Search found 28 matches
- Sun Jan 25, 2009 9:30 pm
- Forum: Keeper Advice
- Topic: Ranger Combat Marauder question redux
- Replies: 2
- Views: 2023
Ranger Combat Marauder question redux
<t>Once again, the answer given doesn't really answer the question.<br/> <br/> If the definition of humanoid given isn't the intent, why offer it in the first place?<br/> <br/> What I'm after here is the BY THE BOOK, defionitive answer to what creatures are affected by the Combat Marauder class abil...
- Sun Jan 25, 2009 5:36 am
- Forum: Keeper Advice
- Topic: A question about Rangers Combat Marauder ability
- Replies: 2
- Views: 1985
A question about Rangers Combat Marauder ability
<t>I'm playing a Ranger in Johnathan of WhiteHaven's Crater of Umeshti campaign. I looked through M&T to see what the Combat Marauder class ability would include and here's what I found:<br/> <br/> Rangers are +1 to damage versus Humanoids PER LEVEL.<br/> <br/> Humanoids are defined as: a creatu...
- Fri Jan 16, 2009 5:58 am
- Forum: Open Discussion
- Topic: Article: top 10 RPGs to play before you die
- Replies: 52
- Views: 3712
Nobody has mentioned...
Bunnies & Burrows!
_________________
Meet me at Stonehenge at Midnight. I'll bring the goat.
_________________
Meet me at Stonehenge at Midnight. I'll bring the goat.
- Thu Dec 11, 2008 7:06 pm
- Forum: Open Discussion
- Topic: The Player's Handbook: What you'd like to see...
- Replies: 50
- Views: 2350
my vote
<t>1. Non-glossy, thicker paper. My copy has taken a bit of a beating,<br/> <br/> and the crappy (sorry) paper is not very durable. It's also difficult to<br/> <br/> make corrections on the glossy paper. This is my #1 complaint.<br/> <br/> 2. a. Reorganize the sections. <br/> <br/> Races before clas...
- Mon Dec 01, 2008 9:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does Nature Ever Call Your PC's???
- Replies: 34
- Views: 2388
Real life activities in game
<t>In my game there were magical toilets, water faucets, and bath tubs (as well as a plumbing system to support them) n a "dungeon" that was an underground stronghold. The style of play I've been involved with for thirty years implied 'potty breaks' and the like in the form of "morning ablutions' wh...
- Wed Nov 19, 2008 9:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Withheld Actions
- Replies: 16
- Views: 631
A simple system
<t>At my table (and that of my associate, Johnathan of White Haven), we use a very simple 'delay' system. All characters roll a d20 for initiative (we like the spread a d20 allows) every round. If a character wants to wait and see how things play out during a round, when their 'turn' comes during th...
- Fri Jun 20, 2008 6:46 pm
- Forum: Open Discussion
- Topic: Happy Friday the 13th -- New Monster
- Replies: 5
- Views: 426
Re: Happy Friday the 13th -- New Monster
serleran wrote:
A xyrest is a terrible thing, constructed, and warped by powerful magic, to form a sphere with a perfect, razor edge.
How can a sphere have a razor edge?
_________________
Meet me at Stonehenge at Midnight. I'll bring the goat.
- Tue Apr 08, 2008 1:28 am
- Forum: Keeper Advice
- Topic: Related to the scroll question
- Replies: 2
- Views: 1729
Related to the scroll question
<t>At what level can a Magic User scribe scrolls? Brew potions? 1st edition had some data on this, but C&C is (purposely?) vague on the subject.<br/> <br/> Could a first or second level spellcaster attempt these activities?<br/> _________________<br/> Meet me at Stonehenge at Midnight. I'll brin...
- Tue Apr 08, 2008 12:58 am
- Forum: Keeper Advice
- Topic: Scroll question...
- Replies: 2
- Views: 1594
Scroll question...
On page 48 of the PHB it says: (column 1, paragraph 2) Quote: ... a character can simply read the spell into a spell book. Doing so copies the spell into the character's spell book, but destroys the scroll in the process. This sounds like the way I remember doing it in 1st edition way back in the da...
- Fri Apr 04, 2008 1:29 am
- Forum: Open Discussion
- Topic: Weird Adventures
- Replies: 11
- Views: 543
We went into the twiglight zone...
<t>Years ago, Johnathan of White Haven and I ran twin dwarvish Fighters that worshipped Jehovah, Yaweh, etc., (they were of jewish-greedy faith-alignment). We took them out adventuring in a small party. We wandered around fighting whatever popped up and somehow found ourselves in 1930s New York! All...
- Sat Mar 22, 2008 4:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Familiars & Homunculi- do you use them??
- Replies: 25
- Views: 1114
Re: Just used a homunculi
gideon_thorne wrote: *chuckles* Well, you could always have this critter be swayed by bribes that involve a good cigar and various quality alcoholic beverages. That would be a fitting tribute. :) I'll keep that in mind! They'll likely encounter him again... _________________ Meet me at Stonehenge a...
- Fri Mar 21, 2008 8:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Familiars & Homunculi- do you use them??
- Replies: 25
- Views: 1114
Just used a homunculi
<t>My group is exploring a wizard's tower. Two weeks ago, (Saturday, the 8th) they encountered the wizard's homunculus, his name was Gygax! I couldn't help myself, I looked over at the (physically) empty chair we set at the table, the character sheet, and the dice and it just felt right. I hope Gary...
- Tue Mar 04, 2008 7:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: R.I.P Gary Gygax
- Replies: 3
- Views: 353
R.I.P Gary Gygax
<t>With sadness, I post the following:<br/> <br/> MILWAUKEE, Wisconsin (AP) -- Gary Gygax, who co-created the fantasy game Dungeons & Dragons and helped start the role-playing phenomenon, died Tuesday morning at his home in Lake Geneva. He was 69.<br/> <br/> He had been suffering from health pro...
