Search found 327 matches
- Sun Oct 18, 2009 6:47 pm
- Forum: Open Discussion
- Topic: What is Your Largest Frustration With Gaming???
- Replies: 85
- Views: 3483
- Mon Oct 12, 2009 3:37 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How do you handle PC background knowledge?
- Replies: 17
- Views: 608
dunbruha wrote: I would not add level to any of these. Attribute bonus, yes. And if the PC has been consistently role-playing the practice of one of them, then a +1 or +2 bonus as they get better at it. But the idea that a wizard gets better at (for example) swimming as she gets more experience, wh...
- Sun Oct 11, 2009 7:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How do you handle PC background knowledge?
- Replies: 17
- Views: 608
<t>I do it very much like Treebore:<br/> <br/> general SIEGE checks add the character level and attribute bonus.<br/> STRENGTH<br/> <br/> Jumping, Intimidate, Swim, forcing doors, lifting.<br/> DEXTERITY<br/> <br/> Acrobatics, Escape Artist, Sleight of Hand<br/> <br/> Climb: a successful check allow...
- Sun Oct 11, 2009 2:35 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Wanting to start Castles and Crusades, any advice?
- Replies: 27
- Views: 2480
- Sun Oct 11, 2009 2:24 am
- Forum: Open Discussion
- Topic: In an ideal gaming world...
- Replies: 20
- Views: 397
- Sat Oct 10, 2009 5:19 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Wanting to start Castles and Crusades, any advice?
- Replies: 27
- Views: 2480
<t>1. Don't over abuse the SIEGE mechanic. A SIEGE check should only be made if there is a real chance of failure. <br/> <br/> for example, I don't require a check to climb a tree, or even a cliff if there are good handholds and no pressure (being attacked).<br/> <br/> 2. DO use the SIGE mechanic to...
- Sat Oct 10, 2009 1:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does Nature Ever Call Your PC's???
- Replies: 34
- Views: 2388
<t>I changed the money weight. I just find the concept of 1/10 pound (1.6 oz) coins a joke. Who wants a mule to haul lunch money?<br/> <br/> I use a version of the Roman coin system. Coins are 3 grams each [dime sized], or 10 to the troy ounce, and about 150 to the pound.<br/> <br/> I also include a...
- Sat Oct 10, 2009 1:26 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does Nature Ever Call Your PC's???
- Replies: 34
- Views: 2388
<t>I changed the money weight. I just find the concept of 1/10 pound (1.6 oz) coins a joke. Who wants a mule to haul lunch money?<br/> <br/> I use a version of the Roman coin system. Coins are 3 grams each [dime sized], or 10 to the troy ounce, and about 150 to the pound.<br/> <br/> I also include a...
- Thu Oct 08, 2009 7:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Keeping Track of Consumables
- Replies: 7
- Views: 944
<t>I have my player's track their arrows, and I have the spell casters track their vellum and scroll supplies (I've simplified scroll making so they do a lot of that).<br/> <br/> I keep a real vague idea of food supplies in the back of my head (for long overland travels), but like has been said, wit...
- Thu Oct 08, 2009 7:23 pm
- Forum: Open Discussion
- Topic: The Good the Bad & the Ugly: C&C
- Replies: 90
- Views: 2514
Troll Lord wrote: Hey folks, 2) The perfect bound books have an inherit risk in perceived value (especially on the shelf) and abuse. We don't have returnability so when retailers make a commitment to a book they are in for the pound of it. Perfect bound books get beat up easy which makes them harde...
- Thu Oct 08, 2009 7:08 pm
- Forum: Open Discussion
- Topic: The Good the Bad & the Ugly: C&C
- Replies: 90
- Views: 2514
<t>I voted #4 (Trim it and ship it), although #2 (split it in two, ship half now and half later) is a real good option.<br/> <br/> #1 (wait for the big daddy) is not happening now, and hasn't happened in a few years. I feel it is desirable but not viable.<br/> <br/> #2 (split it in two) is a fine op...
- Wed Oct 07, 2009 6:45 pm
- Forum: Open Discussion
- Topic: Textbook case of twisting players assumptions
- Replies: 10
- Views: 532
- Tue Oct 06, 2009 11:46 pm
- Forum: Open Discussion
- Topic: C&C Plain
- Replies: 16
- Views: 738
- Mon Oct 05, 2009 5:01 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Handling Attacks of Opportunity
- Replies: 36
- Views: 3918
- Sun Oct 04, 2009 7:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do you use miniatures?
- Replies: 47
- Views: 4720
- Sun Sep 27, 2009 2:15 am
- Forum: Open Discussion
- Topic: Non magical artifacts... without the *slap*
- Replies: 14
- Views: 969
<t>I agree with anglefish: In my Greyhawk 576CY campaign I'm running, most of my players only see masterwork weapons (+1 to hit) or 'double masterwork' weapons (+1 hit/damage). They've come across a few 'real' magic weapons. I keep true magic weapons rare. Each has a history and name (even if they h...
