Search found 327 matches
- Sat Aug 14, 2010 6:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Strength bonus to hit for monsters
- Replies: 11
- Views: 1405
- Thu Aug 12, 2010 7:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing (yet again)
- Replies: 15
- Views: 846
- Tue Aug 10, 2010 7:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing (yet again)
- Replies: 15
- Views: 846
<t>Joe,<br/> <br/> I generally agree with the archtype classes. I prefer running games with set, archtype classes, and no multiclassing. <br/> <br/> You remember I begrugedly allowed m/c in the Greyhawk campaign, and was always having to deal with balancing issues. I wish I would have thought of csp...
- Mon Aug 09, 2010 8:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Multi-classing (yet again)
- Replies: 15
- Views: 846
Multi-classing (yet again)
<t>OK, so we're playing in Naelex's game every other Friday night. We started with OSRIC, and then (greatfully) switched back to C&C. We are playing a swords&sorcery themed game, and I decided to multi-class from rogue to fighter.<br/> <br/> The problem is (and I ran in to this when I ran my...
- Mon Aug 02, 2010 6:25 pm
- Forum: Open Discussion
- Topic: Adventure Design
- Replies: 22
- Views: 1213
- Sun Aug 01, 2010 6:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Weapon Differences
- Replies: 33
- Views: 2442
<t>The reason for the Damage as Class is to allow for freedom of weapon choice, without game penalties.<br/> <br/> Fighters (and their subsets) are SUPPOSED to be the best in combat, presumably having the best training. So they get the best damage (d6/d8/d10). The standard weapons for fighters are l...
- Sun Aug 01, 2010 6:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fields of Battle . . . is . .
- Replies: 105
- Views: 9486
- Sat Jul 31, 2010 5:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Critical Hits?
- Replies: 44
- Views: 4470
<t>In all fairness to me, 'loss of your next turn' was only one possible outcome of rolling a '1'.<br/> <br/> Other possibilities included that you threw your weapon in a random direction up to 30', that you slipped and were prone, that your bowstring snapped, or that your opponent got a free attack...
- Sat Jul 31, 2010 5:33 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Weapon Differences
- Replies: 33
- Views: 2442
Go0gleplex wrote: Well...for one, you're right it allows for MAX potentials, though I don't think it has anything at all to add to role playing. In point of fact, it actually takes away from role playing the character in that you genericize the character by merely assigning damage by class as oppos...
- Fri Jul 30, 2010 7:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Weapon Differences
- Replies: 33
- Views: 2442
- Thu Jul 29, 2010 7:09 pm
- Forum: Open Discussion
- Topic: How many is too many?
- Replies: 16
- Views: 2128
- Mon Jul 26, 2010 6:27 am
- Forum: Other Games
- Topic: The One Ring RPG: New LOTR RPG
- Replies: 107
- Views: 28885
<t>You also have to remember that Tolkien Enterprises controls what can be done. ICE lost their licence for 'overstepping' it. <br/> <br/> Decipher's license was VERY strict, allowing ONLY what was in the Hobbit and Lord of the Rings. TE did not want ANYTHING from the Similrilian in the game.<br/> <...
- Mon Jul 19, 2010 7:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellbooks For Mages
- Replies: 9
- Views: 1400
<t>I've always treated spells and spell books as #2, then #1.<br/> <br/> Read magic must be cast on the obtained spell book, to understand the spell [since each wizard uses their own script or version of script]. This takes 1 turn per spell level read. [personally, Ii allow 'read magic' to be a clas...
- Mon Jul 19, 2010 7:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: 1st time C&C - Disappointed
- Replies: 37
- Views: 2993
- Tue Jun 29, 2010 8:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Trading in OSRIC and S&W for C&C
- Replies: 41
- Views: 4048
- Mon Jun 28, 2010 8:20 am
- Forum: Open Discussion
- Topic: Ability score rolling practices.
- Replies: 18
- Views: 1784
<t>I do a point buy, with an 8 point base, 24 point pool, and increasing costs. An 18 costs you 14 points. This allows a careful player a 'standard array' of 15, 14, 13, 12, 10, 8....or a not so careful player an array of 18, 13, 12, 9, 8, 8.<br/> <br/> With my players creating characters and backup...
- Mon Jun 21, 2010 8:23 am
- Forum: Open Discussion
- Topic: C&C Tombstones
- Replies: 23
- Views: 2235
- Mon Jun 14, 2010 5:33 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Weird West or Western C&C ?
- Replies: 22
- Views: 2020
- Fri Jun 11, 2010 4:53 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Trading in OSRIC and S&W for C&C
- Replies: 41
- Views: 4048
- Wed Jun 09, 2010 5:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Encumbrance & Spell Components Question
- Replies: 98
- Views: 1336
<t>Like Serlean, I eyeball encumbrance generally. If it seems to get out of hand, I'd call for a 'gear inspection' and see how it adds up. <br/> <br/> I never got around to it in my game, but with the players using a mule and cart much of the time, it wasn't an issue. We never had a problem with the...
- Wed Jun 02, 2010 3:05 am
- Forum: Open Discussion
- Topic: Dice and Decisions or DM Fiat?
- Replies: 20
- Views: 801
<t>As Naelex knows, when I CK'd a party of 6 players, for nearly a year, we had 5 deaths (from 4 characters--one Player lost his PC twice). Resurrection saved 2 of the five, but thats still a hefty mortality rate.<br/> <br/> One kill (the first) was because the gnome bard had to rush after the head ...
- Mon May 31, 2010 6:56 pm
- Forum: Open Discussion
- Topic: How do fellow DM's use monster stat blocks?
- Replies: 21
- Views: 1051
- Sat May 29, 2010 7:01 pm
- Forum: Open Discussion
- Topic: How do fellow DM's use monster stat blocks?
- Replies: 21
- Views: 1051
- Sat May 29, 2010 6:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: If you were going to set the ranger's prime...
- Replies: 77
- Views: 1399
<t>I voted 'keep it strength', but with a caveat.<br/> <br/> In my last game, I had a player who had an elf ranger. I allowed his class prime be dexterity.<br/> <br/> I think the ranger is a strength prime class. That being said, demi humans only get two primes, and all their abilities are generally...
- Sat May 22, 2010 7:33 pm
- Forum: Open Discussion
- Topic: What RPG did you cut your teeth on?
- Replies: 78
- Views: 4025
- Fri May 14, 2010 4:13 am
- Forum: Open Discussion
- Topic: Most Desirous RPG Item...
- Replies: 43
- Views: 1866
- Thu Apr 22, 2010 6:22 pm
- Forum: Open Discussion
- Topic: High Definition Sucks
- Replies: 19
- Views: 1822
- Thu Apr 22, 2010 6:21 pm
- Forum: Open Discussion
- Topic: High Definition Sucks
- Replies: 19
- Views: 1822
- Thu Apr 08, 2010 8:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Conan complete
- Replies: 51
- Views: 116015
- Thu Apr 08, 2010 7:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Conan complete
- Replies: 51
- Views: 116015