies: 59
Views: 2154

zombiehands wrote: Yes I saw your table and have blatenly ripped stuff off from it Good, good. zombiehands wrote: How do you implement the numbers though? Particularly space and parry. Under space are you saying that that the user need that many free squares around them? I use the space numeration ...
by Matthew
Thu Jul 17, 2008 1:44 am
Forum: Other Games
Topic: Any thoughts on OSRIC and Labyrinth Lord?
Replies: 130
Views: 28912

<t>Absolutely, and I can quite understand that. To be clear, the misfortune is mine.<br/> _________________<br/> It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, ala...
by Matthew
Thu Jul 17, 2008 1:13 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Elven chain & rogue abilities
Replies: 24
Views: 972

<t>No problem; I recently discovered (I think it was Gideon maybe who pointed it out?) that the Unearthed Arcana errata includes modifiers for the full range of armour.<br/> _________________<br/> It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without...
by Matthew
Thu Jul 17, 2008 12:57 am
Forum: Other Games
Topic: Any thoughts on OSRIC and Labyrinth Lord?
Replies: 130
Views: 28912

Traveller wrote: While not intending to be patronizing, patronizing is how you came across to me. You see, when you said "unfortunate" I took it in the sense of "unsuitable" when you probably meant "regrettable". While I can mince words until death do I part, the reali...
by Matthew
Thu Jul 17, 2008 12:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

Conceptualising Hit Points

Okay, it is an old chestnut, but the subject of Hit Points recently came up in a different sub forum, and I thought it would be interesting to discuss how people conceive of them in the game. As a starting point, I thought we could take a look at what Gygax wrote about the concept for Advanced Dunge...
by Matthew
Thu Jul 17, 2008 12:33 am
Forum: Open Discussion
Topic: Think I'm going to try the Aihrde campaign setting.
Replies: 7
Views: 298

<t>Hmmn. Good question. So far I have only picked up After Winter's Dark (nice maps) and the directly Aihrde based adventures (A0-4). I think it's enough to run a campaign, but I am unfamiliar with the contents of the Codex of Erde.<br/> _________________<br/> It is a joyful thing indeed to hold int...
by Matthew
Wed Jul 16, 2008 11:54 pm
Forum: Open Discussion
Topic: Green Ronin will not be signing the GSL
Replies: 40
Views: 1513

<t>Classic stuff. I am familiar with that Titanium Dragon guy over on GitP, and am not surprised at his stance.<br/> _________________<br/> It is a joyful thing indeed to hold intimate converse with a man after ones own heart, chatting without reserve about things of interest or the fleeting topics ...