- Fri Sep 11, 2009 6:53 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How you handle siege checks at the table
- Replies: 29
- Views: 2529
anglefish wrote: Instead of having Dex lower the penalties, like in regular HTH two weapon fighting, I might have Str or Con do the same to represent the endurance of trying to fire off double shots turn after turn. To each his own, I just felt that dex is best a) to keep it simple and in line with...
- Thu Sep 10, 2009 4:20 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How you handle siege checks at the table
- Replies: 29
- Views: 2529
<t>I treat a ''rapid shot' of 2 arrow attacks just like a RAW 2 weapon attack: -3 to the first attack, -6 to the second attack. I limit it to non-crossbows, however.<br/> <br/> I've also house ruled a 'finesse melee attack' whereby the attacker can roll d20+BtH+dex mod, and roll only the base weapon...
- Thu Sep 10, 2009 2:37 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What is your primary campaign world?
- Replies: 43
- Views: 893
<t>Greyhawk, 83 box set. We started in Common Year 576, but now it is 577. <br/> <br/> I internet mine Livng Greyhawk, Cannonfire, and later Greyhawk info (such as Oerth Journal) to fill in blanks as I see fit.<br/> <br/> I've been running my players through the Verbobonc/Gnarley Forest region for t...
- Wed Sep 09, 2009 5:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do you have a critical hit system you use for C&C?
- Replies: 42
- Views: 2621
capitalbill wrote: That's pretty much what I do, but I keep both the fumble and the success abstract. A natural twenty won't always be double damage or max damage- sometimes it'll knock the opponent out, off of a ledge, down to the floor, etc. Something at least as equally disadvantagous to the opp...
- Tue Sep 08, 2009 3:02 am
- Forum: Keeper Advice
- Topic: Dispel Magic SEIGE check
- Replies: 1
- Views: 2260
Dispel Magic SEIGE check
<t>According to the PHB (3rd printing), page 70:<br/> The caster must make a successful intelligence check against each spell, effect, object or creature in the area of effect to succeed.<br/> <br/> Is the intelligence check modified by the opposing caster's level, the opposing spell level, or both?...
- Sat Aug 29, 2009 8:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Yet Another House Rules Thread
- Replies: 10
- Views: 515
Re: Yet Another House Rules Thread
capitalbill wrote: Attribute Scores: roll 3d6 seven times, drop the lowest score, arrange amongst the attributes to suit. Thats fine. I do a 24 pt. buy personally. capitalbill wrote: Spell Books and Initial Spell Selection: Wizards and Illusionists will begin play with all 0 level spells recorded i...
- Sat Aug 22, 2009 6:01 am
- Forum: Keeper Advice
- Topic: Rogue Hide/Move Silently and Challenge Levels
- Replies: 1
- Views: 2379
Rogue Hide/Move Silently and Challenge Levels
<t>Generally speaking, when a rogue is attempting to Hide or Move Silently (for purposes of Back Attack) would you add the targets level/Hit Die to the Challenge Base as a Challenge Level?<br/> <br/> ie: a 4th level rogue, with prime dex 16, is attempting to sneak up on an orc chieftain (4HD) for a ...
- Mon Jun 15, 2009 2:21 am
- Forum: Open Discussion
- Topic: Scientific Buzzkill
- Replies: 53
- Views: 2508
- Sun May 31, 2009 3:00 am
- Forum: Open Discussion
- Topic: M&T 3rd printing is FANTASTIC!!!
- Replies: 67
- Views: 1425
- Wed May 27, 2009 1:20 am
- Forum: Open Discussion
- Topic: Modules or Not
- Replies: 63
- Views: 5999
- Tue May 12, 2009 9:07 am
- Forum: Open Discussion
- Topic: What Does Your Username Mean?
- Replies: 62
- Views: 4634
- Mon May 04, 2009 1:26 am
- Forum: Open Discussion
- Topic: How Do You Introduce New Players to C&C?
- Replies: 16
- Views: 1386
- Thu Apr 30, 2009 10:24 pm
- Forum: Other Games
- Topic: 2nd Edition Conan
- Replies: 90
- Views: 12231
<t>I own Conan 1st (Atlantean) Edition and really love it. I generally dislike 3.5, and (except for this) refuse to run a 3.5 game. The flavor of the game is really grounded in Howard. Sorcery is done well--very evil.<br/> <br/> When I run it, I use an alternate skill system (lvl +3 skill points in ...
- Tue Apr 28, 2009 8:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: SAP
- Replies: 5
- Views: 108
<t>Relaxo, your initial house rule is similar to how we play it:<br/> <br/> Sap does 1d4 damage. <br/> <br/> You may attempt to knock out an opponnent with a called shot to the head (-4 RAW) (ac = 10 + dex mod +helm ac bonus only).<br/> <br/> A hit results in 1d4 + str mod subdual damage, and the ta...