- Thu Feb 07, 2008 7:04 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: I think it's working!
- Replies: 3
- Views: 323
I think it's working!
The Keeper's Advice column seems to be off to a fine start! Let's keep t going and get the Trolls to see how valuable it is...
_________________
Meet me at Stonehenge at Midnight. I'll bring the goat.
_________________
Meet me at Stonehenge at Midnight. I'll bring the goat.
- Sun Jan 27, 2008 5:04 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Something we need to talk about...
- Replies: 57
- Views: 4028
Re: A suggestion to get this rolling
gideon_thorne wrote:
Easy. Send em to Fiff.![]()
Works for me!!! Hope you're ready, Fiff!!!
_________________
Meet me at Stonehenge at Midnight. I'll bring the goat.
- Sun Jan 27, 2008 2:19 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Something we need to talk about...
- Replies: 57
- Views: 4028
A suggestion to get this rolling
gideon_thorne wrote: There ya go folks. What I suggest people do is this. Might come up with various short questions that are the most pressing and that can serve as a basis for a few articles. The Logic of XP. How, why and when critters add their HD. Im sure folks can think of others. Just thinkin...
- Thu Jan 24, 2008 11:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Something we need to talk about...
- Replies: 57
- Views: 4028
- Thu Jan 24, 2008 10:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Something we need to talk about...
- Replies: 57
- Views: 4028
- Thu Jan 24, 2008 7:59 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Something we need to talk about...
- Replies: 57
- Views: 4028
Something we need to talk about...
<t>After reading some rather heated discussion in another thread, I feel that we need to get this out in the open and attempt to get some resolution of the issue that came up.<br/> <br/> There is a tendency here to turn left at Albuquerque when someone posts a question about the rules. <br/> <br/> I...
- Fri Jan 18, 2008 3:57 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Lack of Skills, Feats, etc. in C&C
- Replies: 96
- Views: 5331
adaen wrote: Thanks J. For a bit, I was feeling like maybe I was being a jerk by proselytizing on this, but even those who don't agree with me have ranged from extremely civil to down right friendly. To be sure, I think this discussion has been a feather in the cap of these boards on the tolerance ...
- Fri Jan 18, 2008 3:32 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Lack of Skills, Feats, etc. in C&C
- Replies: 96
- Views: 5331
Re: Skills in my game...
skerns wrote: I agree with what your saying, however I see few and far between players who know how to do what your talking about. To be honest I am not great at doing it and I have been gaming for well over two decades non stop. Plus I acted in high school plays, I was even Macbeth. I would find i...
- Thu Jan 17, 2008 6:06 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Lack of Skills, Feats, etc. in C&C
- Replies: 96
- Views: 5331
Re: Skills in my game...
adaen wrote: Dude, what exactly does that mean? Quote: In a nutshell, the rules should not get in the way of the role playing. That is what I believe he means. That's pretty much it! First, I want to mention that we do this (play these games) for FUN, right? So whatever it takes to make it fun is a...
- Thu Jan 17, 2008 5:31 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Lack of Skills, Feats, etc. in C&C
- Replies: 96
- Views: 5331
Skills in my game...
<t>In an effort to add 'depth' to the game, we implemented a skills system (adapted from 3rd edition)in my 1st edition game about ten months ago. We quickly found that it bogged the game down, and took away the spontaneity of off the cuff roleplay.<br/> <br/> We pretty much ignored the skills after ...
- Sat Dec 29, 2007 6:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Our experience with C&C last night.
- Replies: 43
- Views: 2528
Magic staff details
Quote: I give starting magic-users a 'tuned' magic staff in place of the ability to call a familiar. The staff lets wizards do some neat stuff at lower levels that allows them be much more involved with the game once their spells are cast - 20 magic bolts per day, some minor abilities based on the ...
- Mon Nov 12, 2007 7:04 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Boosting XP
- Replies: 9
- Views: 1312
Treebore wrote: My Monday group made a ton of XP's last week due to simply playing smart. I don't think they swund a single sword, which was good. IF they had a TPK was highly likely. They verbally negotiated their way through several very dangerous, but profitable, trading situations. So I gave th...
- Mon Nov 12, 2007 2:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Boosting XP
- Replies: 9
- Views: 1312
Boosting XP
<t>In my (newly coverted to C&C) game, I award personal XP to each character for damage done to monsters. For example: Balthock hits a Frost Giant and does 15 points of damage (weapon + STR Bonus + weapon bonus). The player records this damage, keeping encounters separate. At the end of the sess...
- Wed Oct 31, 2007 4:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Combat Dominance (Revised) Re-Revised
- Replies: 5
- Views: 258
Re: Combat Dominance (Revised) Re-Revised
moriarty777 wrote: I'm glad you liked it... I've been using it quite successfully for some time now. However, I would re-word the first sentence to: 'At 2nd level, the fighter gains an extra attack when scoring a hit on an opponent with half the fighter's hit dice type or less.' Half the fighter's ...
- Wed Oct 31, 2007 4:10 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Combat Dominance (Revised) Re-Revised
- Replies: 5
- Views: 258
Combat Dominance (Revised) Re-Revised
<t>New poster here. I saw the Combat Dominance (Revised) thread and liked it, along with Serleran's addendum regarding increasing the hit die type. Here is my revision of that revision. Deconstruct at will and let me know what you think.<br/> <br/> Combat Dominance (Re-Revised)<br/> <br/> At 2nd lev...