Search found 327 matches

by ThrorII
Sat Aug 14, 2010 6:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Strength bonus to hit for monsters
Replies: 11
Views: 1405

<t>Monsters & Treasures (printing 2) lists "belt of giant strength" on page 105. They give 6 strength levels (19-24; +3 to +6 strength modifier). The giant section of M&T gives 6 giant (Hill 9HD, Stone 10HD, Frost 11HD, Fire 12HD, Cloud 14HD, and Storm (17HD).<br/> <br/> You can extrapolate ...
by ThrorII
Thu Aug 12, 2010 7:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing (yet again)
Replies: 15
Views: 846

Very detailed, and probably very functional. But as you said, not really rules light.
by ThrorII
Tue Aug 10, 2010 7:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing (yet again)
Replies: 15
Views: 846

<t>Joe,<br/> <br/> I generally agree with the archtype classes. I prefer running games with set, archtype classes, and no multiclassing. <br/> <br/> You remember I begrugedly allowed m/c in the Greyhawk campaign, and was always having to deal with balancing issues. I wish I would have thought of csp...
by ThrorII
Mon Aug 09, 2010 8:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Multi-classing (yet again)
Replies: 15
Views: 846

Multi-classing (yet again)

<t>OK, so we're playing in Naelex's game every other Friday night. We started with OSRIC, and then (greatfully) switched back to C&C. We are playing a swords&sorcery themed game, and I decided to multi-class from rogue to fighter.<br/> <br/> The problem is (and I ran in to this when I ran my...
by ThrorII
Mon Aug 02, 2010 6:25 pm
Forum: Open Discussion
Topic: Adventure Design
Replies: 22
Views: 1213

<t>Honestly, for me, its all about mining existing adventures & modules.<br/> <br/> When I was running my C&C game I utilized the following adventures: Slag Heap, Wicked Cauldron, Rising Knight, Verdant Rage, and Goodman Games 'Lost Tomb of the Sphinx Queen'.<br/> <br/> Now, you would be har...
by ThrorII
Sun Aug 01, 2010 6:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Weapon Differences
Replies: 33
Views: 2442

<t>The reason for the Damage as Class is to allow for freedom of weapon choice, without game penalties.<br/> <br/> Fighters (and their subsets) are SUPPOSED to be the best in combat, presumably having the best training. So they get the best damage (d6/d8/d10). The standard weapons for fighters are l...
by ThrorII
Sun Aug 01, 2010 6:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fields of Battle . . . is . .
Replies: 105
Views: 9486

How 'bout a detailed review:

How many books in the box?

Cardboard mini's?

Map/playmat?

Breakdown of the book(s) by chapter?

you know, the good stuff.
by ThrorII
Sat Jul 31, 2010 5:41 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Critical Hits?
Replies: 44
Views: 4470

<t>In all fairness to me, 'loss of your next turn' was only one possible outcome of rolling a '1'.<br/> <br/> Other possibilities included that you threw your weapon in a random direction up to 30', that you slipped and were prone, that your bowstring snapped, or that your opponent got a free attack...
by ThrorII
Sat Jul 31, 2010 5:33 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Weapon Differences
Replies: 33
Views: 2442

Go0gleplex wrote: Well...for one, you're right it allows for MAX potentials, though I don't think it has anything at all to add to role playing. In point of fact, it actually takes away from role playing the character in that you genericize the character by merely assigning damage by class as oppos...
by ThrorII
Fri Jul 30, 2010 7:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Weapon Differences
Replies: 33
Views: 2442

<t>I've considered doing this for the next generic D&D-style game (not my sometime-in-the-furture-Conan C&C game).<br/> <br/> I'd divide weapons in to Small/Medium/Large catagories, with 2handed weapons and reach weapons being 'Large'; Daggers, handaxes, etc, being 'Small', and everything el...
by ThrorII
Thu Jul 29, 2010 7:09 pm
Forum: Open Discussion
Topic: How many is too many?
Replies: 16
Views: 2128

When I ran my game, we had 6 players and me as CK. I managed 6, but would not want to do more. I think 4-6 is optimum, at least for me.
by ThrorII
Mon Jul 26, 2010 6:27 am
Forum: Other Games
Topic: The One Ring RPG: New LOTR RPG
Replies: 107
Views: 28885

<t>You also have to remember that Tolkien Enterprises controls what can be done. ICE lost their licence for 'overstepping' it. <br/> <br/> Decipher's license was VERY strict, allowing ONLY what was in the Hobbit and Lord of the Rings. TE did not want ANYTHING from the Similrilian in the game.<br/> <...
by ThrorII
Mon Jul 19, 2010 7:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spellbooks For Mages
Replies: 9
Views: 1400

<t>I've always treated spells and spell books as #2, then #1.<br/> <br/> Read magic must be cast on the obtained spell book, to understand the spell [since each wizard uses their own script or version of script]. This takes 1 turn per spell level read. [personally, Ii allow 'read magic' to be a clas...
by ThrorII
Mon Jul 19, 2010 7:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 1st time C&C - Disappointed
Replies: 37
Views: 2993

<t>Another point that has not been touched on: You should not be rolling for every attempted action, only those with a reasonable amount of failure.<br/> <br/> This is part of the beauty of C&C. It encourages players to think outside the box. <br/> <br/> This is how I handle it: Anyone can climb...
by ThrorII
Tue Jun 29, 2010 8:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Trading in OSRIC and S&W for C&C
Replies: 41
Views: 4048

Joe wrote:
We could role play a game of Battleship if we tried hard enough.

That still does not make Battleship a role playing game.

Player 1: "Arg, Matey, batten down thar hatches and let fly the cannons...B4"

Player 2: "Blast, ya bilge rat, ya hit me broadside"
by ThrorII
Mon Jun 28, 2010 8:20 am
Forum: Open Discussion
Topic: Ability score rolling practices.
Replies: 18
Views: 1784

<t>I do a point buy, with an 8 point base, 24 point pool, and increasing costs. An 18 costs you 14 points. This allows a careful player a 'standard array' of 15, 14, 13, 12, 10, 8....or a not so careful player an array of 18, 13, 12, 9, 8, 8.<br/> <br/> With my players creating characters and backup...
by ThrorII
Mon Jun 21, 2010 8:23 am
Forum: Open Discussion
Topic: C&C Tombstones
Replies: 23
Views: 2235

Here lies Slanter, gnome wizard extraordinaire; His head was bitten off by an owlbear.
by ThrorII
Mon Jun 14, 2010 5:33 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Weird West or Western C&C ?
Replies: 22
Views: 2020

<t>I downloaded GFYG last night, and read it completely in an hour or two (its only 46 or so pages).<br/> <br/> I love it as a 'starting off point' for a C&C Old West game.<br/> <br/> I'm writing conversion crib notes for my group, but I am reverting it back to the C&C mode of 3 primes and 3...
by ThrorII
Fri Jun 11, 2010 4:53 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Trading in OSRIC and S&W for C&C
Replies: 41
Views: 4048

<t>Don't mind Joe, he's been hitting the sauce again <br/> Naelex, I'm really, really, really glad to know we're going C&C. OSRIC was a fun exploration, but after running our game for nearly a year in C&C, I am dying to actually play it.<br/> <br/> You'll find game prep and in-game rulings a...
by ThrorII
Wed Jun 09, 2010 5:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Encumbrance & Spell Components Question
Replies: 98
Views: 1336

<t>Like Serlean, I eyeball encumbrance generally. If it seems to get out of hand, I'd call for a 'gear inspection' and see how it adds up. <br/> <br/> I never got around to it in my game, but with the players using a mule and cart much of the time, it wasn't an issue. We never had a problem with the...
by ThrorII
Wed Jun 02, 2010 3:05 am
Forum: Open Discussion
Topic: Dice and Decisions or DM Fiat?
Replies: 20
Views: 801

<t>As Naelex knows, when I CK'd a party of 6 players, for nearly a year, we had 5 deaths (from 4 characters--one Player lost his PC twice). Resurrection saved 2 of the five, but thats still a hefty mortality rate.<br/> <br/> One kill (the first) was because the gnome bard had to rush after the head ...
by ThrorII
Mon May 31, 2010 6:56 pm
Forum: Open Discussion
Topic: How do fellow DM's use monster stat blocks?
Replies: 21
Views: 1051

zarathustra wrote: ...to ease my running of complex, intelligent monstets like Aboleth from the OP's example I will jot down a sentence or two at least (more if it is a "major baddy" ) on which powers/tactics this particular individual beast prefers to employ. I do something similar for '...
by ThrorII
Sat May 29, 2010 7:01 pm
Forum: Open Discussion
Topic: How do fellow DM's use monster stat blocks?
Replies: 21
Views: 1051

I type out all my adventure keys, so I type out the shorthand stat blocks:

Orcs x3 (HD1, hp 5, BtH +1, ac 14, saves: phys, equip: ringmail, short sword(1d6), 5 sp each).

For more compicated monsters, I'll cut and paste the pdf M&T to my notes.
by ThrorII
Sat May 29, 2010 6:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: If you were going to set the ranger's prime...
Replies: 77
Views: 1399

<t>I voted 'keep it strength', but with a caveat.<br/> <br/> In my last game, I had a player who had an elf ranger. I allowed his class prime be dexterity.<br/> <br/> I think the ranger is a strength prime class. That being said, demi humans only get two primes, and all their abilities are generally...
by ThrorII
Sat May 22, 2010 7:33 pm
Forum: Open Discussion
Topic: What RPG did you cut your teeth on?
Replies: 78
Views: 4025

Started with Holmes D&D, around 1980. Played that through the summer, then learned of AD&D when 6th grade started, and quickly switched.
by ThrorII
Fri May 14, 2010 4:13 am
Forum: Open Discussion
Topic: Most Desirous RPG Item...
Replies: 43
Views: 1866

The Castle Keeper's Guide.
by ThrorII
Thu Apr 22, 2010 6:22 pm
Forum: Open Discussion
Topic: High Definition Sucks
Replies: 19
Views: 1822

ThrorII wrote:
You probably need an HD DVD player and HD cables between the HD-DVD player and HDTV.

I found this out myself 5 years ago. HD is not as easy as plug and play, you need HD doodads too.

Also, you need the HD cables between the cable box and TV/DVD
by ThrorII
Thu Apr 22, 2010 6:21 pm
Forum: Open Discussion
Topic: High Definition Sucks
Replies: 19
Views: 1822

You probably need an HD DVD player and HD cables between the HD-DVD player and HDTV.

I found this out myself 5 years ago. HD is not as easy as plug and play, you need HD doodads too.
by ThrorII
Thu Apr 08, 2010 8:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Conan complete
Replies: 51
Views: 116015

Thanks, everyone, for your support. I've responded to all the PM's, and all emails are sent out. If you didn't get it, let me know, or just go to the mediafire site.

Feedback is welcome as you read it.
by ThrorII
Thu Apr 08, 2010 7:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Conan complete
Replies: 51
Views: 116015

Arazmus wrote:
The Hyborian Age is awesome, hard to run High Fantasy though.

Which is why I loved Mongoose Publishing's Conan. It made d20 3.5 playable. Which is why I chose to dumb it down to C&C.